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SquawkAndAwe  Popular! (More than 5000 hits)

Version: 1.6.3
by: Adoriele [More]

SquawkAndAwe is a buff watcher/proc timer for Balance Druids based off of ShockAndAwe, an addon for Enhancement Shamen by Levva (EU Khadgar).

SquawkAndAwe provides a timer for:
Trinket procs and Use:
Eclipse procs, with differences based on which proc occurs
Eclipse cooldown
Omen of Clarity
Omen of Doom
Elune's Wrath
Wrath of Elune (gg Blizzard set bonus names)
Moonfire (and a smaller bar for each tick)
Insect Swarm (and a smaller bar for each tick)
Faerie Fire
Entangling Roots
Hibernate
Cyclone
Starfall
Typhoon
Force of Nature
Innervate
Barkskin
the GCD

Options exist to turn on/off each bar separately, allow text on the bars showing name and duration, whether to flash the Proc bars, tick bars for DoTs, and SquawkAndAwe integrates with SharedMedia to allow textures and fonts.

Updates:
v1.6.3 - Fix for Patch 4.2 API changes.
v1.6.0 - Added support for Custom Bars. Instructions and examples are in CustomBars.txt. Fixed a bug that was preventing Languish ticks from showing. Added Disable/Enable commands, access using "/saa enable" or "/saa disbale". Added sounds for abilities coming off cooldown. Added ability to force SAA to grow upwards. Really, it just flips SAA over.

v1.5.1 - Added bars for Tier 9 and 10 idols and Languish. Added ability to control order of bars within a category. Use "order" option under each bar's settings page. Order is priority based, bars with a lower "order" setting will appear on top. To make SAA arrange the bars automatically, check the new checkbox in the Bars settings page. New trinket checkbox allows you to tell SAA that you only have one trinket. If checked, and SAA detects a second trinket, the second trinket's bar will collide with the first Proc bar. Added support for short trinket names - add a shortname field to a trinket's declaration array to shorten the trinket's displayed name (i.e. SAA.combat.trinkets.Phylactery.shortname = "Phylactery" will cause Phylactery of the Nameless Lich to show as simply "Phylactery").

v1.5.0 - 3.3.3 patch compatability fix. Added support for Omen of Doom procs and proc sounds. Proc sounds are enabled globally with a new checkbox in the Procs tab, procs can individaully select sounds with a new drop-down in each proc's tab. Fixed a couple other minor errors as well. Known issue: sometimes after changing bar options, some bars may become transparent (though still functional). Reloading the UI will fix this.
v1.4.1 - Fixes Eclipse ICD refresh issue, and adds dual-ICD functionality.
v1.4.0 - Workaround for missing Eclipse entries in combat log, courtesy of Copialinex.
v1.3.3 - Fixed bug causing debuffs not to spawn when switching targets. Fixed bug involving disabling a bar that's currently active.
v1.3.2 - Oops: Applied Debuff/CC change to Abilities as well, and to be safe did similar things to Procs and Trinkets as a double-check. Also fixed a bug that would not let you turn off the Eclipse bar.
v1.3.1 - Fixed bug: attempt to index field 'CC'/'Debuffs' (a nil value), bumped TOC back to 30100.
v1.3 - Huge overhaul of the internal workings, mostly transparent but they do allow much easier integration of new timer bars. To go along with this, now includes bars for trinkets, cc, and some abilities. Specifically added this version are the T8 4-piece proc and the PvP set proc, Roots, Hibernate, Cyclone, Starfall, Typhoon, Force of Nature, Innervate, and Barkskin, as well as most Epic non-PvP trinkets and a couple rare ones. CC bars will track both your target and your focus, FF bar will trigger off of and track either FF or FF(F) from anyone on your target, and the majority of the other new bars should have good explanations in their options seconds (mouseover the options). Lastly, all but the Proc bars can be merged by group, i.e. you can have all of your chosen CC timers show up on the same bar.

Also, I've done more to try and fix the missing debuff bar issue. If you previously had problems with IS/FF not showing up when you cast them, let me know if this fixes it.

v1.2.1 - Fixed Moonfire/Eclipse bar collision, changed FF bar to accept any FF.
v1.2 - 3.1 compatability
v1.1.1 - Fixed GCD bar to remove locale dependency (forgot this one), added ability to show number of times Starfire has extended your Moonfire DoT, a few structural changes to prepare for adding more bars in the future
v1.1 - Finally fixed Omen bar, removed dependency on Localization files for functionality, seem to have also fixed the latency issue on target debuffs
v1.0.5 - Fixed encoding issue with Russian locale, added German locale
v1.0.4 - Fixed bug with French localization, added Russian and Taiwanese
V1.0.3 - Fixed bug with OoC bar
V1.0.2 - Added French Localization, fixed test bar bug
V1.0.1 - Added text options and ability to toggle icons.

-- Update note --
Unless something gets broken by a patch, I won't be updating specifically to bump the TOC file to the newest version. For example, 3.0.8 did nothing to change the functionality of SAA, so v1.1.1 will still work. You just need to check the "Load Out-of-Date Addons" box on the addon screen to get it working again.

ToDo:
Ordering of bars within group if not merged
Figure out how to plug in other bars optionally, including generating options for them.

Known issues:
- Checking for GCD is done off of Teleport: Moonglade. Beta premades do not have this spell (by default, you might be able to complete the quest for it), so SAA won't work for them without hacking the Lua. Second, if your Arcane school gets locked out, the GCD bar will be inaccurate (since lockouts just force a cooldown on locked spells). I'm looking into checking for GCD off of feral abilities instead, since the physical school can't be locked.

On a related note, development is based out of EJ. While I'll be checking here periodically, the easiest way to get a bug to my attention is to make a post here: http://elitistjerks.com/f32/t35477-squawkandawe/.

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Unread 04-16-09, 08:25 AM  
flur
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yes!

thank you!!!

<3!!
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Unread 04-16-09, 02:57 PM  
Cygmus
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Im having a problem with the latest version 1.2 where the eclipse bar is overlapping the moonfire bar, anyone have a solution or work around?
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Unread 04-16-09, 06:55 PM  
Cygmus
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ok i found a quick fix i think, in the SquawkAndAwe.lua in the bar creation section,
change the "local barCount = 0" to "local barCount = 1"
and that should cause the overlap to go away. i havent tested this will all the bars on, but it works for having both eclipse bars and both is and mf bars turned on. and this is for the 1.2 verson as well
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Unread 04-17-09, 06:08 AM  
pepelepew
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Thank you sooooo much for keeping this addon alive !!! I sooooo cannot live without it ...... thank you again !!
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Unread 04-17-09, 08:06 PM  
Mcbeefy
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Thanks for the Fast update. Boomchook;s Unite!
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Unread 04-20-09, 03:24 AM  
Alunais
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Ok so I have installed this addon for a first time ever and I loving it but, I guess I'm experiencing some weird behaviour. Not sure if this is famous overlaping or sth, just take a look and tell me what went wrong.

Just take a look here, and tell me how to fix it.
Last edited by Alunais : 04-20-09 at 03:26 AM.
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Unread 04-20-09, 09:49 AM  
Adoriele
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Originally posted by Alunais
Ok so I have installed this addon for a first time ever and I loving it but, I guess I'm experiencing some weird behaviour. Not sure if this is famous overlaping or sth, just take a look and tell me what went wrong.

Just take a look here, and tell me how to fix it.
Again, the tick bars (and the Eclipse buff bar) are intended to overlap their linked bars (i.e. the DoT debuff bars and the Eclipse Cooldown bar). The issue arrives when the borders are applied, making it look kinda funky. Simple solution intended to go into the next revision is to remove borders from the interior bars. This should make the Eclipse bars look a lot more natural, though the tick bars will still look kinda funky, just not as bad.

There's another issue floating around for some people where the MF bar overlaps the Eclipse bars. This is definitely not intended, though I can't reproduce it at home. Cygmus's fix should work (it's in the right section of code and modifies the right variable), but I can't understand why it's necessary for some and not others. If it ends up working on my local copy (i.e. doesn't break it), then I'll upload the fix. I don't want to commit something that fixes things for a small number of people, but breaks it for the rest.
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Unread 04-23-09, 01:46 AM  
Zera
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So I haven't used wowinterface for that long so if I am a noob that way excuse me =)
it seems like the newest version isn't in the archive even though u have added a v1.2 to the info part of this sub side. The reason is I'm kinda desperat is the v1.1.1 is bugging and putting every bar on top of each other and such and it's not just 1 bars it's all of them or atleast it seems like it
Last edited by Zera : 04-23-09 at 01:47 AM.
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Unread 04-24-09, 07:19 AM  
Tequima
An Aku'mai Servant

