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CasterWeaponSwapper  Popular! (More than 5000 hits)

Version: 2.6
by: Wikwocket [More]

== CasterWeaponSwapper 2.6 ==
by Wikwocket ([email protected])

Note: This AddOn is currently retired. I am unlikely to update it or add support for new enchantments/weapons. Blizzard has made changes so that when you swap an item, the internal cooldown on any of its procs/buffs is reset. This means swapping in Val'anyr or a weapon with Black Magic wouldn't work; you can't avoid their internal cooldowns. Also, currently intellect is the main regen stat, and every weapon has intellect, so there is not a compelling reason to swap weapons based on mana level. This, combined with Blizzard's dislike for weapon/relic hot-swapping, means CasterWeaponSwapper is retired.

This AddOn swaps weapons based on your current amount of mana, to maximize mana efficiency. With this mod, you can start fights with a high intellect staff equipped, then switch to a +damage/healing weapon for most of the fight, and then switch to a spirit-heavy staff when your mana is low.

This AddOn is unique because is does this automatically, without interrupting you with a weapon-swap cooldown. Normally when you change weapons in combat, it cancels current spellcasts and causes a 1.5-second global cooldown. CasterWeaponSwapper gets around this by swapping weapons right after you cast instant spells, so the cooldowns overlap and you don't experience any interruption. It also will let you know when it wants to swap weapons with an (optional) popup, so you can cast an instant spell or trigger the swap manually. When out of combat, there is an option to swap weapons whenever necessary, since there is no swap cooldown.

The AddOn supports 1- and 2-handed weapons, off hand items, and wands/librams/idols/totems. You can set up weapon sets for high mana, casting, low mana, and sets for Druid forms. The casting set will only be used when in combat. The Druid sets will be used while you are shapeshifted into a bear or cat. There is also an option to use the low-mana set while you have spirit boosting buffs (Spirit Tap, Evocation, Innervate, and Aura of the Blue Dragon), and an option to swap between a secondary casting set to proc the Spellsurge enchant each time it is available in combat.

(For more information on Spellsurge, check out the excellent "A Guide to Spellsurge in Endgame PVE" by Aredia/Aeix. It has fallen off the WoW forums but you can find it in Google's cache: http://www.google.com/search?q=%22A+Guide+to+Spellsurge+in+Endgame+PVE%22 )

This AddOn will work in any language version of WoW. The user controls are in English.

To use the AddOn, type /cws or /casterweaponswapper to open the config window.
* You can set up the weapon sets by dragging and dropping weapons to the icons.
* You can pick the mana threshold values used for swapping via the sliders.
* You can turn the mod, and some features, on and off via the checkboxes.
* Settings are saved for each character that uses the AddOn.

Once set up, you can type /cws on|off|toggle to turn weapon swapping on or off. You can also trigger a manual check for any desired swaps via /cws swap, or by using the keybinding available in the keybindings menu.

I hope you find this mod useful. Feedback and suggestions are always welcome!

Website:
http://wikwocket.wowinterface.com/portal.php
Contact info:
Please contact me by email ([email protected]), PM, or by leaving comments on an AddOn site. This is much preferable to trying to contact me in-game.

=== Version history: ===

CasterWeaponSwapper 2.6 (WoW 3.0.2):
* Fixed Spellsurge detection (Spellsurge was changed from 10-second buff to a single tick of 100 mana).
* Fixed detection of Druid forms and spirit-boosting buffs.
* Updated item-set creation code to eliminate need for hooking item pickup functions.

CasterWeaponSwapper 2.5 (WoW 2.4.3):
* Checked mod for compatibility with Wrath of the Lich King beta.
** Fixed an error that could happen under WotLK (when swapping a 2-handed weapon in for a mainhand/offhand) by improving how empty bag slots are used.
* Changed how the "reminder to swap" popup works:
** Added a checkbox to enable or disable the popup.
** Added a delay on the popup, so that if you cast an instant spell within 5 seconds of when the mod wants to swap weapons, you won't see the popup.
* Tweaked the UI frame to allow for more options in future versions.
* Added Power Infusion and Pain Suppression as non-cooldown abilities (instant-cast abilities the mod will not try to swap right after).

