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Dragonflight patch (10.0.5)
Updated:02-18-23 08:41 AM
Created:07-20-10 09:42 AM
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Categories:Data Mods, Combat Mods

Numeration Damage Meter  Popular! (More than 5000 hits)

Version: 3.0.1
by: nekoh, Wetxius

Numeration is minimalistic damage and healing meter.

It aims to be as memory and cpu efficient as possible for the data it stores.
I have used it for a long time, but never polished it enough to release it to the general public, mainly because of the lack of ingame configuration options. It still has a long way to go in that regard, so please don't bitch if you don't find all the options that you think should be there (or any at all -.-).
You can watch a really old version of it in action here: http://www.youtube.com/watch?v=f_yoYs0teSo. The code has been rewritten a lot since then, but the appearance did not change too much.

Features

  • Available Modes are: Damage, Damage Targets, Damage Taken: Targets, Damage Taken: Abilities, Friendly Fire, Healing + Absorb, Overhealing, Dispels, Interrupts, Power Gains and Deathlog
  • Powerful Deathlog overview shows who died (defense buffs, input heals, debuffs will also be displayed) and was combat-rezzed in chronological order for every fight-segment.
  • Every Mode can be completely disabled, but you have to edit a lua file for that
  • Records fights and stores them as segments (keeps optionally only bosses. Supported: Pandaria dungeon and raid/world bosses)
  • Automatic pop-up reset while entering a new instance
  • On the fly toggle for merging of pets /w owners
  • Report (no gui elements for this yet so top 9 are always being reported, except you report by clicking with the middle button on one of the bars, then all lines up to the selected bar are being reported)
  • Automatically hides in battleground/arena if "Record Only In Instances" is activated
  • Always shows the current segment that is being viewed in the titlebar ("O" = Overall, "C" = Current or a Number for the segmentnumber)
  • If a bar represents a spell, the tooltip of the spell is shown upon mouseovering the bar

Not Supported and probably won't be included in the future
  • Multiple windows with different views/modes
  • Spell Details like hits/crits/misses/(partial) resists and so on

Navigation
The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.
The basic idea:
  • Left-click: get more detailed information about the content of the bar under the mouse
  • Right-click: go back to the previous layer
The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
Scrolling is done with the mousewheel.
To move the window: click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu: just click the arrow-thingie in the topright corner of the window.


Appearance customization
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.

Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if I don't like them ).

Change Log at Github

3.0.1
* Fixed Bindings taint (by tflo).

3.0.0
* Fixed binding option and updated .toc

2.9.9
* Prevent error if spell name is nil.
* Don't count absorb damage from player as damage done.
* Updated deathlogTrackBuffs.

2.9.8
* Updated for 9.1.

2.9.7
* Allow silent reset when shift-click on icon.
* Updated .toc.

2.9.6
* Fix for new backdrop system.

2.9.5
* Ignore absorb that caused by Eye of Corruption.

2.9.4
* Added new option "Show window only in combat".

2.9.3
* Removed SecureHandlerStateTemplate cause problem in combat.
* Added check for LibBossIDs exists.
* Added new option "Count absorb as damage" enabled by default.

2.9.2
* Fixed hide and show in combat.
* Updated Libs and .toc.

2.9.1
* Updated .toc.

2.9.0
* Added Macro conditionals for window frame.
* Updated .toc.

2.8.9
* Fixed conflict with environmental damage.

2.8.8
* Fixed melee attack.

2.8.7
* Fixed CLEU and events returns.

2.8.6
* Added new option to hide window in combat.

2.8.5
* Removed outdated spell.

2.8.4
* Updated .toc.

2.8.3
* Added check for boss name to prevent possibility error.

2.8.2
* Updated .toc file for 7.1.

2.8.1
* Removed outdated things.
* Updated LibDBIcon.

2.8.0
* Removed outdated spells.

2.7.9
* Added warning output about obsolete spells. Now addon should work with wrong spell id.

