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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 03-24-10, 11:39 AM  
air
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Is it possible, to change font as it was in 5.10 release ?
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Unread 03-25-10, 04:43 AM  
danltiger
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Yes.. wait for the next release; I happen to like 'Liberation Sans', better than 'Arial Narrow', too. ;-)

Originally posted by air
Is it possible, to change font as it was in 5.10 release ?
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Unread 03-25-10, 04:44 AM  
danltiger
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Re: TotemIconWidget

Ooo, neato! I'll have to try it out...

Originally posted by suicidalkatt
Just included an optional download here for a TotemIconWidget.

Tell me what ya think

http://www.wowinterface.com/downloads/info16264.html
Tried it out!

The only suggestion I have: It could become an 'addon' rather than a patch. "TidyPlatesWidgets" is a global variable, which you can assign to, even outside of the main Tidy Plates code.

So, you could have your own LUA file, under "TidyPlates_ThreatWidget" (or something like that), and assign your function in the same manner...
Code:
TidyPlatesWidgets.CreateTotemIconWidget = CreateTotemIconWidget
Any themes that use it should modify their TOC file:
Code:
## Dependencies: TidyPlates, TidyPlates_ThreatWidget
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Unread 03-25-10, 08:10 AM  
Gnomaholic
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A few things

Like someone else said before me - this addons is something I would cover with butter, gag and drag to bed with me - totally awesome! And the mock-up pictures is the final step to covering everything I want without loosing focus of the mob I'm tanking. Thanks for making this so great.

So, a few things I have to say:

Playing on my rogue I noticed that the combo-points aren't instant and usually display wrong number of combo-points because of this. Would be awesome to have no delay at all and should be doable (?)

Regarding the timer icons, that's just awesome. I really like the right versions since they look kind of unique, I do realize the take some space thos and wonder how it will look tanking multiple mobs.

Anyways, the most important features for me would be knowing time left and knowing when one of my buffs arent on the mob. So, please make it so it tracks the debuffs I can put up even if it's not up. I.e. by highlighting it someway if not applied (red border, tint red/black or size it 150%).

Something else that struck me was checking for simular debuffs, I mean if I can't put up sunder because somone else has a armor debuff up I would love to know this, somehow. Maybe showing that debuff in the same place but highlighting it someway also so I know that it's not me.

Also, please include a scale for the icons, so we can make sure it looks good fitting in different classes debuffs. And I am already guessing that you will only be tracking self debuffs.

If you choose to make the right versions (looks awesome) can you please make a "tidy" addon for tracking self buffs aswell with simular grafix? Would be awesome having them fall down the way you've proposed and then when they are ran out the get 150% bigger or something, covering other icons so you really have to put it up ^^

Managing what things to track would be preferable with an advance option. Any type of list.

Also, is it possible to add some kind of feater where you highlight certain casts? I mean, sorting casts that isn't important and things that will kill me with one blow unless I use a cooldown. I got DBM but yeah, this would be awesome to see cleary in this addons aswell.

Finally a request. Is there a possability to control how far my current targets frame gets relative to the middle? Some bosses who are really tall disapears from the screen and I have to zoom out to oblivion to see them (something I don't always benefit from doing). Like have a "box" in the middle where my current target would never leave. Would be truly awesome.

Sorry for wall-o-text

And thanks again!
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Unread 03-25-10, 09:09 PM  
danltiger
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Re: A few things

In the words of a famous commenter;

Wall-of-text hits Danltiger for 1,857,294 (Critical)..

Just reading through it quick, the only thing impossible is your last request; Tidy Plates doesn't manage the creation or position of the nameplates. Every nameplate addon 'merely' snags the Blizzard nameplates, and do our evil things to them. I would totally love it to be different.

The rest of your suggestions are quite possible, if daunting.. lol ;-)


Originally posted by Gnomaholic
Like someone else said before me - this addons is something I would cover with butter, gag and drag to bed with me - totally awesome! And the mock-up pictures is the final step to covering everything I want without loosing focus of the mob I'm tanking. Thanks for making this so great.

So, a few things I have to say:

Playing on my rogue I noticed that the combo-points aren't instant and usually display wrong number of combo-points because of this. Would be awesome to have no delay at all and should be doable (?)

