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Battle for Azeroth (8.0.1)
Updated:08-04-18 03:41 PM
Created:06-10-18 06:03 AM
Downloads:376
Favorites:9
MD5:
8.0.1

sInterface

Version: v0.20.1
by: sBaildon [More]

About

sInterface is an opinionated replacement for the standard BlizzardUI. Reductionism is the goal. Fewer, smaller elements; frames that show when required; key information in the spotlight.

Supported configuration is minimal, and only available by editing lua files. sInterface has no concept of character profiles, configuration is shared between all characters without any setup.

More

See more at https://ui.baildon.co

sInterface
v0.20.1 (2018-08-04)
Full Changelog
  • toc bump
Archived Files (5)
File Name
Version
Size
Author
Date
v0.20.0
445kB
sBaildon
08-04-18 03:22 PM
v0.11.2
446kB
sBaildon
06-12-18 03:05 PM
v0.11.2
446kB
sBaildon
06-12-18 03:01 PM
v0.11.1
446kB
sBaildon
06-12-18 01:11 PM
v0.11.0
447kB
sBaildon
06-10-18 06:03 AM


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Unread 06-11-18, 06:28 AM  
kitaro2003
A Kobold Labourer

Forum posts: 0
File comments: 3
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:banana:

How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
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Unread 06-12-18, 01:09 PM  
sBaildon
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Forum posts: 1
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Re: :banana:

Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?

When you enter the game, you get an error LUA:

Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
[C]: ?
...nterface\AddOns\sInterface\modules\skins\details.lua:121: in function <...nterface\AddOns\sInterface\modules\skins\details.lua:119>

Locals:
My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
Last edited by sBaildon : 06-12-18 at 02:09 PM.
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Unread 06-13-18, 01:52 AM  
Eisenborke
A Kobold Labourer

Forum posts: 0
File comments: 3
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Re: Re: :banana:

He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german


[quote=sBaildon]
Originally Posted by kitaro2003
How to restore the visibility of command bars in a standard place?


My bad—you're getting this error because you're not using the Details addon, and I forgot to put in a check to prevent skinning Details if it's not loaded. I've pushed up a fix for this in v0.11.1

If you want to change your action bars, try something like in your config.user/config.user.lua

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "BOTTOM", "UIParent", "BOTTOM", 0, 30},
		visibility = "show",
		two_rows = false
	},

	bar2 = {
		position = { "BOTTOM", "sInterfaceActionBar1", "TOP", 0, 20},
		visibility = "show",
		two_rows = false,
		enabled = true,
	}
}
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Unread 06-16-18, 04:11 PM  
sBaildon
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Re: Re: Re: :banana:

Originally Posted by Eisenborke
He there,

tried this but does not work for me.

Tried to add those to the existing lines, no change. Deleted the other lines, no change. Removed the "_" in the filename, no change. The actionbars are not visible. Have i done something wrong?

Thanks for your help and sorry for my english, i´m german
Did you manage to solve this? Everything you've done is correct.

Did you happen to also remove the underscore from "_config.xml"? Because that underscore needs to stay there.

There's a chance it could be a code error. Do you have LUA errors turned on? Try running

Code:
/console scriptErrors 1
then

Code:
/reload
Last edited by sBaildon : 06-16-18 at 04:15 PM.
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Unread 06-22-18, 11:13 AM  
Solence
A Kobold Labourer

Forum posts: 0
File comments: 13
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awesome ui keep it going!
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Unread 08-04-18, 08:39 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 138
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Actionbars

I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
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Unread 08-07-18, 03:01 PM  
sBaildon
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Re: Actionbars

Originally Posted by JackOnTheMap
I'd like them to at least show in combat.

Also, theie position isn't great. I tried changing the location in the user config to no avail. I keep getting an error message. Ideally, I'd like the main action bar just under my player and to make them all a tad smaller in scale.
First up, I'm afk right now so I've been unable to test any of this for you, so I hope it works out. If not, post any lua errors and I'll do my best to help you out. Apologies. There's also a chance sInterface 0.20.0+0.20.1 for WoW 8.0 is a bit buggy, I had to rush out a release with limited time

re showing actionbars in combat + moving them around, try the following in config.user.lua (note the [combat] tag)

Code:
U_C["actionbars"] = {
	bar1 = {
		position = { "CENTER", UIParent, "CENTER"", 0, -200},
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][possessbar][combat] show; hide"
	},
	bar2 = {
		visibility = "[modifier:ctrl, modifier:alt, modifier:shift][cursor][combat] show; hide"
	}
}
If you'd like the action bars to follow the player frame around, you could try the following instead

Code:
position = { "TOP", "oUF_sInterfacePlayer", "BOTTOM"", 0, -60},
re scaling, sInterface doesn't support action bar scaling right now. I'll see what I can do when I get back.
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