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Auditor  Popular! (More than 5000 hits)

Version: 4.4.3
by: Alarisha [More]

PLEASE NOTE: Auditor is now made for LibDataBroker (LDB). A list of LDB Display Addons and other addons using LDB can be found here.

If you use FuBar, then just grab Broker2FuBar, and Auditor will merrily show up as it always has done for you, once you have enabled it in the Broker2FuBar options.


Author: Alarisha - alarisha [.at.] gmail [.dot.] com

Description:
Auditor is a nifty addon that tracks your incoming and outgoing money from a variety of sources, and provides an easy to use Data Broker interface to choose whose data you would like to look at, and for what time period. It is, essentially, MoneyFu for those who have obsessive information disorder. Like me. Yes, I *must* know how much I spent on training last week. Why? I dunno. But I must.

Features:
- LDB at last! Yes, your eyes don't deceive you. Probably.
- Money tracking, and lots of it.
- Data separated by realm.
- Character totals.
- Combined totals.
- Clickable tooltip to customise what you can and can't see.
- Ability to look at all your characters' specific data from any of your other characters on that realm.
- Accounts can be viewed per session, day, last seven days, or in their full, all-time glory.
- Cash notification options.
- Optional auto-repairs (per-character preference).
- Optional auto-sell for grey items (per-realm preference).
- Time offsets, so you can set Auditor to reset when dailies reset!
- Many things. Just get it and see!

What does Auditor track?
- Loot money! Whether you are solo, in a party or in a raid.
- Vendor money! Stuff you buy from or sell to vendors.
- Quest money! Money you gain from quests, and money you spend on quests (e.g. the Scholomance Key quest).
- Trade money! Doing enchants or transmutes? Yep, it catches money exchanged in trade.
- Mail money! Sending money to/from your alts or friends? Tracked.
- AH money! At last, both outgoing AND incoming Auction House money is tracked.
- Training money! How much did you spend on training and respecs? Do you care? Well, you'll know anyway.
- Flight money! Spent a day flying about Azeroth? See how much you should claim back on your tax expenses.
- Repairs money! See how much money you really spent on repairing your kit after those instances.
- Unknown money! Money gained/lost, but for whatever reason, Auditor can't work out where it's from. Better than nothing, anyway.
- Reconciliation money! That's money for when you just installed Auditor, and it has to account for the cash you have right now, or for when you crashed, or were logged on at a friend's house. It's all good.
- Guild Bank money! Money you deposit or withdraw from your Guild Bank. Exciting, I know.
- LFG reward money! Guild contributions money! Reforging money!

When does it track it for?
Auditor tracks your money on a per session, per day, per last-seven-days and all-time basis.


Known Bugs:
None.

Version 4.4.3
* Fix for tiny bug causing incorrect Contributions for guilds over level 15.

Version 4.4.2
* Fix for bad category upgrading (which assumed that all toons in the database already had historical data).
* Thanks to Zidomo from WoWi for the accurate bug report.

Version 4.4.1
* Added new category for LFG reward money.
* Completed Contributions category.

Version 4.4.0
* Bumped .toc for 4.0.
* Library updates.
* Added new category for Reforging.
* Added beginnings for Contributions category for Guild contributions based on looted cash.

Version 4.3.3
* Bumped .toc for 3.3.
* Library updates.

Version 4.3.2
* Rejigged event code in the data engine. This fixes the issue with Scrap, as well as being slightly neater.

Version 4.3.1
* Updated for newfangled LQT.
* Removed LQTC.
* Bumped .toc.
* Added .toc line for WoWi Minion. Woot!

Version 4.3.0
* Omg, so much awesome new clicky stuff.
* Right-click now cycles backwards.
* You can now click-through to Absurd and back again. It's pretty awesome. Try clicking a category and see what happens!
* Fix for tooltip not showing with NinjaPanel. Thanks, Torhal! <3

Version 4.2.0
* Buh, I suck.
* Fixed stupid error.
* Thanks to CodeRedLin from WoWi for pointing out my tardiness.

Version 4.1.9
* Reverted to 4.1.6 while I fix some stupid mistakes I made.

Version 4.1.8
* Reordered a function to hopefully fix nil error some people are getting.

Version 4.1.7
* LQTC-1.1.
* Efficient efficiencies. Efficiently.

Version 4.1.6
* Auditor now remembers which timeframe you were looking at.

Version 4.1.5
Auditor now respects bar money style once again.

