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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:526,839
Favorites:1,232
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 10-04-09, 12:37 PM  
shmeek
A Kobold Labourer

Forum posts: 0
File comments: 3
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EXP and REP % Tags

Shadowed, love all your addons, by far some of the best ones available.

My request is pretty simple I would imagine; I would like to see a tag for currently watched reputation %, and current experience % as a tag that i can show on my 'empty bar' or any other bar for that matter.

I realize their is a bar that does this already, but the bar alters the 'look' of the unitframe, where the % doesn't.

i tried using the add tag editor, but im just not savy enough with coding to make any sense of it.

Thanks
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Unread 10-04-09, 01:51 PM  
Fithin
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Re: EXP and REP % Tags

Originally posted by shmeek
Shadowed, love all your addons, by far some of the best ones available.

My request is pretty simple I would imagine; I would like to see a tag for currently watched reputation %, and current experience % as a tag that i can show on my 'empty bar' or any other bar for that matter.

I realize their is a bar that does this already, but the bar alters the 'look' of the unitframe, where the % doesn't.

i tried using the add tag editor, but im just not savy enough with coding to make any sense of it.

Thanks
Tag name: XPperc
Events: PLAYER_LEVEL_UP PLAYER_XP_UPDATE

Code to enter:

Code:
function(unit, unitOwner)
return string.format("%d%%", math.floor(UnitXP("player") / UnitXPMax("player") * 100 + 0.5))
end
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Unread 10-05-09, 01:30 AM  
Zidomo
A Cliff Giant
 
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More party pet frame problems, this time with alpha build 2ba9553:

In a party with 3 hunters in BRD doing the Brewfest boss. We arrived via the remote (vehicle). Starting it, the pet frames seem to be working properly. But then a pet dies in a fight. Resummoned by hunter, it never appears in a party pet frame for the rest of the run. The command output:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid 0xF1400A786C00010F, actual guid 0xF1400A786C00010F, shown 1, visible 1, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Shown (state-unitexists), 1, nil, false.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130005D400609B1, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status ^^ Hidden (unitisvehicle), false, nil, false.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF1408DAB2B00010D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid 0xF1408DAB2B00010D, actual guid 0xF1408DAB2B00010D, shown 1, visible 1, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Shown (state-unitexists), 1, nil, false.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF130005D400609B1, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000001202399, actual guid 0x0200000001202399 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x02000000026CA9A6, actual guid 0x02000000026CA9A6 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000000316367, actual guid 0x0200000000316367 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
I don't remember which hunter it was that lost its pet frame.

Next group, CoS. 2 warlocks, one with an Imp, one with a Felguard. No vehicles inside the instance (but that dragon from the summoning stone to inside the cave). Inside the instance, the warlock pets never had party pet frames at any time during the run. The command output before the CoS timer started:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status ^^ Hidden (state-unitexists), false, nil, true.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0x020000000232B0C9, actual guid 0x020000000232B0C9, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid 0xF140520CB0000140, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle true, status ^^ Hidden (state-unitexists), 1, nil, true.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x020000000210A6AD, actual guid 0x0200000000328497, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1406622C200D198, actual guid 0xF1406622C200013E, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Hidden (unitisvehicle), false, nil, false.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0x0200000000328497, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000103DC1D, actual guid 0x020000000103DC1D (tank), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000001908C2E, actual guid 0x0200000001908C2E (warlock), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x020000000232B0C9, actual guid 0x020000000232B0C9 (warlock), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
height = [50]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
height = [50]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
height = [50]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
hideAnyRaid = [true]
attribPoint = [TOP]
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Unread 10-05-09, 01:31 AM  
Shadowed
...
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File comments: 2513
Uploads: 83
schmeek: I'll give you a tag for reputation in the morning and use Fithin's one for XP.

Kelem: There are no totot frames, not something I plan on adding for the time being. Guild/info tags should be in one of the latest pushes, check the tag list out.
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Unread 10-05-09, 01:32 AM  
Shadowed
...
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Zidomo thanks, I'll check it out in the morning.
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Unread 10-05-09, 08:35 AM  
Kelem
A Defias Bandit
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Originally posted by Shadowed
schmeek: I'll give you a tag for reputation in the morning and use Fithin's one for XP.

Kelem: There are no totot frames, not something I plan on adding for the time being. Guild/info tags should be in one of the latest pushes, check the tag list out.
Ah, got it.

Now, is there anyway to set the text placement for a second blank bar?

