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Guardians of the Dream (10.2.0)
Updated:11-26-23 04:18 AM
Created:unknown
Downloads:461,852
Favorites:2,096
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Categories:Bags, Bank, Inventory, Character Advancement, Mail, TradeSkill Mods

Altoholic  Popular! (More than 5000 hits)

Version: 10.2.007
by: Thaoky [More]

Hi, my name is Thaoky, and I'm an Altoholic

Altoholic is an Ace 3 add-on written for people who dedicate most of their time to leveling alts, and who want to have as much information as possible in one place.


IMPORTANT NOTE:

I am back in the game since 28/12/2020.

If you are upgrading from a version below 9.0.003, YOU MUST CLEAR YOUR SAVED VARIABLES !!

This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua



About the add-on:

The add-on has been in development since December 2007 and was officially released in late March 2008. It provides you information about your alts (bags, mails, AH, etc...) without having to reconnect them all the time.

Supporting development:

You might not know this, but add-ons do not write themselves.
If you want to help development, or simply show your appreciation, use one of the following ways:


About the author:

I was born in '76 (you do the math) and I work as a Project Manager + Software Architect + Full Stack Web Dev (yup, multiple hats) in a large multinational, so my coding time is limited, and Work > Gaming.

I live in Belgium, and obviously play on EU only.

Assistance will be provided on a best effort basis, but in any case always be polite and respectful when asking for help, I am neither a teenager, nor a punching ball. I am a cool guy with people who are cool with me. Respect that rule and we'll be fine.


Availability:

2020/12/28: I am back in the game.

Current Issues:

2020/12/28: Due to Teelo's actions, I have reverted his changes and resumed development based on my latest version of the code. Some of his new features are temporarily not available anymore, some are gone forever. The main Shadowlands features will be back though, just be patient.

Credits:
  • I'd like to thank my guild, Odysseüs on EU-Marécages de Zangar, for assisting me since the earliest phases, thanks guys for everything you've done
  • Thanks to the all the people who have supported the add-on since 2008, and also all those of you who came on board later.
  • Thanks to all the guys who have helped with code/translations/bug tracking.. and well, project support in general, especially during my long absences. Such projects can be long and tedious, it is good to not feel alone

Join the #altoholic IRC channel on Freenode : irc://irc.freenode.net:6667/

IMPORTANT NOTE FOR 8.0 : As with every new expansion, many things have changed in the API, and it is REQUIRED to clear your Saved Variables for the addon.
This means cleaning the following files in \WTF\Account\<your_account>\SavedVariables : Altoholic.lua & All DataStore*.lua

There WILL be bugs if you use your old files without cleaning them first.
Some fixes to work around API changes are too time consuming, so cleaning is required. A meagre price to pay once per expansion.

How to support Altoholic's development :

- Use the donate button either on Curse or on WoW Interface
- Support me on Patreon : https://www.patreon.com/Thaoky , the page is still being setup, it might take a few days before it can be used, I still need a banner.
- Make a gift from my amazon's wish list : http://amzn.eu/7xWdnbZ

If you like the addon, consider supporting it, this has been the long term effort and commitment of a single person. #OneManArmy

10.2.007 (26/11/2023)

- DataStore_Crafts: The module is now shared between all versions of the game.
- This concludes the conversion of all DataStore modules to make them compatible with all versions.

10.2.006 (20/11/2023)

- DataStore_Quests: The module is now shared between all versions of the game.
- DataStore_Talents: The module is now shared between all versions of the game.
- DataStore_Reputations: The module is now shared between all versions of the game.
- DataStore_Containers: Fixed COMMON_NUM_BAG_SLOTS to be NUM_BAG_SLOTS + 1 for retail, and NUM_BAG_SLOTS for non-retail, instead of the opposite.

10.2.005 (17/11/2023)

- Fixed an issue where sorting the bags while the merchant frame is opened would trigger a slow down (Thanks Belazor !)
- DataStore_Containers: Removed an invalid test when closing a bank frame.
- Events : fixed a Lua error when a tracked item like an egg actually hatches.

10.2.004 (14/11/2023)

- DataStore_Containers: The module is now shared between all versions of the game.

10.2.003 (11/11/2023)

- DataStore_Currencies: Added the Dream Infusion currency.

10.2.002 (08/11/2023)

- DataStore_Currencies: Added the Emerald Dewrop currency.
- Summary Tab : Added the Emerald Dewrop currency (Thanks Feral!)

