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Updated: 10-24-09 08:09 AM
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Updated:10-24-09 08:09 AM
Created:10-24-09 08:09 AM
Downloads:1,169
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French ultimate UI hider

Version: 1.0
by: French_dtc [More]

Hello !

Hope you understood the humor of the title !
I'm french so my english could be bad.

It's just a very simple "UI" i'd like to share, that make all of it disappear, except the chat log, and life / mana bars. (but they are a little faded)

I don't like UI, without it i find screen more spacious, clear ! You are in the game ah ah.
But you have to play with keyboard, and mouse just for the camera.

So in fact you just configure a key for it in the shortcuts, and it's done.
When the configured key is keeped pressed, the UI is shown, when it's released, the UI disappears !

When done in combat, the chat log may put a simple line saying "there was a bug or something", but it works fine.

Good thing is, that even when the UI (and so the minimap) is hidden, if you are tracking metal (copper or else) or something else, you will still have the yellow dots, floating around. It was not intended, guess i was lucky with this one ! Would have been a pain in what you know to always pushing the button hoping for someting to be near.

Then a simple push of the configured key and you will see the minimap again and it will be easy to reach that yellow dot.

To get the add on working you have to accept old add on "not up to date".

I was simply lazy every time changing the 4-5 or whatever single digits in the smallest file, every time a new patch is out.

So there is 2 files. The small just for the game to see there is a add-on, and the other "Bindings.xml", containing the code which is pretty simple.


<Bindings>
<Binding name="Display UI when pressed"
description="Display UI when pressed"
runOnUp="true" header="HEADERDETEST">
if ( keystate == "down" ) then
UIFrameFadeIn(MainMenuBar,0,0,1)
UIFrameFadeIn(MinimapCluster,0,0,1)
UIFrameFadeIn(BuffFrame,0,0,1)
UIFrameFadeIn(MultiBarBottomLeft,0,0,1)
UIFrameFadeIn(MultiBarBottomRight,0,0,1)
UIFrameFadeIn(MultiBarLeft,0,0,1)
UIFrameFadeIn(MultiBarRight,0,0,1)
UIFrameFadeIn(TargetFrame,0,0,1)
UIFrameFadeIn(PlayerFrameBackground,0,0,1)
UIFrameFadeIn(PlayerFrameTexture,0,0,1)
UIFrameFadeIn(PlayerPortrait,0,0,1)
UIFrameFadeIn(PlayerLevelText,0,0,1)
UIFrameFadeIn(PlayerName,0,0,1)
UIFrameFadeIn(PlayerFrameHealthBar,0,0,1)
UIFrameFadeIn(PlayerFrameManaBar,0,0,1)
UIFrameFadeIn(PlayerPVPIcon,0,0,1)
UIFrameFadeIn(PetFrameBackground,0,0,1)
UIFrameFadeIn(PetFrameTexture,0,0,1)
UIFrameFadeIn(PetPortrait,0,0,1)
UIFrameFadeIn(PetLevelText,0,0,1)
UIFrameFadeIn(PetName,0,0,1)
UIFrameFadeIn(PetFrameHealthBar,0,0,1)
UIFrameFadeIn(PetFrameManaBar,0,0,1)
else
UIFrameFadeOut(MainMenuBar,0,1,0)
<!-- UIFrameFadeOut(ShapeshiftBarFrame,0,1,0) -->
UIFrameFadeOut(MinimapCluster,0,1,0)
UIFrameFadeOut(BuffFrame,0,1,0)
UIFrameFadeOut(MultiBarBottomLeft,0,1,0)
UIFrameFadeOut(MultiBarBottomRight,0,1,0)
UIFrameFadeOut(MultiBarLeft,0,1,0)
UIFrameFadeOut(MultiBarRight,0,1,0)
UIFrameFadeOut(TargetFrame,0,1,0)
UIFrameFadeOut(PlayerFrameTexture,0,1,0)
UIFrameFadeOut(PlayerFrameBackground,0,1,0)
UIFrameFadeOut(PlayerName,0,1,0)
UIFrameFadeOut(PlayerPortrait,0,1,0)
UIFrameFadeOut(PlayerLevelText,0,1,0)
UIFrameFadeOut(PlayerFrameHealthBar,0,1,0.2)
UIFrameFadeOut(PlayerFrameManaBar,0,1,0.2)
UIFrameFadeOut(PlayerPVPIcon,0,1,0.40)
UIFrameFadeOut(PetFrameTexture,0,1,0)
UIFrameFadeOut(PetFrameBackground,0,1,0)
UIFrameFadeOut(PetName,0,1,0)
UIFrameFadeOut(PetPortrait,0,1,0)
UIFrameFadeOut(PetLevelText,0,1,0)
UIFrameFadeOut(PetFrameHealthBar,0,1,0.2)
UIFrameFadeOut(PetFrameManaBar,0,1,0.2)
end
</Binding>
</Bindings>



You could easily modify it to suit your taste.

(another thing, on the character loading screen, when you go in the add ons, its name is "free_the_rp", he he)

What else to say ?
I'm a Rated R superstar fan.

Have fun while...

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