As you said I have a new text field attached to blank bar, and it works fine, but when you go to the text layout and select, in my case inside top left, it only works for text in the blank bar, not the new text line. Doesn't seem to be anyway to change it's location at all
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Unread 10-06-09, 08:47 PM  
Titus_Pullo
A Kobold Labourer

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File comments: 1
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Re: Love it

Hey,
I've been using SUF for awhile now and really like them, one thing I was curious about tho...(maybe this was answered, maybe this a noob question)

I'm looking for some unit frames that are very similar to gladius, or your arena frames, but for friendlys..

I think it would be really nice to see those big CC icons with the timers on them when your teammates are CCed....is there a way to do this with the current version of SUF? If not was there any plans or something that would allow this behavior?

Thanks, I really enjoy your work thus far.
Titus
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Unread 10-07-09, 01:23 PM  
Kelem
A Defias Bandit
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I cannot, for the life of me.. figure out how the hell to get a 5man raid to show as a party and then switch to a raid layout when #6 joins
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Unread 10-07-09, 06:57 PM  
Shadowed
...
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File comments: 2513
Uploads: 83
Zidomo: I think I know what's causing it, I need to do some testing to make sure the changes aren't going to error but try the latest git in 1 - 3 hours.

Kelem: If you want to hide the raid frames and show the party frames in a 5-man raid, you can't do that. If you want to show the raid and party frames, but hide the party frames in a 6 or more man raid then go to : /suf -> Units -> Party -> Party -> Hide in 5-man raid.

As for the second one, if you didn't solve it can you provide more detail? I'm not quite sure what you mean.

Titus_Pullo: You could try the the CC timer plugin that Proditor did which shows the Gladiator style timers on unit frames, but that's about it.
schmeek: Sorry I've been distracted this week, the below tag is what you want to show percent left on watched rep,

/suf -> Add tags -> Add new tag, tag name "rep"

Events: UPDATE_FACTION

Code

Code:
function(unit, unitOwner)
	local name, reaciton, min, max, current = GetWatchedFactionInfo();
	return name and string.format("%.2f%%", (math.abs(min - current) / math.abs(min - max)) * 100)
end
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Unread 10-08-09, 12:36 PM  
Kelem
A Defias Bandit
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Originally posted by Shadowed
Zidomo: I think I know what's causing it, I need to do some testing to make sure the changes aren't going to error but try the latest git in 1 - 3 hours.

Kelem: If you want to hide the raid frames and show the party frames in a 5-man raid, you can't do that. If you want to show the raid and party frames, but hide the party frames in a 6 or more man raid then go to : /suf -> Units -> Party -> Party -> Hide in 5-man raid.

As for the second one, if you didn't solve it can you provide more detail? I'm not quite sure what you mean.

Titus_Pullo: You could try the the CC timer plugin that Proditor did which shows the Gladiator style timers on unit frames, but that's about it.
schmeek: Sorry I've been distracted this week, the below tag is what you want to show percent left on watched rep,

/suf -> Add tags -> Add new tag, tag name "rep"

Events: UPDATE_FACTION

Code

Code:
function(unit, unitOwner)
	local name, reaciton, min, max, current = GetWatchedFactionInfo();
	return name and string.format("%.2f%%", (math.abs(min - current) / math.abs(min - max)) * 100)
end
Hrm, that is going to suck since in 5man raids (ie arena) I need to see targets and pets, and those are disabled in raids.

What second one are you referring to? The text?
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Unread 10-10-09, 07:12 AM  
Obviousdwarf
A Murloc Raider
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File comments: 13
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Unknown portraits on party frames used to be huge quest-like question marks. How do I bring them back?

3D portraits btw




Sorry for my horrible English.

Edit: I deleted ShadowedUnitFrames from my addon folder, ShadowedUnitFrames.lua and .bak from my WTF folder and downloaded the latest version but it's still there.
Last edited by Obviousdwarf : 10-10-09 at 07:35 AM.
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Unread 10-10-09, 07:47 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
Uploads: 0
A major issue with the latest alpha build 357d9f8 (upgraded from 7fc85fd). Type /suf to get to the options frame and:

