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Ping Direction  Popular! (More than 5000 hits)

Version: 0.0.7-20100
by: Silh [More]

Ping Direction was written around an idea that popped up during an Ossirian fight. The addon displays a red arrow on your screen pointing in the direction of the last ping received. Though it's not really that hard to figure out the direction to go by looking at the minimap, I thought it would be fun to do something like this.

As of 0.0.4, there is now a second arrow accessible via the /gps command, where you can feed it a set of xx,yy outside coordinates and it'll point an arrow towards them until you reach said coordinates, where it will then disappear. Note that if you use this inside instances, the arrow will be stuck pointing in one direction due to lack of coordinate information inside instances. Also if you change zones while the arrow is active, it will point to xx,yy of the current zone as there is no relative position tracking between zones.

As of 0.0.5, there is now an option to have the arrows properly adjusted for your camera angle, so you don't necessarily have to be directly behind the player. However, this will eat up your 5th preset camera slot, since the only method I have been able to find to retrieve camera angle is to save the camera position to one of the preset slots, and then GetCVar() the camera pitch and yaw. Use /pingdir camera to enable/disable this option--it is disabled by default because I don't want to overwrite someone's 5th camera slot arbitrarily.

Options available:
/pingdir on/off - enables/disables
/pingdir fps # - set updates per second. Default is 10
/pingdir fadetime # - set time in seconds for arrow to fade away. Default is 2s.
/pingdir ratio # - set Y ratio, to give a more squished perspective-type appearance. Default is 0.5
/pingdir scale # - scale arrow
/pingdir ##,## - Point the arrow in the direction of map coordinates ##,## (outside)
/pingdir text - toggle text display above arrow
/pingdir camera - toggle compensation for camera location
/gps ##,## - enable persistent arrow pointing to map coordinates (outside). Arrow will fade when you reach the coordinates.
/gps alpha # - set persistent arrow alpha
/gps off - turn off the persistent arrow

0.0.7 - Now working with rotating minimap
0.0.6 - Removed the 0.05,0.05 fudge factor on ping coordinates which was required pre-patch-2.1, pings should now be pointing in the right direction
0.0.5 - Added persistent arrow alpha option. Added compensation for camera angle, so you don't have to be behind the player for the right direction, woohoo!
0.0.4 - Added 2nd persistent arrow (using /gps command as quick to type), optional text display, and scaling.
0.0.3 - Add decimal point support for x,y coordinates
0.0.2 - Added ability to point the arrow towards specified x,y coordinates when outside instances
0.0.1 - Initial release

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Unread 01-10-07, 04:44 AM  
H0PE
A Fallenroot Satyr
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Ohh dude this is sooo sweeet!!! Freaking awesome idea!
/excited x5
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Unread 01-18-07, 09:10 AM  
Agoknee
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aye. very awesome idea. would it be difficult to add a feature so you could do /pingdir xx,yy and it would show arrow to any location? i know mapnotes shows the direction you should go on the minimap and marks it on the main map, but the arrow is so sexy!
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Unread 01-21-07, 04:12 PM  
Silh
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Very good idea. Done

Now to possibly add an extended duration pointing of some sort...
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Unread 01-23-07, 10:54 AM  
H0PE
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feature requests

Feature requests:

-Scale arrow
-Own ping not shown
-Pinger name on minimap or on arrow (resizable text)

Cheers for this amazing addon!
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Unread 01-23-07, 11:13 AM  
JRCC
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Re: feature requests

If it would be possible could you have an option instead of the arrow dissapearing after a set number of seconds, if it were to dissapear when you reached the Co-ordinates/Ping.

Thanks for the great addon btw.
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Unread 01-23-07, 11:36 AM  
Keyd
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Re: Re: feature requests

Originally posted by JRCC
If it would be possible could you have an option instead of the arrow dissapearing after a set number of seconds, if it were to dissapear when you reached the Co-ordinates/Ping.

