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Categories:Raid Mods, Bags, Bank, Inventory, Miscellaneous

PassLoot  Popular! (More than 5000 hits)

Version: r139
by: Odlaw [More]

What this mod does

This mod will allow you to automatically roll greed, need, pass, or if the setting is disabled, let you manually roll on loot based on customized loot rules.

By adding customized rules, you can do things like roll greed on all Bind on Equip items, except in Karazhan. You could also let it ignore all Bind on Pickup items, to let you manually roll on them.

Features
Automatic loot settings for each category:

  • Need - This will roll need on the loot in this rule.
  • DE - If an enchanter is present this will roll disenchant.
  • Greed - This will roll greed on the loot in this rule.
  • Pass - This will automatically pass on the loot in this rule.
  • If no loot method is selected, you will have to manually roll on the items.
  • You may select multiple methods.

Loot rules can filter loot based on the following:
  • Bind on status
  • Can I Roll filter - Checks if you can roll differently
  • Class / Spec
  • Equip slot
  • Group/Raid
  • Guild Group - When the group has a percentage of guild mates.
  • Inventory - Do you already own an item
  • Item Level (or formula based on current equipped level)
  • Item Name (partial or exact)
  • Item Price
  • Item Type and SubType
  • Learned Item (recipes/mounts)
  • Loot Won Counter/Comparison - How often you have won an item with the rule
  • Player Name
  • Quality
  • Required Level (or formula based on current level)
  • Uniqueness
  • Usable Items (things that you can equip/use)
  • Zone
  • Zone Type
  • Confirm BoP filter to accept BoP item popups
  • Confirm DE filter to accept DE item popups (use care with this one)

Logic
  • Rules are checked for a match in the order they appear.
  • You may have more than one of the same type of filter.
  • Each filter type must have at least one match.
  • Items may not match any exception.
  • If ( matched rule ) then ( roll ) else ( skip rule )
  • Rolling is attempted in the following order: Need > DE > Greed > Pass. (Depending on what is selected)

Logic Example 1
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> None
  • Binds on -> Equip
  • Binds on -> Use
This will match IF (Rare OR Epic) AND (None OR Equip OR Use)

Logic Example 2
  • Item Type -> Armor
  • Item Type -> Weapon
  • Item Type -> Plate Armor (exception)
  • Item Type -> 2hd Maces (exception))
This will match IF (Armor OR Weapons) AND NOT (Plate OR 2hd Mace)

Logic Example 3
  • Quality -> Rare
  • Quality -> Epic
  • Binds on -> Pickup
  • Usable -> Unsuable
  • Zone Name -> Halls of Reflection (exception)
  • Zone Name -> Pit of Saron (exception)
This will match IF (Rare OR Epic) AND (BoP) AND (Unusable) AND NOT (HoR OR PoS)

Roll Logic Examples
  • -Need +DE +Greed -Pass = DE > Greed
  • +Need -DE +Greed -Pass = Need > Greed
  • +Need -DE -Greed +Pass = Need > Pass
  • -Need +DE -Greed -Pass = DE > Manual roll

Basic Usage
  • To open the configuration menu, type /passloot
  • Use Add button to create a new rule (Rules are processed in the order they are listed)
  • To remove a rule, select the rule and click the remove button
  • To move a rule up and down in the list, select the rule and click the up/down buttons
  • Once a rule has been selected, you can edit the description or change it's filters.
  • To add a filter to the selected rule, select the filter you wish to add and click add.
  • To remove a filter, select the filter in the Active Filters window and click remove. (You can also shift-right click the filter)
  • To edit an active filter, select the filter in the Active Filters window and change it's properties. (You may have multiple filters of the same type to match)
  • To test an item to see how PassLoot would roll, type /passloot test <shift-click an item>

Example 1
If you want to roll greed on all BoE items, except when on a raid in Karazhan, you can do the following:
  • Rule 1:
    • Zone -> Karazhan (Exception)
    • Binds on -> Equip

Example 2
The only way to have it roll Need if condition X is met, and Greed if condition Y is met is to have 2 separate rules.
You wish to manually roll on all epic items, roll greed on all rare non-bop items items, and roll Disenchant on anything else (and greed if no disenchant option is available)
  • Rule 1: (nothing checked)
    • Quality -> Epic
  • Rule 2: (Greed)
    • Binds on -> Pickup (exception)
    • Quality -> Rare
  • Rule3: (Greed + Disenchant)
    • (no filters added)

Notes
  • Default settings
    • Mod: On (If this setting is off, it won't do automatic pass/greed/need on anything)
    • Quiet: disabled (If this setting is enabled, you won't see what it rolls on)
    • All loot categories are disabled by default to let you manually roll on them.
  • When rolling greed or need on BoP items, WoW will still ask you if you are sure you want to roll since it will bind on pickup. If you want to auto click yes on the BoP confirmations, add a Confirm BoP filter to the rule.
  • The Loot Won Counters are only incremented when you win loot. It will remember what rule was matched and will increment that counter accordingly.

Translation
  • Translation is done through the localization system at www.wowace.com/projects/pass-loot/localization/

- r139 -
ClassSpec - Add Guardian spec
ConfirmDE - Add preferredIndex in popup

- r138 -
Update Equipable - Monk, and a few other class updates.

- r137 -
Fixed some variables that were not defined local.
Changed some StaticPopupDialogs to use a preferred index.
Added Monk to ClassSpec.
Fixed typo in TypeSubType.

- r136 -
Updated for 5.0

- r135 -
Updated libraries and localization

- r134 -
Add LDB to open menu and show last 10 looted items

- r133 -
Locale update - frFR - thanks Blia

- r131 -
Add option to copy/export rules (right click on rule)
Add ptBR and esMX locale files.

- r131 -
toc update

- r130 -
toc update

- r129 -
toc update

- r128 -
More localization updates. Thanks BMSSMB (zhTW) and Shadow11 (deDE)

- r127 -
repackage for updated localization

- r126 -
toc update

- r125 -
Fix Guild Group module.

- r124 -
Type / SubType: Add Trade Goods-Tackle Box, Trade Goods-Item Enchantment, Recipe-Inscription, Gem-Hydraulic, Gem-Cogwheel
Type / SubType: Remove Trade Goods-Armor Enchantment, Trade Goods-Weapon Enchantment

- r123 -
Added Armor - Relic in Type / SubType

- r122 -
Equipable filter: added 2hd axes to dk and paladins

- r121 -
Hopefully fix Equipable module.

- r120 -
Fixed updating which rules get skipped if you remove unknown filters manually.

- r119 -
Added option to display unknown filter variables.
Unknown filter variables show up as gray in the active filters list.
Unknown filter variables can be removed by either the 'Clean Rules' in the options, or 'Remove' on each one in the active filter list. (Unknown filter variables will cause passloot to skip the rule if skip rules is enabled)
Skip rules option now default to off
Changed some text descriptions to be a bit more clear.

- r118 -
Added defaults for SkipRules and SkipRulesWarning
Fix for Can I Roll module
Added option for RegEx matches for Item Name filter (option in modules menu)
Locale updates (zhTW - alpha2009)

- r117 -
Fixed error when it can't figure out what is being rolled on if it is told something is being rolled on.
Modules changes: Will not save empty tables if they were not added to a rule.
Options for skipping rules if a rule has a setting from a module that is disabled or obsolete.
Option to clean disabled / obsolete module settings from rules in profile.
Bug Fix: removes variables from default template when a module is disabled.
deDE - Thanks CuDiLLA
zhTW - Thanks alpha2009

- r116 -
toc update

- r115 -
Add equipable filter - Will match on class based armor and weapons.
zhTW update - thanks alpha2009

- r114 -
Added GuildGroup module - Matches when the group has a percentage of guild mates.