CasterWeaponSwapper 2.4 (WoW 2.4.3):
* Updated to accomodate 2.4.3's change, where swapping weapons cancels spellcasts:
** In combat, the mod now only swaps after instant-cast and channeled spells, which are not interrupted.
** When the mod needs to swap in combat, if it doesn't see an instant-cast spell, it will pop up a little notifier, so you can trigger the swap (and the resulting cooldown) when it's most convenient.
** To trigger the swap, you can cast any instant-cast or channeled spell, or click the button on the notifier, or use a macro that says "/cws swap", or use the keybinding available in the keybindings menu.
** The popup notifier can be moved anywhere on the screen by dragging it.
** This is a quick fix version, which I hope to refine over time. I know the popup may be a little annoying for now and that the mod may still interrupt casts out of combat; I plan to work on this.

CasterWeaponSwapper 2.3 (WoW 2.4.2):
* Updated localization code to use GetSpellInfo() and GetItemInfo(). This should allow the mod to work in all locales without further translation!
* Added Divine Illumination to the list of spells not to swap after, since it does not cause a global cooldown.
* Fixed a bug in Spellsurge detection that occurred in special cases.

CasterWeaponSwapper 2.2 (WoW 2.4.1):
* Updated code to not swap weapons when casting non-cooldown spells, like Inner Focus, Divine Favor, and Natures's Swiftness. This should avoid unnecessary cooldowns. For a full spell list, look in localization.lua.
* Updated Spellsurge detection to be more reliable, by checking COMBAT_LOG_EVENT_UNFILTERED directly instead of using CombatLogGetCurrentEntry().
* Removed old 2.3 Spellsurge support.
* Improved empty bag slot detection by using new 2.4 function GetContainerNumFreeSlots().
* Improved icon code by using new 2.4 function GetItemIcon().

CasterWeaponSwapper 2.1 (WoW 2.3.3):
* Updated Spellsurge detection to continue to work after patch 2.4.
* Reinstated Evocation support: Although it's is no longer spirit-based, swapping to regen weapons does increase base regen while channelling, especially due to one regen tick outside the 5-second rule (Thanks Samasnier). To disable swapping, you can uncheck "Swap to low mana set for spirit boosts."
* Added localization for Spanish WoW client. Spellsurge support is not localized yet, and after 2.4 won't need to be.
* Updated swapping messages and error messages so they will not spam the chat log.
* Updated to not swap weapons when you have an item on the cursor, so you can move items without interruption.

CasterWeaponSwapper 2.0 (WoW 2.3.3):
* Updated to use item links instead of item names! This means that:
** You can now swap between two items with the same name but different enchants/gems.
** Old settings are preserved; existing weapon selections will be equipped by name. If you reconfigure the weapons, then item links will be used.
** All new weapons configured will show full tooltips in the config panel, instead of just their names.
** There is also a new chat notification when you add a weapon to a set.
* Updated Druid support to recognize cross-form shapeshifts (bear to cat, etc) and swap weapons appropriately.
* Updated Druid support to not swap weapons immediately after unshifting, and to wait for the next spellcast, to avoid causing an extra cooldown.
* Updated spirit boost code: now after a spirit boost is over, the code waits for the next spellcast to swap away from regen weapons, to avoid causing an extra cooldown.
* Removed Evocation spirit boost support, since Evocation is no longer based on spirit.
* Updated to use ClearCursor(), to prevent leaving a weapon on the cursor, and resolve some UI taint issues.
* Update reports to include percentage of time spent with High Mana set.
* Added French and German localization for Spellsurge ticks (thanks Nightdruid, Singura, and others).
* Made many small optimizations to the code.

CasterWeaponSwapper 1.91 (WoW 2.2.2):
* Added ability to distinguish your Spellsurge procs from other procs.
** The mod now tracks your own Spellsurges, so it should not unequip your Spellsurge weapon when someone else's procs.
** Post-fight reports now list the number of your own Spellsurges, as well as all Spellsurges.
** This is not yet localized; I need to know what the French and German clients say when you gain 10 mana from Spellsurge.
* Made the color of post-fight reports customizable. To change it, open CasterWeaponSwapper.lua in a text editor and look for the variable "REPORTCOLOR" near the top.
* Reduce memory usage for reports via small fix.
* Fixed typo in French localization for gaining Spellsurge.

