Download
(233Kb)
Download
Updated: 07-01-11 11:31 AM
Pictures
File Info
Updated:07-01-11 11:31 AM
Created:12-11-09 07:01 AM
Downloads:5,586
Favorites:18
MD5:

xrRunes (xuRunes)  Popular! (More than 5000 hits)

Version: v4.0201
by: Garry [More]

xrRunes aka xuRunes

About the Addon
The addon is based on RUNICA by Eiszeit.
I loved the addon from the start because it was so simple.

First I named the Addon xuRunes, but b/c i use RothUI i created a new version and named it xrRunes. Since the newest update to v4.0xx i got PMs that ppl would like to have it as a standalone version. So now here it is.

How to install
Just extract the file into your World of Warcraft/Interface/Addons Folder.
!DELETE ALL FILE FROM XURUNES BEFORE INSTALLING NEW VERSION!

Change Log
4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

Want to move the Runebare around:
Easy going:
Just use "/xrr unlock" to make the Runebar moveable.
When done, type "/xrr lock" to lock it


If you can change the borders?
Yeup, currently there are 2 border styles included in the download.

Can I add my own rune-style and border?
For the RuneStyles:
Sure you can, just look into the media folder how the RuneStyles are handled. I think its a simple way to add different styles

For the RuneBorders:
Sure you can, just look into the media\border folder how they are handled.
Only 1pixel-border styles do cause a design missmatch. ( allready working on it )

A config?
Well, open config.lua and there you will find the needed stuff ^^

Config code:

Code:
  ---------------------------------------------
  -- // CONFIG // --
  ---------------------------------------------
	-- Postion settings when you use xrRunes as standalone!

  	cfg.position = {
    	coord           = { a1 = "CENTER", af = UIParent, a2 = "CENTER", x = 0, y = 0 }, -- default position
	    userplaced      = true,   -- want to place the bar somewhere else?
	    locked          = true,   -- frame locked, can be unlocked ingame via /xrr
	  }
  ----------------------------------------
  -- Scaling, OOC/IC, etc
  ----------------------------------------

  	cfg.RunePadding	= 8
  	cfg.RuneShows	= {
  		xRstyle			= 1,
  						-- Included Styles
						-- 1 	= Deathknight Stance - Default
						-- 2	= Inscription Pigments
						-- 3	= Summer Festival
						-- 4	= Runica
						-- 5	= Major Glyphe
						-- 6	= Magic Runes

		xRscolor		= { r = 0.37, g = 0.3, b = 0.3, },
						-- Color the RuneBare to your needs.
						-- { r = 0.37, g = 0.3, b = 0.3, }, = default

		xRborder		= 2,
						-- Included Border Styles
						-- 1	= RothUI Style
						-- 2	= ichik Style
						-- files are from rActionButtonStyler Styles


		xRs 			= 1,	-- scaling
		xRaoc 			= 0.4,	-- out of combat alpha
		xRaic 			= 1,	-- in combat
		xRaiv 			= 0,	-- in a vehicle
  	}
  	cfg.EnableMouse	= false
Why is the file so large( +200kb) when its written simple?
This comes from the images. Different styles take bit of space ^^
But there are NO LIBS(ACE3 or whatever ) to keep it working

Important Information
Some UnitFrame addons disable the default Runebar from the game. So you need to disable the Runebar from that UnitFrame and enable the Blizzard Runebar
Just look into your UF where you can do that.

Users of oUF-Layouts need to delete the lines where the layout calls the runebar.