- r113 -
Bug fix for ItemLevel module.

- r112 -
ItemLevel can now use formulas and allows the keyword 'current' for your currently equipped item level.

- r111 -
toc fix

- r110 -
Add options to change the loot rolling text.
Added requested "Can I Roll" filter. (If you can roll need, you might want to look at it before rolling)
Updated toc: ## X-Compatibile-With: 40000

- r109 -
Fix error if some addon removes CONFIRM_LOOT_ROLL from StaticPopups.
Fix display bug with edit box not hiding if you don't press enter/escape in a few dropdowns
Don't load a few modules if a couple libraries are not available.

- r108 -
Repackaged with LibSink-2.0 r70 (custom channels)

- r107 -
Update ZoneType for dynamic instances.

- r106 -
filter regex characters in ItemName match.

- r105 -
Multiple Loot rolling methods can be selected. Order is tried Need > DE > Greed > Pass > Manual Roll (depending on what is selected)
Move modules ui to ace config options menu
Rework Confirm BoP / DE .. no more hooking.
Add Player Name filter.
Add Class/Spec filter.
esES update (yllelder)
zhCN update (pauleldwan)

- r99 -
Added inventory filter to check for items that you already have (checks bank/bags/equipped). It checks for the base items.

- r98 -
Update Bind, Unique filters to scan more lines (heroic items or colorblind mode adds extra lines)
Add an option to let multiple confirm loot popups show. (Blizzard only allows one confirm popup at a time)

- r97 -
Add /passloot test <itemlink> to see how passloot would roll on an item.

- r96 -
localization fix

- r95 -
Change RequiredLevel to allow for logic based rules.

- r94 -
Change dropdown menus with edit boxes to hide better.

- r93 -
Sigh.. add the Usable filter to the toc file.

- r92 -
New filter: Usable - checks for items that are usable (Using tooltip scanning for the red color.. so if anyone knows a better way, let me know)
Sort the filter list.

- r91 -
deDE update (Thanks Slicerdice)

- r90 -
Added ability for filters to become exceptions to a rule. Not all filters can become an exception.
Fix edit boxes in the DropDown menu boxes of some filters to hide properly.
LearnedItem filter: Scan more lines for the 'Already known' text.
Confirm BoP/DE: Allow user to manually roll on an item and will confirm the message.
deDE localization updates (thanks T-Base)

- r89 -
prevent hooking the static popup functions more than once.
fix Confirm BoP and Confirm DE item matching in the popup windows (regex special cases)

- r88 -
Added a confirmation box when you attempt to add the Confirm DE filter. (Endure the confirmation box here so you don't have to endure them later.)
Added a Learned Item filter. Good for Recipes, Mounts, Pets, etc.

- r87 -
Add ConfirmBoP to toc (sigh)
Fix status message if you have DE as an option and ignore as fallback.
Added a Confirm DE filter module. Be careful with this one.

- r86 -
Add the ConfirmBoP module since I said I would.
ruRU update (thanks StingerSoft)

- r85 -
toc update
Adjust the UI a little (make name font smaller to fit better and other small changes)
Added the Confirm BoP module. (We can trade items so I don't see the need for this to be separate addon anymore)
Add DE options for each rule. Rules with DE marked will try to roll for disenchant first, greed/need/pass second.

- r84 -
Shrunk the UI a tiny bit so it could fit in the Blizzard Interface Panels. UI is now displayed there.
ZoneType dropdown expanded a little.

- r83 -
Workaround libsink deforming item links.

- r82 -
Moving from UI from xml to lua coded.

- r81 -
Refresh Active/Available filter lists after disabling a module.

