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Updated:08-08-09 08:40 PM
Created:04-23-09 06:33 PM
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Deconstructive  Popular! (More than 5000 hits)

Version: 1.1.9
by: High Five [More]

Disenchanting (of greens), Milling and Prospecting made easy through auto-updating macros.

For each of the above spells a macro will be created and auto-updated. The macro should pick the lowest level item/herb/ore that is not blacklisted.
The disenchanting macro should only pick green items with no enchants or gems.

You will sometimes have more than five of [Some Herb] or [Some Ore] but in multiple stacks and less than five in the first. The addon will then attempt to re-stack those so that the first stack is at least five of it. If anyone is having issues with this, post a comment and I'll see about adding options to disable it.

/deconstructive or /decon for some commands.

Blacklist an item with /decon blacklist id/name/link, or by alt+clicking the macro to blacklist the current item.

1.1.9
- added titanium ore to prospecting

1.1.7
- improved profession detection and d/e-able item detection

1.1.6
- nothing the end-user should concern themselves with

1.1.5
- the addon will no longer add items with enchants or gems when disenchanting

1.1.4
- resolved some issues

1.1.3
- the addon will now swap the first stack of ore/herbs when it is <4 with the second one

1.1.2
- blacklisting is now available to milling and prospecting as well
- you can now blacklist multiple items at once with /decon blacklist, if you provide links

1.1.1
- fixed an issue with prospecting and milling macros

1.1.0
- /deconstructive and /decon slash commands added
- blacklisting feature for disenchanting

1.0.1
-decided not to unintentionally break the addon for non-en clients...
-some minor improvements and fixes
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Unread 10-11-09, 06:44 AM  
High Five
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Originally posted by lycanther
That's because the addon is written specifically to discenchant only greens, as stated in the description.
Correct. If I ever add a GUI (won't be soon as I've been (and will be in the foreseeable future) rather busy) there will be a setting for this.
Until then you can edit line 256 to
Code:
if qual>=2...
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Unread 09-27-09, 11:59 PM  
lycanther
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Originally posted by fewyn
Seems quite a few blues are not being picked up by the addon for some reason....
That's because the addon is written specifically to discenchant only greens, as stated in the description.
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Unread 09-27-09, 04:01 PM  
fewyn
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Seems quite a few blues are not being picked up by the addon for some reason, specifically [Prison Manifest] [Noise Machine] [Web Winder Gloves] [Wristguards of Verdant Recovery] [Dark Iceborne Leggings] [Incessant Torch]. It was able to get everything else in my bags. Otherwise I really love this addon it's what I've been looking for quite some time.
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Unread 06-15-09, 10:38 PM  
Redwood Elf
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Originally posted by High Five
I may do this at some point. My original aim was lightweightedness, but it's not so significant either way.

I do like the idea of a single macro, but I generally dislike using multiple modifiers.
If I ever do this I'll probably make it prioritize professions, rather than merge them in one. I'll have to think of an elegant way to do this.
Well instead of using CTRL+ALT to blacklist an item for profession two, you could use SHIFT as the modifier for that...the only reason I recommended [mod:ctrl,mod:alt] was, since ctrl brought up the secondary profession, and alt is the "blacklist item" option, then it just made sense that {mod for secondary profession} plus {mod for blacklist item} = Blacklist Secondary Profession Item
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Unread 06-14-09, 08:00 PM  
High Five
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Originally posted by Redwood Elf
My 2 Copper pieces: I think it should create all three, regardless of what professions the current character happens to have. [...]
I may do this at some point. My original aim was lightweightedness, but it's not so significant either way.

Originally posted by Redwood Elf
Maybe, since no one can have more than two professions, it could create just ONE macro, [...]
I do like the idea of a single macro, but I generally dislike using multiple modifiers.
If I ever do this I'll probably make it prioritize professions, rather than merge them in one. I'll have to think of an elegant way to do this.
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Unread 06-12-09, 12:18 PM  
Redwood Elf
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Originally posted by High Five
Thank you for your input.
The problem was detecting what professions you have. I had it run when the addon was first loaded, which actually happens before your spells are evaluated when you first log in, but still works if you reload the UI.

Uploading the fixed version.
My 2 Copper pieces: I think it should create all three, regardless of what professions the current character happens to have. After all, most people have multiple characters, and it's more convenient to have all of them available from the start to cover situations where a character unlearns one and learns another (Say someone dumped inscription and switched to Jewelcrafting instead...he would have to log off the character and back on to get the Prospecting one to pop up, wouldn't he?