4.0201
- toc update

4.010x2
- code changes
-- xrRunes now tries to show up itself
-- xrRunes can now change the border design
-config changes
-- new lines to change Border Styles
-- new lines to change Border Colour
- Images:
-- new folder called border
-- 2 border images are included.
--- border1 = RothUI Style
--- border2 = ichik Style

4.010x1
- toc updated
- code improvements
- config changes
-- removed circle layout
-- added position values to let xrRunes run as standalone
- NEW
-- moveable when oUF_Diablo is not installed
-- new file: slashcmd.lua
-- xrRunes checks if RothUI (oUF_Diablo) is loaded
--- when oUF_Diablo disabled = slashcmds are aviable with /xrr
--- when oUF_Diablo enabled = slashcmds are disabled and xrRunes can be moved with RothUI cmd
- Images:
-- seperated images to "styles" for easier handling within the media folder
-- added 5 runestyles
- Bugfixes
-- Runebar is now gone when you hide your UI for Screens/Vidz
-- Changed Shine/Energize glow
-- Fixed: when scaling the runebar, the border changed to a circle style ( reported by mTRAX )
-- Fixed: energize border was a bit to large.

-----
v331
- added options to enable/disable Shadow Texture
- added option to change FrameStrata od Shadow Texture
- added funktions to move Runebare around
- added some Events to handle Vehicles
- fixed:
-- Runebar should now be faded out when entering Vehicle
-- Errors when you enter World
-- Runebar sometimes was gone infight.


v330
- added lines to change border texture easy
- changed lines to change border texture color
- added lines to change shadow color
- added line to change shadow color alpha
- added lines to scale runes
- added lines to change spacing between runes
- added lines so ppl can fit the border texture to runes
- added lines so ppl can change shadow texure to match the border


v300
- initial release
- updated TOC
- changed Border
- added line to change Border Color
- added Shadow Texture
- lets click through the runes
Optional Files (0)


Post A Reply Comment Options
Unread 07-01-11, 03:53 PM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Update online

Well update for 4.2 is now aviable.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-30-11, 04:04 PM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
No update until saturday.

In the moment i cant update the addon b/c my PSU just saw the light to the Hardware-Heaven.
__________________
Report comment to moderator  
Reply With Quote
Unread 06-18-11, 02:28 AM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Originally posted by Bhalial
Doesn't work for me while using ElvUI.. An edit of tukui.

Hope you can get it to work because I'm absolutely in love with the idea of these rune frames :>
I think i might know why that is happening.
Will need some tests to check my thought.

Update Post
Okay, i found it why it didnt show up with other Unitframes.
Depending on which Unitframe you need to disable the Runebar and enable the standart Blizzad RuneBar.

For oUF layouts its kinda more hard. The "section" where the runebar is build needs to be "erased". Else you will see 2 runebars.

In my current build I'm testing its trying to force the runebar to show up. But some compilations - like Tukui/ElvUI - it still not working. Its build but the timers and Rune-"switch" doesnt work.

Update Post 2
Okay xrRunes update is online. Plz report bugs when you find one.
__________________
Last edited by Garry : 06-20-11 at 02:34 AM.
Report comment to moderator  
Reply With Quote
Unread 06-18-11, 01:45 AM  
Bhalial
A Murloc Raider
 
Bhalial's Avatar

Forum posts: 6
File comments: 47
Uploads: 0
Doesn't work for me while using ElvUI.. An edit of tukui.

Hope you can get it to work because I'm absolutely in love with the idea of these rune frames :>
Report comment to moderator  
Reply With Quote
Unread 06-17-11, 08:26 AM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Finally ^^

Its done, now it should work correct ^^
Took a long time for me to get a new update.

Info:
This version of xrRunes/xuRunes will be updated in another way then xrRunes - RothUI.
While the RothUI version will keep the look and feel to keep it in match with Zorks Design, this Addon will be enhanced seperated.
I will add different stuff in xrRunes/xuRunes like:
- change of border
- change of border color
- change of rune designs
- change the color or the runes to your need
- and some other stuff.