CasterWeaponSwapper 1.9 (WoW 2.1.3):
* Localized Spellsurge support into French and German (thanks Zwiebelchen and Krakoukass).
* Fixed localization for Druid bear form detection in French (thanks Krakoukass).
* Added reporting on mana usage after long fights.
** After a fight of more than 2 minutes, you will see:
** Time spent inside and outside the five second rule.
** Time spent with various weapon sets equipped.
** Number of times Spellsurge procced.
** Reporting defaults to "on" but can be turned off by checkbox.
** Note: five second rule detection is approximate.
* Fixed a bug where the mod would not re-try failed swaps.

CasterWeaponSwapper 1.8 (WoW 2.1.1):
* Added recognition of Swift Flight Form for Druids (The low-mana set is used for all travel forms).
* Added a Spellsurge set, for the Spellsurge weapon enchant:
** The Spellsurge enchant has a 50 second cooldown; while it cools down after a proc, another weapon can be used.
** A main hand (with Spellsurge) and off hand can be entered in this new set (the casting ranged weapon is used).
** In combat, the mod will swap from the casting set to this set (if enabled) until Spellsurge procs.
** After each Spellsurge proc, the mod will swap to the casting set until Spellsurge has cooled down.
** Note that it may take several casts to proc Spellsurge each time the set is activated.
** Spellsurge support is not yet localized. To do so, I need to know what the combat log says when it procs.

CasterWeaponSwapper 1.7 (WoW 2.1.0):
* Rewrote buff scanning code to be more efficient, by using UnitBuff instead of tooltips.
* Added code to swap from one offhand to another more reliably, by working around item slot locking caused by unequipping offhands to specific bag slots.
* Fixed a checkbox's tooltip text.

CasterWeaponSwapper 1.6 (WoW 2.0.12):
* Updated swapping code to remember which bag slot it picks up offhand items from, and try to place them back there when swapping them out. (Suggested by Wickwrackrum at curse-gaming.com)
* Updated swapping code to not swap weapons after dying as a Priest and becoming a Spirit of Redemption, to avoid wasting 1.5 seconds of your posthumous healing with a global cooldown.
* Updated swapping code to not swap due to mana changes if experiencing a spirit boost. So during an out-of-combat Evocate or Innervate, the low mana weapons should stay equipped for the duration. (Suggested by Myrddin)
* Added recognition of Flight Form for Druids (The low-mana set is used for all travel forms).

CasterWeaponSwapper 1.51 (WoW 2.0.2):
* Fixed small bug with empty bag slot detection.

CasterWeaponSwapper 1.5 (WoW 2.0.2):
* Updated for WoW 2.0.2.
* Due to how events are handled in the expansion, in-combat swap checks will also be made when you fire a wand or use an item, since they also trigger the global cooldown.
* Removed Soul Siphon from list of spirit-boosting buffs, since the talent Improved Drain Soul was changed.

CasterWeaponSwapper 1.4 (WoW 1.12.1):
* Added another Druid weapon set: now there are separate sets for bear form and cat form. Moonkin form will be treated the same as caster form, and travel forms will use the low mana set for regen.
* Updated combat-swapping event support, so that the mod will once again check for weapon swaps when you use an instant-cast spell.
* Added a checkbox option for turning the swap messages on or off.

CasterWeaponSwapper 1.32 (WoW 1.12.1):
* Localized support for druid forms, spirit buffs, and other minor fields for French and German WoW. Please let me know if these features work in the foreign-language clients.
* Updated Druid support: Druid set will be used for bear and cat forms, and Moonkin form will be treated as caster form (so swaps will still occur in that form).
* Fixed a bug with picking items up from character sheet.
* Updated buff detection code to be more robust.

CasterWeaponSwapper 1.31 (WoW 1.12):
* Fixed a bug with picking items up from bank slots.