- r80 -
Fixed the tooltip frame that was supposed to be passed to modules.
Removed the settings and profiles tabs, and moving them to Ace config menu.
Renamed some localization keys.
ItemPrice: 3.2 does not need LibItemPrice any longer I believe.
ZoneType: 3.2 changes for 10/25 man normal/heroic modes.
Renamed Zone.lua to ZoneName.lua
Removed PassLoot.xml and Modules.xml
Updated .toc for 3.2

- r79 -
Translation repackage - Russian update (Thanks StingerSoft and lacostes)

- r78 -
toc update (Adding X-WoWI-ID for Minion updater support)

- r77 -
Changed ItemPrice to use a money input frame, and display money with some icons.

- r76 -
Repackaged with updated libraries.

- r75 -
correct toc version

- r74 -
Support for Raid Normal/Heroic in ZoneType filter.
toc update

- r71 -
Added RollMethod to PassLoot_OnRoll message.

- r70 -
Moved the PassLoot_OnRoll event to before the actual rolling occurs, and added the RollID to it's arguments.

- r69 -
Removed embeds.xml, updated .toc

- r68 -
WotLK compatibility.
Binds: Added Bind on Account
TypeSubType: Added Sigils, Inscription Bag, Glyphs, Armor and Weapon Enchantments,
OptionFrameBoxTemplate replacement.
Description change
Added a Settings tab, moved Quiet/Enable mod checkboxes there
Added option to change output to different chat frames using LibSink
Added ItemLevel and RequiredLevel filters
Changed ShowTooltip()
Added ItemPrice filter. Must have a item price library/mod that gives GetSellValue(), or have ItemPrice-1.1 library.
Removed a few remaining arg1 and this's
Small code change to look more uniform.
Added some more data validation checks.

- r79132 -
Redesigned the UI a bit
You may now have multiple filters of the same type (Must have at least 1 match from each filter type)

- r77429 -
PassLoot is now modular. Each filter is it's own module, allowing people to create their own modules.
Changed the layout a little bit.

- r76645 -
Added Group/Raid selection to check if you are in a group or raid.
Added Zone Type to check what type of zone you were in (outside, normal group, heroic group, or raid instance)
Added a Loot Won Comparison and Loot Won Counter. The counter for each rule is incremented only when you win loot based on that rule.

- r65855 -
Updated toc for 2.4

- r64541 -
Updated toc
Changed a few formatting strings
zhTW and zhCN translations from a few people
libbabble-inventory-3.0 seems to have been updated to support more languages as well

- r63489 -
Added a locales.xml
Fixed externals issue.

- r63478 -
Updated .toc to allow embeded files to be loaded separately
Changed versioning to reflect the svn #s instead.

- 3.0.0 -
Changed EquipSlot to a 2-tier dropdown menu style. Dividing up the slots into armor/weapon/misc slots
Merged ItemType and ItemSubType dropdowns into a single dropdown. Also using the 2-tier style.
Removed the command line functions of menu, quiet, enable. (it goes directly to the config window)
Rewrote a few functions (localization, db, event handling) using Ace.

- 2.8.1 -
Fixed error message. (Unique setting wasn't being set on upgrade)

- 2.8.0 -
Added tooltip scanning back in to check for binding and uniqueness
Binding now has the following options: Any, None, Equip, Pickup, Use, Quest
Added a unique check with the following options: Any, Unique, Not (unique)

- 2.7.0 -
Added a button to create a copy of the current profile.
Fixed highlighting text bug.
Added small bits of german localization (item types, subtypes, and equip locations) Untested.

- 2.6.0 -
Updated for 2.3.0
Added the new categories for items in Consumable and Trade Goods, and Containers.

- 2.5.1 -
Updated toc

- 2.5 -
Displays what rule was matched when it rolls on an item.
Combined the ranged weapons for equip slots (guns were showing up under wands).
Combined the chest location to include robes.
Updated a few tooltip descriptions

- 2.4 -
Changed item names to be case-insensitive.
Added a checkbox to turn on/off the mod from the menu.
Added profiles. You can now create your own, or use the default. The default profile can not be deleted. (although individual rules can)
Added a tab menu to switch between rules and profiles.
Changed the way Equip slot works. It is now an equip type.
Removed Armor and Weapon types.
Added Type, and SubTypes. You can now select armor, weapon, recipes, gems, etc from the Type dropdown. SubType will be individual types.

