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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
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Unread 10-15-10, 05:59 PM  
akasha1337
A Kobold Labourer

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3.1.21
spell/trinket procs not appear.
http://img177.imageshack.us/img177/1...711capture.jpg

3.1.24
cooldown sweep not working correctly for arcaneblast.
http://img534.imageshack.us/img534/9...216capture.jpg
Last edited by akasha1337 : 10-15-10 at 06:19 PM.
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Unread 10-15-10, 05:48 PM  
Dimorphic
A Kobold Labourer

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I have this "target debuff frame" tracker, which should show my debuffs on my current target.

SBF settings on that frame :
- Debuffs on
- Whitelist on
- Filters :
n!=~shadow&my
n=shadowflame&my

The problem is that this frame isn't getting updated when i refresh a debuff/dot on the target, for eg : i cast Corruption (lasts 18 secs), if i recast it after a few seconds, the timer i see doesn't refresh, it keeps going down as if i didn't recast the spell; if i retarget, the timer is indeed refreshed. This is pretty nasty as i use this frame to track my dots/debuffs.

Any posibile fix to this ?

PS : Try recreating the problem @ dummies, that's were i saw the bug.
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Unread 10-15-10, 05:44 PM  
Satrina
A Cyclonian
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Originally posted by Grayson Carlyle
Just as an extra precaution, for the brief period of right clicking buffs to remove them was enabled, it also totally killed my framerate in combat. From 40 to 5fps. Not sure if it had to do specifically with the taint and texture loading or something else, but it's a possible issue if you try to re-enable it in the future.
If you have taint logging enabled, that is exactly what you would experience in combat when the right clicking was enabled. (And the slowdown is your computer thrashing while trying to write out the firehose stream of log messages)
Last edited by Satrina : 10-15-10 at 05:47 PM.
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Unread 10-15-10, 05:42 PM  
-Stryka-
A Kobold Labourer

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Satrina,

Thank you SOOOO much for the 4.01 update, I can't live without this AddOn

-Stryka
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Unread 10-15-10, 05:09 PM  
Grayson Carlyle
A Defias Bandit

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Just as an extra precaution, for the brief period of right clicking buffs to remove them was enabled, it also totally killed my framerate in combat. From 40 to 5fps. Not sure if it had to do specifically with the taint and texture loading or something else, but it's a possible issue if you try to re-enable it in the future.
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Unread 10-15-10, 05:00 PM  
Carighan
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I can't tell you how much I love you for updating this again.

I use SBF for my own buffs/debuffs, for spelltimers on my target and for a procmonitor for myself. So I was kinda screwed after 4.0 hit. :x

\o/
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Unread 10-15-10, 04:41 PM  
xplosive03
A Fallenroot Satyr
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Originally posted by irodney
and how am I supposed to make my buffs / debuff bigger now when scale button is gone???
Change Icon & Font Size, that will work
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Unread 10-15-10, 04:39 PM  
Dragonir
A Kobold Labourer
 
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Hi Satrina,

I have made a litte german localization for your Addon. Can you add this at your next update please?