Regarding the timer icons, that's just awesome. I really like the right versions since they look kind of unique, I do realize the take some space thos and wonder how it will look tanking multiple mobs.

Anyways, the most important features for me would be knowing time left and knowing when one of my buffs arent on the mob. So, please make it so it tracks the debuffs I can put up even if it's not up. I.e. by highlighting it someway if not applied (red border, tint red/black or size it 150%).

Something else that struck me was checking for simular debuffs, I mean if I can't put up sunder because somone else has a armor debuff up I would love to know this, somehow. Maybe showing that debuff in the same place but highlighting it someway also so I know that it's not me.

Also, please include a scale for the icons, so we can make sure it looks good fitting in different classes debuffs. And I am already guessing that you will only be tracking self debuffs.

If you choose to make the right versions (looks awesome) can you please make a "tidy" addon for tracking self buffs aswell with simular grafix? Would be awesome having them fall down the way you've proposed and then when they are ran out the get 150% bigger or something, covering other icons so you really have to put it up ^^

Managing what things to track would be preferable with an advance option. Any type of list.

Also, is it possible to add some kind of feater where you highlight certain casts? I mean, sorting casts that isn't important and things that will kill me with one blow unless I use a cooldown. I got DBM but yeah, this would be awesome to see cleary in this addons aswell.

Finally a request. Is there a possability to control how far my current targets frame gets relative to the middle? Some bosses who are really tall disapears from the screen and I have to zoom out to oblivion to see them (something I don't always benefit from doing). Like have a "box" in the middle where my current target would never leave. Would be truly awesome.

Sorry for wall-o-text

And thanks again!
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Last edited by danltiger : 03-25-10 at 09:10 PM.
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Unread 03-26-10, 02:45 AM  
Gnomaholic
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More blargh

Well, I am famous (read hated) for my long ants on our guild forum.

Anyways, just thought of another very cool feature to the addon and that would be showing ToT (is it possible with just mouseover like the threat update?). We are two tanks usually and since I am a warrior I am not great on AoE tanking, but I do however want to quickly pick up loose mobs but it is way to hard for me to do that by clicking enemies to find out who the target is. Imagine just mouseovering them and seeing an icon or something (this smiley is awesome!)
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Unread 03-26-10, 04:45 AM  
danltiger
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Re: More blargh

LOL

Actually, I had something like that feature in Tidy Plates during the pre-release 5.10 beta. It was the "Tanked" widget. I didn't have a chance to properly finish it before release. It displays a shield icon if the ToT is a raid tank, and a bloody knife knife when it's someone else.

It should make it back to the release, at some point. Right now, the threat line widget already tells you who the top threatholder is, which 99% of the time indicates the current target. In addition, with the Beta version, the name will get colored bluey-green if the targeted unit is marked as a "Main Tank" in the raid roster. (The raid leader can assign this via the default UI)

Originally posted by Gnomaholic
Well, I am famous (read hated) for my long ants on our guild forum.

Anyways, just thought of another very cool feature to the addon and that would be showing ToT (is it possible with just mouseover like the threat update?). We are two tanks usually and since I am a warrior I am not great on AoE tanking, but I do however want to quickly pick up loose mobs but it is way to hard for me to do that by clicking enemies to find out who the target is. Imagine just mouseovering them and seeing an icon or something (this smiley is awesome!)
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Unread 03-26-10, 05:46 AM  
Gnomaholic
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Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

Another questions, I am really eager on doing a theme for TidyPlates with focus on tanking (one that doesn't look retarded like ThreatPlates) and was wondering if there is a limit to size and stuff (I remeber aloft couln't change size less than Blizz standard plates or else click wouldn't work)?

*edit*

Hmm, you will get really annoyed at all my "can't you do this, can't you do that?" bullcrap but I'll write it anyways and maybe it inspires you in some way.

Is it possible to get the portrait from ToT and Threat target (they can be different) and in some way add it like the icon for the spell cast. Like having current threat targets portait (instead of shield or other icon) show up when you loose threat (or always show) does make it faster to tell who is fucking up. A name is hard to read but a bear is easy to spot. Maybe have it in the middle of Tog o' Threat and if you are the treat target show second in threat in the window (so I can tell that hunter to back the F up). Or just have the threat target to the far right and the ToT near the castbar under it liek you did in those mockups.