Note: the Miscellaneous Type covers pretty much everything that isn't covered by the other types. (Just the way Blizzard defines items)
It should convert armor / weapon / equip slots to the new format, but double check to make sure it was converted correctly.

- 2.3 -
Fixed quality of loot checking.
Changed zone check to be case-insensitive.

- 2.2 -
It wasn't checking rules sequentially, now it should.
Should no longer keep checking rules if it finds a rule that matches and that rule lets you manually roll on it.

- 2.1 -
Added Equipment slot match.
Added Weapon type match.
Added Armor type match.
Removed poor and common quality (you can't set loot threshold that low anyway)
Added color to the quality match.
Changed how Quality and Bind variables are saved.
Wrote a function to upgrade older rules. (hopefully it will keep all your BOE/BOP/Quality settings for each rule)

- v2.0 -
Rewrite to allow dynamic loot rules.
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Unread 11-07-10, 09:56 PM  
Odlaw
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Originally posted by Rafkin
In tests it greeds on items that I can Need.
What tests did you do?
/passloot test always assumes you can need/greed/de

And as I found out earlier.. the need / greed priority stuff only works in WotLK content dungeons.



I created rule for greeding all the items that I can't equip. And now I don't know how to auto greed items that I can equip, but cant Need.
Sounds like you want:
1 - Can't equip = Greed
2 - Can equip + can't need = Greed (I am not quite sure when this will happen, as everything you are allowed to equip can be rolled need)
3 - All items you


Generally.. #1 also implies you can't roll need either.. at least in WotLK content.. Although as I just found out.. (I usually just go to deadmines to run tests real quick) - The 'cant need on stuff you cant equip' thing that blizz implemented is only in WotLK stuff.

This will only work in WotLK for the Can I roll not need part (rule2)

Rule 1 - Greed
Equipable -> Never

Rule 2 - Greed
Equipable -> Now
Can I Roll -> (exception) Need



Once I figured out that the can't roll need stuff only works in WotLK, I tested the following in a heroic dungeon:
Can I Roll -> (exception) Need

It matched that rule every time an item I could not roll need showed up.
Last edited by Odlaw : 11-07-10 at 09:58 PM.
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Unread 11-07-10, 02:18 PM  
AnrDaemon
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Originally posted by Rafkin
I created rule for greeding all the items that I can't equip. And now I don't know how to auto greed items that I can equip, but cant Need.
Rules are matching from top to bottom.
If one matched, other not apply.
What you describing is just ridiculous. Do you intend to roll need on everything you can equip, or what?
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Unread 11-07-10, 12:04 PM  
Rafkin
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Originally posted by Odlaw
I think just a simple:
Can I Roll -> ! Need
In tests it greeds on items that I can Need.


edit: I suppose the best way to approach it is.. what is your goal?
I created rule for greeding all the items that I can't equip. And now I don't know how to auto greed items that I can equip, but cant Need.


However, you could also just select the Need and Greed options, and if it can't roll need, it'll try greed next.
But what if it succeeds in Need, then I'll become ninja.
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Unread 11-07-10, 10:45 AM  
Odlaw
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Originally posted by Rafkin
How do I auto greed on "Your class may not roll need on this item" items?
I think just a simple:
Can I Roll -> ! Need


However, you could also just select the Need and Greed options, and if it can't roll need, it'll try greed next.


