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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 08:24 PM
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MikScrollingBattleText  Popular! (More than 5000 hits)

Version: 5.7.138
by: Mikord, Resike

Announcements:

  • Version 5.7.134 is updated to work with Warlord of Draenor Patch 6.0.2 and fixes the font preview issues.
  • If you are having issues with the fonts "resetting" on initial game load, update to Version 5.7.137.
  • Version 5.7.138 corrects issues with several triggers like Kill Shot and Hammer of Wrath.


Description:

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.


Features:
  • Lightweight and efficient design.
  • Scroll incoming damage/heals, outgoing damage/heals, and notifications in separate configurable scroll areas on the playing field.
  • Display player and pet cooldown completion alerts.
  • Display loot alerts with a total of how many are now in inventory.
  • Add triggers that will allow you to show notifications based on a variety of conditions.
  • Assign a sound file to play for events/triggers.
  • Dynamically create new scroll areas and assign any event/trigger to them.
  • Customize the position, size, animation style, enabled state, font style, font size, font outline, and opacity for each of the scroll areas.
  • Customize each individual event's color, font style, font size, font outline, opacity, output message, enabled state, and scroll area.
  • Set "Master Font" settings that will be inherited by all of the scroll areas and the events in them unless they are overridden at the scroll area or event level.
  • Merge AoE data into one event with cumulative damage/healing done with number of normal and crits specified.
  • Show overhealing amounts against yourself or party/raid members.
  • Color unit names according to their class (including CUSTOM_CLASS_COLORS support).
  • Color damage amounts according to damage type.
  • Show partial effects (resists, absorbs, vulnerabilities, etc) colored according to type.
  • Filter output information with a full suite of spam controls.
  • Load on demand options.
  • For mod developers:
    • Output your own scrolling messages with the MikSBT.DisplayMessage function instead of having to create your own frame and animation code. You can also use your own font by first registering it with MSBT via the MikSBT.RegisterFont function.
    • Create custom animation styles.
    • See the included API.html file for reference information.


Supported Events:
  • Incoming:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, and Interrupts
    • Spell Resists
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, and Immunes
    • Pet Spell Resists
    • Pet Heals and Heals Over Time (HoTs)
    • Environmental Damage

  • Outgoing:
    • Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, Reflects, Interrupts, and Evades
    • Spell Resists and Buff Dispels
    • Heals and Heals Over Time (HoTs)
    • Pet Melee Damage, Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Skill Damage, Damage Over Time (DoTs), Misses, Dodges, Parries, Blocks, Deflects, Absorbs, Immunes, and Evades
    • Pet Spell Resists and Buff Dispels
    • Pet Heals and Heals Over Time (HoTs)

  • Notification:
    • Buffs / Buff Stacks / Buff Fades
    • Debuffs / Debuff Stacks / Debuff Fades
    • Item Buffs / Item Buff Fades
    • Enter/Leave Combat
    • Power Gains and Losses
    • Alternate Power Gains and Losses
    • Chi Gains and Chi Full
    • Combo Point Gains and Combo Points Full
    • Holy Power Changes and Holy Power Full
    • Honor Gains
    • Reputation Gains and Losses
    • Skill Gains
    • Experience Gains
    • Killing Blows (Player and NPC)
    • Extra Attacks
    • Soul Shard Creation
    • Enemy Buff Gains
    • Monster Emotes
    • Player, Pet and Item Cooldown Completions

  • Loot:
    • Looted Items
    • Money Gains

  • Default Triggers:
    • All Relevant Classes - Low Health, Low Mana, Low Pet Health
    • Death Knight - Killing Machine, Rime, Shadow Infusion x5
    • Druid - Berserk, Clearcasting, Predator's Swiftness, Shooting Stars
    • Hunter - Kill Shot, Lock and Load
    • Mage - Brain Freeze, Clearcasting, Fingers of Frost, Missile Barrage
    • Monk- Elusive Brew x5, x10, x15, Mana Tea x20, Vital Mists x5
    • Paladin - Hammer of Wrath, The Art of War
    • Priest - Clearcasting, Shadow Orb x3
    • Rogue - Blindside
    • Shaman - Clearcasting, Lava Surge, Maelstrom Weapon x5, Tidal Waves
    • Warlock - Decimation, Molten Core, Nightfall
    • Warrior - Bloodsurge, Execute, Revenge, Sudden Death, Taste for Blood, Victory Rush


Commands:

Code:
/msbt                  Shows the options interface. 
/msbt reset            Resets the current profile to the default settings. 
/msbt disable          Disables the mod. 
/msbt enable           Enables the mod. 
/msbt version          Shows the current version. 
/msbt help             Shows the command usage.

