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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-22-14 05:10 AM
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Natur Enemy Castbar  Popular! (More than 5000 hits)

Version: 60000-R1
by: Codermik [More]





Natur Enemy Castbar is based on a very old excellent PvP/PvE addon originally created by Naturfreund.


The following have been implemented:


•Show a targets Beneficial buffs and debuffs with the option to ignore certain spells or abilities.
•Target & Focus - Bar display can be switched to your target/focus only, or you can show all player casts around you. In target/focus mode the bars show a T or an F on the right showing you where the cast is from.
•Movable Groups - Groups can be grouped as one or split up.
•Shows your targets cooldowns, beneficial buffs and much more!
•Killing Blow Sounds - Plays a Unreal sound when you get a killing blow on another player - both male and female sounds are provided. This option can be turned off or played during questing normal mobs.
•Play a fun DeathKnight sound!
•Bar Customization – Edit the bar height, width, texture, direction and bar max.
•Rogue warning – Natur detects Stealth, Vanish etc and warns you that a hostile rogue is near by a UI border flash and UI text warning.
•Diminish Returns Timers – also plays warning when your target is immune or resists your abilities. Support is also provided to show others DR timers.
•Correctly shows duration of a cast which your target already started!


For the purpose of the Ability/Spell ignore feature, the following English client abilities and spells are ignored by default:


power word: fortitude
prayer of fortitude
prayer of spirit
divine spirit
prayer of shadow protection
shadow protection
inner fire
mark of the wild
gift of the wild
thorns
seal of righteousness
blessing of might
greater blessing of might
blessing of sanctuary
greater blessing of sanctuary
blessing of kings
greater blessing of kings
arcane intellect
well fed
pirate costume


[OPTIONS]


For in game options please type /natur
Other quick commands are /natur anchor which toggles the group titles.


A list of the available options are below:


Split Timer Groups
Default is ON : this option splits buffs, debuffs, cooldowns etc into their own seperate groups which can be dragged to a suitable area of your screen. When off, all those timers are sent to the Primary Group which is all grouped
together.


Show Friendly Casts
Show Hostile Casts
Default is ON : This shows what your target/focus is casting (unless you have Show Casts Without T/F on), if the target is friendly then it will be sent to the correct group unless you have Split Timer Groups turned off. However, bars show a red/green T/F icon indicating if its a target or focus and if its friendly or hostile.


Show T/F Debuffs
Default is ON : This option tells Natur to show your target/focus debuffs (Dots etc) and their durations. This group is also used by the option "Show Buffs/Debuffs on me" and will therefore not switch off the group anchor if one of the two options is turned on.


Show T/F Gains
Default is ON : As with the "Show T/F Debuffs", this options shows beneficial buffs on your target or focus. The same applies regarding the "Show Buffs/Debuffs on me" options where the group will still show when either of these options are turned on.


Show Target Cooldowns
Default is ON : Natur attempts to calculate the targets cooldowns but will only function correctly if your target used his spell or ability in range of your combat log.


Show Diminish Returns
Default is ON : Displays a 18 second timer when spells which have a diminish return restriction enforced by Blizzard. Show Others DR's : Default is OFF : Displays others DR's around you, this can be quite spammy at the moment in battlegrounds such as Wintergrasp. I will be changing this to a target/focus like the rest of the addon at a later date.


Show Buffs/Debuffs on me
Default is OFF : Any buffs/debuffs applied to me such as renew, corruption etc will show with this option.


Show everyones buffs/debuffs on target and not just mine
Default ON : With this option on you will see all buffs/debuffs on your target or focus. When OFF, only timers are shown for spells you applied to your target or focus.


Show Casts without T/F
Default is OFF : Shows all casts (both friendly/hostile) around you. Nice and spammy in a city


Announce Applied Crowd Controls
Default is ON : Sends a message to chat that you have applied a crowd control spell to your target. Announce When It Breaks : Default is ON : Sends a message to chat when your target breaks from its crowd control spell. Play Sound : Default ON : Play a warning sound when your target breaks. Flash GUI : Default ON : Flashes the border of your screen red when your target breaks.


Announce Crowd Control Immune
Default is ON : Announces to chat when a attempt to crowd control fails, i.e. when diminish returns kick in or in a raid when a mob is immune.
- Play Sound
- Flash GUI


Display Rogue Warning
Default is ON : As it says on the box, displays a rogue warning if a spell is detected nearby by a hostile rogue.
- Play Sound
- Flash GUI


Auto Reputation Bar
Default is ON : Switches your reputation bar to the faction you just received reputation from. Handy when rep grinding in battlegrounds or with factions.


Play fun sound when using Deathknight Deathgrip
Default is ON : Plays a fun "Get over here" or "come here" when you use Deathgrip.


Play PvP Death Sounds
Default is ON : Plays a fun Unreal sound when you get a killing blow on a player (or NPC) if the below option is set.
- Include NPC's


Spell fade monitoring
Default is ON : Turns on spell monitoring which will notify you if a spell has expired or has been dispelled. Note that you must also include the spell name to monitor for this feature to work correctly.

- fixed to work with 6.0 - may not be perfect so please report issues.
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Unread 10-22-14, 05:17 AM  
Codermik
A Deviate Faerie Dragon
 
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Exclamation 6.0

There are a lot of changes in 6.0 therefore please report any issues - I have quickly fixed the major issues preventing the addon from functioning under 6.0 but I may have missed more.
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Unread 09-22-14, 04:05 PM  
DaBigNob
A Defias Bandit

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Cooldown bar not animating smoothly

I'm playing a rogue, and I noticed a problem with this addon when doing a Kidney Shot. The cooldown bar appears, but as it's counting down, the bar tends to jerk up and down, increasing and decreasing sporadically. It doesn't just count down smoothly and continually decrease. It'll freeze for a moment or two, then bump up for a little bit, then suddenly snap way down. I even unloaded all other addons just to focus in on this one addon.

Also, I'm not seeing any of my own player buffs and debuffs, even though the option is enabled. My buffs are being displayed in the default blizzard debuff icons. I tried turning off the settings and turning them back on again but nothing.

This addon seems a bit bugged atm.
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Unread 02-22-14, 11:20 AM  
kaltoran
A Murloc Raider
 
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Welcome back to an old friend :)

HI Softrix, wow, great to see Natur updated again, i remember using it a lot in vanilla i think and was saddened when it fell into disrepair... was a wonderful addon, ahead of its time imo. great to see Natur back at it thanx!
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Unread 02-22-14, 10:18 AM  
Codermik
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Thumbs up Recent Update

I have corrected a lot of target/focus cooldown durations, and added Monk to the supported list. If you find that a cooldown is missing on your target that would be beneficial to know about then please let me know and I'll have it added. Furthermore, please let me know of issues you find with this update. On that note, I am aware of some of the bugs listed already and I have fixed a few, but not all - time is my enemy at times but I will get there.

Thanks!
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Unread 02-22-14, 09:13 AM  
Codermik
A Deviate Faerie Dragon
 
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5.4 Version

I have "finally" had some life back to fix this addon - please report any problems such as missing target cooldowns you would like to track etc. Sorry for the long delay, dam customers ;-)
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Unread 12-18-11, 04:53 PM  
Deadlyz
A Wyrmkin Dreamwalker
 
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Great addon for PvP.

Is it possible to add an 'icon feature' - so that not a bar, but an icon and a timer are displayed instead? - for buffs/debuffs on me and my target.

Like that:

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Last edited by Deadlyz : 12-18-11 at 06:50 PM.
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Unread 12-18-11, 07:19 AM  
Catilyn
A Kobold Labourer
 
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HOLD THE PHONE! This addon was updated for 4.3 today?
I fuckin' love you!
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Unread 12-17-11, 05:18 AM  
Codermik
A Deviate Faerie Dragon
 
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Originally Posted by Rhazzledazle
Originally Posted by Softrix
Originally Posted by Rhazzledazle
Originally Posted by Softrix
Originally Posted by Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.

[22:41:24] Warning: Hostile Rogue [Pxxx] nearby, Stealth detected!!
[22:41:28] Warning: Hostile Rogue [Tixxxxx] nearby, Stealth detected!!
[22:41:30] Warning: Hostile Rogue [Smxxxx] nearby, Stealth detected!!
[22:41:42] The battle begins in 30 seconds. Prepare yourselves!

It happens in all except AV and maybe AB, I'll check if/when I get in one. Is there a way to add Druids to it?...boy I ask for a lot don't I? hehe

EDIT TO ADD: Was just in a WSG, it was detecting a Horde Goblin rogue as Hostile, he was on my team but not in my party.
[07:07:15] Warning: Hostile Rogue [Vizzxx] nearby, Kick detected!!
[07:09:44] Vizzxx is not in your party.
[07:09:54] No player named 'Vizzxx-Kil'jaeden' is currently playing.
Now saying that, the other 3 I posted above ARE alliance rogues, they killed me a few times
Yes I had noticed there was still an issue with the hostile check but I'll sort that this evening. But to answer your question about range for anyone interested; if something fires from a rogue in the combat log then you will get to know about it.

I don't understand why or where "[07:09:44] Vizzxx is not in your party" is happening, are you sure its from Natur and not another addon?
Well that's just it, the bg's are not even started, I was/am in our start point and they in thiers, there's nothing for the combat log to pick up it too far away. I checked at the start to pick out the rogues as they ride across the field and they were, so it's not like they hacked and got close.