edit: I suppose the best way to approach it is.. what is your goal?
Last edited by Odlaw : 11-07-10 at 10:48 AM.
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Unread 11-07-10, 10:43 AM  
Rafkin
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Originally posted by AnrDaemon
Equippable = true
CanIRoll = false
Can I Roll - !Need?
Can I Roll - None?
Equippable - Now and Later?
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Unread 11-07-10, 08:34 AM  
AnrDaemon
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Originally posted by Rafkin
How do I auto greed on "Your class may not roll need on this item" items?
Equippable = true
CanIRoll = false
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Unread 11-07-10, 04:56 AM  
Rafkin
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How do I auto greed on "Your class may not roll need on this item" items?
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Unread 11-06-10, 04:11 PM  
Odlaw
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Re: Re: Can I Roll

Originally posted by AnrDaemon
BTW, the last update have "Skip rules" flag enabled by default, and it skipping everything. Every rule I have set. Although most of them matching. [/b]
What's happening is that it is detecting filters that are not accounted for (either the filter is disabled or is no longer available some how)

Just turn off the skip rules toggle for now. I am going to have the flag be disabled as default in next update.. But I am also going to have an option to display the disabled filter variables. They will show up gray colored in the active filter list. The clean rules button will remove them, as well as you will be able to select each filter variable by hand and click remove as well.
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Unread 11-06-10, 10:51 AM  
AnrDaemon
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Re: Can I Roll

Originally posted by Requiescat
(Edit, I think I may have gotten it - it looks like you can't use the /passloot test command for rolling. I should have known that =) )
This command is intended to test rules against given item. Not all of the rules can be tested this way, especially not environmental ones.

BTW, the last update have "Skip rules" flag enabled by default, and it skipping everything. Every rule I have set. Although most of them matching.
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Unread 11-05-10, 11:48 PM  
Requiescat
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Can I Roll

(Edit, I think I may have gotten it - it looks like you can't use the /passloot test command for rolling. I should have known that =) )

Hello there! Thank you for keeping this mod up to date, I just started using it, and it is way awesome

I can't figure out how to get Can I Roll working, however.

For example: As a hunter, I tested a pair of cloth boots that just dropped in the dungeon I was in. I could not roll need, but I could roll greed or DE. I used a rule that says Can I Roll Need, and the boots don't match the rule. I change it to Can I Roll Greed, and the boots still don't match the rule, even though I was able to roll greed on the item. They also match Any and None.

So I turned this around and used Can I Roll Not Need (Can I Roll !Need, the exception). The boots match this, and Not Greed and Not Disenchant. But they do not match Any or None.

All I want to do is make a rule that will allow me to auto Greed/DE any piece of gear that I can't need on, but I just can't figure it out. I must be doing it wrong, or I've been staring at it for too long. It seems like the mod isn't getting information on what I can and can't roll need on.

If this is a really stupid, obvious answer, I apologize. I just can't get it... Thanks for your time!
Last edited by Requiescat : 11-06-10 at 12:40 AM.
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Unread 10-31-10, 09:28 AM  
AnrDaemon
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Originally posted by Odlaw
Wait, r117 nearly wiped the settings?
It has settings, but it isn't matching properly?
No-no. I've discovered it right before you uploaded the update, so it was one of the previous versions.
I can't say, which one it was, as I haven't revisited these settings for long time.

As for the item name not being a regular expression - ya, it will do searches, but I remove the regular expression part of it. It used to be regex, but someone wasn't able to match items with -'s in the name, and other special characters. I could probably add an option in the module settings to allow regex characters.
Ahha, though so.
May be just use regexp match if Exact is not checked?
Creating new module would reduce efficiency of addon configuration.
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Unread 10-31-10, 09:09 AM  
Odlaw
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Originally posted by AnrDaemon
I just had an issue where addon nearly wiped it's settings.
Modules was there, ruleset names and rolling preferences, but actual module matching rules was meaningless. Like "Item name = {any name, any name, any name}".
Glad I was leveling my alts and was not really caring about what they receive or not from dungeons. Glad I've had a backup of about 1.5 months ago from before 4.0. Restoring rules to actual state wasn't a problem.