Frequently Asked Questions:

See the FAQ list at MSBT's portal site. http://mikord.wowinterface.com/portal.php?id=156&a=faq


Localization Maintainers:

See the list at MSBT's portal site.
http://www.wowinterface.com/portal.p...156&pageid=159

If you are capable and interested in being a maintainer for the localization files for a specific language, please send me a PM. The SVN capabilities here at WoWInterface allow me to provide direct access to the localization files in the repository to make the process easier.

5.7.138
  • Moved the new font loader logic into its own frame to prevent issues with UIs such as RealUI that play with opacity on objects they don't own.
  • Fixed unit reaction condition that was preventing many triggers like Kill Shot and Hammer of Wrath from working.
  • Fixed taint issues cause by the _ global variable.
  • Updated options dialogs to remove reference to support for mp3s which the game no longer supports.

5.7.137
  • Corrected an error that occurs on startup with deleted default triggers.

5.7.136
  • Reworked the font handling to preload fonts during initial load to resolve the issue where the fonts would reset to the default on initial game load.

5.7.135
  • Fixed the ability to add custom fonts via the custom media tab.

5.7.134
  • Fixed an issue where the font previews were not updating properly.
  • Updated parser to support the new parameters introduced by patch 6.0.2.

5.7.132
  • Updated for Patch 6.0.2 / Warlords of Draenor
    • Modified global constants for item quality to their new values.
    • Removed Berserker Stance from available trigger conditions.
    • Removed Backlash default trigger.
    • Removed Owlkin Frenzy default trigger.
    • Removed Overpower default trigger.
    • Removed Power Guard default trigger.
    • Removed Rune Strike default trigger.
    • Removed Solar and Lunar Eclipse default triggers.
    • Modified several skill IDs to reflect their new values.
    • Updated TOC for Patch 6.0.2.

5.7.131
  • Fixed issue introduced with Patch 5.4 where the fonts could not be changed

5.7.130
  • Updated TOC for Patch 5.4.

5.7.129
  • Fixed issue introduced with Patch 5.3 where dispels were showing the skill performing the dispel rather than the one being dispelled.
  • Increased damage and healing maximum spam thresholds to 100,000.
  • Added default trigger for Ultimatum.
  • Updated TOC for Patch 5.3.

5.7.128
  • Updated parser to support the new amount parameter on applied and removed auras. Thanks to pelf for the patch.

5.7.127
  • Fix issue introduced with Patch 5.2 where dispels were showing the skill performing the dispel rather than the one being dispelled.

5.7.126
  • Modified skill ID for Taste For Blood to reflect the new value.
  • Updated TOC for Patch 5.2.

5.7.125
  • Updated TOC for Patch 5.1.

5.7.124
  • Fixed issue introduced with Monk Chi changes in Patch 5.1.

5.7.123
  • Fixed an issue where certain power types such as Sha Power and Alternate Power were causing errors.

5.7.122
  • Added new Shadow Orbs Change and Shadow Orbs Full events that act similar to combo points.
  • Removed shadow orbs from standard power gains (e.g. +1 Shadow Orbs) since it is now treated similar to combo points.
  • Removed Shadow Orbs x3 default trigger due to the new Shadow Orbs Full event.
  • Fixed issue where the shorten numbers and group by thousands options were not being applied to overkill amounts.
  • Added default trigger for Blindside.
  • Removed extra exclamation point from druid berserking default trigger.
  • Added missing Italian localization files.

5.7.119
  • Fixed issue where combo point gains and full combo points were not being displayed (reported by dondasch).

5.7.118
  • Updated for Patch 5.0.1 / Mists of Pandaria Beta
    • Monk is now an available class for triggers and class coloring.
    • Added new Chi Change and Chi Full events that act similar to combo points.
    • Added support for dynamic max chi and holy power.
    • Removed chi from standard power gains (e.g. +1 Chi) since it is now treated similar to combo points.
    • Removed the following triggers since they no longer apply: Counterattack, Eradication, Hot Streak, Impact, Riposte, Viper Sting
    • Removed the following skills from default suppressions and throttling since they no longer apply: Arcane Empowerment, Desecration, Ferocious Inspiration, Mana Spring
    • Updated supported power types to include Alternate, Dark Force, Chi (Light Force), Shadow Orbs, Burning Embers, and Demonic Fury.
    • Rewrote code that deals with party and raid members to use the new Blizzard APIs.
    • Updated "Active Talents" trigger condition to use the new Blizzard API.
    • Modified remaining existing triggers to work with their new values.
    • Modified several skill IDs to reflect their new values.
    • Added default trigger for Vital Mists x5.
    • Added default trigger for Mana Tea x20.
    • Added default trigger for Elusive Brew at 5, 10, and 15 stacks.
    • Added default trigger for Power Guard x3.
    • Added new events for Alternate Power Gains and Losses so they may be customized.
    • Added temporary workaround for UnitGUID bug when in a group. Triggers that involve party/raid members will not work currently due to this.
    • Updated environmental damage handler for environmental type changes.
    • Updated TOC for Patch 5.0.4.
  • Added new option to shorten large numbers using si suffixes (32765 displays as 33k).
  • Added new option to separate large numbers into digit groups (32765 dispays as 32,765).
  • Fixed taint issues cause by the _ global variable.
  • Converted class names to use Blizzard provided localizations.
  • Removed old temporary workaround for raid flags added in Patch 4.2.
  • Added Italian localization from Kelhar@Runetotem-EU.