Code:
SBF.strings.DISABLE = SBF.strings.DISABLE or "Deinstalliere SBF oder Deaktiviere"
SBF.strings.BUFFEXPIRE = SBF.strings.BUFFEXPIRE or "l\195\164uft ab."
SBF.strings.BUFFNOTICE = SBF.strings.BUFFNOTICE or "ist abgelaufen."
SBF.strings.VERSION = SBF.strings.VERSION or "Version %s"
SBF.strings.NEWPLAYER = SBF.strings.NEWPLAYER or SBF.strings.NEWPLAYER or "Satrina Buff Frames neuer Spieler: "
SBF.strings.UPDATE = SBF.strings.UPDATE or "Update zu Satrina Buff Frames %.1f"
SBF.strings.RESET = SBF.strings.RESET or "Dieses Update ben\195\182tigt einen kompletten Reset der Einstellungen -Sorry!"
SBF.strings.EXCLUDE = SBF.strings.EXCLUDE or "Diesen Buff nicht anzeigen"
SBF.strings.BUFFFRAME = SBF.strings.BUFFFRAME or "Diesen Buff in der Leiste anzeigen"
SBF.strings.NOFRAME = SBF.strings.NOFRAME or "Clear Leiste"
SBF.strings.ALWAYSWARN = SBF.strings.ALWAYSWARN or "Immer warnen beim ablaufen"
SBF.strings.CANCEL = SBF.strings.CANCEL or "Cancel diesen Buff"
SBF.strings.DESTROYTOTEM = SBF.strings.DESTROYTOTEM or "Zerst\195\182re dieses Totem"
SBF.strings.CONFIGERROR = SBF.strings.CONFIGERROR or "Fehler beim Laden von SBFOptions: %s"
SBF.strings.DRAGTAB = SBF.strings.DRAGTAB or "SBF %d"
SBF.strings.FRAMETITLE = SBF.strings.FRAMETITLE or "Buff Frame %d"
SBF.strings.ENCHANTS = SBF.strings.ENCHANTS or "Verzauberungen"
SBF.strings.DRAGTAB1 = SBF.strings.DRAGTAB1 or "Ziehe um dieses Frame zu bewegen"
SBF.strings.DRAGTAB2 = SBF.strings.DRAGTAB2 or "shift+click um dieses Frame auszuw\195\164hlen"
SBF.strings.SHOWATBUFFRAME = SBF.strings.SHOWATBUFFRAME or "Buff Frame "
SBF.strings.TEMPENCHANT = SBF.strings.TEMPENCHANT or "Temp Verzauberungen %d"
SBF.strings.INVALIDBUFF = SBF.strings.INVALIDBUFF or "Warnung ausgeben für ung\195\188ltigen Buff"
SBF.strings.OPTIONS = SBF.strings.OPTIONS or "\195\150ffnet SBF optionen"
SBF.strings.HIDE = SBF.strings.HIDE or "Standart Buffs verbergen"
SBF.strings.DEFAULT = SBF.strings.DEFAULT or "Standart"
SBF.strings.DEFAULTFRAME = SBF.strings.DEFAULTFRAME or "Standart Frame"

SBF.strings.UNKNOWNBUFF = SBF.strings.UNKNOWNBUFF or "Unbekannter Buff"
SBF.strings.BUFFERROR = SBF.strings.BUFFERROR or "SBF Fehler: Kein Tooltip f\195\188r diesen Buff"

SBF.strings.ERRBUFF_EXTENT = SBF.strings.ERRBUFF_EXTENT or "Fehler bei Frame %d - Frame existiert nicht"

SBF.strings.OLDOPTIONS = SBF.strings.OLDOPTIONS or "SBF Optionen sind veraltet"
SBF.strings.OPTIONSVERSION = SBF.strings.OPTIONSVERSION or "SBF Optionen haben eine andere Version |cff00ff66%s|r als die SBF Version |cff00ff66%s|r"

SBF.strings.OF = SBF.strings.OF or "von"
SBF.strings.OFTHE = SBF.strings.OFTHE or "der"
SBF.strings.NA = SBF.strings.NA or "N/A"

SBF.strings.NOTRACKING = SBF.strings.NOTRACKING or "Keine Suche"
SBF.strings.SPELL_COMBUSTION = SBF.strings.SPELL_COMBUSTION or "Verbrennen"
SBF.strings.SPELL_FR_AURA = SBF.strings.SPELL_FR_AURA or "Feuer Resistenz Aura"

SBF.strings.SLASHTHROTTLE = SBF.strings.SLASHTHROTTLE or "    |cff00ff66throttle|r - [|cff00aaff%.2f|r] Change the combat throttle value (0.05-1.00)"
SBF.strings.INVALIDTHROTTLE = SBF.strings.INVALIDTHROTTLE or "Throttle value must be between 0.05 and 1.00"
SBF.strings.THROTTLECHANGED = SBF.strings.THROTTLECHANGED or "Throttle value is now |cff00aaff%.2f|r"