Code:
["message"] = {
                "AceConfigDialog-3.0-36:1732: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.mainassisttarget.args.attributes.args.show.args.help.args.help.name: expected a string or funcref, got 'nil'\nAceConfigRegistry-3.0-11:44: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:39>\nAceConfigRegistry-3.0-11:176: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:171>\nAceConfigRegistry-3.0-11:210: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <", -- [1]
                "...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:220: in function <...-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:185>\nAceConfigRegistry-3.0-11:248: in function `ValidateOptionsTable'\nAceConfigRegistry-3.0-11:289: in function `app'\nAceConfigDialog-3.0-36:1732: in function `Open'\nShadowedUnitFrames\\options\\config.lua:4612: in function `value'\nInterface\\FrameXML\\ChatFrame.lua:3529: in function `ChatEdit_ParseText':\nInterface\\FrameXML\\ChatFrame.lua:3177: in function `ChatEdit_SendText':\nInterface\\FrameXML\\ChatFrame.lua:3201: in function `ChatEdit_OnEnterPressed':\n<string>:\"*:OnEnterPressed\":1: in function <[string \"*:OnEnterPressed\"]:1>\n<in C code>: ?\n\nLocals:|r\noptions = <table> {\n order = 0\n type = \"description\"\n}\nerrlvl = 9\ntk = <table> {\n image = <table> {\n }\n imageHeight = <table> {\n }\n fontSize = <table> {\n }\n imageWidth = <table> {\n }\n imageCoords = <table> {\n }\n}\n(for generator) = <function> defined =[C]:-1\n(for sta", -- [2]
                "te) = <table> {\n dropdownHidden = <table> {\n }\n disabled = <table> {\n }\n descStyle = <table> {\n }\n cmdHidden = <table> {\n }\n confirmText = <table> {\n }\n handler = <table> {\n }\n dialogHidden = <table> {\n }\n icon = <table> {\n }\n type = <table> {\n }\n set = <table> {\n }\n width = <table> {\n }\n arg = <table> {\n }\n validate = <table> {\n }\n desc = <table> {\n }\n confirm = <table> {\n }\n func = <table> {\n }\n name = <table> {\n }\n order = <table> {\n }\n iconCoords = <table> {\n }\n guiHidden = <table> {\n }\n hidden = <table> {\n }\n get = <table> {\n }\n}\n(for control) = \"name\"\nk = \"name\"\noktypes = <table> {\n function = true\n string = true\n _ = \"string or funcref\"\n}\nerr = <function> defined @Interface\\AddOns\\Ace3\\AceConfig-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:39\ntypedkeys = <table> {\n description = <table> {\n }\n tristate = <table> {\n }\n group = <table> {\n }\n range = <table> {\n }\n keybinding = <table> {\n }\n color = <table> {\n }\n header = <table> {\n }\n execute = <table> {\n ", -- [3]
                "}\n input = <table> {\n }\n select = <table> {\n }\n toggle = <table> {\n }\n multiselect = <table> {\n }\n}\nbasekeys = <table> {\n dropdownHidden = <table> {\n }\n disabled = <table> {\n }\n descStyle = <table> {\n }\n cmdHidden = <table> {\n }\n confirmText = <table> {\n }\n handler = <table> {\n }\n dialogHidden = <table> {\n }\n icon = <table> {\n }\n type = <table> {\n }\n set = <table> {\n }\n width = <table> {\n }\n arg = <table> {\n }\n validate = <table> {\n }\n desc = <table> {\n }\n confirm = <table> {\n }\n func = <table> {\n }\n name = <table> {\n }\n order = <table> {\n }\n iconCoords = <table> {\n }\n guiHidden = <table> {\n }\n hidden = <table> {\n }\n get = <table> {\n }\n}\nvalidateVal = <function> defined @Interface\\AddOns\\Ace3\\AceConfig-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:171\nvalidateKey = <function> defined @Interface\\AddOns\\Ace3\\AceConfig-3.0\\AceConfigRegistry-3.0\\AceConfigRegistry-3.0.lua:161\nvalidate = <function> defined @Interface\\AddOns\\Ace3\\AceConfig-3.0\\AceConfigRegistry-3.0\\A", -- [4]
                "ceConfigRegistry-3.0.lua:185\n\n  ---", -- [5]
            },
            ["type"] = "error",
             ["session"] = 2086,
            ["counter"] = 2,
        }, -- [856]
The options frame never appears and the error repeats when you try /suf again. Had to revert back to build 7fc85fd to get options working again.

One good thing: 7fc85fd appears to have finally fixed the party pet frame problem. No issues seeing the frames in any party have been in the past couple of days. Still more use needed, but its looking good.
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Unread 10-10-09, 09:15 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Zidomo: Not able to duplicate that at all, nor can I see what would be causing it to do that in the first place.


