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Updated: 07-19-16 08:24 AM
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Legion (7.0.3)
Updated:07-19-16 08:24 AM
Created:05-19-14 10:43 PM
Downloads:2,580
Favorites:24
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Categories:Raid Mods, Unit Mods

Mouseover Out of Range Pointer

Version: 1.1.6
by: Gello [More]

Please note: This addon will cease to work in 7.1 inside instances. Blizzard is removing the ability for addons to know where groupmates are in any kind of instance PvE or PvP. This is not something I can fix or work around. As of 7.1 this addon will no longer be supported.

When your grouped mouseover unit is out of range of spells, this addon displays an arrow beside your cursor pointing in their direction.

There's an option in the Interface Options Panel to also show the arrow for units within the range of spells.

The arrows are color coded:

  • Green: in range (less than 40 yards, if enabled in options)
  • Yellow: out of range but nearby (40 to 150 yards)
  • Red: out of range and far (150 to 500 yards)
  • Brown: probably in another zone (500 yards or greater)

This will work with any raid frames, including the default raid frames.

Special thanks to Javonthalas-Hyjal for help making this!

07/16/2016 1.1.6 toc update for 7.0
06/23/2015 1.1.5 toc update for 6.2 patch
02/24/2015 1.1.4 toc update for 6.1 patch
01/18/2014 1.1.3 options to show yards to unit and larger arrow
10/14/2014 1.1.2 6.0 patch
09/15/2014 1.1.1 fix for very far distance check; mouseover monitoring only happens in groups
09/14/2014 1.1.0 WoD update to use UnitPosition and UnitDistanceSquared, arrow color coded for distance, option to show arrow when units in range
05/20/2014 1.0.3 fix for error when mouse is over a unit upon login
05/20/2014 1.0.2 initial release
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Unread 05-05-15, 12:02 AM  
Gello
A Molten Giant
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Forum posts: 521
File comments: 582
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Originally Posted by Banknorris
1) would you allow me to distribute my modified version of your addon into my addon? Proper credit assured both in the site (curse) and in the zip file (a readme.txt).
Yes you can include/modify it in your addon, thanks for asking.
2) how is the proper (by the book) way to do that? (Assuming the answer for the first question a yes)

My intention is to have the following file structure:
World of Warcraft\Interface\AddOns\RBG_Frames\RBG_Frames.toc
which would call these files
World of Warcraft\Interface\AddOns\RBG_Frames\RBG_Frames.lua
World of Warcraft\Interface\AddOns\RBG_Frames\Mouseover Out of Range Pointer.lua
World of Warcraft\Interface\AddOns\RBG_Frames\BigDebuffs.lua

The idea would be people just download one file to have my frames.
That's totally fine.
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Unread 05-04-15, 05:00 PM  
Banknorris
A Chromatic Dragonspawn
 
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Hi again Ro,

I am working in a modification of the standard raid frames to work better in RBG's (at least in my vision on how things should work). In order to do so I am using my own code (which is the least sophisticated part by the way), a modified version of Mouseover Out of Range Pointer addon (not better in any way, just slight different) and the addon BigDebuffs (not modified yet). So my questions are:
1) would you allow me to distribute my modified version of your addon into my addon? Proper credit assured both in the site (curse) and in the zip file (a readme.txt).
2) how is the proper (by the book) way to do that? (Assuming the answer for the first question a yes)

My intention is to have the following file structure:
World of Warcraft\Interface\AddOns\RBG_Frames\RBG_Frames.toc
which would call these files
World of Warcraft\Interface\AddOns\RBG_Frames\RBG_Frames.lua
World of Warcraft\Interface\AddOns\RBG_Frames\Mouseover Out of Range Pointer.lua
World of Warcraft\Interface\AddOns\RBG_Frames\BigDebuffs.lua

The idea would be people just download one file to have my frames. Probably nobody will, but I am really happy with the result. I was using Vuhdo which is a big addon and this solution is better from user point of view (in my opinion) and less demanding in memory and CPU time.
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Last edited by Banknorris : 05-04-15 at 06:04 PM.
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Unread 12-11-14, 02:47 PM  
Gello
A Molten Giant
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Forum posts: 521
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Originally Posted by Xully
great addon man, I use aptechka as my raidframes and it works perfect with it. One thing though, is it possible to make the update time faster, sometimes it takes around 1second for it to update from player to another player when I hover on my frames, can i make the update of the arrow a bit quicker for the arrow to show?

or will that screw up the memory or something
If you're comfortable editing text files, near the top of the lua file is these three lines:
Code:
local slowThrottle = 0.50 -- update speed when not over a unit frame
local midThrottle = 0.10 -- update speed while over a unit that is far away
local fastThrottle = 0.01 -- update speed while unit is relatively near
Change the slowThrottle first, to something like 0.1 or 0.05. If there's a gap between frames, then moving from player to player it can drop to the slow one and cause a delay of close to a second before next update.
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Unread 12-11-14, 11:37 AM  
Xully
A Cyclonian

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great addon man, I use aptechka as my raidframes and it works perfect with it. One thing though, is it possible to make the update time faster, sometimes it takes around 1second for it to update from player to another player when I hover on my frames, can i make the update of the arrow a bit quicker for the arrow to show?

or will that screw up the memory or something
Last edited by Xully : 12-11-14 at 11:37 AM.
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Unread 12-08-14, 12:59 PM  
Gello
A Molten Giant
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Originally Posted by lina22
no, no xD

I mean that the arrows stay in all the raid frames without mousover, so showing in all the raid member at same time
Freaky. It's doable but it wouldn't universally support all raid frames. Do you use default raid frames?
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Unread 12-08-14, 04:41 AM  
lina22
A Kobold Labourer

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Originally Posted by Gello
Originally Posted by lina22
pls could you add an option to show always the arrows in all the raid frames
that would be awesome
There's an option (Esc->Interface->AddOns->M. OOR Pointer) to "Also show an arrow for mouseover units that are in range." This will make the arrow show on every unit's raid frame, regardless how near or far they are.

If you're saying it's not working for a particular raid frame, what raid frames are you using? It should work with all raid frames.
no, no xD

I mean that the arrows stay in all the raid frames without mousover, so showing in all the raid member at same time
Last edited by lina22 : 12-08-14 at 04:42 AM.
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Unread 12-07-14, 03:04 PM  
Gello
A Molten Giant
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Forum posts: 521
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Originally Posted by lina22
pls could you add an option to show always the arrows in all the raid frames
that would be awesome
There's an option (Esc->Interface->AddOns->M. OOR Pointer) to "Also show an arrow for mouseover units that are in range." This will make the arrow show on every unit's raid frame, regardless how near or far they are.

If you're saying it's not working for a particular raid frame, what raid frames are you using? It should work with all raid frames.
Last edited by Gello : 12-07-14 at 03:17 PM.
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Unread 12-07-14, 10:01 AM  
lina22
A Kobold Labourer

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pls could you add an option to show always the arrows in all the raid frames
that would be awesome
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Unread 05-20-14, 07:12 PM  
Gello
A Molten Giant
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Forum posts: 521
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A very minor bug was in the first release. If you had the mouse over a unit when you /reloaded or logged in it'd complain once but otherwise would work ok.

The new one just posted should fix it, sorry about that!
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Unread 05-20-14, 12:48 PM  
meljen
A Fallenroot Satyr

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Thank you this is awesome! I love that it can be used with the default frames, that is so cool. :-)
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