2.7.8
* Use spell name locale for "Death".
* Added "Cancel" button for whisper window.

2.7.7
* Improved absorb tracking.
* Added more spells in deathlogTrackBuffs.
* Fixed SPELL_AURA_REMOVED_DOSE symbol.

2.7.6
* Updated to latest LibDBIcon-1.0.

2.7.5
* Always show icon when title is disabled.

2.7.4
* Added new option "Hide title". Disabled by default.
* Changed variable names. Change logic for highlight, tittle and line font color, now can change alpha too.

2.7.3
* Added new option "Hide realm name". Enable by default.

2.7.2
* Ignore Prismatic Crystal damage taken.

2.7.1
* Fixed SPELL_MISSED.

2.7
* Fixed Leeching Poison.

2.6.5
* Reset encounterName when found BossID.

2.6.4
* Added IsGroupInCombat check. Prevent stop segment when dead/non-combat.
* Added more Warlock spells for merge.

2.6.3
* Added another raid boss check.
* Cleanup.

2.6.2
* Fixed boss detection.

2.6.1
* Fixed order in _MISSED event.

2.6
* Added spell merge for some warlock spells.
* Prevent report error.
* Fixed reset in Garrison.
* Deleted Might of Ursoc for WoD.

2.5
* Hide window during petbattle.

2.4.9
* Improved combat time calculation.

2.4.8
* Reverted combat time calculation.

2.4.7
* Added koKR locale.
* Added new option "Tooltip anchor".

2.4.6
* Fixed combat time calculation.

2.4.5
* Improved DPS and HPS calculation.

2.4.4
* Updated LibBossIDs to detect Spoils of Pandaria.

2.4.3
* Updated locale.
* Updated LibBossIDs to detect Galakras.

2.4.2
* Updated target announce code.

2.4.1
* Updated LibBossIDs to detect Norushen.

2.4
* Updated .toc.
* Adjust line width.
* Updated LibBossIDs.

2.3
* Cleanup and updated toc file

2.2.7
* Removed unnecessary absorb code.
* Fixed Anti-Magic Shell absorb.
* Try to fix hostile healing (like on Tortos).
* Updated Libs.
* Removed display zero healing.
* Added descriptions for "Types' block in Config.
* Cleanup.

2.2.6
* New method for target whisper report.
* Removed "Target" menu. Implemented in "Whisper".
* Cleanup.

2.2.5
* Added support for cross-realm target reporting.
* LDB numbers now depends from "shortnumbers" option.
* Fixed IsRaidInCombat() function.
* Reworked Config.lua. Added descriptions, changed some options name.
* New description in .toc file.
* Some cleanup.

2.2.4
* Added deDE translation by Tonyleila.

2.2.3
* Added zhTW translation by agneswww.

2.2.2
* Updated LibBossIDs.

2.2.1
* Fixed errors on Un'sok and related with unknown pets. Huge thanks to Crafty.

2.2
* Updated .toc.
* Updated LibBossIDs.
* Changed GetInstanceDifficulty -> GetInstanceInfo.
* Changed extraSpellID -> extraSpellId.

2.1.1
* Added report to INSTANCE_CHAT.
* Another way to detect Scenarios.
* Fixed detect raid combat. Now if you died, record will be continued.
* Cleanup.

2.1
* Updated .toc to 50100
* Added "Grimoire of Sacrifice" to deathlogHealFilter.
* Cleanup.

2.0.3
* Added Scenarios support for "Record Only In Instances" option.

2.0.2
* Add new option - Silent reset data. Disable by default.

2.0.1
* Update LibBossIDs.
* Add whisper by Enter key.

2.0
* Add more locale.
* Separate BossIds from Core.lua to LibBossIDs.lua.
* Add all raid bossids for Pandaria.
* Add all 5 ppl Pandaria bosses, thanks to Shestak.
* New Reset Data and Whisper dialogs.
* Add icon for non-tooltip spells.
* Add icon for "Auto Shot"
* Change "Auto Attack" to "Attack"
* Add collect.SPELL_STOLEN for dispels.
* Fix show healing from Bloodworm.
* Change title color.
* Add shadow for text (option, enable by default)
* Some cleanup, fixes and improvements.

