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Return to Karazhan (7.1.5)
Updated:11-20-16 01:21 PM
Created:09-10-12 08:15 AM
Downloads:41,050
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SexyCooldown 2 - FAN UPDATE  Popular! (More than 5000 hits)

Version: 3.0.0
by: Nargarot88 [More]

Hello Everyone!

SexyCooldown2 is back! I returned to the game, and I will release the addon again. Thank you for the hard work of kstange. I need some time to finish the work with the new items, but im on it

"SexyCooldowns is a logarithmic cooldown bar. What's that, you say? Well, most timer bars you're used to are linear. That is, the distance between 0 seconds and 10 seconds is the same as the distance between 50 seconds and 60 seconds. A logarithmic cooldown bar is somewhat different - it represents cooldowns on a compressed timeline, so that cooldowns that are closer to being ready are represented as more active on the bar. This lets you represent a large amount of data on a single bar, and have it remain useful.

In short, SexyCooldown is a single consolidated timer bar for all your spell, pet's spell, item, and proc cooldowns, as well as buffs, debuffs, and totem timers. It's very flexible, and can be customized to fit into your UI as best you see fit.
"


This rows written by Antiarc, when he first time release their addon, the SexyCooldown. But Antiarc is not update the original addon since 4.1.



== Features: ==

  • Tracking Spell, Pet's Spell and Talent Cooldowns (Like Moonfire, Explosive shot, etc.)
  • Tracking Item Cooldowns (Like the Use based trinkets, Engineering gloves enchant, etc.)
  • Tracking Hidden / Internal Cooldowns (Like Proc based trinkets, Weapon enchants, Tailoring back enchants.)
  • Tracking Buffs / Debuffs on Me / My target / My focus target
  • Tracking Raid debuffs (Mortal Wounds)
  • Spawn as many bars as you want, and show the specific information you want on each.
  • Very highly configurable look and feel. Build bars that will fit into any UI.
  • Bars may be oriented horizontally or vertically, and move in either direction.
  • Extensible - can support virtually any kind of timer. Currently works as a cooldown, buff, and debuff timer, but the possibilities are endless.
  • Libs updated to latest Revisions (6.0.2)
  • Major Raid Debuff module rewrited to 6.0.2
  • Major Code clearing, Fixed LUA errors (thanks to TheBlackBart!)
  • Major Options part rewrite with new, clear Descripitons.
  • Fixed the priest Holy word spells (thanks to msheahen!!)
  • Fixed Guild pet errors
  • Added every MoP & Pre-WoD trinket and enchant CD (source: Blizzard blue posts!)
  • I'm lying coz 2 blue MoP trinket CD is missing xD
  • Click-through option fixed (thanks to Warloxx)



== Know Issues: ==
  • Talent tracking module is old and wrong (Like the Lock and Load. The cooldown is 10 sec, but the addon show 45sec.)
  • Shaman totem tracking is not working with the new totems.
  • RESTORATION Druid Incarnation spell sometimes generate LUA errors and does not shown on the bar.




Its not a new addon, its a simple FAN UPDATE! ALL CREDITS GO TO ANTIARC FOR THE ORIGINAL SEXYCOOLDOWN!!!

Version 3.0.0
- TOC updated to 7.1.0
- Libs updated to 7.1.0
- Added kstange's "prototype.lua" to make the addon work again ;) Thank you mate!
- TODO: need to add the new items to the cooldown list. Working on it ^^



Version 2.0.0
- TOC updated to 6.0.2
- Libs updated to 6.0.2
- Raid Debuff modul updated to WoD
- Totem part is remowed. Its not working since MoP release
- Fixed the minimum spell duration. You can change it to 1 sec if you need, but the base is 2 sec.
- Fixed so much MoP trinket and added the Pre-WoD trinkets too




Version 1.0.8:

- Added nokz's request: spell minimum duration changed to 1 sec.




Version 1.0.7:

- TOC updated to 5.4
- Added Siege of Orgrimmar trinkets
- PvP trinkets and some thunderforged trinkets fixed
- Fixed LUA error when entering the game



Version 1.0.6:

- Fixed LUA error, thanks for the report to Vejj!



Version 1.0.5:

- TOC bump to 5.3



Version 1.0.4:

- Fixed some ACE3 LUA Error



Version 1.0.3:

- Updated Libs
- TOC bump to 5.2
- Added 5.2 trinkets
- Texture / Font type selection problem fixed



Version 1.0.2:

- Updated Libs
- TOC bump to 50100
- Fixed Light of the Cosmos Spell ID



Version 1.0.1:

- Updated Libs
- Fixed some MoP trinkets
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Unread 07-18-18, 11:09 PM  
cardo
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Please update

cu cardo_
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Unread 02-10-17, 11:20 AM  
sthdev
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Hey, new version seems to have many more issues than the original one (I have multiple bar0 now that cannot be deleted, cosmetic stuff not being saved etc), but at least one annoying thing works better: it doesn't spam me with errors each time I summon class hall follower (it's a short cooldown ability). I have a favor to ask: can you look at this (original version error) and tell me how to fix it in the original version?

"149x SexyCooldown\Modules\Spells-Spells.lua:130: attempt to concatenate local 'id' (a nil value)
SexyCooldown\Modules\Spells-Spells.lua:130: in function `UpdateSpellCooldowns'
SexyCooldown\Modules\Spells-Spells.lua:100: in function `Refresh'
SexyCooldown\Modules\Spells-Spells.lua:53: in function <SexyCooldown\Modules\Spells.lua:52>

Locals:
"
Last edited by sthdev : 02-10-17 at 11:21 AM.
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Unread 12-01-16, 10:34 PM  
angelar
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Also experiencing issues with this mod saving some cosmetic settings like bar texture, fonts. Opening the settings and making any change (such as unlocking and re locking the bar) corrects it, but it is a nuisance. Would love to see a fix for this.