5.6.117
  • Money strings will now show properly on all supported languages.
  • Updated Simplified and Traditional Chinese translations from yleaf.

5.6.113
  • Converted all sounds to .ogg from .mp3.

5.6.112
  • Modified combat event log parser to work with the absorb changes in Patch 4.3.

5.6.111
  • Updated German translations from mojosdojo.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.3.

5.6.108
  • Removed item cooldoown tracking debug print

5.6.107
  • Added support for item cooldowns:
    • Created new event for customizable item cooldown notifications.
    • Added Item Cooldown Complete to the available trigger events.
    • Added Item ID and Item Name condition handling for the main trigger events that support them.
    • Cooldown exclusions now accept skill IDs, item names, and item IDs in addition to skill names.

  • Added monochrome, monochrome + thin, and monochrome + thick to available outline font settings for pixel font lovers.
  • Modified the custom font and sound validation routines to work with arbitrary case extensions.
  • Changed custom font validation error message to a more descriptive message when the font can't be set versus the more generic ttf message.

5.5.106
  • Added option to customize color of shadowflame damage.
  • Added option to customize color of frostfire damage.

5.5.105
  • Modified combat event log parsers to work with the changes in Patch 4.2 without extra indirection.
  • Changed Traditional Chinese default font by yleaf.
  • Updated Simplified and Traditional Chinese translations from yleaf.
  • Updated TOC for Patch 4.2.

5.5.100
  • Added logic to detect and merge off-hand strikes with main hand strikes.

5.5.99
  • Removed Happiness as an available power type since it no longer exists as of Patch 4.1.
  • Added logic to handle the changed combat log event format in Patch 4.2 on the PTR without breaking the current version (Blizzard is changing it again).
  • Updated LibStub to the latest version (14 Jan 2011, 1.0.1).
  • Updated CallbackHandler to the latest version (14 Jan 2011, 1.0.7).
  • Updated LibSharedMedia to the latest version (05 Nov 2010, 3.0-4).

5.5.98
  • Fixed handling for the always show quest items option that was broken by Patch 4.0.6 (reported by Judgespear).
  • Modified to play sounds even when game sound effects are disabled as allowed by API changes in Patch 4.0.6 (reported by Retlaw).

5.5.97
  • Modified combat event log parsers to work with the changes in Patch 4.1 (committed by mojosdojo, reported by several others).
  • Updated Russian translations from StingerSoft.
  • Updated German translations from mojosdojo.
  • Updated TOC for Patch 4.1.

5.5.91
  • Added the new pet heal events to the options interface so they may be customized and disabled as intended.
  • Updated Korean translations from chkid.

5.5.89
  • Made several updates to the cooldown tracking system:
    • Implemented a work around for Blizzard's cooldown bug with dismissed pets. Pet cooldowns should no longer be shown before they are actually finished.
    • Created new event for customizable pet cooldown notifications.
    • Added an option to customize the color of the skill name in cooldown events.
    • Changed Skill Cooldown Complete trigger event to Player Cooldown Complete (only detects player cooldowns).
    • Added Pet Cooldown Complete to the available trigger events.
    • Added Skill ID as an available condition for player and pet cooldown triggers.

  • Created new events for outgoing pet heals, pet heal crits, pet periodic heals (HoTs), and pet periodic heal (HoT) crits.
  • Efflorescense is now detected and displayed as a pet heal.
  • Added default triggers for Blood Swarm and Shadow Infusion x5.


See the included readme.html for further version history.
Optional Files (4)
File Name
Version
Size
Author
Date
Type
8.2.0.1
18kB
07-31-19 11:36 AM
1.0.1
590kB
08-20-16 02:58 PM
Patch
5.5.91d
560kB
05-06-11 05:53 PM
Patch
423kB
04-28-11 03:12 PM
Patch


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Unread 09-19-09, 07:44 PM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 394
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Would there be a way for me to make MSBT ignore a specific buff or spell?