10.2.001 (08/11/2023)

- DataStore_Crafts & DataStore_Currencies: Fixed a lua error related to artifacts.
- Added new 10.2 currencies & reputations (Thanks Feral !)
- DataStore_Auctions is now generic and works will all versions of the game.
- DataStore_Inventory is now generic and works will all versions of the game.


10.1.005 (18/05/2023)

- DataStore_Agenda is now generic and works will all versions of the game.
- DataStore_Currencies is now generic and works will all versions of the game.
- Fixed texture coordinates in the QuestLogRow template. (Technohunter)

10.1.004 (12/05/2023)

- Summary Tab : fixed garrison enums in the activity panel.
- DataStore_Pets : updated scanning functions for the new API. (Technohunter)


10.1.003 (11/05/2023)

- DataStore_Quests : fixed scanning of spell rewards.

10.1.002 (04/05/2023)

- Updated Ace Libraries
- DataStore_Mails : fixed the events triggered when opening the mailbox AGAIN !

10.1.001 (03/05/2023)

Many thanks to Feral & Technohunter for providing fixes on Discord during my absence !

- Several fixes related to the change of the garrison enum. (Feral & Technohunter)
- Updated the ToC to make all DataStore modules mandatory dependencies, in order to avoid issues/complaints caused by missing modules.
- DataStore_Quests : fixed an error when scanning spell rewards of a quest (Thanks Technohunter)
- DataStore_Mails : fixed the events triggered when opening the mailbox.
- Summary Tab => Added support for the new 10.1 currency.


Older patch notes : see changelog.txt
Archived Files (48)
File Name
Version
Size
Author
Date
10.2.006
2MB
Thaoky
11-20-23 04:49 AM
10.2.005
2MB
Thaoky
11-17-23 12:25 PM
10.2.004
2MB
Thaoky
11-14-23 12:22 PM
10.2.003
2MB
Thaoky
11-11-23 10:16 AM
10.2.002
2MB
Thaoky
11-08-23 02:41 PM
10.2.001
2MB
Thaoky
11-08-23 12:59 PM
10.1.004
2MB
Thaoky
05-12-23 11:47 AM
10.1.001
2MB
Thaoky
05-03-23 02:53 PM
10.0.011
2MB
Thaoky
02-23-23 01:00 PM
10.0.010
2MB
Thaoky
01-11-23 11:59 AM
10.0.009
2MB
Thaoky
12-11-22 01:44 PM
10.0.008
2MB
Thaoky
11-27-22 10:46 AM
10.0.007
2MB
Thaoky
11-20-22 12:17 PM
10.0.006
2MB
Thaoky
11-17-22 12:00 PM
10.0.005
2MB
Thaoky
11-16-22 02:45 PM
10.0.004
2MB
Thaoky
11-02-22 10:00 AM
10.0.003
2MB
Thaoky
11-01-22 08:49 AM
10.0.002
2MB
Thaoky
10-31-22 11:32 AM
10.0.001
2MB
Thaoky
10-30-22 09:24 AM
9.2.006
2MB
Thaoky
08-05-22 12:21 PM
9.2.004
2MB
Thaoky
06-05-22 06:14 AM
9.2.003b
2MB
Thaoky
04-27-22 10:33 AM
9.2.003
2MB
Thaoky
04-24-22 07:59 AM
9.2.002
2MB
Thaoky
03-28-22 10:32 AM
9.2.001b
2MB
Thaoky
03-16-22 11:33 AM
9.2.001
2MB
Thaoky
03-15-22 01:36 PM
9.1.008
2MB
Thaoky
11-09-21 12:08 PM
9.1.007
2MB
Thaoky
09-26-21 11:05 AM
9.1.006
2MB
Thaoky
09-19-21 09:08 AM
9.1.005
2MB
Thaoky
09-04-21 11:58 PM
9.1.004
2MB
Thaoky
08-29-21 02:44 AM
9.1.003
1MB
Thaoky
08-22-21 06:14 AM
9.1.002b
1MB
Thaoky
08-15-21 07:59 AM
9.1.002
1MB
Thaoky
08-15-21 01:49 AM
9.1.001
2MB
Thaoky
07-01-21 11:27 AM
9.0.009b
2MB
Thaoky
05-03-21 08:46 AM
9.0.009
2MB
Thaoky
05-02-21 08:23 AM
9.0.008
2MB
Thaoky
04-05-21 06:26 AM
9.0.007
1MB
Thaoky
03-22-21 12:56 PM
9.0.007
1MB
Thaoky
02-28-21 10:55 AM
9.0.006d
1MB
Thaoky
02-22-21 11:25 AM
9.0.006c
1MB
Thaoky
02-21-21 09:42 AM
9.0.006b
1MB
Thaoky
02-21-21 08:51 AM
9.0.006
1MB
Thaoky
02-21-21 06:31 AM
9.0.005
1MB
Thaoky
02-14-21 07:28 AM
9.0.004
1MB
Thaoky
01-24-21 10:14 AM
9.0.003c
1MB
Thaoky
01-16-21 09:47 AM
9.0.003
1MB
Thaoky
01-13-21 12:22 PM