CasterWeaponSwapper 1.3 (WoW 1.12):
* Redesigned the interface to use icon buttons instead of text - now you can drag and drop items into the sets! Existing item sets will be preserved, but weapons will use a default icon until you drag the actual item into the set.
* Added a fourth item set, for Druid forms. Added an option to swap to this set while in any form.
* Added an option to swap to the low mana set while you have a spirit-boosting buff (Evocation, Innervate, Spirit Tap, Improved Drain Soul, or the Blue Dragon card proc).
* Rewrote all of the swapping status code - this allows for better detection of conditions like Druid forms, spirit boosts, death, etc, as well as choosing the right item set to use in a given case. This will also allow me to add support for Spirit of Redemption form and battlegrounds.

CasterWeaponSwapper 1.2 (WoW 1.12):
* Added support for recognizing Benediction/Anathema regardless of which state it's in.
* Rewrote all of the weapon swapping code - this should remove the possibility of failed swaps and conflicting swaps.
* Changed the event used for combat-swapping to SPELLCAST_START. This should prevent the bug where a swap would occur on the completion of a spell instead of at the beginning. Note that this means the mod will no longer swap when you cast an instant-cast spell.

CasterWeaponSwapper 1.11 (WoW 1.10):
* Fixed small bugs in weapon swap code.
* Added checks to clear cursor after a failed swap.
* Added more error messages for debugging.

CasterWeaponSwapper 1.1 (WoW 1.10):
* Updated TOC number.
* When out of combat, the casting set is now ignored. Only the low mana (regen) and high mana sets will be used.
* Added an option to perform swaps automatically based on mana level when out of combat. While in combat, swaps will still only be performed when you start to cast a spell. (Suggested by ThantiK at curse-gaming.com)
* Added code to not swap weapons while shapeshifted (when you have no mana). Hopefully this will work better for Druids. (Suggested by emb at curse-gaming.com)
* Incorporated WeaponQuickSwap fixes to prevent stack overflows and wait for complete item unlocking.
* Improved weapon swapping code's detection of bags that can't hold weapons (quivers etc).
* Disabled event handling while zoning, to improve loading times.

CasterWeaponSwapper 1.0 (WoW 1.9.4):
* Initial release.
* Special thanks go to CapnBry for writing WeaponQuickSwap and releasing it in the public domain.

CasterWeaponSwapper 2.6 (WoW 3.0.2):
* Fixed Spellsurge detection (Spellsurge was changed from 10-second buff to a single tick of 100 mana).
* Fixed detection of Druid forms and spirit-boosting buffs.
* Updated item-set creation code to eliminate need for hooking item pickup functions.
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Unread 04-13-08, 10:06 AM  
Blackspirit2
A Kobold Labourer

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Problems since 2.4:

Hi there!

Having the same problems like people keep on posting on curse.

CWS will swap my weapon to spellsurge set and while I have my normal healing weapon in every other slot possible it won't switch back. Message shows normally in combat log:

(using german client those events show

[player] erhält Zauberflut(=spellsurge). // equivalent to: [player] gains spellsurge
Zauberflut von [player] gewährt [player] 10 Mana. // equivalent to: [player] gains 10 Mana from [player]'s spellsurge.
.
.
.
Zauberflut schwindet von [player]. // equivalent to: Spellsurge fades from [player].


I don't think there are any events missing, so I have no clue why it doesn't work.
The only thing is that the words are changed around in the german output, I don't know though, whether that even matters, since you said localization isn't needed anymore.
Last edited by Blackspirit2 : 04-14-08 at 08:18 AM.
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Unread 04-12-08, 11:49 PM  
Faxmonkey
A Kobold Labourer

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Re: Re: Casting Set out of combat?

Originally posted by Wikwocket
If I understand what you're trying to do, you could take the items from your casting set, and copy them into your high mana set. Then keep your spirit weapons in the low mana set, but set both lower threshold sliders to 0%.

This should let you start a fight with your casting set, and spend most of the fight with them, only swapping to the spirit ones when you get an innervate.
THis is what I tried originally, it would always use the low mana set out of combat no matter what -- ended up just editting the LUA a bit to get it to do what i wanted. But now that I think of it, it seems like the default behavior should be High mana set out of combat and above the low mana threshold -- so perhaps I just didn't set the sliders right.

At any rate, thanks for the reply and the mod.

