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Updated:08-19-18 12:53 PM
Created:unknown
Downloads:708,052
Favorites:2,560
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Categories:Raid Mods, Healers, Unit Mods

Grid  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Phanx [More]

Grid has been continued as Plexus by Doadin. Use that instead; Grid has not been updated since 2018 and will not be updated in the future.

Grid is a compact and highly configurable party/raid unit frame addon.
The compact grid of unit frames lets you select a group member quickly, while keeping a good overview of the whole group. It shows as much information as possible without overloading you. It allows you to customize what information you see, and how you see it. It works in both party and raid groups, and supports pets and vehicles.

Want more features? The Grid core tries to include only features which are generally useful for all classes and roles, but makes it easy to add new features with a simple plugin API for developers. Over 75 third-party plugins are already available!

Type “/grid” for options, or right-click the minimap button, DataBroker launcher, or Grid frame tab.

Need Help?
Do not use comments to report bugs or request features. Such comments will be deleted. Use the links above to post a ticket instead!
Language Support
Grid is compatible with all World of Warcraft localizations. It is currently translated into English, Deutsch, Español, Français, Italiano, Português, Русский, 한국어, 简体中文, and 繁體中文.

To add or update translations for any language, enter them on the WowAce project page. New and updated translations will be automatically included in the next version of Grid!

HINT: The WowAce interface for adding translations is quite cumbersome. To make the process easier, you can use the Export function on WowAce, copy the exported data into your text editor, fill in your translations, and then paste them back into WowAce using the Import function.
Credits
Grid was originally conceived and written by Maia and Pastamancer in late 2006. Phanx has been the primary developer since late 2009. Jerry wrote the original pet support code. Mikk designed the icon. jlam added some advanced options for auras. Greltok has helped a lot with bugfixing. Finally, lots of people have contributed translations!

Version 8.0.1.1
  • Updated LibResInfo-1.0
  • Fixed a map API error (thanks rherzfeld)

Version 8.0.1.0
  • Updated for WoW 8.0
  • Fixed the class and role layouts not always showing all players (ticket #855)
  • Thanks Attict, acastle, doadin, MGramolini, and rherzfeld for your help!

Version 7.3.5.0
  • Fixed the option to disable the right-click menu
  • Fixed an issue causing Earth Shield to be removed as an aura status on login (ticket #885)
  • Updated embedded LibResInfo and Ace3 libraries, resolving several issues related to resurrections and the options panel
  • Added default aura statuses:
  • Beacon of Virtue
  • Guardian Spirit
  • Light of T'uure
  • Rejuvenation (Germination)
  • Sacred Dawn
  • Tyr's Deliverance

Version 7.1.0.1
  • Fixed an error with combat resurrections (ticket #860)

Version 7.1.0.0
  • Added a workaround for a Blizzard bug causing errors in the Health status module (ticket #859)

Version 7.0.3.3
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)

Version 7.0.3.2
  • Updated detection for dispellable debuffs (ticket #841)
  • Fixed the frames sometimes appearing behind the backdrop (ticket #840)
  • Fixed the frames disappearing if an invalid layout was selected (ticket #835)
  • Auras:
  • The default statuses for Grace, Earth Shield, Eternal Flame, Sacred Shield, and Weakened Soul have been removed, since these buffs (and debuff) were removed from the game.
  • New statuses have been added for Atonement, Beacon of Faith, and Clarity of Will.

Version 7.0.3.1
  • Fixed the "Show offline" option, with thanks to Samuelreus ((ticket #834)[https://wow.curseforge.com/projects/grid/issues/834])
  • Fixed "None" layout in non-English locales, with thanks to Elnarfim ((ticket #833)[https://wow.curseforge.com/projects/grid/issues/833])
  • Updated embedded LibResInfo ((ticket #828)[https://wow.curseforge.com/projects/grid/issues/828])
  • Marked code for splitGroups as debug in Layouts because the option is marked as debug. Should fix odd behavior for people who had option enabled before the option was disabled.