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Unread 07-07-09, 02:12 AM  
AnrDaemon
A Chromatic Dragonspawn
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Altoholic versus LilSparky's Workshop
Or how would you call it...

Issue: whatever Altoholic doing when my character receive skillpoint in whatever skill, causing lags/stutters/FPS drop...
In example, i was in Stormwind Stockades, boosting unused weapon skills... every weapon swing was followed by a stutter, until I disabled Altoholic.
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Unread 07-07-09, 02:49 AM  
MrSmith
A Kobold Labourer
 
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Since some Versions ago i get the following Error:

Code:
[2009/07/07 10:29:56-2211-x1]: AceLocale-3.0: Altoholic: Missing entry for 'Enter an account name that will be:
used for display purposes only.':
Altoholic-v3.1.003b\Altoholic.lua:145: in function `InitLocalization'
Altoholic-v3.1.003b\Altoholic.lua:303: in function <Interface\AddOns\Altoholic\Altoholic.lua:301>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":18: in function <[string "safecall Dispatcher[1]"]:10>
(tail call): ?:
AceAddon-3.0-5:1061: in function `EnableAddon'
AceAddon-3.0-5:1241: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:1213>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:

  ---
[2009/07/07 10:29:56-2211-x1]: AceLocale-3.0: Altoholic: Missing entry for 'This name can be anything you like,:
it does NOT have to be the real account name.':
Altoholic-v3.1.003b\Altoholic.lua:147: in function `InitLocalization'
Altoholic-v3.1.003b\Altoholic.lua:303: in function <Interface\AddOns\Altoholic\Altoholic.lua:301>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":18: in function <[string "safecall Dispatcher[1]"]:10>
(tail call): ?:
AceAddon-3.0-5:1061: in function `EnableAddon'
AceAddon-3.0-5:1241: in function <...s\AckisRecipeList\libs\AceAddon-3.0\AceAddon-3.0.lua:1213>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:

  ---


  ---
Any Idea how to get rid of it? These "Fatality" Messages are annoying...
P.S. i had to delete some of the other error messages from this Post. There where 13 Messages overall.
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Unread 07-07-09, 10:16 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
Uploads: 1
Re: Altoholic button problem with VuhDo

Originally posted by Darth Piglet
When Altoholic runs I have two minimap buttons appear for the VuhDo addon. After checking the VuhDo comments on Curse.com I saw that others solved the problem by disabling Altoholic and the same worked for me. Any thoughts on what's causing this?

I like both these addons so I'd much rather they play nice together.
After installing VuhDo, I indeed saw 2 icons, and by using
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName())
while mousing over both, I saw that the names were:

VuhDoMinimapButton
LibFuBarPlugin-3.0_VuhDo_FrameMinimapButton

So I'm really sorry, but that's something that VuhDo's author has to work on, not me.
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Unread 07-07-09, 10:20 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
Uploads: 1
Originally posted by AnrDaemon
Altoholic versus LilSparky's Workshop
Or how would you call it...

Issue: whatever Altoholic doing when my character receive skillpoint in whatever skill, causing lags/stutters/FPS drop...
In example, i was in Stormwind Stockades, boosting unused weapon skills... every weapon swing was followed by a stutter, until I disabled Altoholic.
I'll need to make tests, but I think I may know what causes it.
When a skill point is gained, I scan the skills again, but what I do in order to scan everything is to expand/collapse headers, which probably triggers an event that LilSparky's Workshop responds to, and if his processing is important, this is most likely the cause.

Edit: well, after a test, it seems that a fix must be brought on both sides.