Updates b/c of bugfixes i will upload asap.
Updates b/c new features will need around 1 week. The reason is that i allways test my addons in different situations ( vehicle, combat, raids, pvp, just doing nothing and then do something )

When you want to have a special feature just ask if i can add it. But keep in mind, that i wont add any libary stuff.
__________________
Last edited by Garry : 06-17-11 at 10:13 AM.
Report comment to moderator  
Reply With Quote
Unread 10-21-10, 09:40 PM  
Hock
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 5
Uploads: 1
I dont understand it either. Why would it work on some and not the others? I did eventually get it to work on Xperl but the player portrait frame didnt have color and looked odd.
Report comment to moderator  
Reply With Quote
Unread 10-21-10, 03:15 AM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Originally posted by Hock
I've tried fooling with the LUA with Xperl to no avail to remove the Runes feature in to get XURUNES to work. Anyone else have any luck with Xperl or Pitbull 4? It worked fine with Pitbull 3 but it no longer is supported =/
And this is what i still dont get. even with my xuTotems. On some UFs its working and on some other it wont.
The best what i found is when its used on a "basic-blizzard" Compilation.
Report comment to moderator  
Reply With Quote
Unread 10-20-10, 01:12 PM  
Hock
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 5
Uploads: 1
I've tried fooling with the LUA with Xperl to no avail to remove the Runes feature in to get XURUNES to work. Anyone else have any luck with Xperl or Pitbull 4? It worked fine with Pitbull 3 but it no longer is supported =/
Report comment to moderator  
Reply With Quote
Unread 06-06-10, 05:26 AM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Sorry for me to let you all wait. Was looking around why xuRunes doesnt work on oUF Layouts and maybe with other UFs.

The reason ist, XuRunes is based on Blizzards runesystem. Just only the design is changed. So you all have to enable the default Blizzard rune bar.

oUF users need to disable Runebar within the oUF folder.
Report comment to moderator  
Reply With Quote
Unread 05-27-10, 09:33 PM  
eternalglory
A Murloc Raider

Forum posts: 8
File comments: 63
Uploads: 0
not working on xperl
Report comment to moderator  
Reply With Quote
Unread 05-13-10, 06:44 PM  
Malice.US
A Murloc Raider
 
Malice.US's Avatar

Forum posts: 5
File comments: 40
Uploads: 0
It's not working with my PB4 either. Any ideas on how to fix this?
__________________
Report comment to moderator  
Reply With Quote
Unread 02-02-10, 11:14 PM  
Raskriall
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 6
Uploads: 1
XuRune not working with pitbull 4

i was unable to make pitbull 4 and Xurunes work together...
any idea ?
__________________

Report comment to moderator  
Reply With Quote
Unread 01-21-10, 03:03 PM  
vacua
A Kobold Labourer
 
vacua's Avatar

Forum posts: 0
File comments: 52
Uploads: 0
Hi and Thanks

Hi, what Addon do you use to make your Healthbars have ClassColors on Default Unitframes?


Greets and Thanks
Report comment to moderator  
Reply With Quote
Unread 01-03-10, 08:55 AM  
Garry
A Kobold Labourer
 
Garry's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 159
Uploads: 6
Originally posted by richerich
Yeah, pretty much what i had in mind
Here's a screenshot of how it looks atm on my DK, i hope you get the picture of how i mean

http://i45.tinypic.com/2570x2h.jpg
well look here for XuTotems
Report comment to moderator  
Reply With Quote
Unread 01-03-10, 08:37 AM  
Dajova
A Wyrmkin Dreamwalker
 
Dajova's Avatar
AddOn Author - Click to view AddOns

Forum posts: 58
File comments: 787
Uploads: 5
Originally posted by Garry
A totemtimer?
Does the timer need to be click able, so you can disable the totem?
I dont know if i will write one, even when i level up a shamen allready, but should be easy to get it working.
Yeah, pretty much what i had in mind
Here's a screenshot of how it looks atm on my DK, i hope you get the picture of how i mean

http://i45.tinypic.com/2570x2h.jpg
__________________
Livestream | Twitter | YouTube
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: