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Updated:03-26-10 01:30 PM
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oUF TsoHG  Popular! (More than 5000 hits)

Version: 2.30
by: TsoHG [More]

This is my layout for oUF - as i'm playing a paladin (tankadin, before healadin), these frames are built to have overview on raidstatus, as well to heal easily. Furthermore, they have a more classical arrangement (which can be easily modified) for easy overview of the actual situation .



(I)
You will need oUF as core-addon for this layout

This layout supports the following frames:

Player
Target
TargetTarget
Focus
Party
Pet
Raid

(II)
The following addons for oUF are supported:

oUF_Banzai
oUF_DebuffHighlight
oUF_Powerspark
oUF_Experience

(III)

A list of further oUF_layouts & Addons

(IV)
Forum threads for oUF issues
oUF General discussion

oUF Layout discussion



(V)
Acknowledgements: This layout was heavily inspired by the unitframes of P3Lim - without the clear documented layouts of P3Lim, VuBce and Coldfury this layout would'nt exist, as my knowledge about Lua & oUF was <= 0

2.30 -- corrected texture issue, added LFD icon option
2.20 -- just updated TOC, somehow still working
2.10 -- removed the one line that wasn't compatible to newer oUF-versions, put focus castbar more centered above player castbar to be a better warning indicator, any further ideas/implementation are welcome
2.00 -- fix of target name color, new druidmana, compatibility new oUF_experience, adjustments, 3.0 toc
---------------
WotLK_Beta_0.30 - compatibility to newest oUF (introduced 1.1.2-4), option to hide party in raidgroup, working reactioncolor for wotlk, minor things
WotLK_Beta_0.30 - option for race in target frame, class-colored name in target frame if unit is dead, adjustments for oUF_Druidmana, oUF_Experience, Combopoints, frame positions and health
WotLK_Beta_0.23 - castbar fixed to reflect changes in oUF 1.1 on wowinterface
WotLK_Beta_0.22 - castbar support for focus frame
WotLK_Beta_0.2 - Added castbars (with option to enable/disable in the beginning of layout file), several fixes (e.g. raidicons) & tuning
WotLK_Beta_0.1 - Somehow rewritten to work with oUF 1.1 / WotLK
---------------
1.05 - fixed buff border
1.04 - fixed level issues for elite/rare etc mobs, Support for oUF_Powerspark inside
1.03 - Fixed some minor things, Support for Debuffs in Raidframes by using oUF_Debuffhighlight
1.02 - updated to work with actual oUF
1.01 - updated pet frames, so that they are at least shown
1.00 - intial release
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Unread 04-19-08, 06:51 AM  
EridaNuuS
A Kobold Labourer

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Pet

Hi.
I warlock.
Pet Frame not show. (hidden)
- Were fix this ?
Last edited by EridaNuuS : 04-19-08 at 07:28 AM.
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Unread 04-19-08, 07:00 AM  
TsoHG
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Re: Pet

Originally posted by EridaNuuS
Hi.
I warlock.
Pet Frame not show. (hidden)
Were fix this ?

I've updated the files, so that the pet frame should be shown

Furthermore, look in the layout.lua and find

pet:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -200)

here you can determine it's place!
Last edited by TsoHG : 04-19-08 at 07:15 AM.
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Unread 04-19-08, 07:29 AM  
EridaNuuS
A Kobold Labourer

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Re: Re: Pet

Originally posted by TsoHG
I've updated the files, so that the pet frame should be shown
Furthermore, look in the layout.lua and find
pet:SetPoint("TOPLEFT", player, "BOTTOMLEFT", 0, -200)
here you can determine it's place!
Big thx.