Thanks for the great addon btw.
If it did then it would be like BetterWayPoints . Which I do miss having
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Unread 02-03-07, 03:59 AM  
Silh
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i'm trying to avoid too much feature creep here, so I really don't want to make things too fancy. I've added a 2nd persistent arrow for coordinates, so that pings will not interfere with it, as well as some rudimentary optional text.

I may consider adding a persistent pointer to ping option down the road, but will have to consider the best way of avoiding interference from stray pings.
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Unread 02-03-07, 12:32 PM  
Talendar
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Originally posted by Silh
i'm trying to avoid too much feature creep here, so I really don't want to make things too fancy. I've added a 2nd persistent arrow for coordinates, so that pings will not interfere with it, as well as some rudimentary optional text.

I may consider adding a persistent pointer to ping option down the road, but will have to consider the best way of avoiding interference from stray pings.
Actually a simple slash command for adding those locations you look up online has been a much overdue feature. Some map mods have it but but overcomplicated it requiring a ton of other information to be typed in like point name etc etc plus their mods are large and ugly. The gps feature alone makes this mod worth it imo.
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Unread 02-05-07, 05:43 PM  
Disturbedone
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i was thinking that sometimes i miss mining opportunitys because looking at the small map kinda sucks so can the addon be changed some way to point to ore then they pop on the minimap?

i dont know much about coding etc. so im just wondering is this possible?
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Unread 02-13-07, 01:33 PM  
tachwedd
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Freakin' awesome. I installed this doohickey just to make sure it was stable before trying it out in an Ossirian fight and it was briliant for being in a party and guildmembers pointing out where ores or herbs were in an instance. Love it.
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Unread 02-23-07, 12:31 PM  
Kilgor
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Re: feature requests

Originally posted by H0PE
Feature requests:

-Scale arrow
-Own ping not shown
-Pinger name on minimap or on arrow (resizable text)

Cheers for this amazing addon!
This addon is fantastic, I'm really glad someone thought of it. I understand you don't want to add too much feature creep, but I'd like to bump some requests if you have time.

+1 To scaling arrow, especially the persistent one.
+1 To showing pinger name somewhere


Another request is to allow setting the gps/persistent arrow from the map screen.
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Unread 02-25-07, 12:58 PM  
Silh
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Scaling and pinger name is already implemented, as of 0.0.4, via the /ping scale ## and /ping text commands. Due to how the game handles scaling and anchorage, changing the scale also changes the radius of the arrow display (distance at which the arrow is drawn from the center of the screen), but that is something I am considering making consistent as I had thought about a customizable radius when I first wrote the addon.

What did you mean by access from the map screen? So one could, say, click on it and set a destination for the persistent arrow? I suppose that wouldn't be terribly hard to do, but I'd have concerns about possible interference with/from other addons which may hook that as well.
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Unread 03-14-07, 01:55 PM  
Kilgor
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Originally posted by Silh
What did you mean by access from the map screen? So one could, say, click on it and set a destination for the persistent arrow? I suppose that wouldn't be terribly hard to do, but I'd have concerns about possible interference with/from other addons which may hook that as well.
Yeah, that's exactly what I mean, but I see where it could conflict. I just know it would be really nice, especially for flying. Click the destination on the big map, mount up and follow the arrow home.


Also, I think I noticed the ping name the day after I posted, sorry.
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Unread 04-29-07, 08:24 AM  
swaldman
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Compensation for camera angle?

It doesn't seem to work... tried it out just now and things seemed to work the same as before. :-(
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Unread 04-29-07, 09:41 AM  
Silh
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Originally posted by swaldman
Compensation for camera angle?

It doesn't seem to work... tried it out just now and things seemed to work the same as before. :-(
Did you turn it on with /pingdir camera? It's disabled by default since it will overwrite the 5th preset camera slot when it's active (though everyone I've talked to seems to never use them or even know about them...)
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