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Compatibility: | Legion (7.0.3) |
Updated: | 08-06-16 12:30 PM |
Created: | 01-11-11 06:20 PM |
Downloads: | 26,120 |
Favorites: | 34 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
Type |
1.1 |
35kB |
10-30-13 04:51 AM |
Patch |
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andyhui |
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DrGlenn |
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01-12-12, 11:29 AM | |
A Kobold Labourer
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ty
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andyhui |
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01-16-12, 10:01 PM | |
A Kobold Labourer
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sorry for asking this stupid question, but how can i show the cloak on the minimap?
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andyhui |
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01-17-12, 03:08 AM | ||
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You can do that by typing: /chinchilla and then go to the "ShowHide" section in the left side of the chinchilla config-window. Somewhere in that section you should be able to find "Clock" or "Time". The reason why I disabled the minimap clock is because I am/was obsessed with making this UI as close to the original Aion UI as possible. That's the fun factor for me. |
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DrGlenn |
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01-24-12, 06:11 AM | |
A Kobold Labourer
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Is there anyone that knows a bit more about code than me could somehow make this for 1680 x 1050 as its a beautiful UI and I wants it so bad I will even sell my mother .....
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Dralnu |
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01-26-12, 03:52 PM | |
A Deviate Faerie Dragon
Forum posts: 17
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It looks awesome mate..it is a reason to login after almost a month in the game :P
Just completed my Daevation Set and made the weapon quest 2 times till now If only there was a pve server...anyway congratulation again, you really made it to perfectly match the Aion UI
Last edited by bravejohn : 01-26-12 at 03:53 PM.
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bravejohn |
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02-27-12, 04:00 PM | |
A Kobold Labourer
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LFR Loot
yes i was in LFR on my druid and my loot from it wouldnt show wat can i do to fix this
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Blade228 |
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02-27-12, 06:13 PM | |||
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Re: LFR Loot
Use "/dominos" to open the menu and hit the "Configure" button. In the middle of the screen you will notice a 200x600 transparent frame which is the placeholder for the loot-frame. Make sure this frame is enabled. Middle mouse button clicks enables/disables the Dominos frames.
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DrGlenn |
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02-27-12, 08:42 PM | ||||
A Kobold Labourer
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Re: Re: LFR Loot
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Blade228 |
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02-28-12, 04:25 PM | |
A Kobold Labourer
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spell bars
how do i unlock the spell bars to move the spells ; )
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sunus |
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02-29-12, 04:06 PM | ||
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Re: spell bars
/dominos to open the action-bar config window, and find an option called "Lock Buttons". Untick this option, and you can drag your spells around without holding shift. |
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DrGlenn |
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03-12-12, 12:20 AM | |
A Kobold Labourer
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if there is any way to get the res to 1680x1050?? dunno if thats a common res or not but thats the highest my vid card/monitor will go. this is the best looking UI ive seen and id love to have it so if theres a way please let me know!
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Bumblè |
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03-14-12, 08:49 AM | ||
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I can, however, give you a few pointers on how to do the job yourself. Use the screenshot below as a reference for the individual UI elements. Most of them are shown in this screenshot: Tool for alignment Use /align to bring up an alignment grid, which you can then use to keep your UI looking spiffy. Use /align 64 or 128, 256 etc. if you want to increase the number of boxes shown in the grid. This tool is invaluable - I couldn't have done my UIs without it (well, maybe I could've - but it would've been a royal pain in the ...). Unitframes The unitframes are handled by Stuff Unitframes. The Target, Focus and Party frames all have kgPanels-textures anchored to them, meaning: if you unlock the unitframe elements from the Stuff Unitframes config window, you will be able to drag the Target, Focus and Party frames around, without losing the position of the associated textures. Elements which are not anchored to their affiliated unitframe include: target-of-target name, target-of-target raid icon, target-of-focus name and target-of-focus raid icon (this is from memory, I could be wrong and/or there could be a few more unanchored elements). Casting bars Casting bars are handled by the addon Quartz. I only make use of the casting bars for