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Error on clicking on Flight Master

Update: just noticed 1.2 is out. Updated and will repost if still an issue.
-----------
Can anyone help? Every time I log and click on an NPC as first target, I get
"ine 1085:
attempt to concatenate local 'namestring' (a nil value)"

Date: 2009-04-24 14:09:45
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\SquawkAndAwe\SquawkAndAwe.
lua line 1085:
attempt to concatenate local 'namestring' (a nil value)

Debug:
[C]: ?
SquawkAndAwe\SquawkAndAwe.lua:1085: OnUpdate()
SquawkAndAwe\SquawkAndAwe.lua:736:
SquawkAndAwe\SquawkAndAwe.
lua:735
AddOns:
Swatter, v5.4.4157 (WallabyII)
Ace3, v
Atlas, v1.13.0
AtlasDungeonLocs, v1.13.0
AtlasLoot, vv5.04.02
AucAdvanced, v5.4.4157 (WallabyII)
AucFilterBasic, v5.4.4157 (WallabyII)
AucFilterOutlier, v5.4.4157.2531
AucMatchUndercut, v5.4.4157.2531
AucScanData, v5.4.4157 (WallabyII)
AucStatClassic, v5.4.4157 (WallabyII)
AucStatiLevel, v5.4.4157 (WallabyII)
AucStatPurchased, v5.4.4157 (WallabyII)
AucStatSales, v5.4.4157.2842
AucStatSimple, v5.4.4157 (WallabyII)
AucStatWOWEcon, v5.4.4157.2530
AucUtilAHWindowControl, v5.4.4157.3311
AucUtilAppraiser, v5.4.4157.2530
AucUtilAskPrice, v5.4.4157.3175
AucUtilAutoMagic, v5.4.4157.3142
AucUtilCompactUI, v5.4.4157.2530
AucUtilEasyBuyout, v5.4.4157.3583
AucUtilItemSuggest, v5.4.4157.3108
AucUtilPriceLevel, v5.4.4157.2545
AucUtilScanButton, v5.4.4157.2530
AucUtilScanFinish, v5.4.4157.2530
AucUtilScanProgress, v5.4.4157.2530
AucUtilSearchUI, v5.4.4157.3655
AucUtilSimpleAuction, v5.4.4157.0
AucUtilVendMarkup, v5.4.4157.2530
Babylonian, v5.1.DEV.130
BeanCounter, v5.4.4157 (WallabyII)
Broker2FuBar, v1.0
Carbonite, v3.11
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
Decursive, v2.4.0.3
Enchantrix, v5.4.4157 (WallabyII)
EnchantrixBarker, v5.4.4157 (WallabyII)
GroupCalendar, v4.5
Informant, v5.4.4157 (WallabyII)
LibFuBarPlugin30, v3.0
oRA2, v2.0.$Revision: 657 $
Recount, v
SlideBar, v5.4.4157 (WallabyII)
SquawkAndAwe, v1.1.1
Stubby, v5.4.4157 (WallabyII)
(ck=5d6)

This has happened 3 or 4 times now.
Last edited by Tequima : 04-24-09 at 08:58 AM.
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Unread 04-26-09, 05:09 PM  
DoINeedOne
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Ok so this has the makings to be a really useful tool, especially if it had all, the tools use by a balance druid. It has as you said

Eclipse procs, with differences based on which proc occurs
Eclipse cool down
Moonfire (and a smaller bar for each tick)
Insect Swarm (and a smaller bar for each tick)
Faerie Fire
Omen of Clarity
The GCD
But where are the Hibernate, cyclone with diminished returns, owlkinfrenzy, or even soothe beast trackers. A bar for nature's grace would also be nice.

