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Updated: 10-27-20 10:36 AM
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Shadowlands pre-patch (9.0.1)
Updated:10-27-20 10:36 AM
Created:unknown
Downloads:109,375
Favorites:281
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nMainbar  Popular! (More than 5000 hits)

Version: 9.0.2
by: Neal, ballagarba

Features
- Smaller Mainbar
- Skin the buttons
- Out of range coloring
- You can change the font or the fontsize of the macronames, hotkey, count or still hide them
- The gryphons are hideable
... and many more.

The "picomenu"
The '+' button on the right gryphon is the "new" micromenu. Just left-click on it to show the micromenu or rightclick to show the gamemenu (the same as when you pres ESC)

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

And whats about the new totemmanger?
ControlKey + Leftclick on one of the 4 totembuttons and move them.

How can I change some settings?
Open the config.lua with a text editor of your choice.
Some simple Lua knowledge is helpful to configure this addon, but the config is so simple that everyone can do this.

(!) THERE ARE NO INGAME CONFIGURATIONS (!)

Extra Stuff
If you want other gryphonarts check out SquidMod and SquidModGraficUpdate

Attention
Disable RedRange (or similar addons) if you use it, or it can occure
some problems. nMainbar has its own out of range coloring.

v9.0.2

- Add support for Shadowlands pre-patch.

v8.0.3

- !Beautycase added as a required dependency.
- !Beautycase now included in the release zip.

v8.0.2

- Prevent the fake and real bottom right bar to be shown at the same time.
- Fix border difference between the fake bottom right bar and the regular bars.

v8.0.1

- Bug fixes.

v8.0.0

- Updated for 8.0.1 Battle for Azeroth.


v7.3.0

- Updated for 7.3.0.

v7.0.0

- Updated for Legion (pre-patch).

v6.1.0

- Fixed picomenu buttons for the Toy Box and Mounts.
- TOC update.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Fix the error when clicking the Player vs. Player option in the picomenu
- TOC update

v5.3.0

- TOC update.

v5.0.5

- Added some more abbreviations for keybinds:

Num Pad . => Nu.
Num Pad / => Nu/
Num Pad - => Nu-
Num Pad * => Nu*
Num Pad + => Nu+

v5.0.4

- Updated for patch 5.0.4.
- Now supports a minimum alpha on bars using mouseover.

v4.3.1d_1

- fixed a picomenu bug with grid

v4.3.1d

- improved button background texture (nobody cares but me!)
- adjust the normal texture (0.5px)

v4.3.1c

- fixed "hideRecallButton"

v4.3.1b

- fixed a multibar left and right bug
- default config: set multibarleft & right mouseover to false

v4.3.1a

- improvements, fixes and more

v4.3.1

- updates for patch 4.3
Optional Files (0)


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Unread 10-20-10, 04:49 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
Uploads: 0
Lightbulb nMainbar MainManuExpBar fix

Originally posted by Seanmyster
Has anyone found the code to change for the XP bar dividers for toons that aren't level capped?
actually - yes

you have to insert following shiny code in the nMainbar_ShortBar.lua:
Code:
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end
now it looks well again while leveling!

edit: code reduced

you are welcome to post code improvements
Last edited by Julchen : 10-20-10 at 05:17 AM.
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Unread 10-18-10, 12:05 AM  
Seanmyster
A Kobold Labourer

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File comments: 3
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Has anyone found the code to change for the XP bar dividers for toons that aren't level capped?
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Unread 10-15-10, 02:40 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Here's the fix for the scaling bug that was posted by shiftear:

Go to nMainbar_Extras.lua, line 27, make the code look like this:
Code:
:
 Code:for _, bar in pairs({
    'MainMenuBar',
                
    'MultiBarLeft',
    'MultiBarRight',
                
    --'MultiBarBottomLeft',
    --'MultiBarBottomRight',
}) do
    _G[bar]:SetScale(nMainbar.MainMenuBar.scale)
end
Scaling should be fixed now.


As for Dreima's edits, it's true adding the new lines don't seem to do anything. But you do need to comment out the two lines to make the mod work:

Code:
--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)
Last edited by Tanque : 10-15-10 at 04:59 PM.
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Unread 10-15-10, 10:53 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
Uploads: 0
Originally posted by dreimas
Until the developer can fix it permanently, i'm posting how to fix it. At

Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries:

Code:
_G['MainMenuXPBarTextureLeftCap'],
_G['MainMenuXPBarTextureMid'],
_G['MainMenuXPBarTextureRightCap'],
to line 243. and replace the names of texture0 and texture1 with Left and Rightcap.