Version 4.1.4
* Fixed combined audits.
* Filtered character setting is now respected by the combined audit.

Version 4.1.3
* Plays more happily with other LQT addons.
* General efficiency improvements.
* Fix to possible bug with tooltip cash counting.

Version 4.1.2
* Temporary fix for annoying column clipping problem.
* Fix for misleading repair notification.

Version 4.1.1
* Filtered characters no longer contribute to realm total display.
* Added toggle for character total on broker display.
* Bugfix related to setting time offsets.
* Bugfix related to cashflow minimisation.
* A ton of code optimisations.
* Better implementation of graphical broker display.
* Some .toc changes.

Version 4.1.0
* Added toggleable net profit to broker display.
* Added graphical display for broker display (coins). Bear in mind that graphical mode prevents realm and net profit totals from showing.

Version 4.0.5
* Fix for Time Offset error.

Version 4.0.4
* Added in Profile management.
* Fix for icon setting not saving when using Broker2FuBar.

Version 4.0.3
* Added adjustable tooltip scale.
* Removed a couple of random commented out bits I forgot to take out earlier.

Version 4.0.1
* Oops. Bad me. Bad!

Version 4.0.0
* Ell dee bee (LDB).
* Spicy meatballs.
* An icon I quite liked. Spot it if you can!

Version 3.2.1a
* Reuploaded for some people who are having issues with being unable to download the latest version for some reason!

Version 3.2.1
* Fixed stupid error caused by removal of certain globals in patch 2.4.2. Undocumented Blizz rando-changes ftw!

Version 3.2.0
* Finally fixed timezone issues, which was seriously complicated!
* New option: Time Offset - you can use this to make Auditor reset at a time other than midnight, local time. Useful for dailies etc.
* Reworked date storage system: A random side-effect of this is that if you play in a non-English locale, the month should bizarrely be localised for your language!
* Combined totals: You can now access this option by clicking on 'Total' at the bottom of the tooltip. It is a toggleable, per-realm option, and will override the 'Character to show...' option while active.
* PLEASE NOTE: Your seven day audit will be cleared out upon installing this update. Your Total audit will not be affected. Essentially, it will just appear like you haven't logged on for a week. No data is lost!

Version 3.1.0
* Added in optional use of guild bank for auto-repairs. This function also keeps a running total of the amount of guild money you have used so far for repairs, per toon, displayed in chat (like the Cash Notify stuff).
* Reworked Auto-Repair function to work properly with faction reductions. This does, however, mean that Auto-Sell Grey Items mods will screw up the categorisation of repairs. So...
* Added Auto-Sell Grey Items function. This is accessible in the options menu under Merchant Options --> Auto-Sell. If you want to use Auto-Repair and Auto-Sell mods with Auditor, feel free - but the functions now included in Auditor are the only ones 99% likely to work properly. It is defaulted to off, and is a per-realm option.
* Changed menu options and options storage layout. These will be clarified below:
Merchant Options --> Auto-Repair (per-character option), Guild Repair (per-character option) and Auto-Sell (per-realm option).
Cash Notify --> AH, Mailbox, Vendor, Trainer, Guild Bank (per-realm options)
And various other cleanups of tooltip options into better organised categories.
* P.S. Using other Auto-Repair and Auto-Sell mods is cool, like I said, nothing will break - but your Repair and Vendor categories will not maintain accuracy.
* .toc bump for 2.4.

Version 3.0.4
* Fixed some library issues for those running without FuBar.

Version 3.0.3
* Added option to allow display of Realm Total on FuBar, e.g. 101.7g/5342.6g.

Version 3.0.2
* Nil check added for when AuditorFu has been disabled, or hasn't finished loading.

Version 3.0.1
* Added in Guild Bank category.

Version 3.0.0
* Complete rewrite. Crossed fingers, everyone. Hehehehe.
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Unread 12-28-06, 01:03 PM  
Alarisha
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Originally posted by Everdreamer
hi Alarisha:
just a small question, why is AuditorFu not in http://www.wowace.com/files/ ?