1) LSW registers TRADE_SKILL_UPDATE, which fires way too often. That's an event I only register while a craft is being made in alto, especially because of that. The event is also triggered anytime a header is expanded/collapsed. He should approach the scan differently.

2) I'll filter the message when there's a skillup, to make sure the scan is not triggered too often. Note that it only happens if you gain a skill while the tradeskill window is open, the assumption is that if you gain a skill point while it's closed, it's irrelevant to professions.
Last edited by Thaoky : 07-07-09 at 10:44 AM.
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Unread 07-07-09, 10:55 AM  
Thaoky
An Aku'mai Servant
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Forum posts: 30
File comments: 19
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Originally posted by MrSmith
Since some Versions ago i get the following Error:


Any Idea how to get rid of it? These "Fatality" Messages are annoying...
P.S. i had to delete some of the other error messages from this Post. There where 13 Messages overall.
Check a few posts below, there's a link to the latest version from curse svn, try it & let me know if you still have the problem.
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Unread 07-07-09, 03:34 PM  
Darth Piglet
A Kobold Labourer

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Re: Re: Altoholic button problem with VuhDo

Originally posted by Thaoky
After installing VuhDo, I indeed saw 2 icons, and by using
/script DEFAULT_CHAT_FRAME:AddMessage(GetMouseFocus():GetName())
while mousing over both, I saw that the names were:

VuhDoMinimapButton
LibFuBarPlugin-3.0_VuhDo_FrameMinimapButton

So I'm really sorry, but that's something that VuhDo's author has to work on, not me.
Thanks. I'll throw that up for VuhDo's author to see.
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Unread 07-07-09, 03:39 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by Thaoky
I'll need to make tests, but I think I may know what causes it.
When a skill point is gained, I scan the skills again, but what I do in order to scan everything is to expand/collapse headers, which probably triggers an event that LilSparky's Workshop responds to, and if his processing is important, this is most likely the cause.

Edit: well, after a test, it seems that a fix must be brought on both sides.

1) LSW registers TRADE_SKILL_UPDATE, which fires way too often. That's an event I only register while a craft is being made in alto, especially because of that. The event is also triggered anytime a header is expanded/collapsed. He should approach the scan differently.

2) I'll filter the message when there's a skillup, to make sure the scan is not triggered too often. Note that it only happens if you gain a skill while the tradeskill window is open, the assumption is that if you gain a skill point while it's closed, it's irrelevant to professions.
I can't make much sense, besides the fact that there's something going on both sides.
I'll direct Sparky to this post and see if he can make more sense of it.

But, really, that stutter was from every weapon skillup. And it went away by disabling Altoholic only. I can imagine there's interference between addons that produce this kind of issue, but only 3 addons I have which deal with tradeskills, are RecipeRadar, Alto and LSW. RR haven't been updated in months, and disabling LSW (and RR, and Auctioneer, just for the sake of testing) did not change the issue, every weapon skillup stil cause frame freeze for a moment, until I shut down Alto.
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Unread 07-08-09, 12:54 AM  
Thaoky
An Aku'mai Servant
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Originally posted by AnrDaemon
I can't make much sense, besides the fact that there's something going on both sides.
I'll direct Sparky to this post and see if he can make more sense of it.

But, really, that stutter was from every weapon skillup.
I'm quite confident that this is the issue, the event I was referring to should be avoided at all costs, and I talk from experience. When I first started coding tradeskill related features, I too wanted to use it, but I noticed that it's usage had to be narrowly controlled. I don't really know why blizzard needs to trigger it when a header is expanded/collapsed, but heh, that's their game, so I comply.

If Sparky needs info on how to approach his scanning differently, he can get in touch with me. He might also be interested in DataStore_Crafts, which is an independent module I've written to take care of professions (one of many modules actually).
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Unread 07-08-09, 12:27 PM  
MrSmith
A Kobold Labourer
 
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r37 seems to do the trick.
The Version from this site (or curse for that matter) seems the buggy one... (at least for me)
I tried a clean install every time.
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Unread 07-08-09, 01:18 PM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by Thaoky
I'm quite confident that this is the issue, the event I was referring to should be avoided at all costs, and I talk from experience. When I first started coding tradeskill related features, I too wanted to use it, but I noticed that it's usage had to be narrowly controlled. I don't really know why blizzard needs to trigger it when a header is expanded/collapsed, but heh, that's their game, so I comply.