1.5
* Add Locales.lua file, and make ruRU translation
* Change report message
* Use defaults color for school magic
* Correct position for lines
* Make reset text on top
* Change texture for backdrop
* Add id for world bosses
* Some cleanup and improvements.

1.4
* Ready for MoP
* Update libs, config, many other

1.3.11
* fixed Madness of Deathwing bossid
* change "Melee" to "Auto Attack" with spellid 6603

1.3.10
* updated libs
* updated toc to 4.3
* added boss ids from 4.3

1.3.8
* fixed a small glitch with new option for shorter values, when dps values where smaller than 1000

1.3.7
* fix assigning of elementals to shamans. blizzard broke sequence of events in combatlog, so this fix is kind of hacky and possibly does not work in every case :(
* added the ability to display numbers in a shorter form, as they are getting quite large (thanks raqi)
* added the option of changing the button highlight color

1.3.6
* don't let non number-type values pollute data (prevents arithmetic failure on one very specific case)
* fix boss id of Alysrazor
* Spells View now also reports spells using spelllinks

1.3.5
* fixed to work with 4.2
* added Firelands bossIds (thanks grai)
* added a few missing deathlog track buff ids (thanks joschasa)

1.3.4
* fixed to work with 4.1
* added support for SpamageMeters (but SpamageMeters also needs an update, don't know when/if it will be updated soon)
* added "Healing Taken" mode, is disabled by default (see Config.lua)

1.3.3
* fix Melee attack report on deathlog
* added whisper target dialog on report

1.3.2
* fix nil error when manually resetting using the popup on the mainwindow

1.3.1
* deathlog detail now supports reporting
* throttle showing of reset dialog when option "log only in instances" is disabled
* new feature: middle mouse button is now the "report until this bar"-trigger. this way you can now choose how many lines should be reported

1.3
* added bossIds from cataclysm raids [Baradin Hold, Blackwing Descent, Throne of the Four Winds, Bastion of Twilight]
* keep segment logging when dead. keeps segments from splitting in fights where you die and there is a phaseswitch with no combat for more than 3 seconds.
* changed absorb system from guessed heuristics to the new blizzard event mechanics

1.2.2
* updated absorb ids from 4.0.1 (added Blood Shield (DK), Illuminated Healing (Pa), Power Word: Barrier (Pr), Nether Ward (WL))
[ i'd love to change the absorb system to the new 4.0 combat log events so they are not guessed any more, but the system only works with Power Word: Shield, Divine Aegis, Illuminated Healing and Anti-Magic Shell (kinda) .. so i'm holding back on that until i have a hybrid solution which seems to be complicated to implement or until blizzard "fixes" it ]

1.2.1
* fixed mobid detection for bosses

1.2
* updated toc and spellids for 4.0.1

1.1.4
* fixed nil errors associated with pet absorb abilities, like voidwalkers sacrifice
* added spelllinks to spelldetail reports, thanks silverwind

1.1.3
* drycoding is bad, mhkay

1.1.2
* added the ability to report to the officer chat
* fixed a bug that prevented periodic power gains from being collected

1.1.1
* oops, forgot to embed CallbackHandler-1.0 when including libdatabroker

1.1
* added basic support for !ClassColors (when changing colors with it ingame, you have to reload ui for numeration to adapt)
* added key binding options for visibility toggle and reset data
* extracted all the config possibilities to Config.lua for easier access to all options
* added additional options to the window appearance: alpha of background/title/lines and the scrollbar can now be hidden
* it is now possible to remove unneeded modes completely (collecting and viewing), but only via lua: edit the "n.types"-table in Config.lua. you can also rearrange them, change their name and bar(+title)color. This made the ingame option to disable deathlog recording obsolete and has been removed.
* fixed a small bug that prevented segment selection view from being updated during combat
* added monitoring of DAMAGE_SPLIT and ENVIRONMENTAL_DAMAGE cl-events, oops