Doesn't seem to be reporting any LUA errors.
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Unread 11-28-16, 01:22 AM  
Estelyen
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Fonts resetting?

I changed the font to match my general UI setup, but every time I reload my UI or log out/log in, the font gets reset. The options window still shows the font that I selected, it just resets the actual font that gets shown on the bar.

Great addon anyways, thanks for picking it up again
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Unread 07-22-16, 02:35 PM  
hardtofin
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Re: Re: Re: 7.0 Fix

Originally Posted by kstange
Originally Posted by hardtofin
Originally Posted by kstange
This should fix the LUA error related to the SetChange() function:

prototype.lua

This version is based on the previous 6.0 fix below from Argent007. I haven't found any other errors but I may fix them if I find them.
I still have this error, even using your fix Any ideas?

74x SexyCooldown2\prototype.lua:426: <unnamed>:SetScale(): Scale must be > 0
[C]: in function `SetScale'
SexyCooldown2\prototype.lua:426: in function <SexyCooldown2\prototype.lua:424>
I've posted an updated version of the file (same URL). Your issue only comes up if you have your icon Splash scale set to 0 (for the icon to shrink until it disappears). Mine was set to grow instead.
This appears to have done the trick!! Many thanks! I will post again if i encounter the error. Thanks ever so much for your help!
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Unread 07-21-16, 04:40 PM  
kstange
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Re: Re: 7.0 Fix

Originally Posted by hardtofin
Originally Posted by kstange
This should fix the LUA error related to the SetChange() function:

prototype.lua

This version is based on the previous 6.0 fix below from Argent007. I haven't found any other errors but I may fix them if I find them.
I still have this error, even using your fix Any ideas?

74x SexyCooldown2\prototype.lua:426: <unnamed>:SetScale(): Scale must be > 0
[C]: in function `SetScale'
SexyCooldown2\prototype.lua:426: in function <SexyCooldown2\prototype.lua:424>
I've posted an updated version of the file (same URL). Your issue only comes up if you have your icon Splash scale set to 0 (for the icon to shrink until it disappears). Mine was set to grow instead.
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Unread 07-21-16, 04:15 PM  
kstange
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I must not be using a feature where SetScale is used. I'll see if I can figure out what's changed with that API.
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Unread 07-21-16, 01:37 PM  
hardtofin
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Re: 7.0 Fix

Originally Posted by kstange
This should fix the LUA error related to the SetChange() function:

prototype.lua

This version is based on the previous 6.0 fix below from Argent007. I haven't found any other errors but I may fix them if I find them.
I still have this error, even using your fix Any ideas?

74x SexyCooldown2\prototype.lua:426: <unnamed>:SetScale(): Scale must be > 0
[C]: in function `SetScale'
SexyCooldown2\prototype.lua:426: in function <SexyCooldown2\prototype.lua:424>

Locals:
(*temporary) = <unnamed> {
throb = <unnamed> {
}
fs = <unnamed> {
}
parent = SexyCooldown2Bar 0 {
}
duration = 120
pulse = <unnamed> {
}
startTime = 26080.168
icon = 135726
isInsetDone = true
pulseAlpha = <unnamed> {
}
endTime = 26200.168
name = "Blood Fury"
tex = <unnamed> {
}
InsetLeft = <unnamed> {
}
skinned = true
overlay = <unnamed> {
}
stacks = <unnamed> {
}
pulsing = false
lastRemaining = -1
0 = <userdata>
InsetInsideRight = <unnamed> {
}
finishAlpha = <unnamed> {
}
InsetInsideLeft = <unnamed> {
}
lastOverlapCheck = 26200.146
InsetBottom = <unnamed> {
}
tooltipCallback = <function> defined @SexyCooldown2\core.lua:436
InsetInsideTop = <unnamed> {
}
nativeFrameLevel = 10
uid = "spell:20572"
InsetRight = <unnamed> {
}
filter = "SPELL_COOLDOWN"
InsetInsideBottom = <unnamed> {
}
InsetTop = <unnamed> {
}
arg1 = "spell:20572"
finish = <unnamed> {
}
}
(*temporary) = 0
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Unread 07-20-16, 11:17 PM  
cardo
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works fine

cu cardo_
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Unread 07-20-16, 06:16 PM  
kstange
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7.0 Fix

This should fix the LUA error related to the SetChange() function:

prototype.lua

This version is based on the previous 6.0 fix below from Argent007. I haven't found any other errors but I may fix them if I find them.
Last edited by kstange : 07-20-16 at 06:18 PM.
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Unread 07-20-16, 02:38 PM  
cardo
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please update

cu cardo_
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Unread 12-08-14, 10:28 AM  
Argent007
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Modified prototype.lua for those people who suffer from missing cooldows.

P.S. Updated link Feb 15
Last edited by Argent007 : 02-14-15 at 11:02 PM.
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Unread 11-23-14, 09:31 AM  
nokz
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Hi there, is there any chance to get a icon for each cooldown charge? Currently the CD is only displayed if both charges are on CD(in my case Survival Instincts on Druid). As always thanks for keeping this alive
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Unread 11-09-14, 06:55 AM  
Argent007
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I have solved my problems regarding missing timers and spell stacks by adding 2 new FontStrings with the same contained text.
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Unread 11-09-14, 05:58 AM  
Nargarot88
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AddOn Author - Click to view AddOns

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I don't have to much time, but I working on it guys Give me some time, plz.
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