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Updated: 07-21-10 06:29 AM
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Updated:07-21-10 06:29 AM
Created:07-11-10 10:12 AM
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mLootRoll

Version: 0.8
by: hairy_palms [More]

[IMPORTANT]
wont be updating this page now, see the released version at http://www.wowinterface.com/downloads/fileinfo.php?id=17505#info

This is a Light Loot Roll Addon ive been Working on, it works on my Computer, im just looking for feedback that it works on other peoples.
if it doesnt then bug reports or issues in the Comments are Welcome and ill try and fix it.

Features are that it skins them to look sexy-ficated and removes the annoying "are you sure" dialog whenever you click to roll on BoP loot,
it lets you hold shift to toggle between need/greed and Pass/DE

let me know what you think, good/bad etc

[UPDATED]
Thanks for the feedback so far everyone

Added a way to move them ingame now, to show the move frame type /mlr then leftclick and drag the grey box, to save the position and hide the box right click on it. also ive made the seperate rolls slightly closer together and reduced the font size from 14 to 12, let me know what you think

if this all seems to work for everyone ill make it a proper release in a few days!

Thanks to Seerah, Rilgamonn and the other helpful forum people
This is a Light Loot Roll Addon ive been Working on, it works on my Computer, im just looking for feedback that it works on other peoples.
if it doesnt then bug reports or issues in the Comments are Welcome and ill try and fix it.

Features are that it skins them to look sexy-ficated and removes the annoying "are you sure" dialog whenever you click to roll on BoP loot,
it lets you hold shift to toggle between need/greed and Pass/DE

let me know what you think, good/bad etc

0.8 - Fixed Slow updating bug, fixed a minor shift bug
lighter green for timer status bar, need icon should now also correctly keep its transparency for items you cant roll need on

Added a way to move them ingame now,
/mlr slash command added
Some cosmetic tweaks
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Unread 07-25-10, 10:29 AM  
hairy_palms
A Fallenroot Satyr
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release version out at
http://www.wowinterface.com/download...?id=17505#info
get it while its hot
thanks for the beta testing everyone
Last edited by hairy_palms : 07-25-10 at 10:33 AM.
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Unread 07-21-10, 09:56 AM  
akumi
A Kobold Labourer

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Originally posted by hairy_palms
oops I forgot to include the movement code in the latest update, fixed now
Much appreciated I like it between my frames
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Unread 07-21-10, 06:28 AM  
hairy_palms
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the latest version /mlr the move command on the front when I hit enter it wont accept it or even register the usual "not a command" it just sits in the box any idea?
oops I forgot to include the movement code in the latest update, fixed now
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Unread 07-20-10, 05:07 PM  
akumi
A Kobold Labourer

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Love the simplicity and style of this addon but the latest version /mlr the move command on the front when I hit enter it wont accept it or even register the usual "not a command" it just sits in the box any idea?
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Unread 07-19-10, 03:32 PM  
Holyana
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Originally posted by hairy_palms
@Holyana there was a bug that if u holding shift before the lootroll started and didnt let go till you clicked, it would show the wrong icon, probably what you experienced, should be fixed when i upload later today.
But i dont intend to make the buttons how Aschker has them by default though, i prefer using shift to change the buttons. i might make an option in later versions but i cant promise anything.
Hmm, I don't think that is what I was doing unless I was typing something and was holding shift when the loot was picked up. I'll try this again and see what happens.

Also, I might try to tinker with it and get all of them to pop up :P
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Unread 07-19-10, 09:54 AM  
Aschker
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Get !beatycase form neavui, and add these in the code in the right places.. And no, I will not upload my edited code since it is not mine.. So find out where they have to go yourself

CreateBorder(GroupLootFrame1IconFrame, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)
CreateBorder(GroupLootFrame2IconFrame, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)
CreateBorder(GroupLootFrame3IconFrame, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)
CreateBorder(GroupLootFrame4IconFrame, 12, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)

CreateBorder(bagbg, 12, 1, 1, 1, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5, 1.5)
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Unread 07-19-10, 07:48 AM  
Slaxi81
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@hairy_palms
Hy nice mod,

perhaps you can add a function that shows how many in a group where choosing what?

sorry for bad english


@aschker
[/b][/quote]

can you tell me how to get a look like this (particularly the borders)
i love that.

@both
have a nice day
slaxi
Last edited by : 07-19-10 at 09:27 AM.
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Unread 07-19-10, 03:33 AM  
hairy_palms
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@Holyana there was a bug that if u holding shift before the lootroll started and didnt let go till you clicked, it would show the wrong icon, probably what you experienced, should be fixed when i upload later today.
But i dont intend to make the buttons how Aschker has them by default though, i prefer using shift to change the buttons. i might make an option in later versions but i cant promise anything.
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Unread 07-15-10, 07:25 AM  
Holyana
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Used this in s dungeon earlier and even though I hit need, it made me pass. Luckily the person who won the item was nice enough to give it to me.

I don't think that I can use it until all of the buttons are laid out like Aschker has them, if you plan on doing that.
Last edited by Holyana : 07-15-10 at 07:26 AM.
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Unread 07-14-10, 12:51 PM  
hairy_palms
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Originally posted by Aschker
True, but I like it so I made it happen :P rofl.. anyway, im looking thru the code for the distance between the loot frames, and for some reason I cant find where to lower the space between them :S Can you point me to the code? >_< Feel like such a noob :S
the last numbers on the end of line 107 and 109 the vertical offsets of the 2 SetPoint there, set to -10 and 10 by default
Last edited by hairy_palms : 07-14-10 at 01:02 PM.
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Unread 07-14-10, 11:23 AM  
Aschker
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True, but I like it so I made it happen :P rofl.. anyway, im looking thru the code for the distance between the loot frames, and for some reason I cant find where to lower the space between them :S Can you point me to the code? >_< Feel like such a noob :S
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Unread 07-14-10, 10:13 AM  
hairy_palms
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Originally posted by Aschker
Personally I think the /command is a bit over the top :P Why not just make the frame movable when displayed? Maybe not always, but by Alt+dragging or something. Rest of the changes I havent tried yet.. Since I just changed my code to fit your moving thing..
well, because then you could only move it when your rolling on loot, this way people can set the position of it without having to run a dungeon to do so
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Unread 07-14-10, 09:56 AM  
Aschker
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Personally I think the /command is a bit over the top :P Why not just make the frame movable when displayed? Maybe not always, but by Alt+dragging or something. Rest of the changes I havent tried yet.. Since I just changed my code to fit your moving thing..
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Unread 07-14-10, 06:32 AM  
hairy_palms
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that looks pretty nice, i tried them all in a square in that position but it looked to cramped, i didnt think of having them diagonally offset like that
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Unread 07-13-10, 12:15 PM  
Aschker
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Some changes again. Just wanted to show you, maybe give you ideas, I dont know.. Point is: Its a great addon and its easy to screw around with

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