Obviousdwarf: You can't, the question marks were a pain to manage to keep active/displayed.
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Unread 10-10-09, 11:35 AM  
FarseerLolotea
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 97
Uploads: 1
Got this error on the PTR:
Code:
Date: 2009-10-10 10:31:22
ID: 2
Error occured in: Global
Count: 1
Message: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua line 376:
   attempt to index global 'TargetofTargetFrame' (a nil value)
Debug:
   [C]: ?
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:376: HideBlizzard()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:327: HideBlizzardFrames()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:65: OnInitialize()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:405:
      ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:403
AddOns:
  Swatter, v5.6.4424 (KangaII)
  ActionBarSaver, v
  AraBrokerReputations, vr3
  Atlas, v1.15.0
  AtlasBattlegrounds, v1.15.0
  AtlasDungeonLocs, v1.15.0
  AtlasOutdoorRaids, v1.15.0
  AtlasTransportation, v1.15.0
  AtlasLoot, vv5.08.04
  AtlasLootFu, vv5.08.04
  aTotemBar, v
  AucAdvanced, v5.6.4424 (KangaII)
  AucDb, v5.1.DEV.3583
  AucFilterBasic, v5.6.4424 (KangaII)
  AucFilterOutlier, v5.6.4424.2531
  AucMatchUndercut, v5.6.4424.2531
  AucStatClassic, v5.6.4424 (KangaII)
  AucStatHistogram, v5.6.4424 (KangaII)
  AucStatiLevel, v5.6.4424 (KangaII)
  AucStatPurchased, v5.6.4424 (KangaII)
  AucStatSales, v5.6.4424.2842
  AucStatSimple, v5.6.4424 (KangaII)
  AucStatStdDev, v5.6.4424 (KangaII)
  AucStatWOWEcon, v5.6.4424.2530
  AucUtilAHWindowControl, v5.6.4424.3311
  AucUtilAppraiser, v5.6.4424.2530
  AucUtilAskPrice, v5.6.4424.3175
  AucUtilAutoMagic, v5.6.4424.3142
  AucUtilCompactUI, v5.6.4424.2530
  AucUtilEasyBuyout, v5.6.4424.3583
  AucUtilFixAH, v5.6.4424 (KangaII)
  AucUtilItemSuggest, v5.6.4424.3108
  AucUtilPriceLevel, v5.6.4424.2545
  AucUtilScanButton, v5.6.4424.2530
  AucUtilScanFinish, v5.6.4424.2530
  AucUtilScanProgress, v5.6.4424.2530
  AucUtilSearchUI, v5.6.4424.3655
  AucUtilSimpleAuction, v5.6.4424.0
  AucUtilVendMarkup, v5.6.4424.2530
  Babylonian, v5.1.DEV.130
  BankStack, vv13
  BeanCounter, v5.6.4424 (KangaII)
  BrokerAllXP, v1.4.4-release
  Cartographer, v2.0
  CartographerBattlegrounds, v2.0
  CartographerCoordinates, v2.0
  CartographerFoglight, v2.0
  CartographerGroupColors, v2.0
  CartographerGuildPositions, v2.0
  CartographerInstanceLoot, v2.0
  CartographerInstanceMaps, v2.0
  CartographerInstanceNotes, v2.0
  CartographerLookNFeel, v2.0
  CartographerNotes, v2.0
  CartographerPOI, v2.0
  CartographerWaypoints, v2.0
  CartographerZoneInfo, v2.0
  Configator, v5.1.DEV.130
  CurseProfiler, v
  DataStore, v3.2.002b
  DataStoreAchievements, v3.2.002
  DataStoreAuctions, v3.2.002
  DataStoreCharacters, v3.2.002
  DataStoreContainers, v3.2.002
  DataStoreCrafts, v3.2.002
  DataStoreCurrencies, v3.2.002
  DataStoreInventory, v3.2.002
  DataStoreMails, v3.2.002
  DataStorePets, v3.2.002
  DataStoreQuests, v3.2.002
  DataStoreReputations, v3.2.002
  DataStoreSkills, v3.2.002
  DataStoreSpells, v3.2.002
  DataStoreStats, v3.2.002
  DataStoreTalents, v3.2.002
  DebugLib, v5.1.DEV.130
  Dominos, v1.12.1
  DominosCast, v
  Enchantrix, v5.6.4424 (KangaII)
  EnchantrixBarker, v5.6.4424 (KangaII)
  flagRSP2, v2.0.10
  GoldenTicket, v1.0.14
  Informant, v5.6.4424 (KangaII)
  LearningAid, v1.08
  Macaroon, v30100.2.6
  Mousewheel, v0.9
  NinjaPanel, v32
  picoEXP, v3.1.0.3
  Prat30, v3.2.4 
  Prat30Libraries, v
  RangeColors, v
  RatingBuster, v
  ShadowedUnitFrames, v
  SlideBar, v5.6.4424 (KangaII)
  StatBlockCoords, v2.1.2
  Stubby, v5.6.4424 (KangaII)
  Talented, vv2.4.3-release
  TalentedSpecTabs, vv2.4.3-release
  BlizRuntimeLib_enUS v0.3.0.30200 <beta.us>
  (ck=b73)
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Unread 10-11-09, 08:30 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Hello,

I was just wondering if there was a place where I could find some other textures. I want to see if I can keep things fresh :]

Thanks!
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