I'd like it to stop telling me I gained and lost the Fishing buff, for instance.
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Unread 09-20-09, 08:27 PM  
Mikord
A Theradrim Guardian
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Forum posts: 61
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Joana:

I've added support for HoT crits in the latest version I just released (v5.4.66). Please let me know if it doesn't work as expected.


ditrain:

I made a couple of tweaks in the version I just released (v5.4.66) that I believe should address the issue.


Aisenfaire:

You can add them to the Spam Control->Skill Suppressions list. They have to match exactly and are case sensitive.
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Unread 09-23-09, 11:05 AM  
wowaddictt
A Kobold Labourer

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trinket ready notify?

Is there a way to get triggered/notified when a trinket is ready for use? If so, how do I set it up?

thanks.
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Unread 09-24-09, 03:12 AM  
Trevik
A Kobold Labourer

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Sound Editing

I have heard that it is possible to have triggers play sounds straight from the game. However, from the (extremely) few explanations I've seen (and tried), it doesnt seem to work. One of the threads I found on the WoW forums say to edit the MSBTSounds.lua file...but none exist in my folders. Hopefully I can get a definitive answer on how to do this...preferably without having to find mp3s or wavs somewhere of the sounds I want from the game...
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Unread 09-24-09, 12:07 PM  
Mikord
A Theradrim Guardian
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wowaddictt:

There is not a way to do that currently. I plan to add support for it in the 5.5.x series, but I don't have a time frame for when it will release at this point.


Trevik:

MSBTSounds.lua is no longer. All media modification is now done through MSBT's options interface via the "Custom Media" tab. There is an FAQ entry "How do I add my own custom sounds?" that covers how to add external .mp3 and .wav custom sounds. The link for the FAQs is near the bottom of the description page.

To add in-game sounds you will essentially follow the same process except you won't need to copy a file as the first step instructs and for the sound path you will need to enter the path directly to sound in the game instead of just the file name. For example: Sound\Creature\NPCGhoul\NPCGhoulVendor04.wav.

If you're looking for the available built-in game sound paths, I'd suggest taking a look at http://www.wowinterface.com/download...?id=13194#info.
Last edited by Mikord : 09-24-09 at 12:08 PM.
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Unread 09-28-09, 09:27 AM  
Akiterra
A Kobold Labourer
 
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Custom Media

Too lazy to search through the 1,000+ posts to see if anyone else had this problem >.<

I was able to work my way around the addon and setup custom media for events such as entering and leaving combat but I noticed that when I leave combat, if the song I've chosen is longer than the length of combat (like the length of combat is maybe 30 seconds but the song is more like 1 minute or longer), the song will continue playing until it is finished. Then, if I enter combat again, the song will being anew, but will play 'behind' the previous instance of the song, resulting in the total chaotic sounds of the same song simultaneously playing at different parts, like a really really poorly made remix. Any suggests about how to work around this without editing the length of all of the files? >.<
Last edited by Akiterra : 09-28-09 at 09:32 AM.
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Unread 09-28-09, 01:55 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
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Akiterra:

WoW's API doesn't provide any control over the length or volume of sound files. The only way I know of would be to shorten the files with a program like Audacity.
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Unread 09-29-09, 09:42 AM  
Devlin
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 37
Uploads: 1
Number of targets hit

Heya, I'm wondering if the code for number of unique targets a spell hits is available through MSBT?

This is quite important information in fights such as Anub'Arak, and with FoK being able to hit the same target multiple times, the (x hits / x crits) text does not really give me an idea if I'm hitting 4 or 5 targets. The damage range on my weapons makes it really hard to guesstimate how many targets I'm hitting depending on the amount of damage done.

In short: Is it possible to add the actual number of unique targets hit by a spell to an MSBT trigger?
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Unread 09-30-09, 09:26 AM  
AsheruWolf
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Not sure if this has come up before but last night while I was in H 25 TOGC when I got hit with the fire bomb my game would freeze and crash me to disconnected. At first I thought it might have been DBM but after disabling it and crashing in the same way when I disabled MSBT I didn't crash when I got the fire bomb again. Any thoughts as to what is up?
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The end is never really the end, its the start of something new...
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Unread 10-04-09, 06:40 AM  
hasutest
A Kobold Labourer

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Hi,
ive noticed its not possible to add a single skill into a new scrolling area while still showing it in outgoing for example. I tried to edit the .lua files to get my custom area into events aswell (workd) but now ive got the problem that outgoing and custom using same settings alltime no matter how i configure them.