Version 7.0.3.0-beta
  • Updated for WoW 7.0 (Legion)
  • Added options for offline and wrong zone groups

Older Versions

For change notes from older versions, see the Version History page on GitHub.
Optional Files (5)
File Name
Version
Size
Author
Date
Type
8.0.0.0
9kB
08-11-18 09:16 AM
Patch
6.1.0.38
9kB
02-27-15 04:09 AM
Addon
1.6
1kB
10-20-14 02:02 AM
Addon
1.0
2kB
10-24-11 02:42 AM
Addon
1.0.0
2kB
01-01-11 11:25 AM
Addon


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Unread 01-25-10, 12:59 AM  
Bizerk
A Murloc Raider
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Forum posts: 6
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I was in fact talking about CPU usage, but at least now I have ace to blame for it
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Unread 01-25-10, 12:47 PM  
MrLulz
A Murloc Raider
 
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Re: Re: Range Alpha

Originally posted by Phanx
Yes; you need to enable a range that your rogue can check. You're most likely using the 40-yard range check on your druid and shaman; however, rogues don't have any spells that can be used on friendly targets that have a range of 40 yards, so it's not possible for Grid to perform a 40-yard range check on your rogue. The next time you log onto your rogue, enable the 38-yard range check; that's the distance checked by the Blizzard "check interact distance" function, so it's available to all classes.

When you log onto a class where a 40-yard range check is possible, Grid will only activate the 40-yard range check, even if the 38-yard range check is also enabled in your settings, so you can use the same profile on both your druid/shaman and your rogue, without worrying that you're doubling up on range checks.
I've been playing around with these settings a bit.

On my healing classes, when the "More than 40 yards away" option is checked, the frame alpha works. When unchecked, the frames never fade regardless of how far away party members are or what other range options are checked.

On my other toons, none of the ranged options work at all (I tried the 10, 28, 38 and 100).
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Unread 01-25-10, 05:08 PM  
Phanx
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The range must be both enabled and assigned to the frame alpha indicator.

1. Grid > Status > Range > More than 38 yards away > check "Enable"

2. Grid > Frame > Frame Alpha > check "Range: More than 38 yards away"
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Unread 01-26-10, 04:53 PM  
GgMc
A Kobold Labourer

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Health bars

I was wondering if for the next update, you could add the ability to make the health drain sideways.
I like my grid to be more elongated sideways than straight up and down, or a box so if you could just make it so i can make it drain sideways, that would be awesome.
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Unread 01-26-10, 10:48 PM  
Phanx
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Already possible.

Frame > Advanced > Frame Orientation > Horiztonal
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Unread 01-28-10, 02:20 AM  
Virance
A Deviate Faerie Dragon
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Is there any way to get the indicators to show the duration spirals like they can in Injector? (indicators, not icons). That's the one "killer feature" keeping me using Injector for now; I'd love to come home to grid.
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Unread 01-28-10, 06:07 AM  
Phanx
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No; you would need to find a plugin that added indicators with that functionality. As aura durations are very rarely important factors in making effective realtime decisions, the value of this information does not generally outweigh the additional visual complexity of displaying it, so it's not something that will be added to the core addon.

However, this is exactly why Grid was written from the ground up with extensibility in mind — the core can stay slim, while offering additional features to those who want them. If you can be more specific about which auras you feel you need duration timers for, and why, I may be able to point you in the direction of a relevant plugin for Grid that could meet your needs.
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Unread 01-28-10, 10:41 AM  
Virance
A Deviate Faerie Dragon
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Hot's are the big thing... currently it's either "you cannot see the duration" or "use an icon instead of an indicator" or "a textual countdown." Things like knowing the duration on Weakend Soul so you can make a decision as to whether you should heal now or wait and PWS helps as well... I use it for beacon of light on my paladin too.

Is it slightly more visually complex than not having any duration information available to you? Slightly, yes. But it's far less visually complex/area consuming than using icons for all of your hots or, worst of all, trying to cram text into the little grid box.