Edit: I think all the sliders to 0% worked as you suggested, though I haven't played around with it much yet.
Last edited by Faxmonkey : 04-12-08 at 11:54 PM.
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Unread 04-08-08, 10:49 PM  
Wikwocket
A Theradrim Guardian
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Re: Casting Set out of combat?

Originally posted by Faxmonkey
Is there any way I can use my casting set out of combat? I prefer to avoid unncessary swaps, and while my Low mana set staff has tons of spirit, it doesn't have tons of +healing -- I don't like the idea that my first heal out of the gate is going to be weaker than subsequent heals. I was hoping it would be possible to set it up to ONLY use my low mana set while using innervate and not while out of combat.
If I understand what you're trying to do, you could take the items from your casting set, and copy them into your high mana set. Then keep your spirit weapons in the low mana set, but set both lower threshold sliders to 0%.

This should let you start a fight with your casting set, and spend most of the fight with them, only swapping to the spirit ones when you get an innervate.
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Unread 04-08-08, 06:30 PM  
Faxmonkey
A Kobold Labourer

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Casting Set out of combat?

Is there any way I can use my casting set out of combat? I prefer to avoid unncessary swaps, and while my Low mana set staff has tons of spirit, it doesn't have tons of +healing -- I don't like the idea that my first heal out of the gate is going to be weaker than subsequent heals. I was hoping it would be possible to set it up to ONLY use my low mana set while using innervate and not while out of combat.

P.S. Thanks for this mod, it's great.
Last edited by Faxmonkey : 04-08-08 at 06:31 PM.
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Unread 04-04-08, 03:48 PM  
Saxtroll
A Kobold Labourer

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adding spirit buffs

I wanted to try using Bangle of endless blessings so I modified 2 files.

In the CWS localization.lua file (I changed for english section only) I added:

CWS_LOCALE.meditation = "Meditation";
CWS_LOCALE.endlessblessings = "Endless Blessings";


In the CasterWeaponSwapper.lua file, I added the new names to the spirit buff detection list.

if (CasterWeaponSwapperVariables.spiritBoost and (name == CWS_LOCALE.evocation or name == CWS_LOCALE.innervate
or name == CWS_LOCALE.spiritTap or name == CWS_LOCALE.auraBlueDragon or name == CWS_LOCALE.meditation or name == CWS_LOCALE.endlessblessings)) then
inSpiritBuff = true;


If you have other spirit buffs you want the weapon to swap for, ID the exact name on the combat log, give it a name in the localization file, then add it to the spirit buff detection string.

Thanks for updating the mod for 2.4

I missed it. I even found an enchanter to put +20sp on Nightbane's staff for an uber spirit weapon.
Last edited by Saxtroll : 04-04-08 at 06:26 PM.
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Unread 03-30-08, 12:58 PM  
tseng
A Defias Bandit

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Figured out what I was doing wrong, nevermind!

So, thanks for keeping this addon up to date and working, I love it!
Last edited by tseng : 03-30-08 at 02:29 PM.
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Unread 03-26-08, 01:48 AM  
Ocius
A Kobold Labourer

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Great mod. I currently use it for spellsurge which got me thinking... Any chance you could add in libram swap support for Libram of Mending (http://wowhead.com/?item=33502) similar to the way Spellsurge works? Its buff lasts 30 seconds as of 2.4, and it remains on if you swap out the Libram. Ideally, it'd swap to it every 28 seconds (Holy Light cast time w/ Light's Grace) then swap off on the next spell cast after Holy Light.

The buff it gives is called Grace of the Naaru. I went to try putting it in myself but I was quickly confused as I haven't done any mod editting since pre-bc.

Thanks.
Last edited by Ocius : 03-26-08 at 01:50 AM.
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Unread 02-28-08, 12:39 AM  
Wikwocket
A Theradrim Guardian
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Originally posted by Samasnier
In version 2.0 you've removed Evocation from spirit boost support. Could you please add this back in? Even though Evocation is no longer spirit based, it lasts long enough that the mage gets one tick of full mana regeneration outside the 5-second rule. An extra hundred mana from swapping to a spirit staff and wand, if only for a tick, is still very valuable.
That's a very good point, which I hadn't considered. Let me look into it and add in a way to get the old functionality!
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Unread 02-27-08, 12:33 AM  
Manic_Moiraine
A Kobold Labourer

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Woot!...Druid switches seem to be working just fine again! Thanks!
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Unread 02-26-08, 12:07 PM  
Samasnier
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In version 2.0 you've removed Evocation from spirit boost support. Could you please add this back in? Even though Evocation is no longer spirit based, it lasts long enough that the mage gets one tick of full mana regeneration outside the 5-second rule. An extra hundred mana from swapping to a spirit staff and wand, if only for a tick, is still very valuable.