This is Best layout !
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Unread 04-19-08, 12:36 PM  
EridaNuuS
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to TsoHG

Please explain to me how to change the font size ?
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Unread 04-19-08, 12:48 PM  
hipjipp
A Cliff Giant
 
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Originally posted by EridaNuuS
to TsoHG

Please explain to me how to change the font size ?
I can answer that.. Copied from my post @ wowace forums;
Code:
ct:SetPoint("LEFT", self, "RIGHT", 20, -1) -- <witch side to anchor to>, <frame>, <to witch side of frame>, <xOffset>, <yOffset>
ct:SetFont("Fonts\\skurri.ttf", 14) -- <Font file>, <size>, <layer>
ct:SetJustifyH("RIGHT") -- Justify Horisontal
ct:SetTextColor(1, 1, 1) -- color
ignore the "ct" text..
Last edited by hipjipp : 04-19-08 at 12:49 PM.
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Unread 04-19-08, 12:51 PM  
EridaNuuS
A Kobold Labourer

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Originally posted by hipjipp
I can answer that.. Copied from my post @ wowace forums;
Code:
ct:SetPoint("LEFT", self, "RIGHT", 20, -1) -- <witch side to anchor to>, <frame>, <to witch side of frame>, <xOffset>, <yOffset>
ct:SetFont("Fonts\\skurri.ttf", 14) -- <Font file>, <size>, <layer>
ct:SetJustifyH("RIGHT") -- Justify Horisontal
ct:SetTextColor(1, 1, 1) -- color
ignore the "ct" text..
Thanks, but I have found other way, I use the operator SetTextHeight(8)
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Unread 04-19-08, 02:26 PM  
EridaNuuS
A Kobold Labourer

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One small bag.
When target is Hostile, color class not work
(all frame, one red color ).
Were fix this in code ?
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Unread 04-19-08, 03:07 PM  
TsoHG
A Kobold Labourer
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Originally posted by EridaNuuS
One small bag.
When target is Hostile, color class not work
(all frame, one red color ).
Were fix this in code ?
That is indeed intended ! You can change that by changing the color code in the local updatehealth function (~ line 171).

Should be (if you want class colors overall) something like:

local color = RAID_CLASS_COLORS[select(2, UnitClass(unit))]
if(color) then
bar:SetStatusBarColor(color.r, color.g, color.b)
if(bar.bg) then bar.bg:SetVertexColor(color.r, color.g, color.b, .30) end
end
Last edited by TsoHG : 04-19-08 at 03:08 PM.
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Unread 04-19-08, 03:44 PM  
EridaNuuS
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to TsoHG

Many thanks !!!
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Unread 04-20-08, 08:30 PM  
scotte44
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Great layout, love the raid frames. I would like to not have the party frame showing in raid. I uncommented this line:
-- party:SetAttribute("showRaid", false)
But it still shows up. What am I doing wrong?
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Unread 04-20-08, 11:09 PM  
TsoHG
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Originally posted by scotte44
Great layout, love the raid frames. I would like to not have the party frame showing in raid. I uncommented this line:
-- party:SetAttribute("showRaid", false)
But it still shows up. What am I doing wrong?
Keep that line as it is and remove in the next line the "--[[" and in the last line the "--]]"
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Unread 04-21-08, 06:03 AM  
EridaNuuS
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to TsoHG.

Where to change class color in player frame ?
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Unread 04-21-08, 08:41 AM  
TsoHG
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Originally posted by EridaNuuS
to TsoHG.

Where to change class color in player frame ?
the part is commented in the line just below the ones you have asked before - delete the whole part of
Code:
    if unit=="player" then
      bar:SetStatusBarColor(.53,2.05,.53) -- individual color for the player frame
    end
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Unread 05-16-08, 12:47 PM  
rza
A Defias Bandit

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Hi

Thanks for your great layout

1 bug
sometimes ( 3hours ingame 4 times the error) i get this error
Code:
[2008/05/16 20:17:43-360-x4]: oUF_TsoHG\layout.lua:89: attempt to index field 'Level' (a nil value)
oUF_TsoHG\layout.lua:126: in function `?'
oUF-$Id$\ouf.lua:67: in function <Interface\AddOns\oUF\ouf.lua:65>
mfg
rza
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Unread 05-19-08, 10:26 AM  
TsoHG
A Kobold Labourer
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strange, never experienced something like this - did you modify something ?
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