1.0.2
* fixed a nil error on clean install or data reset that i introduced with 1.0.1

1.0.1
* changed Mana Gains to Power Gains
* added libdatabroker feed with personal dps from "current" segment
* added toggleable minimap icon with the ability to toggle visibility of the main window and reset data on click

1.0
* initial release
Archived Files (3)
File Name
Version
Size
Author
Date
3.0.0
42kB
nekoh
12-21-22 07:39 AM
2.9.9
42kB
nekoh
07-15-21 12:14 AM
2.9.8
42kB
nekoh
07-07-21 05:13 AM


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Unread 07-21-10, 12:27 PM  
zohar101
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Originally posted by nekoh
the only mode you can opt out of atm is the deathlog data.
it does not calculate rankings and stuff from one mode as long as this mode is not currently viewed, it only records the data. if that isn't enough, i guess this addon isn't for you at the moment .
Thanks for the reply Yeah I'll have to keep looking. I didn't expect it would, since it probably isn't much asked for feature but I thought I'd ask anyway.
Last edited by zohar101 : 07-21-10 at 12:27 PM.
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Unread 07-21-10, 01:27 PM  
creepy_inc
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Sorry if I missed it but is there a way to track damage taken by NPC's so for example you can check you damaged the ooze on the Putricide, beasts on Saurfang etc.?
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Unread 07-21-10, 01:31 PM  
nekoh
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Originally posted by creepy_inc
Sorry if I missed it but is there a way to track damage taken by NPC's so for example you can check you damaged the ooze on the Putricide, beasts on Saurfang etc.?
that's what the damage targets mode is for
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Unread 07-21-10, 04:52 PM  
gwelican
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Originally posted by nekoh
i uploaded a new version with a ldb feed and minimap icon. you can now hide the mainwindow with it.
i personally don't have a ldb feed display addon, so i don't know if it works as it should so feedback is appreciated if there is something wrong with it. it currently can only display personal dps for the "current fight" segment and i don't plan to make that customizable in the near future as anything else just doesn't seem to make much sense.
LDB works fine(buttonbin)
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Unread 07-21-10, 05:39 PM  
silverwind
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Nice work

Some suggestions:

- Support for ClassColors. If it's not present you can just use the global RAID_CLASS_COLORS instead of your current table.
- Use SI-Units for the big raw damage/healing numbers.
- An option in Window.lua to set window/title backdrop alpha
- I don't think the Scollbar is really needed to be honest, I can navigate through the skada menus just fine without it.
Last edited by silverwind : 07-21-10 at 05:47 PM.
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Unread 07-21-10, 06:14 PM  
Ferous
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http://img707.imageshack.us/img707/3...2110171215.jpg

I modified it, thanks for this! I haven't healed yet but I'll check it out Thanks.
Last edited by Ferous : 07-21-10 at 06:15 PM.
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Unread 07-21-10, 08:20 PM  
sivid13
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Hello, Numeration works great!

I have a problem though, when running it side by side with Recount, the combat timers don't match, which means dps numbers don't match. On my server everyone uses Recount, so I was wondering if there's any way to modify Numeration so that its output is the same.

Other than that it's perfect
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Unread 07-22-10, 03:37 AM  
Holyana
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Really looks great, but I'm just not into editing Lua.
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Unread 07-22-10, 04:04 AM  
eye_of_fire
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thx for the show/hide button!
Is it possible to config the lua that I can set a special button for that action and hide the mini-map button ;-)
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Unread 07-22-10, 04:17 AM  
Arodin Lame-Soleil
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It look really good ! Very lightweight, that's what i'm looking for

But... Your dps don't match with the dps of recount... I have +- 1k of difference :/ It's my only problem

Sorry for my bad english ^^"
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Last edited by Arodin Lame-Soleil : 07-22-10 at 04:05 PM.
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Unread 07-22-10, 05:07 PM  
creepy_inc
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Originally posted by nekoh
that's what the damage targets mode is for
Hmm maybe I'm looking at it the wrong way, so you're saying each mob in a boss fight will show up and you can click the mob to see who damaged and how damage they did to it?

