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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


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Unread 01-10-07, 01:32 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Maischter
Hey ho nice Mod...

Could you maybe add some MyRolPlay support/compatibility... (i mean this small little button on the unitframe for opening the detailed roleplay informations..)

Are you just supporting oRA or oRA and oRA2 ?
It reads the CTRA channel, so any mod that communicates in a method compatible with CTRA is supported, so that means yes to oRA and oRA2 (what I use).

If MyRolePlay adds a button to the player frame? or whatever frame? I think it would make a lot more sense if the author of that mod used the clickcast table that most UnitFrame mods are populating and search for a frame with the appropriate unit attribute. Then it would automatically work with all mods, even ones that don't exist yet.
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Unread 01-10-07, 01:20 PM  
Maischter
A Defias Bandit

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Hey ho nice Mod...

Could you maybe add some MyRolPlay support/compatibility... (i mean this small little button on the unitframe for opening the detailed roleplay informations..)

Are you just supporting oRA or oRA and oRA2 ?

Cheers

Helandor
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Unread 01-10-07, 05:17 AM  
Zeksie
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Re: Re: Re: Re: Re: Thanx

Originally posted by Sletznikova
I wouldnt like a prio system, because aggro and the fact that my hot is already on the target are both very important to determine if I want to hot the target. Maybe you could highlight something else for the hot? I guess healthbar would be intuitive...
Intuitive maybe, but since hte healthbar is already pushed up against the frame edges, any outline style highlight would still be merged with the aggro highlight. And if we chose to highlight the bar itself, it may well partly obscure the bar itself.

Don't get me wrong, I like the ideas. But the implementation is not so easy. I'll have a play with it though and see what looks clear.
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Unread 01-10-07, 04:53 AM  
Sletznikova
A Murloc Raider

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Re: Re: Re: Re: Thanx

Originally posted by Zeksie
And yes. I'm looking into improving the way that 2 highlights merge together. I don't like it either. Maybe a priority option, with the option to only show highest.
I wouldnt like a prio system, because aggro and the fact that my hot is already on the target are both very important to determine if I want to hot the target. Maybe you could highlight something else for the hot? I guess healthbar would be intuitive...
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Unread 01-10-07, 04:21 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by UniqueLT
Getting this when I load in on my warlock (haven't tried that many of the other chars, but didn't come up on druid or hunter):
Just looked into this. I've not had the error, cos it'll only fail on the 20003 code, which I don't have yet. Waiting for servers to come up atm. But will fix it.
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Unread 01-10-07, 04:19 AM  
Zeksie
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Re: Re: Re: Thanx

Originally posted by Sletznikova
It looks very smooth! I have not seen it work for druids yet, but did you add some way for druids to see the difference of their 2 hots?

1 ergonomic problem I see is that the hot indicator is on the same place as the aggro indicator (player border) and they overlap. You found some way to make it half overlap eachother, but in heavy combat I tend to feel it's a tad hard to process. I tend to scan the raid for people having aggro and hot them when they don't have one yet or their hot is expiring very soon.

It would be perfect if I could somehow actually see the length left on my hots so I can anticipate on the loss of it.. If you don't have the space to add some time indicator (maybe a little decreasing bar in the player name area?) maybe you could have it flash on the last second?

I also noted that the indicator only stays on for about 10 seconds, while renew is actually 15 seconds. Also we priests get a 8/8 tier2 bonus hot called "Greater Heal" that you might want to include? (Although with the release of TBC the number of priests actually using this willl likely decrease very fast!)

I hope I don't strain you too much with these comments, and you feel that I'm ungrateful, because I'm NOT! I was totally flabbergasted when I saw the 2.1.7 notes!
I did think about the 2 HoTs, but hadn't decided what to do about them yet. For now, it'll use the timer of the longest one. So if you cast short one after long one it'll keep long timer. Short then long and it'll replace with long timer.

Renew timer bug fixed for next.

Did consider the set bonus thing, but it's going to be harder to determine when that fires, and onto what target (since you don't necessarily target what u cast on), and I'd have to do some parsing prolly to detect the effect proc.

Next version already has the HoTs flasing when they're expiring (5 secs flash).

I thought about bars and other display methods, but considering there's already health and mana bars there it would get ugly. Plus it would add to the CPU load updating everything. At the moment the load is negligable as it's all done from events, except the processing of the 5 second flash, which is a very simple check every 1 sec.

I'm hoping the 5 second flash will be enough for most cases.

And yes. I'm looking into improving the way that 2 highlights merge together. I don't like it either. Maybe a priority option, with the option to only show highest.
Last edited by Zeksie : 01-10-07 at 04:26 AM.
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Unread 01-10-07, 03:44 AM  
UniqueLT
A Murloc Raider
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Getting this when I load in on my warlock (haven't tried that many of the other chars, but didn't come up on druid or hunter):

Interface\FrameXML\SecureTemplates.lua:897: bad argument #2 to 'strsplit' (string expected, got nil):
Interface\FrameXML\SecureTemplates.lua:897: in function `SecureRaidGroupHeader_Update':
<string>:"XPerl_RaidMonitor_FrameArea:OnShow":2: in function <[string "XPerl_RaidMonitor_FrameArea:OnShow"]:1>
<in C code>: in function `Show'
XPerl_RaidMonitor\XPerl_RaidMonitor.lua:727: in function `Init'
XPerl_RaidMonitor\XPerl_RaidMonitor.lua:308: in function `e'
XPerl_RaidMonitor\XPerl_RaidMonitor.lua:277: in function <...rface\AddOns\XPerl_RaidMonitor\XPerl_RaidMonitor.lua:273>

Great work Zeksie, keep it up.