SBF.strings.SENTRYTOTEM = SBF.strings.SENTRYTOTEM or "Sentry Totem"  -- Keeps sentry totem from being destroyed when you click it

SBF.strings.SLASHHEADER = SBF.strings.SLASHHEADER or "|cff00ff66Satrina Buff Frames|r version |cff00aaff%s|r"
SBF.strings.SLASHOPTIONS = SBF.strings.SLASHOPTIONS or {
  "    |cff00ff66options|r - Show SBF options",
  "    |cff00ff66hide|r - Force default buff frame to hide again",
  "    |cff00ff66fix|r - Try to fix the SBF settings for this character",
  "    |cff00ff66reset|r - Reset SBF settings for this character",
  "               (this will reload your UI automatically)",
}

SBF.strings.buffTotems = SBF.strings.buffTotems or {
  "Totem of Wrath",
  "Fire Resistance",
  "Flametongue",
  "Frost Resistance",
  "Grounding",
  "Nature Resistance",
  "Sentry",
  "Stoneskin",
  "Strength of Earth",
  "Wrath of Air",
  "Windfury",
  "Grace of Air", --?
  "Windwall", --?
  "Tranquil Air", --?
}
SBF.strings.sort = SBF.strings.sort or SBF.strings.sort or {
  "None",
  "Zeit Aufsteigend",
  "Zeit Absteigend",
  "Name Aufsteigend",
  "Name Absteigend",
  "Dauer Aufsteigend",
  "Dauer Absteigend",
}

SBF.strings.sounds = SBF.strings.sounds or SBF.strings.sounds or {
  "Whoosh",
  "Clink",
  "Auction Bell",
  "Clunk",
  "Murloc!",
}

SBF.strings.castableExclude = SBF.strings.castableExclude or {
}
Last edited by Dragonir : 10-15-10 at 04:40 PM.
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Unread 10-15-10, 04:26 PM  
irodney
A Kobold Labourer

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Originally posted by Kristie
There's an option to change the icon size in the icons tab.
thank you
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Unread 10-15-10, 04:21 PM  
Kristie
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Originally posted by irodney
and how am I supposed to make my buffs / debuff bigger now when scale button is gone???
There's an option to change the icon size in the icons tab.
__________________
zomgarmory
Last edited by Kristie : 10-15-10 at 04:21 PM.
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Unread 10-15-10, 04:20 PM  
dalea
A Kobold Labourer

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Many thanks for quick reaction, and all the long lasting work on this addon, it really stands out with great design and overall quality
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Unread 10-15-10, 04:19 PM  
irodney
A Kobold Labourer

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and how am I supposed to make my buffs / debuff bigger now when scale button is gone???
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Unread 10-15-10, 04:17 PM  
xplosive03
A Fallenroot Satyr
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Had the same problem with disappearing buff/debuffs
using 3.1.21 till its solved anyway thnx for the fast updates
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Unread 10-15-10, 04:15 PM  
Satrina
A Cyclonian
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3.1.24 is awaiting promotion to downloadable status.

The problem is that in combat, when trying to associate a buff's index with the secure frame to allow it to cancel the buff when you click, you get a taint error and the icon doesn't get to be shown. When I can find a way around that, we'll be in business.

(Any buffs you had before entering combat would be just fine; anything you got in combat would not show icons/bars)
Last edited by Satrina : 10-15-10 at 04:16 PM.
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Unread 10-15-10, 04:14 PM  
Natco
A Kobold Labourer

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Originally posted by Satrina
Yeah, it's a side effect of the clicking off of buffs problem. I thought I had solved it, but I have not. I will look at it more next week. 3.1.24 coming up with no dismissable buffs in the meantime. Yay?
Sounds good,
thank you for your work.
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