Code:
--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)
MainMenuXPBarTextureLeftCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
MainMenuXPBarTextureRightCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
doesnt change anything - btw there is a scale bug affecting the position of the bars when changing the scale x<1<x
Last edited by Julchen : 10-15-10 at 10:54 AM.
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Unread 10-15-10, 08:27 AM  
Seanmyster
A Kobold Labourer

Forum posts: 0
File comments: 3
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Thanks to Tanque and Draemas, editing the LUA almost has it perfect. The only problem is with non 80 toons, the XP bar "Dividers" between the bubbles are going out of the mainbar frame. Anyway i can get a fix for that?
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Unread 10-14-10, 08:57 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by dreimas
Until the developer can fix it permanently, i'm posting how to fix it. At

Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries:
I still see the the little "bleb" dividers texture extending past the mainbar on non-level capped toons. Any way to get rid of them? It's not an issue on max-level capped toons.

On another note I did fix the micromenu buttons popping up. Goto the bottom of the shortbar.lua and look for:

Code:
SocialsMicroButton:ClearAllPoints()
SocialsMicroButton:SetPoint('TOPLEFT', CharacterMicroButton, 'BOTTOMLEFT'
Then replace "Socials" with "Guild:"

Code:
GuildMicroButton:ClearAllPoints()
GuildMicroButton:SetPoint('TOPLEFT', CharacterMicroButton, 'BOTTOMLEFT'
Last edited by Tanque : 10-14-10 at 05:20 PM.
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Unread 10-13-10, 05:56 PM  
F1NCH
A Kobold Labourer
 
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Forum posts: 0
File comments: 49
Uploads: 0
Heyho, is it possible to add a /command to open bg window (where you can choose the bg)? like /bgw or something...
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Unread 10-13-10, 08:14 AM  
danbar
A Kobold Labourer

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File comments: 18
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Hmm... after 4.0 I have the bar (character info, spellbook, talents, etc. buttons) visible on the rights side of actionbars. Any idea how to disable it?
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Unread 10-12-10, 06:56 PM  
dreimas
A Kobold Labourer

Forum posts: 0
File comments: 1
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Originally posted by ballagarba
Anyone got a fix for the experience bar for 4.0.1?
Until the developer can fix it permanently, i'm posting how to fix it. At

Open up nMainBar_Shortbar.lua in notepad, and scroll down to almost the bottom, line 199. Add in the following entries:

Code:
_G['MainMenuXPBarTextureLeftCap'],
_G['MainMenuXPBarTextureMid'],
_G['MainMenuXPBarTextureRightCap'],
to line 243. and replace the names of texture0 and texture1 with Left and Rightcap.

Code:
--MainMenuXPBarTexture0:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
--MainMenuXPBarTexture1:SetPoint('BOTTOM', MainMenuExpBar, 128, 3)
MainMenuXPBarTextureLeftCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
MainMenuXPBarTextureRightCap:SetPoint('BOTTOM', MainMenuExpBar, -128, 3)
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Unread 10-11-10, 12:39 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
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Anyone got a fix for the experience bar for 4.0.1?
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Unread 09-29-10, 11:57 AM  
danbar
A Kobold Labourer

Forum posts: 0
File comments: 18
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Originally posted by Game92
nice thanks.. removed the textures in the LUA :P
Can you post code that does that please?

Edit #1:
Been experimenting with LUA and it seems like adding:
Code:
MainMenuBarTexture0:SetParent(f)
MainMenuBarTexture1:SetParent(f)
MainMenuMaxLevelBar0:SetParent(f)
MainMenuMaxLevelBar1:SetParent(f)
in nMainbarShortBar.lua does the trick.
There are 2 issues left:
(1) the gap between bottom and middle bar is greater than the gap between middle and top bar and can't find a way to decrease it
(2) if there's empty slot in the bottom bar, action button doesn't show at all
Last edited by danbar : 09-29-10 at 12:39 PM.
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Unread 09-28-10, 08:29 PM  
Soulcleaver
A Theradrim Guardian
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Forum posts: 65
File comments: 60
Uploads: 4
Gonna start playing again when cataclysm releases... will this addon be useable then? plz try to make it if its not! this is my main addon
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Unread 09-02-10, 10:02 PM  
Hawwtie
A Kobold Labourer

Forum posts: 0
File comments: 2
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Stance change

Hi I was just wondering if there is anyway you could change the lua so when I got from battle to berserker ect the shown bar (Bar 1) doesn't change but a hidden bar ie ( Bar 5) changes when I change stances?

thx Hawwtie
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Unread 08-16-10, 03:40 AM  
Aftermathhqt
A Molten Giant
 
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Forum posts: 784
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nice thanks.. removed the textures in the LUA :P
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Unread 08-15-10, 10:16 PM  
cryptical
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

Forum posts: 3
File comments: 62
Uploads: 6
Use MoveAnything link : http://www.wowinterface.com/download...eAnything.html , thats what im using atleast but i hope this options comes available on the addon itself

+ options to remove all blizzard art from the actionbars

Last edited by cryptical : 08-15-10 at 10:18 PM.
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