Oh I was not posting about the "not in your party" thing,,that was to show you they were on the same side as me, sorry about mix up. It's not yours anyways, it started a long time ago,,,maybe 4.2
FYI: the addon will pickup anything related to a rogue, i.e. if he puts poisons on etc. However, its currently incorrectly detecting friendly as hostile hence spamming you to death at the start of a bg =)
Ah ok, I understand about the friendly, but I'm surprised that it detects enemy rogues while in WSG before it starts and I checked my combat log but it's not showing any thing the enemy rogues are doing. hehe it's got a very long reach.
I need to look at this further since its doing some strange things.. what you have to remember is its checking the combat log and if blizzard is firing events in a battleground when each are in their base then I cant really do anything about that sadly apart from getting the addon to disable that section until the battleground starts.

Very odd lol
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Unread 12-16-11, 07:51 AM  
Rhazzledazle
A Murloc Raider

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Originally Posted by Softrix
Originally Posted by Rhazzledazle
Originally Posted by Softrix
Originally Posted by Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.

[22:41:24] Warning: Hostile Rogue [Pxxx] nearby, Stealth detected!!
[22:41:28] Warning: Hostile Rogue [Tixxxxx] nearby, Stealth detected!!
[22:41:30] Warning: Hostile Rogue [Smxxxx] nearby, Stealth detected!!
[22:41:42] The battle begins in 30 seconds. Prepare yourselves!

It happens in all except AV and maybe AB, I'll check if/when I get in one. Is there a way to add Druids to it?...boy I ask for a lot don't I? hehe

EDIT TO ADD: Was just in a WSG, it was detecting a Horde Goblin rogue as Hostile, he was on my team but not in my party.
[07:07:15] Warning: Hostile Rogue [Vizzxx] nearby, Kick detected!!
[07:09:44] Vizzxx is not in your party.
[07:09:54] No player named 'Vizzxx-Kil'jaeden' is currently playing.
Now saying that, the other 3 I posted above ARE alliance rogues, they killed me a few times
Yes I had noticed there was still an issue with the hostile check but I'll sort that this evening. But to answer your question about range for anyone interested; if something fires from a rogue in the combat log then you will get to know about it.

I don't understand why or where "[07:09:44] Vizzxx is not in your party" is happening, are you sure its from Natur and not another addon?
Well that's just it, the bg's are not even started, I was/am in our start point and they in thiers, there's nothing for the combat log to pick up it too far away. I checked at the start to pick out the rogues as they ride across the field and they were, so it's not like they hacked and got close.

Oh I was not posting about the "not in your party" thing,,that was to show you they were on the same side as me, sorry about mix up. It's not yours anyways, it started a long time ago,,,maybe 4.2
FYI: the addon will pickup anything related to a rogue, i.e. if he puts poisons on etc. However, its currently incorrectly detecting friendly as hostile hence spamming you to death at the start of a bg =)
Ah ok, I understand about the friendly, but I'm surprised that it detects enemy rogues while in WSG before it starts and I checked my combat log but it's not showing any thing the enemy rogues are doing. hehe it's got a very long reach.
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Unread 12-14-11, 06:42 PM  
Codermik
A Deviate Faerie Dragon
 
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Originally Posted by Rhazzledazle
Originally Posted by Softrix
Originally Posted by Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.

[22:41:24] Warning: Hostile Rogue [Pxxx] nearby, Stealth detected!!
[22:41:28] Warning: Hostile Rogue [Tixxxxx] nearby, Stealth detected!!
[22:41:30] Warning: Hostile Rogue [Smxxxx] nearby, Stealth detected!!
[22:41:42] The battle begins in 30 seconds. Prepare yourselves!

It happens in all except AV and maybe AB, I'll check if/when I get in one. Is there a way to add Druids to it?...boy I ask for a lot don't I? hehe

EDIT TO ADD: Was just in a WSG, it was detecting a Horde Goblin rogue as Hostile, he was on my team but not in my party.
[07:07:15] Warning: Hostile Rogue [Vizzxx] nearby, Kick detected!!
[07:09:44] Vizzxx is not in your party.
[07:09:54] No player named 'Vizzxx-Kil'jaeden' is currently playing.
Now saying that, the other 3 I posted above ARE alliance rogues, they killed me a few times
Yes I had noticed there was still an issue with the hostile check but I'll sort that this evening. But to answer your question about range for anyone interested; if something fires from a rogue in the combat log then you will get to know about it.

I don't understand why or where "[07:09:44] Vizzxx is not in your party" is happening, are you sure its from Natur and not another addon?
Well that's just it, the bg's are not even started, I was/am in our start point and they in thiers, there's nothing for the combat log to pick up it too far away. I checked at the start to pick out the rogues as they ride across the field and they were, so it's not like they hacked and got close.