Regarding ToT (basically spell target) is always nice to have. Preferably clickable so you can intercept/intervene fast. This would be so awesome.

Also, I like the Gray theme but it feels to big sometimes. The loooooong healtbar just seems uneccassary for me since i maybe need to tell if he's at 20% or if he is at 100%. So one could probably make the plate shorter. Also, name is nice but in no way necessary. Maybe have it sharing space with healt-text and crop it. I guess I have to make this myself thoough
Can you make the "bars" grow vertically, maybe there is something that can be done there to save some space.

Oh yeah, for the position problem that couldn't be done. Maybe having a mirrored plate of that you can place wherever you want can be a cool idea for this? I mean, can you tell where a plate is, then you could maybe show the mirrored plate when the real one was out of sight or too far away.

I made the text smaller, so it softens the effect of the wall-o-text damage (like demo shout)

Also, have you seriously not gotten any donations? According to the donate button you haven't even gotten one beer and an apple martinii (for you) and that is just crazy. It also seems to have expired or something.

*edit 43232*

Just figured ut how you can have the "fallwing down" icons for your "debuffs to keep up" widget. Have them inside the plate! If you want to keep name where it is now just have the icons preferred state (on the mob and long cooldown left) high up, not all the way up though so you can still always tell health. Then let them fall down slowly over the name (it should have already been read and understood by then) when they are getting close to running out. I would set a fixed timer for the drop down thing. I mean, if one debuff has 60 minutes and one has 10 seconds duration the one with 60 minutes would not start dropping untill it is 59:50. No need having everything move all the time, just need to know when it's about to refresh it. Leave some room on right for total hp and % (maybe on two lines).
Last edited by Gnomaholic : 03-26-10 at 06:58 AM.
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Unread 03-26-10, 10:23 AM  
DiDi
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Hey there! Just found your neat Addon and I'm stunned! This is so great, even when using the "default" theme, wow. Just wanted to leave a big "THANK YOU!!" here for creating this unique Addon.

btw. I really like your ideas about the Cast- and Aura-Widget. Looks abusolutely perfect. Is there an ETA when one of those gets to be released? *happily waiting*

Thanks again!

DiDi
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Unread 03-26-10, 04:10 PM  
zohar101
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So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
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Unread 03-26-10, 04:13 PM  
suicidalkatt
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Originally posted by zohar101
So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
What scrolling combat text are you using?
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Unread 03-26-10, 07:22 PM  
zohar101
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Originally posted by suicidalkatt
What scrolling combat text are you using?
Default. I just changed the font of it with lafont.
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Unread 03-27-10, 04:32 AM  
danltiger
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:-)

You're very welcome!

In regard to ETA on the Cast/Aura-Widgets; My guess is that each one will probably take me 2+ weeks, limited mostly by the amount of time that I can devote to the project now that spring (ie. planting season) has arrived.

Originally posted by DiDi
Hey there! Just found your neat Addon and I'm stunned! This is so great, even when using the "default" theme, wow. Just wanted to leave a big "THANK YOU!!" here for creating this unique Addon.

btw. I really like your ideas about the Cast- and Aura-Widget. Looks abusolutely perfect. Is there an ETA when one of those gets to be released? *happily waiting*

Thanks again!

DiDi
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Unread 03-27-10, 04:40 AM  
danltiger
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I'll check it out on my end. The framelevel and frame strata on the nameplates are already pretty low.

Originally posted by zohar101
So I was playing my druid alt today, just leveling her and I noticed while I was fighting this big elite mob that all my damage combat text was actually behind the nameplate. I couldn't see half my damage text. I haven't noticed this before on my other toons but since the patch, this is the first time I logged onto my non-healer alt. Is there a way in options to change this that I'm missing?
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Unread 03-27-10, 04:58 AM  
danltiger
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Oh goodness... my brain hurts, now. lol

Originally posted by Gnomaholic
Sounds awesome with that shield and color thingy. I actually never payed attention to the name of the ToT (I will check to see if I just didn't see it during all the commotion).

ETC..

ETC..

ETC..
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