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Updated: 07-09-10 04:38 AM
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Updated:07-09-10 04:38 AM
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Downloads:9,713
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oUF Deith  Popular! (More than 5000 hits)

Version: r22
by: Soeters [More]

I've stopped playing WoW, so this addon won't be updated again, at least not by me.
If someone feels like updating it, just PM me.



Overview

This is a layout for the unit frames framework oUF which is needed to work.
This layout works with oUF which is needed to work.


I suggest you oUF_Whiskey for the raid layout.

This is the version for oUF 1.4, I think I fixed the tags, but I didn't got any time to check if everything was okay, so please tell me if something goes wrong with an error dump if there's one

Works with

  • oUF_SmoothUpdate (embedded in the archive)
  • oUF_BarFader (embedded in the archive)
  • oUF_PowerSpark
  • oUF_Experience
  • oUF_Reputation
  • oUF_RuneBar (discontinued but replaced by the built-in module)
  • oUF_TotemBar
  • oUF_MoveableFrames


Unit Frames availables
  • Player
  • Target
  • Focus
  • Pet
  • Target of Target

If you want to add the party just download oUF_Whiskey.

To do

Add other plugins support

r22
Tags fixed for oUF 1.4

r21
TOC bump
Updated for oUF_TotemBar r4

r20
oUF_MoveableFrames support

r19
Now uses the new runes system
New buffs/debuffs placement and handling

r18
Toc bump

r17
Fixed the buff border texture

r16
oUF_RuneBar support
oUF_TotemBar support
New placement for ToT and pet
SmoothUpdate and BarFader now embedded

r15
New layout, once again I know...
Removed oUF_Swing support.
Few little tweaks

4.3
3.1 update
New look
Some plugin support


4.0
Few updates
Some plugins support added

3.1
New look

3.0
Major update

2.5
Changed the castbar

2.3
Party layout removed
Fixed a bug with ToT, Focus and Pet

2.2
Target debuffs moved
Clean up the code
Added a party layout

2.1
Added buffs/debuffs on target


2.0

New layout

1.4
Added oUF_Smooth Updates support

1.3
Works with the patch 3.0

1.2

Added oUF_AutoShot support

1.1
Few changes

1.0.5.1

Now it's a zip ^^

1.0.5

Replaced the Debuffs and Buffs for the target frame

1.0.4

Fixed an error with the elite mobs' name

1.0.3

Added oUF_CombatFeedback BarFader and the castbar
Code a little more cleaned


1.0.1

Added oUF_Banzai and DruidMana support
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Unread 07-21-09, 06:51 AM  
Soeters
A Warpwood Thunder Caller
 
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Forum posts: 97
File comments: 207
Uploads: 20
Originally posted by NightRaven
What part of the LUA do I need to edit to unlock the player/target bars so I can move them around?

Thanks for any help.
I don't provide anything to unlock frames. The only thing you can do is moving them by changing the SetPoint in the last lines of Deith_Normal.lua and Deith_Small.lua which looks like this
oUF:Spawn(unit,name):SetPoint(stuff)
If you don't know how to use the SetPoint then check wowwiki to understand how it works.
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Unread 07-29-09, 04:22 AM  
Mandraxon
A Fallenroot Satyr
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File comments: 12
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change colours?

First of i have to say this is probably the best units iv tested.
since the combination of castbar is well placed and it makes the units awsome.
I just wana know.. how do i make change´s on Unit colours so they show unit HP colour so it goes from Green to read ? ?
and how do i change castbar colour..
Keep it up

// M
Last edited by Mandraxon : 07-29-09 at 04:45 AM.
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Unread 07-29-09, 11:45 AM  
Soeters
A Warpwood Thunder Caller
 
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To make the health bar going from green to red it's easy.

