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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,130
Favorites:1,231
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


Post A Reply Comment Options
Unread 05-14-10, 04:21 PM  
Werr
A Murloc Raider

Forum posts: 9
File comments: 9
Uploads: 0
Any way to set the justification of health/power bar text?
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Unread 05-14-10, 04:48 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
For people who want latency on cast bars, check out the plugin Yawning did: http://www.wowinterface.com/download...arLatency.html
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Unread 05-14-10, 07:56 PM  
Ross
A Theradrim Guardian
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Forum posts: 67
File comments: 136
Uploads: 1
Is there someway I can rotate my unit frames (Mainly the Player and Target ones)? A option I missed or something I can change in the lua? Thanks.
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Unread 05-14-10, 08:46 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Rotate as in?
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Unread 05-14-10, 08:54 PM  
Ross
A Theradrim Guardian
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Forum posts: 67
File comments: 136
Uploads: 1
Instead of Horizontal player and target bars I was wanting to try and make them vertical.. See photoshop example...

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Unread 05-14-10, 09:56 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Nope, you can't do that.
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Unread 05-14-10, 10:05 PM  
Ross
A Theradrim Guardian
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Forum posts: 67
File comments: 136
Uploads: 1
Well crapsicle... Any plans maybe for a feature in the future .. If not guess I gotta find another design for my UI
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Unread 05-14-10, 10:34 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I don't, horizontal layouts are a fairly rare style so it's not something I'll add since it requires a bit of work.
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Unread 05-15-10, 02:49 AM  
Ross
A Theradrim Guardian
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Forum posts: 67
File comments: 136
Uploads: 1
.. Oh wells I appreciate the answers back though. Still gonna use your unit frames very nice indeed.
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Unread 05-15-10, 04:54 AM  
redworm
A Defias Bandit

Forum posts: 2
File comments: 68
Uploads: 0
getting some wierd white stripes in my playerframe, when some heals are incoming or dmg since the last update of the frames.
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Unread 05-15-10, 07:38 AM  
Kamadrin
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Aura Offset Problem

I have noticed with the latest release that my Aura Offsets are moving around on their own. I have Advanced Options enabled and have both Buffs and Debuffs shown with my own Debuffs enlarged. With a Target, I see buffs on the target and once I apply a debuff to the target, the aura placement appears to adjust up towards the Target Bar. It remains stuck with the incorrect offset unless I go into the options for the Target Aura and either just change the offset or position and then change it back to the original setting. This appears to reset whatever the error is that is occuring. Any ideas on what's going on?

Thanks
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Unread 05-15-10, 12:37 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Update.
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Unread 05-15-10, 01:26 PM  
Dkatt
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Is there a way that I can set some frames to only appear in combat? Or even better, having completely different layouts between in combat and out of combat would be nice, although a bit more work.

I am comfortable editing some LUA files if needed, just need to know where to go.
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Unread 05-15-10, 02:13 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
No, there isn't any way of doing layouts based on combat, you can't really edit it to get that either.
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Unread 05-15-10, 03:11 PM  
Dkatt
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Well add that to the suggestion box... lol..

Just would be so useful...
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