I started to use WowAceUpdater and found myself missed AuditorFu while updating all
With regards to the Ace SVN... I love updating stuff from there too. The thing is... is that once you put your mod on there, any other author can make changes to it, and this is often a great thing. However... what if someone, one day, makes a really tiny change to the code to do with the database. This is easy to do, and if it happens, and you download this broken version, all your data that you have collected, ever, would be ruined. And you'd have to start again. And that would really, really suck. So it is, still, very unlikely that I will put it on there. Check out what happened to TradeSkillUI by wmrojer - if that happened to AuditorFu, you'd all be very unhappy bunnies.
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Unread 12-28-06, 11:39 AM  
Everdreamer
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hi Alarisha:
just a small question, why is AuditorFu not in http://www.wowace.com/files/ ?

I started to use WowAceUpdater and found myself missed AuditorFu while updating all
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Unread 12-22-06, 12:16 PM  
Alarisha
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Originally posted by poody
Just a minor request, but, would it be possible to remove the zeros from sources that it wouldn't be possible to receive/spend money in? I.E. money received from repairs and training, or spent on quests and loot. I just figure since there's no way for them to be anything but zero it'd be less cluttering.
I could, but then the table format looks really weird. I messed about with it before initial release, and it just looked like there was stuff missing. Your eye is drawn across the lines, and when stuff is missing, it just looks bizarre. Take a screenshot, and go to Photoshop and erase the bits where there are those zero amounts. Weird, huh?

Also, you can spend money on quests. Scholomance key, for example.
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Unread 12-22-06, 11:39 AM  
poody
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Just a minor request, but, would it be possible to remove the zeros from sources that it wouldn't be possible to receive/spend money in? I.E. money received from repairs and training, or spent on quests and loot. I just figure since there's no way for them to be anything but zero it'd be less cluttering.
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Unread 12-18-06, 08:09 AM  
Alarisha
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Originally posted by Gregory
any plans on removing deprecated Compost library ?
Yeah, I should remove it at some point. As it stands it makes little to no real difference it being there. But you're right. I should remove it.
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Unread 12-18-06, 02:02 AM  
Gregory
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any plans on removing deprecated Compost library ?
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Unread 12-09-06, 01:25 PM  
Alarisha
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Originally posted by doxxx
Does AuditorFu recognize repair costs from clicking the repair all button in the Fubar - DurabilityFu popup? It seems to have noted the cost under "Unknown".
It recognises repair costs regardless of the method used to repair. However... occasionally, lag can make it record wrongly. For example, if you click on repair, then leave the merchant, and the server is lagging - the money isn't taken until you are no longer near the merchant, so Auditor can't tell where it's going.

This sometimes also happens if you have instant auto-sell grey items *and* auto-repair mods. It works fine if there is no lag at all, but if you get some server lag, then yes, occasionally Auditor gets confused. Personally, I never leave the merchant until I hear the money chink noise. Each to their own, however!
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Unread 12-08-06, 10:37 PM  
doxxx
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Does AuditorFu recognize repair costs from clicking the repair all button in the Fubar - DurabilityFu popup? It seems to have noted the cost under "Unknown".
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Unread 12-08-06, 11:30 AM  
Alarisha
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Originally posted by Lichbane
Do you have an ETA on a version that works with 2.0?
Sorry it took so long, I was having serious issues trying to upload it. Hope you continue to enjoy Auditor now the new version is up
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Unread 12-06-06, 05:40 PM  
Lichbane
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Do you have an ETA on a version that works with 2.0?
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Unread 12-04-06, 06:19 AM  
Alarisha
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Thumbs up Re: French localization

Originally posted by mymycracra
What do you need exactly?
If you look in your Fubar_AuditorFu directory, there is a file called AuditorFuLocale-enUS.lua - a translation of all the things in there would be fantastic, either mailed, or put in here. The one you supplied looks to be a translation of the original Accountant locale. Thanks for helping with this

By the way If I rellay understood this mod is standalone and does not need fubar, right?
That's right - without FuBar, it attaches itself to your minimap.
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Unread 12-04-06, 06:02 AM  
mymycracra
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French localization

What do you need exactly?