Another issue is with rules containing edit field (i.e. "item name").
Before (long before) I was able to enter regexp and it were properly matching against item name. Now, it seems it does not work.
Wait, r117 nearly wiped the settings?
It has settings, but it isn't matching properly?

As for the item name not being a regular expression - ya, it will do searches, but I remove the regular expression part of it. It used to be regex, but someone wasn't able to match items with -'s in the name, and other special characters. I could probably add an option in the module settings to allow regex characters.
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Unread 10-30-10, 04:55 PM  
AnrDaemon
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Originally posted by Odlaw
Sorry for lack of update.. that bug is fixed in r117

That bug only happens if it receives an event saying we are rolling on something, but then doesn't get the necessary info from blizzard about 'what' we are rolling on.

r117 prolly introduce other bugs tho
I just had an issue where addon nearly wiped it's settings.
Modules was there, ruleset names and rolling preferences, but actual module matching rules was meaningless. Like "Item name = {any name, any name, any name}".
Glad I was leveling my alts and was not really caring about what they receive or not from dungeons. Glad I've had a backup of about 1.5 months ago from before 4.0. Restoring rules to actual state wasn't a problem.

Another issue is with rules containing edit field (i.e. "item name").
Before (long before) I was able to enter regexp and it were properly matching against item name. Now, it seems it does not work.
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Unread 10-30-10, 02:02 PM  
Odlaw
A Kobold Labourer
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File comments: 67
Uploads: 5
Sorry for lack of update.. that bug is fixed in r117

That bug only happens if it receives an event saying we are rolling on something, but then doesn't get the necessary info from blizzard about 'what' we are rolling on.

