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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
Downloads:97,937
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 11-10-11, 10:02 AM  
Kesava
A Murloc Raider
 
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Working on getting this to display better with anti-aliasing disabled recently. I didn't put much thought into it before, but I keep seeing it in screenshots and it really bugs me.

(edit: haven't done this for 2.3.4)
(edit again: this is now on curse, so you can use their client to update if you so wish)
Last edited by Kesava : 12-26-11 at 11:10 AM.
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Unread 12-29-11, 01:35 AM  
Monsterl
A Kobold Labourer

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Barcolour and Alpha

Hi there. Love your nameplate ui. Beautiful and Simple.

The set bar colour does not seems to work for me.
I usually tank and would like to set the HaveThreat bars to blue.
However changing the settings only change the bar as some shades of yellow.

Also the fadealpha does not seems to register.

Could you please help take a look?

Many Thanks
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Unread 12-29-11, 11:47 AM  
Kesava
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Re: Barcolour and Alpha

Originally Posted by Monsterl
etc
Fadedalpha works for me, I suspect you're not typing the second D (understandable). Tank barcolour wasn't working for me either though, which is strange. I'm sure it was. But I've just uploaded a change (2.3.5) which seems to fix it.
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Unread 12-30-11, 05:46 AM  
Monsterl
A Kobold Labourer

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Re: Re: Barcolour and Alpha

Originally Posted by Kesava
Fadedalpha works for me, I suspect you're not typing the second D (understandable).
lol you are right about the second D. Sorry about that.
The barcolour is working now. Thanks for the quick fix.
Last edited by Monsterl : 12-30-11 at 05:47 AM.
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Unread 02-11-12, 06:13 AM  
Deadlysnipez
A Murloc Raider

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found
Last edited by Deadlysnipez : 02-11-12 at 06:24 AM.
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Unread 04-13-12, 09:52 AM  
Pekti
A Kobold Labourer

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Updating the addon / saving changes

Hi! Thank you for all of your hard work on this addon. It really is a great one that I am so very happy to use

I have a question for you regarding updating the addon. I've customized the settings so that I could tweek the details and whatnot to appear as I want them to. But when I update the addon (via the curse client, etc), my settings are lost and I have to start over from scratch. So my question is this: is there a file in particular that I can save/backup and copy into the new, updated folder in order to maintain my settings? Hope that makes sense. Thanks so much!
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Unread 04-13-12, 01:12 PM  
Kesava
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Re: Updating the addon / saving changes

Originally Posted by Pekti
... when I update the addon, my settings are lost...
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
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Unread 04-13-12, 07:09 PM  
Pekti
A Kobold Labourer

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Re: Re: Updating the addon / saving changes

Originally Posted by Kesava
When you say you've customised it, have you actually edited the .lua files? If not, I don't see why you'd lose settings, it stores them in the same way every other add on does, so unless you're having the same problem with other add ons...
I'm leaning toward you've-modified-the-files, though. In which case you should flag the curse client to ignore the add on so that it doesn't try to replace it when you modify it. If you just copy a single file, the client would still recognise it as "modified" and try to replace it, afaik.

Otherwise, -very- recently I've been working on making configuration better (i.e. providing more options, making a GUI and supporting profiles), and I imagine that'd fix this. I'm not sure when I'll release it, but there's not much work left.
Ahh, okay, I see what you mean. Yeah, the actual .lua files have been modified to suit my needs. Another addon I customize is DBM. Whenever I update it (which with one like DBM, it's pretty often), there's a specific .lua file I backup in order to preserve the changes I've made (yet still update the addon so that it's the most recent version). It's a great idea to just ignore updating KuiNP. Sorry for the confusion, and thanks for the clarification
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Unread 04-20-12, 05:08 AM  
luigee91
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thank you!!!
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Unread 04-29-12, 03:04 PM  
BadWarlock
A Kobold Labourer

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Tell me please how to disable the target level. and the percent нр?
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Unread 04-30-12, 09:40 PM  
linguini
A Fallenroot Satyr

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how can i get this addon to show class colors for enemy name plates?
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Unread 08-30-12, 05:28 AM  
keltan
A Kobold Labourer

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there is no config to see dots on nameplates like tidyplates?
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Unread 09-03-12, 02:24 PM  
Kesava
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No. However you can use PlateBuffs. Check the comments for my patch (and fostic_popcorn's advice) to make it work on 5.0.4.
Last edited by Kesava : 09-05-12 at 09:28 PM.
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Unread 09-05-12, 09:58 AM  
Rammoth
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This and your oUF frames are still my favorite out of all available on this site AND curse.com.

However, I was wondering when you're going to release a UI with these included? Cause you're good at making this kind of stuff, and I'd like to see an entire UI package made by you, and use it!
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Unread 09-05-12, 09:25 PM  
Kesava
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Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it needs a lot of cleaning up. I also can't provide for things I don't take part in or otherwise have no way to test, like arenas. How people test those without just losing a lot, I will never know.

This is my interface though, if you were curious: clean, unclean. Just to tease.
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