What i exactly want is to show fan of knives in another bar but sadly its including all other "skill hits" aswell. Means i want to have all skills in main bar (outgoing) and fan of knives as single skill in another one.

Same goes for poisons, currently all poisons are included as "skill hits". Should have their own category.

thanks for your help
Last edited by hasutest : 10-04-09 at 06:41 AM.
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Unread 10-05-09, 06:09 PM  
Mikord
A Theradrim Guardian
AddOn Author - Click to view AddOns

Forum posts: 61
File comments: 503
Uploads: 2
Devlin:

That is not possible. The number of hits and crits are calculated based on the combat log entries. Figuring out the number of unique targets would required tracking GUIDs comparison and would add a fair amount of overhead.


AsheruWolf:

I haven't had any issues with it, and yours is the first report I've seen. I've had the fire bomb several times with no issues.


Hasutest:

Technically you can add a trigger for individual abilities and set them to whatever output scroll area you like, but it comes at the cost of damage type coloring and merging. In the case of FoK, the lack of merging would likely be an issue for you.

I have been considering a couple of ways to allow individual skills to be broken out from there parent categories, but I've been swamped with real life things so I haven't had a chance to implement anything yet.
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Unread 10-06-09, 11:57 AM  
kyzac
A Kobold Labourer

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Suggestions/Questions

First of all thank you for taking the time to write this mod and making it very customizable. I have a few requests/suggestions.

Event page:
On the Events page you have buttons to 'Toggle All' and 'Move All'
Can you please add a 'Move Selected' option to this page. If I want to move certain selected items to a different scroll area (since you have done a great job of making this so customizable) I have to select the individual items I want to move and click edit. Given the option to Toggle All off select just what I want to move and click 'Move Selected' would be simpler. I understand that Toggle All is intended to turn off the events from scrolling so however you implement (adding a second column of check boxes to select items to move) is up to you.

It isn't very clear to see what scroll area an event will appear in without clicking the edit button each event. Would it be possible to add a column on this page to show the name of the scroll area the even will appear in.

Scroll Area customization:
Sticky Crits can overlap with with normal data. It seems that if I get a crit I get a scrolling even and a sticky crit at the same time. This causes a bit of screen clutter. Can you please provide an option to either disable Sticky in a scroll area or put in some logic and an option to not show the scrolling even if the event was a crit and is stickied?

Triggers:
At times because of the volume issues and not being able to adjust volume of sounds unless you use custom sound files where you increase the volume or amplitude of the sound and import that sound it is hard to hear the trigger sounds over the game. Would it be possible to add a Screen Flash option to this like Omen does when you pull aggro. If you can it would also be nice if you could set the color of the flash so that it is distinguished differently from other events. I assume this is possible since the game by default has a blue flash during quests in which you fly on a mount to observe some event.
In the visual context it might also be nice to be able to add some specific customization to triggers as to their appearance and affects like flashing just them instead of the screen to draw specific attention to the trigger occurrence.

Spell Alert:
Over time would it be possible for you to introduce a spell alert component to this Addon? It can be spammy but was a beneficial part of the old SCT mod and was helpful to know when enemy players/nearby were casting spells or using skills (ie rogue stealth)
Last edited by kyzac : 10-06-09 at 12:19 PM.
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Unread 10-08-09, 07:34 PM  
naturedmg
A Kobold Labourer

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hi mik awesome addon i cant wait to have it work for me it will improve my gameplay a lot

i dont know if this has been raised before, i did read about 5 pages of comments.

i use a macintosh, i first d/led msbt a month ago, copied the folder, and pasted it in the addons folder which is in the interface folder in the wow folder. logged on to wow, looked at my addons MSBT wasnt listed

re installed it again today, same problem, i run into this with some addons too, not just msbt. mainly the ones that are not listed in wowmatrix, our addon client

does anyone have a solution to my problem
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Unread 10-10-09, 05:19 AM  
Gurba
A Kobold Labourer

Forum posts: 0
File comments: 3
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Thanks.

Thanks for the Addon, Been using it since since you made the first one, and still no problems. Its a nice and easy to use addon.

Keep up the good work.
Regards
Nhooiig - Executus.
Last edited by Gurba : 10-10-09 at 05:20 AM.
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Unread 10-10-09, 12:35 PM  
Obviousdwarf
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 13
Uploads: 1
How do I enable showing when auras "reset" (ie rebuffing PW: Fortitude shows "[Power Word: Fortitude]" in the middle?

Great addon!
Last edited by Obviousdwarf : 10-10-09 at 12:35 PM.
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