Really looking promising, keep up the good work!

Edit: i think I see it now, gonna test tonight.
Last edited by : 07-22-10 at 05:08 PM.
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Unread 07-22-10, 05:32 PM  
nekoh
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Originally posted by silverwind
Some suggestions:
- Support for ClassColors. If it's not present you can just use the global RAID_CLASS_COLORS instead of your current table.
- Use SI-Units for the big raw damage/healing numbers.
- An option in Window.lua to set window/title backdrop alpha
- I don't think the Scollbar is really needed to be honest, I can navigate through the skada menus just fine without it.
implemented a lot of this. don't like the SI-Units for big numbers though, sorry

Originally posted by eye_of_fire
thx for the show/hide button!
Is it possible to config the lua that I can set a special button for that action and hide the mini-map button ;-)
hope the new bindings are enough, but you can also set up a macro with "/run Numeration:ToggleVisibility()" if you just want it on your actionbar
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Unread 07-22-10, 06:26 PM  
nekoh
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Originally posted by sivid13
[..] I have a problem though, when running it side by side with Recount, the combat timers don't match, which means dps numbers don't match. On my server everyone uses Recount, so I was wondering if there's any way to modify Numeration so that its output is the same. [..]
I don't know how Recount measures the length of the fight.
Numeration sets the starttime of a fightsegment to the timestamp of the first damage done or damage taken event by anyone in your group. The endtime is being set to the timestamp of the last damage in/out event when there is no further damage taken or done for 3 additional seconds (and obviously the player is not in combat, i may add a check for if the player is dead to also not prematurely terminate a segment, but not decided yet). I don't see any problems with this algorithm and probably won't change it. But i also don't think this has anything to do with your problem, because the fightlength is not being used when calculating dps. See below for the formula and idea behind it.

Originally posted by Arodin Lame-Soleil
[..] But... Your dps don't match with the dps of recount... I have +- 1k of difference :/ It's my only problem [..]
And again, i don't know how Recount measures the dps .
Here's how Numeration does it: every player of your group has his own dps time, that's the time from his first to his last damage event. But whenever this player is idle (does not have a damageevent) for more than 5 seconds, this gap between the two successive events is being subtracted from and 1 second is being added to the dps time to account for a possible cast time.
I know that this algorithm is far from perfect and can be discussed, but i wont implement an algorithm that takes the length of the fightsegment because that doesn't represent the active time of each player well at all, even if recount does that (and i don't think it does).
Keep in mind that the active dps and the active heal time are being calculated individually by using their own events.
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Unread 07-22-10, 06:35 PM  
nekoh
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Originally posted by Holyana
Really looks great, but I'm just not into editing Lua.
if it already looks great, you don't have to

Originally posted by creepy_inc
Hmm maybe I'm looking at it the wrong way, so you're saying each mob in a boss fight will show up and you can click the mob to see who damaged and how damage they did to it?

Really looking promising, keep up the good work!

Edit: i think I see it now, gonna test tonight.
yeah exactly. after clicking on a mob you'll see who did how much damage to that particular mob. you won't see which spells they used for this mob, because it's not (and won't ever be) collected on a per mob basis. Keep in mind that this mode is not available for the overall data, as it's only being recorded for individual fightsegments.
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Unread 07-22-10, 11:31 PM  
creepy_inc
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Originally posted by nekoh
if it already looks great, you don't have to


yeah exactly. after clicking on a mob you'll see who did how much damage to that particular mob. you won't see which spells they used for this mob, because it's not (and won't ever be) collected on a per mob basis. Keep in mind that this mode is not available for the overall data, as it's only being recorded for individual fightsegments.
That's awesome thanks, so far I love it, impressed you can keep the resource usage so low even with the death log enabled.
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