Oh I was not posting about the "not in your party" thing,,that was to show you they were on the same side as me, sorry about mix up. It's not yours anyways, it started a long time ago,,,maybe 4.2
FYI: the addon will pickup anything related to a rogue, i.e. if he puts poisons on etc. However, its currently incorrectly detecting friendly as hostile hence spamming you to death at the start of a bg =)
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Unread 12-14-11, 06:40 PM  
Codermik
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Originally Posted by Vampyrate
Hi Soft. You should embed the hidden sound files again that used to be present in NECB. They were great.
What sounds are you referring to, the Benny Hill theme, the laughs etc?
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Unread 12-14-11, 10:02 AM  
Vampyrate
A Deviate Faerie Dragon
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Hi Soft. You should embed the hidden sound files again that used to be present in NECB. They were great.
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Unread 12-14-11, 09:12 AM  
Rhazzledazle
A Murloc Raider

Forum posts: 4
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Originally Posted by Softrix
Originally Posted by Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.

[22:41:24] Warning: Hostile Rogue [Pxxx] nearby, Stealth detected!!
[22:41:28] Warning: Hostile Rogue [Tixxxxx] nearby, Stealth detected!!
[22:41:30] Warning: Hostile Rogue [Smxxxx] nearby, Stealth detected!!
[22:41:42] The battle begins in 30 seconds. Prepare yourselves!

It happens in all except AV and maybe AB, I'll check if/when I get in one. Is there a way to add Druids to it?...boy I ask for a lot don't I? hehe

EDIT TO ADD: Was just in a WSG, it was detecting a Horde Goblin rogue as Hostile, he was on my team but not in my party.
[07:07:15] Warning: Hostile Rogue [Vizzxx] nearby, Kick detected!!
[07:09:44] Vizzxx is not in your party.
[07:09:54] No player named 'Vizzxx-Kil'jaeden' is currently playing.
Now saying that, the other 3 I posted above ARE alliance rogues, they killed me a few times
Yes I had noticed there was still an issue with the hostile check but I'll sort that this evening. But to answer your question about range for anyone interested; if something fires from a rogue in the combat log then you will get to know about it.

I don't understand why or where "[07:09:44] Vizzxx is not in your party" is happening, are you sure its from Natur and not another addon?
Well that's just it, the bg's are not even started, I was/am in our start point and they in thiers, there's nothing for the combat log to pick up it too far away. I checked at the start to pick out the rogues as they ride across the field and they were, so it's not like they hacked and got close.

Oh I was not posting about the "not in your party" thing,,that was to show you they were on the same side as me, sorry about mix up. It's not yours anyways, it started a long time ago,,,maybe 4.2
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Unread 12-14-11, 06:34 AM  
Codermik
A Deviate Faerie Dragon
 
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Originally Posted by Rhazzledazle
I'm wondering how far away it's detecting rogues? I ask because I've been detecting them long before the different battleground starts. This is a copy/paste of a WSG last night for example.

[22:41:24] Warning: Hostile Rogue [Pxxx] nearby, Stealth detected!!
[22:41:28] Warning: Hostile Rogue [Tixxxxx] nearby, Stealth detected!!
[22:41:30] Warning: Hostile Rogue [Smxxxx] nearby, Stealth detected!!
[22:41:42] The battle begins in 30 seconds. Prepare yourselves!

It happens in all except AV and maybe AB, I'll check if/when I get in one. Is there a way to add Druids to it?...boy I ask for a lot don't I? hehe

EDIT TO ADD: Was just in a WSG, it was detecting a Horde Goblin rogue as Hostile, he was on my team but not in my party.
[07:07:15] Warning: Hostile Rogue [Vizzxx] nearby, Kick detected!!
[07:09:44] Vizzxx is not in your party.
[07:09:54] No player named 'Vizzxx-Kil'jaeden' is currently playing.
Now saying that, the other 3 I posted above ARE alliance rogues, they killed me a few times
Yes I had noticed there was still an issue with the hostile check but I'll sort that this evening. But to answer your question about range for anyone interested; if something fires from a rogue in the combat log then you will get to know about it.

I don't understand why or where "[07:09:44] Vizzxx is not in your party" is happening, are you sure its from Natur and not another addon?
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Unread 12-14-11, 05:50 AM  
Rhazzledazle
A Murloc Raider

Forum posts: 4
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Originally Posted by Softrix
No no I mean an on/off for each one. As it is now they are both on, if turned on, or off it turned off.

Ah now I get ya

You want to be able to switch off the individual groups.[/quote]

Yes!!!! hehe[/quote]

Your wish has been granted; its in the latest release. [/quote]

REALLY?????????? WOW thanks!!! D/L'ing now!!

EDIT to add:
It works!!! Nicely done!!
Last edited by Rhazzledazle : 12-14-11 at 06:28 AM.
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