Maybe, since no one can have more than two professions, it could create just ONE macro, which checks the professions you have, and the first one it finds gets loaded as a normal macro activation, and if it finds a second one that it covers, puts it in the macro as a [mod:ctrl], like so:

/run if IsAltKeyDown()then if IsCtrlKeyDown()then Deconstructive:BlacklistItem(<item2>)else Deconstructive:BlacklistItem(<item1>) end
/stopmacro [mod:alt]
#showtooltip [mod:ctrl]<Profession 2 Item>;<Profession 1 item>
/use [mod:ctrl]<Profession 2>;<Profession 1>
/use [mod:ctrl]<Profession 2 Item>;<Profession 1 Item>

Since it uses item codes, this should still squeek in under the 250 character limit? If not, maybe you could make an alias for "Deconstructive:BlacklistItem" in the addon like "DCon:BLItem"

(And yes, to blacklist an item for the [mod:ctrl] Profession, you would hold down alt AND control)
Last edited by Redwood Elf : 06-12-09 at 12:19 PM.
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Unread 06-12-09, 05:44 AM  
High Five
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Thank you for your input.
The problem was detecting what professions you have. I had it run when the addon was first loaded, which actually happens before your spells are evaluated when you first log in, but still works if you reload the UI.

Uploading the fixed version.
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Unread 06-12-09, 03:14 AM  
SShadow1974
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Originally posted by High Five
A macro should have been created for each profession of Jewelcrafting, Enchanting and Inscription. Which one(s) do you have?
I'll look into making the description more... descriptive.
I have a mage with Tailoring/Enchanting and a rogue with Jewelcrafting/Mining. No macros were created for either character. Is there something that I need to do in order for the macro to be generated?

**Update**
I disabled the addon in game (via Optionless House), reloaded UI, enabled the addon again and then reloaded UI, and the macro is now there.
Works rather nice. As I said, a little more description of what this addon does, how to fix the problem like I had, and what to expect when using the addon would be good.
Last edited by SShadow1974 : 06-12-09 at 03:46 AM.
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Unread 06-11-09, 12:59 PM  
High Five
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A macro should have been created for each profession of Jewelcrafting, Enchanting and Inscription. Which one(s) do you have?
I'll look into making the description more... descriptive.
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Unread 06-11-09, 11:00 AM  
SShadow1974
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I've installed this addon, and I can access the /decon menu to get help or blacklist... But there is no macros or anything else. I've looked through the .toc and there is simply no information on how to use this addon.
And honestly, the description of what this accomplishes is rather vague. A more detailed description would be nice.
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Unread 05-24-09, 01:58 AM  
High Five
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Hmm, I thought I had it right.
In the off chance it's the item's fault (if this only happened with one item), could you tell me what it was?

edit: I could not get it to not work, but I did do some code modifications and betterificatons.
Please comment again if you still have problems.
Last edited by High Five : 05-24-09 at 06:21 PM.
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Unread 05-23-09, 06:17 PM  
DaemonSambe
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Doesn't seem to be disenchanting anymore, not automatically, anyway. It's requiring a specify an item, even though there is a green, non-enchanted, non-gemmed item in my bag.
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Unread 05-17-09, 05:31 PM  
sun
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seems fixed now
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Unread 05-17-09, 11:50 AM  
High Five
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Originally posted by sun
a filter to the error would not be a good solution since i guess it would also filter "legitimate" errors for other addons.
What I was thinking was
Code:
Disable errors
Do my stuff
Enable errors.
This way the message will still be displayed in any other cases.

Anyway I tested this last night and it seems the error appears due to the way used items are removed. If the issue is what I think it is, this will be easier to fix than I though (and no error message either!).
BRB need some ore...

edit: I think it's fixed now. Comment again if you run into any more issues.
Last edited by High Five : 05-17-09 at 01:11 PM.
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Unread 05-16-09, 02:45 AM  
sun
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it happens every time i'm milling the last 5 herbs of a stack.

20 herbs, no problem
15, nada
10, nada
5 herbs = internal bag error

i think somehow you're trying to stack the last 5 herbs with another full 20 stacks, i'm saying this because the last 5 herbs in my bag didn't generate the error.
Last edited by sun : 05-16-09 at 02:46 AM.
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