Find the self.Health part, and then the Health bar settings. There you add a line
Code:
self.Health.colorSmooth = true
self.Health.smoothGradient = {0, 1, 0 ,1, 0, 0 }
The colors are 0,1,0 (green) and 1,0,0 (red).
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Unread 08-03-09, 06:52 AM  
Xark
A Deviate Faerie Dragon

Forum posts: 14
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hey

first of all, love ur layout but i have the problem that the experience bar didnt show up... anything that i must set before using it?

mfg Xark
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Unread 08-03-09, 07:09 AM  
Soeters
A Warpwood Thunder Caller
 
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Did you set experience = true a the top of Deith_normal.lua because I disabled it by default.
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Unread 08-03-09, 07:21 AM  
Xark
A Deviate Faerie Dragon

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nope, thx
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Unread 12-03-09, 07:58 AM  
Xruptor
A Flamescale Wyrmkin
 
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Originally posted by Soeters
I don't provide anything to unlock frames. The only thing you can do is moving them by changing the SetPoint in the last lines of Deith_Normal.lua and Deith_Small.lua which looks like this
If you don't know how to use the SetPoint then check wowwiki to understand how it works.
You could always add support for oUF_MoveableFrames to allow the style users to place the frames on the screen where they want, without editing anything.

http://www.wowinterface.com/download...bleFrames.html

There are a few oUF_Layouts that now use the new header support in the 1.5 version of oUF_MoveableFrames. (Such as oUF_viv and oUF_Pearl, etc..)
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Last edited by Xruptor : 12-03-09 at 08:00 AM.
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Unread 12-03-09, 11:20 AM  
Soeters
A Warpwood Thunder Caller
 
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Well I'll take this a look tomorrow
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Unread 12-10-09, 01:37 PM  
karmamuscle
A Cobalt Mageweaver
 
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My healthbar doesn't update when I loose health.
http://peecee.dk/uploads/122009/WoWS...009_203608.jpg
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Unread 12-10-09, 01:52 PM  
Soeters
A Warpwood Thunder Caller
 
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I see that you modified some code for the health bar, can you paste them here.
Can you tell me which version of oUF you use too ?
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Unread 12-10-09, 02:51 PM  
karmamuscle
A Cobalt Mageweaver
 
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Sure

Changed all font sizes to 14.

and
Code:
328	    self.Health:SetHeight(30)
-
340	    self.Health.colorClass = true
-
366	    self.Power:SetHeight(12)
-
377	    self.Power.colorPower = true
-
450	    name:SetWidth(150)
-
463         self.Castbar:SetWidth(280)
464	    self.Castbar:SetHeight(12) 
-
471	    self.Castbar:SetStatusBarColor(153/255,204/255,154/255)
-
553	    self:SetAttribute('initial-height', 42)  
554	    self:SetAttribute('initial-width', 250)
-
568	    oUF:Spawn("player",'oUF_Player'):SetPoint("RIGHT", UIParent, "CENTER", -50, -250) 
569	    oUF:Spawn("target",'oUF_Target'):SetPoint("LEFT", UIParent, "CENTER", 50, -250)
Full pastey.

edit:
Forgot about oUF Version: 1.3.24

edit 2:
Figured out the health bar issue. Its when I use self.Health.colorClass = true.
If I switch it back to false, the health bar moves.
Last edited by karmamuscle : 12-10-09 at 06:28 PM.
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Unread 12-11-09, 01:23 AM  
Soeters
A Warpwood Thunder Caller
 
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File comments: 207
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Odd error, I'm gonna check this when I got free time but as the error comes from self.Health.colorClass I assume the problem comes from oUF, but maybe it doesn't
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Unread 12-11-09, 06:40 PM  
Victimize
A Murloc Raider

Forum posts: 5
File comments: 15
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I was wondering if there was any way to make my energy bar count up by 1s like the default Blizzard unit frame does, instead of jumping 20 or so every few seconds.
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Unread 12-12-09, 06:16 AM  
Soeters
A Warpwood Thunder Caller
 
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Well, as I haven't used Blizzard UF since 2007 I don't know how the energy bar is, and how the energy ticks are done, but the only thing I know is that the energy bar update is done with an event trigger so if the event isn't triggered by Wow then it won't update.
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Unread 12-12-09, 10:36 PM  
Iznaak
A Kobold Labourer

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The frequent update to health and power (smoother tick) is already there, but there's a typo in the variable : frequentsUpdates should be frequentUpdates

But that would only increase the update on the actual bar for health and power.

To increase the update for the text also, you have to add either healthtext.frequentUpdates = true or powertext.frequentUpdates = true where texts are setted.
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