r117 prolly introduce other bugs tho
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Unread 10-20-10, 02:51 PM  
AnrDaemon
A Chromatic Dragonspawn
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Forum posts: 156
File comments: 2231
Uploads: 5
Went to the HH, killed him, left party to the Dalaran. Then, like 30 sec ater, the rolling printed in chat and crash message popped.
Code:
Date: 2010-10-21 00:46:42
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PassLoot\PassLoot.lua line 283:
   Usage: GetItemInfo(itemID|"name"|"itemlink")
Debug:
   (tail call): ?
   [C]: GetItemInfo()
   PassLoot\PassLoot.lua:283: ?()
   ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
      ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
   [string "safecall Dispatcher[3]"]:4:
      [string "safecall Dispatcher[3]"]:4
   [C]: ?
   [string "safecall Dispatcher[3]"]:13: ?()
   ...ore\libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
   ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:120:
      ...\AddOns\DataStore\libs\AceEvent-3.0\AceEvent-3.0.lua:119
AddOns:
  Swatter, v5.1.DEV.274
  WowheadLooter, v40003
  NPCScan, v4.0.0.4
  ActionBarSaver, v
  Altoholic, v4.0.002
  Atlas, v1.17.2
  AtlasBattlegrounds, v1.17.2
  AtlasDungeonLocs, v1.17.2
  AtlasOutdoorRaids, v1.17.2
  AtlasTransportation, v1.17.2
  AtlasLoot, vv5.11.06
  AucAdvanced, v5.1.DEV.2530
  AucFilterBasic, v5.1.DEV.4896
  AucFilterOutlier, v5.1.DEV.4828
  AucMatchUndercut, v5.1.DEV.2531
  AucStatPurchased, v5.1.DEV.4828
  AucStatSales, v5.1.DEV.2842
  AucStatSimple, v5.1.DEV.4828
  AucUtilAHWindowControl, v5.1.DEV.3311
  AucUtilAppraiser, v5.1.DEV.2530
  AucUtilAskPrice, v5.1.DEV.3175
  AucUtilAutoMagic, v5.1.DEV.3142
  AucUtilCompactUI, v5.1.DEV.2530
  AucUtilEasyBuyout, v5.1.DEV.3583
  AucUtilItemSuggest, v5.1.DEV.3108
  AucUtilPriceLevel, v5.1.DEV.2545
  AucUtilScanButton, v5.1.DEV.2530
  AucUtilScanStart, v5.1.DEV.4784
  AucUtilSearchUI, v5.1.DEV.3655
  AucUtilVendMarkup, v5.1.DEV.2530
  Babylonian, v5.1.DEV.130
  Bartender4, v4.4.12
  BeanCounter, v5.1.DEV.4828
  Chatter, v1.0
  ClosetGnome, v1.1.622
  ColorTools, v
  Configator, v5.1.DEV.278
  Constructor, v<%version%> (<%codename%>)
  Cromulent, vv1.5.3
  DataStore, v4.0.001
  DataStoreAchievements, v4.0.001
  DataStoreAuctions, v4.0.001
  DataStoreCharacters, v4.0.001
  DataStoreContainers, v4.0.001
  DataStoreCrafts, v4.0.001
  DataStoreCurrencies, v4.0.001
  DataStoreInventory, v4.0.001
  DataStoreMails, v4.0.001
  DataStorePets, v4.0.001
  DataStoreQuests, v4.0.001
  DataStoreReputations, v4.0.001
  DataStoreSpells, v4.0.001
  DataStoreStats, v4.0.001
  DataStoreTalents, v4.0.001
  DebugLib, v5.1.DEV.275
  Enchantrix, v5.1.DEV.4432
  Gatherer, v<%version%>
  gfxToggle2, v2.3.0-beta2
  GnomishVendorShrinker, v4.0.0.7
  GoldenTicket, v1.0.16
  GraphPaper, v1.3.5
  GraphPaperLDB, v30300.9
  Gymnast, v
  HealBot, v4.0.1.1
  IceHUD, v1.7.0.9 (Revision: 682)
  Informant, v5.1.DEV.4857
  LibDataBroker, v
  LibExtraTip, v1.1
  LilSparkysWorkshop, v
  Livestock, v1.2.2
  LSMChatSounds, v30300.0.0
  MozzFullWorldMap, v3.36.30304
  MyPrivateStuff, v$Id$
  OgriLazy, v1.1.0
  OmniCC, v3.0.1
  oRA3, v
  PassLoot, v4.1
  PassLootAtlasLoot, v1.1
  RatingBuster, v
  RatingBusterProfilesMap, v.1
  Recount, v
  ReloadUI, v1.1.1
  RepWatch, v2.1.16
  SatrinaBuffFrame, v3.1
  SBFOptionsBroker, v40000.0
  SharedMedia, v3.0.1-177
  SlideBar, v5.1.DEV.272
  SpamReport, v3.3.0.3
  Stubby, v5.1.DEV.130
  TipHelper, v<%version%> (<%codename%>)
  Titan, v4.3.9.40000 - Revision 386
  TitanBag, v4.3.9.40000
  TitanClock, v4.3.9.40000
  TitanCoords, v4.3.9.40000
  TitanGoldTracker, v4.3.9.40000
  TitanHealBot, v3.3.5.2
  TitanLootType, v4.3.9.40000
  TitanRepair, v4.3.9.40000
  TitanVolume, v4.3.9.40000
  TitanXP, v4.3.9.40000
  TomTom, vv40000-1.0.0 
  TooltipItemIcon, v1.57
  VendorBait, v3.3.0.5
  WowLua, vv40000-1.0.0 
  XPerl, v3.1.0 Beta 3
  XPerlArcaneBar, v
  XPerlCustomHighlight, v
  XPerlParty, v
  XPerlPartyPet, v
  XPerlPlayer, v
  XPerlPlayerPet, v
  XPerlRaidAdmin, v
  XPerlRaidFrames, v
  XPerlRaidHelper, v
  XPerlRaidPets, v
  XPerlTarget, v
  XPerlTargetTarget, v
  BlizRuntimeLib_enUS v4.0.1.40000 <eu>
  (ck=c29)
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