Player, Target, Focus and Mirror (stuff like countdown to start of AV, breath-meter underwater). You can unlock each of these elements in the Quartz config window. Notice, Player, Target and Focus casting bars are not anchored, so if/when you move the Player, Target and Focus unitframes around, you'll also have to re-adjust their casting bars seperately. Player buffs, debuffs, weapon buffs These are handled by an addon called Raven. Raven has loads of options, but all you need to do is find the unlock-option, in the Raven config window. I only use Raven for the basic buff/debuff/weapon-buff functions. If you're using a resolution which is smaller than the ones I support, you might need to manually reset the Raven elements' coordinates, since they'll otherwise be shown off the screen. Floating Combat Text The orange boxes shown in the reference screenshot, around the center of the screen, belong to Mik Scrolling Battle Text (MSBT). Use the MSBT config window to move these around, by going to Scroll Areas in the left side of the config window, and hit the Configure option on the right. The combat text boxes will now appear, and you can drag them around, or adjust them to pixel perfection using the X-Y coordinates window. Tooltip The tooltip addon is called TipTac. Use /tip to open a config window, if you need to reposition it. Hit the Anchor button and start dragging the tip around. Action bars I use good ol' Dominos to handle the action bars. Nothing too complicated, really. Simply open the Dominos config window, and unlock the action bars to move them around. The Dominos elements which are used/enabled in the UI include: main menu bar, action bar 1, action bar 3, action bar 5, action bar 6, pet action bar, class action bar (stances, stealth, demon form etc.) and vehicle actions (enter/exit vehicle). Minimap The minimap is controlled by Chinchilla. Use /chinchilla to open the config window and find the option to move the minimap around. Notice, the quest watcher frame, durability warning, battleground capture bars, world state, boss unitframe and vehicle seats are all configured by Chinchilla. Each of these elements are unlockable in the Chinchilla config window. Again, you'll probably need to reset their positions, if they show up off the screen. Player unitframe, action bar textures and minimap Mkay, this part is the tricky bit. Basically, this is pretty much what makes the Aion UI an Aion UI, so to speak. The fancy, golden, fairy textures in the bottom of the screen, which house the player portrait, player level text, player health/mana bars, player action bars, xp/reputation bar, minimap and a bunch of hidden functions, are mainly based around two huge kgPanels textures. One for the left side of the screen and one for the right side. I had to split them up, because of how textures work in kgPanels. You'll need to open the kgPanels config window, and arm yourself with patience if you aren't familiar with this particular addon. All it does is display textures from external .tga-files inside the game. You then get the option to move these textures around, resize them, anchor them to specific UI elements and a whole lot more. But basically, it's an addon used to make pretty textures appear in the game, and they usually don't have any other function besides looking fabulous! Right. Remember I said that I already anchored textures to the Target, Focus and Party frames ? All of these textures are listed in the kgPanels config window, alongside the two huge textures used for the bottom center of the screen. There are quite a few more textures, including a few which aren't put to any use at all. Every texture has a toggle-able "Enabled" option. Use this as a marker for textures which are actually put to use and the ones which aren't. Each texture has its own sub-menu and config options. I believe I named the two textures ActionBarLeft and ActionBarRight. Find their sub-menus in the kgPanels config window, unlock them and drag them around or enter specific X-Y coordinates. After you've done that, the Player unitframe (portrait, health/mana bars etc.) will be left behind. Use the Stuff config window to unlock the unitframe elements, in order to move the player unitframe back in alignment with the ActionBarLeft texture. Use the Chinchilla config window to reposition the minimap, and get it back in alignment with the ActionBarRight texture. You'll notice that the glass-like HUD-display, which is normally located ontop of the minimap, is left behind. This is a seperate texture, also found in the kgPanels config menu, and you'll need to unlock and reposition this texture aswell. I *think* I named it something along the lines of AionMinimap. It should be pretty easy to figure out what each texture does, based on its name. I don't remember using any script-kiddie-abbreviations . The final bit of texture tweaking is very much optional. I placed 3 hidden textures ontop of the 3 buttons, left of the minimap, which are already part of the Aion menu texture. See below pic for reference: Now, when you move the ActionBarRight texture around, you'll leave behind the 3 textures which make the button-functions work. This isn't a big deal, since you're already capable of opening the LFG and PvP windows from the regular WoW menu (controlled by Dominos, located in the top left corner of the screen), and you can open the in-game calendar by using /calendar. That should pretty much cover all the necessary tweaks. I hope this wall of text can be of some use to you... |
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DrGlenn |
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03-23-12, 11:27 AM | |
A Kobold Labourer
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ty drglenn! i havnt tried it yet but im about to thanks for the help!
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Bumblè |
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