If Sparky needs info on how to approach his scanning differently, he can get in touch with me. He might also be interested in DataStore_Crafts, which is an independent module I've written to take care of professions (one of many modules actually).
TSU fires on pretty much anything that changes the trade skill window. i hook it because it's the only reliable way to react to new data coming from the server -- you can't just assume that when you open a trade skill frame that the data is available. on a cleared cache, a TSU might come many seconds after the frame is originally opened. i also throttle the processing associated with any TSU event i receive such that 1/10 of a second must pass with no new TSU events before lsw does anything with it.


you might be able to avoid a bunch of your rescanning by ignoring skill ups altogether. presumably, you scan after a skill up to determine any changes to skill colors. you might consider using libpt's tradeskill levels database to color your skills based simply on the level of the trade skill rather than doing an exhaustive scan after every skill up.


as for the particulars of this stuttering issue, anrdaemon indicated two things related to lsw:
1. it happens on weapon skill ups which lsw doesn't react to
2. it happens when lsw is disabled
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Unread 07-09-09, 06:22 AM  
Thaoky
An Aku'mai Servant
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@AnrDaemon: I've worked around the issue in my version, I think the easiest thing to do is to comment the line
Altoholic.TradeSkills:Scan(GetTradeSkillLine(), true) in altoholic.lua (around line 2260)

If necessary, also comment Altoholic:UpdatePlayerSkills() two lines above. Tell me what you find out.

@lilsparky: Thanks for your input, I'm working on DataStore_Crafts which will basically replace the scanning part of Altoholic, and I've adopted your idea of using LPT for craft colors, thanks for the hint. Everything will thus be fixed on my side.

As a side note, I noticed you mentioned the reliability of data coming from the server, and from what I've seen so far, reliability is pretty much 100% with GetTradeSkillInfo() and GetTradeSkillRecipeLink(), but highly depends on the cache for GetTradeSkillItemLink() and GetTradeSkillReagentItemLink(), might help you looking at things differently if you deem that necessary. I'm using LPT too to work around the shortcomings of the latter two.

Anyway, issue is solved, thanks again
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Unread 07-09-09, 12:13 PM  
lilsparky
A Flamescale Wyrmkin
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Originally posted by Thaoky
@lilsparky: Thanks for your input, I'm working on DataStore_Crafts which will basically replace the scanning part of Altoholic, and I've adopted your idea of using LPT for craft colors, thanks for the hint. Everything will thus be fixed on my side.

As a side note, I noticed you mentioned the reliability of data coming from the server, and from what I've seen so far, reliability is pretty much 100% with GetTradeSkillInfo() and GetTradeSkillRecipeLink(), but highly depends on the cache for GetTradeSkillItemLink() and GetTradeSkillReagentItemLink(), might help you looking at things differently if you deem that necessary. I'm using LPT too to work around the shortcomings of the latter two.[/b]
keep in mind that returning nil's isn't the only way to be inaccurate -- simply not recognizing that a known skill exists is another. in fact, it's possible that you could get bogus data should a TSU update come thru in the middle of a scan and throw off your indices (probably pretty rare, tho).

from my experience, you can verify the reliability of the data by checking the first index to see if it's a header. incomplete trade data tends to not have headers. if you wish to avoid TSU hooking, you could check the first index and if it's not a header, abort your scan and set up a new scan a second or so later.
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Unread 07-18-09, 12:36 AM  
EvilGrin
A Murloc Raider
 
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cloumn add to the mail expiry window

Hey Thaoky

another request of mine ^^

any chance to add a column to the mail expiry window where to see if the mail will be errased or sent back? Column name = Status... maybe with icons like errased = red cross and sent back = yellow arrow... or anything else!?!

would be great if possible

cheerz from germany
__________________

------------------------
evil regards

<---...EvilGrin...--->
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Unread 07-19-09, 09:33 AM  
Albus
A Murloc Raider

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Is it in the plan to support currencies at some point? By currencies I mean Emblem of Heroism etc. Or does it already do this and I have been blind?
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Unread 07-19-09, 04:46 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by Albus
Is it in the plan to support currencies at some point? By currencies I mean Emblem of Heroism etc. Or does it already do this and I have been blind?
It is the latter. You didn't even bothered reading comments a page back prior to post. It is one of the very often asked questions.
Look through tooltips on account summary page.
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