Any mages not interested in this feature could simply not set any spirit weapons in CWS's GUI.
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Unread 01-13-08, 09:38 PM  
Bundin
A Kobold Labourer

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The only problem I have had with this mod (which I find awesome) is that if you have two Light's Justice, one with +81 and the other with Spellsurge, it will not do the swap appropiately. It reports attempting the swap, but if you check your gear it doesn't happen in reality.
Hope that comes with the new post-2.3 update

PS: I posted this before reading Aredia's post in the forums.. Very good guide! and I see that she had already reported this problem, so my hopes of it getting fixed on the next update just went up!
Last edited by Bundin : 01-14-08 at 02:18 AM.
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Unread 01-08-08, 12:12 PM  
Wikwocket
A Theradrim Guardian
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Re: Couple of problems

Thanks for posting the feedback. I do know of some of these problems but I have been super busy since 2.1 really.

ClearCursor() wasn't around when the PickupSpell code was written, believe it or not that was a recommended way to clear the cursor back then hehe. Thank you for catching that. The spam on inventory-full is annoying, I do want to clean it up so if your inventory is full, it doesn't try to swap again until a slot opens. Someone else reported the druid cross-form switching issue to, I mean to look at it. And I'll look into the configuration issue. Thanks!
Last edited by Wikwocket : 01-08-08 at 12:14 PM.
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Unread 01-07-08, 04:27 PM  
Shefki
An Aku'mai Servant
 
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Couple of problems

I've had a couple problems with the addon.

a) Ocassionally when it swaps gear it will leave an item on the cursor. This is really annoying in combat becuase then I have to click someplace and then say no I don't want to throw the item away. Solution: Use ClearCursor() after every swap. Oddly you use PickupSpell(999, BOOKTYPE_SPELL) to try and do this now. Doesn't always work, not sure where you got the idea that picking up a non-existant spell was the proper way to clear the cursor.

b) If my inventory becomes full and it wants to do a swap it will spam that it can't do the swap. The attempts to do the swap makes it impossible to actually throw something away. Until I do /cws off and then throw the item away and then can turn it back on again.

c) Replacing an item in the configuration screen puts the old item on the cursor. While this is convenient for moving things around, ultimately when you are done you're left with an item on your cursor that you have to drop on the screen and say no you really don't want to throw it away.

d) Since 2.3 came out it has problems with druid shifting. Shifting directly between forms doesn't change the gear to the proper gear for the form. It does work if you shift out to caster form first though.

A very useful addon that with a few tweaks could be a lot better.
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Unread 01-02-08, 12:41 PM  
Wikwocket
A Theradrim Guardian
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Talking Re: Thanks :D

Aredia, thank you for writing and posting that guide to Spellsurge and CWS. I think Spellsurge is underestimated by people, so I appreciate the post! Also, I think you wrote a more thorough manual to my mod than I did. I will link to that thread in the readme of the next version of CWS.

Also, I do intend in fixing Evocation support, and support for items with the same name, but real life is taking up all my coding time lately. In the meantime thank you for your post and all the effort that went into it!
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Unread 12-22-07, 10:35 AM  
Aredia
A Kobold Labourer

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Thanks :D

I finally got another weapon so that I could actually use CasterWeaponSwapper, and I have to say, its awsomeness.

After much explaining to guildies (and trying to get them to use CWS and Spellsurge) I decided to write a comprehensive guide on Spellsurge in endgame PVE. A good half of it is about your addon, and how to configure and use it.

I hope you like. There's a link to this page and the download page on Curse. If you want me to provide any further credit to you or credit you by a particular name, please let me know and I will edit my post.


http://forums.worldofwarcraft.com/th...47729521&sid=1


Thanks again
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