Injector doesn't have an OmniCC countdown or anything - just the spiral. It's the simplest/most elegant way of knowing the time on my hots and short-term buffs that I've found. Injector also does color-coding based on how many charges of something are left (so earth shield on my shaman for instance, the duration spiral lets me know how long the buff has, and the color of it lets me know how many stacks are left) which is awesome, but not nearly as important/awesome as the duration sweeps. It's just one of those things that, once you start using them, you never want to go back :-D

That said, I really do miss proper vehicle support and that little background frame that I can drag around in Grid.
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Unread 01-29-10, 05:37 PM  
Phanx
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There are several HoT- and custom-aurarelated plugins that may meet your needs, using gradients or other visual means to convey count and duration information. You may also be able to find a plugin that adds square-style indicators that do show duration spirals.

Regardless, duration spirals will not be added to square-style indicators in the Grid core.

As for stack count colors, there's no practical general solution that could be implemented, since every stackable buff/debuff has a different number of stacks, and there's no way to retreive the maximum stack count via the API. Plugins that support stack count colors do so by hard-coding in the maximum count for each specific aura they support.
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Unread 02-03-10, 05:53 PM  
Roane
A Theradrim Guardian

Forum posts: 66
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Vertical Party/Group

I feel as if I must be overlooking something, but I cannot figure out how to get my groups to grow vertically. To elaborate, say I have the grid frames showing just myself. Someone joins my party and their frame goes to the right of mine and the next person goes to the right of theirs, etc. What I want is for the party members to show up above or below me and grow vertically. I've tried all the different anchoring options, and none of them seem to make a difference in this. Is this possible, and if so, how?

ETA: At the moment, I'm only dealing with healing 5-mans, so the positioning of the next groups isn't necessarily relevant. I would imagine, though, in my preferred scenario that groups would be added horizontally.
Last edited by Roane : 02-03-10 at 05:56 PM.
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Unread 02-04-10, 02:00 AM  
Phanx
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Re: Vertical Party/Group

Originally posted by Roane
I feel as if I must be overlooking something, but I cannot figure out how to get my groups to grow vertically.
Layout > uncheck Horizontal Groups
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Unread 02-05-10, 10:19 AM  
Roane
A Theradrim Guardian

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Re: Re: Vertical Party/Group

Originally posted by Phanx
Layout > uncheck Horizontal Groups
Thank you so much for this answer (and for not poking me for missing the obvious). I guess I was too caught up on how the anchoring affected group growth.
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Unread 02-09-10, 12:57 AM  
Xiah
A Kobold Labourer

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Power/Mana Bars

I've been pouring over the config menu (maybe I'm just blind), but I can't figure out how to get the power/mana bars to show up on the bottom of each unit, like Zara has on her UI.
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Unread 02-09-10, 01:41 AM  
Phanx
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Grid does not include power bars, as an intentional design choice. Power bars add a lot of visual clutter, but don't add much valuable information. In nearly every situation, the built-in Low Mana status is a better tool.

For example, if you're a druid, your main use of group member mana information is to help you decide when (and on whom) to use Innervate; if you set the Low Mana threshold to 40%, then anyone you see that status on can fully benefit from Innervate. (The 40% figure assumes that the average mana pool in your raid is at least 25k.) When you don't need the information (eg. when someone's mana is too high to benefit from Innervate) it's not taking up space on your screen.

If you're a shaman, your main use of group member mana information is to help you decide when to use Mana Tide Totem; since Mana Tide restores 24% of a player's mana bar (or 28% if glyphed), setting the Low Mana status to activate below 70% would give you an accurate picture of when your group's mana is low enough to benefit. Personally, my main is a shaman healer, and I use a Low Mana threshold of 30% to further reduce clutter, since most of the time I'm not actually going to cast it at 70%. Again, when you don't need the information, it's not cluttering up your screen.

Anyway, if you really believe you can't play effectively without mana bars on your raid frames, you can add them to Grid with a plugin. You should be able to find it by searching this site for "grid".
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Unread 02-15-10, 03:11 PM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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Unit Health - Background color

I'm not sure that it is feasible, but I'm willing to go in the LUA if needed... Is there a way to set the background unit health color to a fixed one ? I'm using a dark gray color on the foreground, but I'd like to have a light gray on the background so it is easier to see the health deficit then a black background...

I want to achieve something like this with my grid :



Thanks.
Last edited by Maxen : 02-15-10 at 05:46 PM.
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