ACCLOC_TITLE = "Accountant FR";
ACCLOC_TOT_IN = "Revenus totaux";
ACCLOC_TOT_OUT = "Depenses totales";
ACCLOC_NET = "Profits / Pertes net(te)s";
ACCLOC_NETLOSS = "Pertes nettes";
ACCLOC_NETPROF = "Profits nets";
ACCLOC_SOURCE = "Source";
ACCLOC_IN = "Revenus";
ACCLOC_OUT = "Depenses";
ACCLOC_WEEKSTART = "Debut de Semaine";
ACCLOC_SUM = "Somme Totale";
ACCLOC_CHAR = "Personnage";
ACCLOC_MONEY = "Argent";
ACCLOC_UPDATED = "Mis a jour";

-- Section Labels
ACCLOC_LOOT = "Loot";
ACCLOC_QUEST = "Quetes";
ACCLOC_MERCH = "Marchand";
ACCLOC_TRADE = "Echanges";
ACCLOC_MAIL = "Courrier";
ACCLOC_TRAIN = "Frais d'entrainement";
ACCLOC_TAXI = "Deplacement";
ACCLOC_OTHER = "Divers";
ACCLOC_REPAIR = "Frais de reparation";
ACCLOC_AUC = "Hotel des Ventes";

-- Buttons
ACCLOC_RESET = "R.A.Z";
ACCLOC_OPTBUT = "Options";
ACCLOC_EXIT = "Quitter";

-- Tabs
ACCLOC_SESS = "Session";
ACCLOC_DAY = "Jour";
ACCLOC_WEEK = "Semaine";
ACCLOC_TOTAL = "Total";
ACCLOC_CHARS = "Tout perso";

-- Options
ACCLOC_OPTS = "Options";
ACCLOC_MINIBUT = "Afficher le bouton sur la minicarte";
ACCLOC_BUTPOS = "Position du bouton sur la minicarte";
ACCLOC_STARTWEEK = "Debut de la semaine";
ACCLOC_WD_SUN = "Dimanche";
ACCLOC_WD_MON = "Lundi";
ACCLOC_WD_TUE = "Mardi";
ACCLOC_WD_WED = "Mercredi";
ACCLOC_WD_THU = "Jeudi";
ACCLOC_WD_FRI = "Vendredi";
ACCLOC_WD_SAT = "Samedi";
ACCLOC_DONE = "OK";

-- Misc
ACCLOC_RESET_CONF = "Etes vous sur de vouloir reinitialiser pour";
ACCLOC_NEWPROFILE = "Accountant : nouveau profil cree pour";
ACCLOC_LOADPROFILE = "Accountant : Profil charge pour";
ACCLOC_LOADED = "Charge";

-- Key Bindings headers
BINDING_HEADER_ACCOUNTANT = "Accountant";
BINDING_NAME_ACCOUNTANTTOG = "activer Accountant";


Is that enough?

By the way If I rellay understood this mod is standalone and does not need fubar, right?
Last edited by mymycracra : 12-04-06 at 06:03 AM.
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Unread 12-03-06, 07:57 PM  
Alarisha
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Originally posted by Kosh
Thanks for all your hard work!
You're more than welcome
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Unread 12-03-06, 04:40 PM  
Kosh
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rather than tainting your data to make it look like, for example, the Flight Master just paid you.
Bah! Thanks for making all the people in the coffee shop look at me cause I started giggling loudly.

Yay! A better version of Accountant. I've been using Accountant since I started, and it's starting to get a bit long in the tooth, so to speak. I've been using your accountantfu plugin, and am now excited (yes, excited!) to be able to install this fab-u-lous new plugin. Except I'm not at home. I'm supposed to be doing a report for class, and now I'm too giddy to concentrate, and it's all your fault!

Thanks for all your hard work!
Last edited by Kosh : 12-03-06 at 04:43 PM.
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Unread 11-21-06, 11:43 AM  
Alarisha
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Re: Re: Re: Absurdity

Originally posted by Zidomo
"High and mighty"? Condescending? Always? Huh? (sobs uncontrollably). The vast majority of my comments here and elsewhere are bug reports. Sometimes I try to add (hopefully constructive) criticism in order to help the dev process. Not hinder it. Being critical of something is not being either condescending or "high and mighty" . Sorry it came across that way to you. No need to get personal, regardless .

I was adding criticism to a theoretical outcome based on what I saw happening (i.e. if absurd details needs to be enabled all the time in order for its display to work properly, that would not be good). Not what it turns out the mod (finding out now after your comment) is actually doing.

Maybe next time I'll spend time checking the saved variables to see what is actually collected before adding criticism of theoreticals. Or else move on to something else entirely. Good luck with this.
Hehe. Well, sorry if I was too mean, maybe I just misinterpreted your tone. We all get in foul moods every now and then. From your reply, you obviously aren't trying to be condescending, so it might well be me overreacting. Keep up the good bug reports, and forgive me for my rash evilness, you are a valued commenter here and on the Ace forums. I'll go paint my nails to calm down again now :P
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