Uni
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Unread 01-10-07, 03:05 AM  
Sletznikova
A Murloc Raider

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Re: Re: Thanx

Originally posted by Zeksie
Hope the implementation is suitable. Clear Enough? What do you think of it in action?

And could use a priest or two letting me know it works ok, as I only have a druid that I can test it with atm.

It looks very smooth! I have not seen it work for druids yet, but did you add some way for druids to see the difference of their 2 hots?

1 ergonomic problem I see is that the hot indicator is on the same place as the aggro indicator (player border) and they overlap. You found some way to make it half overlap eachother, but in heavy combat I tend to feel it's a tad hard to process. I tend to scan the raid for people having aggro and hot them when they don't have one yet or their hot is expiring very soon.

It would be perfect if I could somehow actually see the length left on my hots so I can anticipate on the loss of it.. If you don't have the space to add some time indicator (maybe a little decreasing bar in the player name area?) maybe you could have it flash on the last second?

I also noted that the indicator only stays on for about 10 seconds, while renew is actually 15 seconds. Also we priests get a 8/8 tier2 bonus hot called "Greater Heal" that you might want to include? (Although with the release of TBC the number of priests actually using this willl likely decrease very fast!)

I hope I don't strain you too much with these comments, and you feel that I'm ungrateful, because I'm NOT! I was totally flabbergasted when I saw the 2.1.7 notes!
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Unread 01-10-07, 01:32 AM  
Zeksie
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Re: v2.1.8 bug?

Yeah, all those are fixed for next version, which I'll post as soon as I see it working ok on the patched EU servers.
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Unread 01-10-07, 01:09 AM  
Tenson
A Fallenroot Satyr

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v2.1.8 bug?

I encountered an error popup message whenever I'm in a raid.

http://i129.photobucket.com/albums/p...1/4d1fb521.jpg

I've not seen this before, and my privious version was 2.1.6.

Thanks.

-edit-
Same situation as:

Clavicle
--------------------------------------------------------------------------------

With either 2.1.7 or 2.1.8 loaded, while casting a spell that puts a debuff on my target, I get the following error.

"Interface/AddOns/Xperl/XPerl.jua:886:Usage: UnitDebuff("unit", index [,raidFilter])"

--------------------------------------------------------------------------------
I'm guessing it has something to do w/ debuff, but it shows up no matter what I'm doing in the raid, whether fighting or idle.

Please take a look.
Last edited by Tenson : 01-10-07 at 01:11 AM.
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Unread 01-09-07, 11:00 PM  
wizdave
A Kobold Labourer

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With v2.1.8, the combat hit indicators for the Focus frame show up in the middle of the screen rather than on the focus frame.

I also get the following errors when opening the options (I have the XPerlPartyPets addon disabled):

Error: attempt to index global 'XPerl_partypet1' (a nil value)
String: XPerl_Options_Party_Options_PetNames:OnLoad
Count: 1
--------------------------------------------------
Error: attempt to index global 'XPerl_partypet1' (a nil value)
String: XPerl_Options_Party_Options_PetBuffs:OnLoad
Count: 1
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Unread 01-09-07, 09:17 PM  
Clavicle
A Kobold Labourer

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2.1.7 and 2.1.8 error

With either 2.1.7 or 2.1.8 loaded, while casting a spell that puts a debuff on my target, I get the following error.

"Interface/AddOns/Xperl/XPerl.jua:886:Usage: UnitDebuff("unit", index [,raidFilter])"
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Unread 01-09-07, 04:28 PM  
Zeksie
A Fallenroot Satyr
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Originally posted by Arnath
Hi Zeksie

I am getting the same error as bonsailucco. Also for me disabling Global -> Highlight Debuff works as a temporary fix.

Also, the HoT highlight seems to work fine for me (priest) though the highlight disappears after 10-11seconds (the HoT has a duration of 15sec). Don't know if this is intentional?
No, it was something I forgot to go and check. Will be fixed for tomorrow. Will post an update after I see it's all working on patched EU stuff.
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Unread 01-09-07, 03:56 PM  
Arnath
A Kobold Labourer

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Hi Zeksie

I am getting the same error as bonsailucco. Also for me disabling Global -> Highlight Debuff works as a temporary fix.

Also, the HoT highlight seems to work fine for me (priest) though the highlight disappears after 10-11seconds (the HoT has a duration of 15sec). Don't know if this is intentional?
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Unread 01-09-07, 07:47 AM  
Tenson
A Fallenroot Satyr

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Re: Re: aggro alert

Originally posted by Zeksie
Aggro alert is dependant on the assist frame being enabled, part of raid helper.
Hi,

I verified that the Aggro Warning setting is checked under Raid Helper, still nothing shows.

I also realize that the BanzaiAlert is not working. Could it be that these 2 mods are both using the same function and were conflicting?

The TargetofTarget displays correctly when I have aggro, as the mob will target me, but I used to get an aggro alert, which is now gone.

Is anyone else seeing this problem? I guess I should disable other mods to see what is conflicting.

Also, is it possible to turn on this aggro warning even if I'm not in raid? I would like to be able to turn on Aggro display when I'm solo-ing, in a party or in a raid (with the ability to toggle to show them only in one or all 3 condiitons).

Thanks again for the fast response, Zeksie

-edit-
I loaded 2.1.8 and the Aggro alert is back. Not sure what else changed, but it's resolved.
Last edited by Tenson : 01-10-07 at 01:04 AM.
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