Download
(50Kb)
Download
Updated: 12-02-11 10:32 AM
Pictures
File Info
Updated:12-02-11 10:32 AM
Created:11-18-08 09:33 PM
Downloads:23,116
Favorites:86
MD5:

Rune Pack  Popular! (More than 5000 hits)

Version: 2.0.2
by: Lane [More]

This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack


4.3 TOC update Dec 2

Runes are reordered to better support Post 4.0 usage.

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.

Version 2.0.1 - added hide default runes checkbox as requested.

Version 2.0 - wired for wow 4.0

Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested :) and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
Optional Files (0)


Post A Reply Comment Options
Unread 11-24-14, 05:19 PM  
Cavanoskus
A Kobold Labourer

Forum posts: 1
File comments: 20
Uploads: 0
Re: New Mod Support

Originally Posted by Lane
This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack
YAY!!!!
Report comment to moderator  
Reply With Quote
Unread 11-24-14, 05:21 AM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
New Mod Support

This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack
Last edited by Lane : 11-24-14 at 05:23 AM.
Report comment to moderator  
Reply With Quote
Unread 11-11-14, 04:13 PM  
Kaveli
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Can you repost the fixed runepack addon? This is my favorite addon and i can't figure how to fix it

Originally Posted by loldotcom
I think you have an even older version?

https://www.dropbox.com/s/w1qipxgjaj...ePack.rar?dl=0

Either way, that's my entire runepack directory. I went back and also edited the ok/cancel buttons to save, since it wasn't retaining the settings when I logged out. I missed a few other lines of code, but it all works now 100%.
Report comment to moderator  
Reply With Quote
Unread 11-01-14, 06:01 AM  
Fruitmuesli
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally Posted by loldotcom
Not sure if you still check the page, but for the newest 6.0 patch, the locked/unlocked option is permanently stuck on unlocked so the middle of the UI is always the button to move the addon around.

Just wondering


edit: I resolved it with a bit of poking around. bliz changed GetChecked from 1/0 to True/false. One of the lines was checking if GetChecked==1 , I changed to to True, and all is well.


Cheers!
Do not forget that the value "true" is case sensitive. So "True" will not count properly. Use "true" instead.
Report comment to moderator  
Reply With Quote
Unread 10-19-14, 02:29 PM  
Cavanoskus
A Kobold Labourer

Forum posts: 1
File comments: 20
Uploads: 0
Originally Posted by loldotcom
I think you have an even older version?

https://www.dropbox.com/s/w1qipxgjaj...ePack.rar?dl=0

Either way, that's my entire runepack directory. I went back and also edited the ok/cancel buttons to save, since it wasn't retaining the settings when I logged out. I missed a few other lines of code, but it all works now 100%.
Thank you so much.

EDIT: It seems to have opacity problems. It doesn't change upon entering combat, so I can't make it invisible while out of combat. Help?
Last edited by Cavanoskus : 10-20-14 at 07:06 PM.
Report comment to moderator  
Reply With Quote
Unread 10-16-14, 07:42 AM  
Emophia
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 0
Originally Posted by loldotcom
I think you have an even older version?

https://www.dropbox.com/s/w1qipxgjaj...ePack.rar?dl=0

Either way, that's my entire runepack directory. I went back and also edited the ok/cancel buttons to save, since it wasn't retaining the settings when I logged out. I missed a few other lines of code, but it all works now 100%.
That works perfectly.

Thanks a lot man, you're seriously a life saver, playing my DK without this addon just doesn't feel right.
Report comment to moderator  
Reply With Quote
Unread 10-15-14, 06:16 PM  
loldotcom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I think you have an even older version?

https://www.dropbox.com/s/w1qipxgjaj...ePack.rar?dl=0

Either way, that's my entire runepack directory. I went back and also edited the ok/cancel buttons to save, since it wasn't retaining the settings when I logged out. I missed a few other lines of code, but it all works now 100%.
Report comment to moderator  
Reply With Quote
Unread 10-15-14, 12:51 PM  
Emophia
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 0
Yeah I did, still get the perma unlock and default runes showing.

This is my edited lua file: https://www.dropbox.com/s/j8u4nckj6r...ePack.lua?dl=0
incase you can spot anything wrong with it.

Or if yours is still working I'd greatly appreciated it if you could upload yours.

Cheers.
Report comment to moderator  
Reply With Quote
Unread 10-15-14, 08:47 AM  
loldotcom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Hm, there are quite a few lines that looked for ==1 instead of now ==True, change all of them?

I didn't stay logged in very long after I made the change, so my testing of the fix was limited. I'll look into it more tonight maybe.
Report comment to moderator  
Reply With Quote
Unread 10-15-14, 07:18 AM  
Emophia
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 0
Originally Posted by loldotcom
Not sure if you still check the page, but for the newest 6.0 patch, the locked/unlocked option is permanently stuck on unlocked so the middle of the UI is always the button to move the addon around.

Just wondering


edit: I resolved it with a bit of poking around. bliz changed GetChecked from 1/0 to True/false. One of the lines was checking if GetChecked==1 , I changed to to True, and all is well.


Cheers!
That helped me out, thanks.

Edit: For a bit, then it went back to perma drag, any chance of a fix?
Last edited by Emophia : 10-15-14 at 08:33 AM.
Report comment to moderator  
Reply With Quote
Unread 10-14-14, 04:51 PM  
loldotcom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Not sure if you still check the page, but for the newest 6.0 patch, the locked/unlocked option is permanently stuck on unlocked so the middle of the UI is always the button to move the addon around.

Just wondering


edit: I resolved it with a bit of poking around. bliz changed GetChecked from 1/0 to True/false. One of the lines was checking if GetChecked==1 , I changed to to True, and all is well.


Cheers!
Last edited by loldotcom : 10-14-14 at 07:15 PM.
Report comment to moderator  
Reply With Quote
Unread 08-29-12, 09:09 AM  
Emophia
A Murloc Raider

Forum posts: 5
File comments: 13
Uploads: 0
I tested all 3 Rune regeneration talents.

Rune Pack worked fine with all 3 and displayed them perfectly.

You don't have to do anything it works fine, another expansion with my favorite rune addon .
Report comment to moderator  
Reply With Quote
Unread 08-23-12, 07:05 AM  
loldotcom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I am spacing out now when I try to think of the Rune changes, but mostly it was just some haste/Runic Empowerment changes to how much you regen when RE procs.

Depending on how the mod tracked how fast the runes had to move, maybe it'll still work fine?


Thank you though, for working with this mod for the years that you did I used it as my main rune mod ever since I basically started raiding on my DK some time back in ICC through Dragon Soul.
Report comment to moderator  
Reply With Quote
Unread 08-10-12, 10:55 AM  
Lane
An Aku'mai Servant
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 63
Uploads: 2
Originally Posted by loldotcom
any plans for this mod going forward in Mists?

I raid in a fairly hardcore guild and use this mod. Having to get used to another rune mod may just ruin my life :P
I don't play WoW anymore. If there are known bugs that people can post here I may be able to fix them but if some mechanic has changed that I'm not aware of there will likely be no support.
Report comment to moderator  
Reply With Quote
Unread 07-26-12, 09:19 AM  
loldotcom
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
any plans for this mod going forward in Mists?

I raid in a fairly hardcore guild and use this mod. Having to get used to another rune mod may just ruin my life :P
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.