Those are always useful tools maybe not as often used buy necessary at times. It would also be cool if you could duplicate the window allowing you to split up the bars on your screen. I currently have several mod to accomplish all of these things, and would like to see them under one roof, the Eclipse, Omen, and the GCD bars were new for me and I like them. The ability to add other procs to your SquawkAndAwe mod would be cool like the Lightweave proc and chance on cast items. At that point it would get rid of several other mods for me and would be the ultimate Balance Druid Mod.
Last edited by DoINeedOne : 04-26-09 at 05:30 PM.
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Unread 05-11-09, 10:23 AM  
surfmonk
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Originally posted by DoINeedOne
Ok so this has the makings to be a really useful tool, especially if it had all, the tools use by a balance druid. It has as you said
Not to speak for the author, but I think this is in a maintenance mode. See this blog entry:
http://graymatterwow.blogspot.com/20...available.html
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Unread 05-12-09, 04:22 PM  
Adoriele
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Heh. Interesting to see those quotes pop up. No, SAA isn't in Maintenance mode (though it can seem like it sometimes), it's just the original priority frame idea that I've stopped worrying about developing. I do still plan on adding more bars (though not as many as I used to, for various reasons), especially one for the 4T8 proc. There are two major reasons why development can be slow at times, though.

First, I do most of the major coding at work when I get some downtime, and it can be fairly sparse. I try to keep the work I do at home to a minimum, syntax fixes and double-checking for the most part. If I'm at home, I'd rather be raiding or leveling an alt than working =P

Second reason is simply that I haven't personally gotten to the point that I need a new feature yet. Obviously I'll be more interested in a 4T8 proc bar once I actually get 4T8. For example, one of the bars I intend to add in the same revision that I add 4T8 is an Entangling Roots bar that will track either your target or your focus (it'll know), reason being that I usually end up as one of the root-bitches on XT trash (and other trash), and would love to see that bar added in. Should hopefully help out with PvP as well, though I don't do a lot of that.
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Unread 05-20-09, 10:21 AM  
Elloupo
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Problem

Don't know if it's just on me (that's why I posted) but I have a problem with the link. I click on it to get the addon, it begins opening the downloading window it goes 1% and then it stops, no error messages no nothing, it just stops. I tryed downloading older versions but the problem is the same may I have some help please? it's such a usefull addon and I can't find it anywhere else (talking about curse.com)
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Unread 05-25-09, 08:40 AM  
Amethyst
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Just wanted to let you know that this mod is awesome.

Simple idea, well implemented.
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Unread 05-26-09, 01:04 PM  
Adoriele
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I'm currently in the middle of adding a large number of bars to SAA, post here before I get it uploaded and your suggestion may get added (no guarantees). Currently on the list:
4T8 (yay finally!)
4PvP (might as well)
Two trinket bars*
CC bars**
Starfall Duration and Cooldown
FoN (I will not [at this point] remove the bar when they die, will show both duration and cooldown)
Typhoon cooldown
Innervate Duration and cooldown (duration only if used on yourself)
Barkskin Duration and Cooldown

* Trinket bars will exist in two modes: Merged and Unmerged. Unmerged, you get two separate bars, and each will track the duration and cooldown of a separate trinket. Which trinket the bar tracks will be dynamic, first trinket effect will go to the first bar, second to the second. This gets reset any time there are no trinket effects up or cooling. For example: Embrace of the Spider procs, it goes to trinket bar 1. If Dying Curse procs while EotS is still up (or cooling down), it goes to trinket bar two. If EotS has cooled, and DC procs first, it gets bar 1, EotS gets bar 2 when it procs. Similar things happen with clickies, and persistent buffs like IDS/Eye of the Broodmother.

In Merged mode, you get a single bar for both trinket effects, and no tracking of cooldowns. This is more useful if you don't have any clickies/persistent effects, since the CD doesn't matter so much. It saves you a bar's worth of screen space, which is nice, and the bars will be stacked much like the Eclipse bars. You'll see the shorter-duration bar on top, and the longer-duration bar behind it. Again, if you're trying to keep something like IDS up, probably want to keep the bars unmerged.

** CC bars will include Roots, Hibernate, and Cyclone. These will also have the option to merge in the same way as trinkets, allowing them to overlap to save screen space. I probably won't have diminishing returns in this iteration, I'm unfamiliar with the math and when exactly to begin the DR countdown. If I do end up implementing them in the future, merging the bars will remove the display of DR.

*** I may also add the option to merge ability cooldown bars, which would mean removing their duration bars. Unlike most other things, knowing the cooldown on Innervate, for example, is more important than knowing when the buff will drop.
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