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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:01-16-15 06:06 PM
Created:01-18-10 01:17 AM
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LootCouncil Lite  Popular! (More than 5000 hits)

Version: 2.6.7
by: Blacksen [More]

Loot Council is a new mod designed to help loot councils with a solid voting interface. Whenever a raid assistant or guild leader starts a loot council session for a specific item, members can either whisper their current item to the initiator, link in officer chat, link in guild chat, or link in raid chat. The mod will process the item and display it in an easy to use table. Officers can then vote for or against various members and see how other officers have voted.

The primary goal of Loot Council is to have it customizable to fit your guild's needs. You can control votes being private/public. You can have officers only be able to cast one vote or multiple. You can control which chat channels detect messages. You can allow or disallow officers to vote for themselves. You can set up which ranks are part of the council.

I love feedback and take it very seriously! Many features have been implemented 3-4 days after being requested! So please, leave feedback and report bugs. I'll try to get to them all as best I can.


Demo Video / Tutorial:
http://www.youtube.com/watch?v=UJ5ysv8F3X4


Vote Modes:
You can mix and match the vote modes to fit your council's needs!
Private Vote Mode: All votes cast are private and cannot be seen by other council members.
Single Vote Mode: All council members are restricted to one vote per person.
Spec Detection Mode: Whenever someone links an item, you can detect the key phrases "main", "off", or "special". If someone says "MAINSPEC," it'll see the phrase "MAIN" and flag it as main spec.
Restrict Self Voting: Prevent council members from voting on themselves.


Commands:
- /lc - Shows all commands
- /lc start (itemlink) - Starts a loot council session for the linked item.
- /lc end - Attempts to end/abort the current loot council session.
- /lc show - Shows the main loot council window
- /lc hide - Hides the main loot council window
- /lc rank - Opens the rank interface.
- /lc add (name) (itemlink) - Manually add player with (name) and item (itemlink) to the consideration
- /lc config - Shows the options panel
- /lc test - Test who's on the council


Usage:
1) All officers make sure to set the correct minimum rank by typing /lc rank and using the window.
2) When an item drops, type /lc start (itemlink) where itemlink is the link to the item.
3) Anyone who wants the item can either link their current item in officer chat OR whisper the person who started the session.
4) The window should automatically populate.
5) Left click the voting options to cast your vote. If you want to give a reason for your vote, right click.
6) Once voting is done, the person who started the session needs to hit "Abort" or type /lc end

v2.6.7:
- Major main version update for WoD. Updates were done solely by Excentriko (seriously, send this guy mad props).

v2.4:
- Fixed an issue where the raid leader could not start sessions, but a raid assistant could.

v2.3:
- Updated for 5.0.5

v2.2:
- Updated for 4.2

v2.1c:
- Updated for 4.1

v2.1b:
- Added /lc reset command to reset the position of the main frame.

v2.1a:
- Fixed a very rare bug in which the 2nd item wouldn't always update properly on client side.

v2.1:
- Completely restructured several item requests from the server to always assume that the server will return null.
- Activated XLoot and Master Looter Integration.

v2.000:
- Updated for the 4.0 UI Framework.

v1.011:
- MAJOR FIXES
- Found a major source of "randomly not working" and fixed it. Council list should now ALWAYS be working.
- Added a council test frame to use before the raid. Type /lc test to use!

v1.010:
- Fixed an error in the new spec detection system. Line 840 errors should now be gone.

v1.009:
- Set framework for localization.
- Added frFR and ruRU localization (Thanks Rosalyne and simply !)

v1.008:
- Fixed a major error causing some intense issues for cross-language compatibility. It's now compatible when council members are using multiple languages for item links.

v1.007c:
- Fixed an error embedding some of the ace libraries.

v1.007b:
- Got rid of an annoying chat-frame debug message that hadn't been hidden when you were the master looter.
- Added a small refresh for XLoot to prevent a reported error.

v1.007:
- Added new option to skip the "confirm ending session" message. By default, you will still see the message.
- Added new master looter options. Integrates with XLoot, Butsu, and the Default UI.
- When the Master Looter Integration option is enabled, you will see Loot Council options on the Master Loot drop down.
- When the Master Looter Integration option is enabled, a new "Award" button will appear on the Main Frame when selecting a player with the loot window open.
- Fixed a bug that caused the scale to reset every time the window opened.

v1.006:
- Reworked the UI to scale up/down with the number of entrants. This should free up a lot of screen real-estate.
- Added a scale slider to the options panel. You can now scale the main window up/down, making it larger and smaller.
- Fixed a major bug causing items not in your cache to error out. All items should now work. You'll see a "Loading..." message when waiting for the server to return Item Information.

v1.005d:
- Fixed an error that caused the raid leader's items to be ignored. The raid leader is now part of the raid in linking items.

v1.005c:
- When ending a session, the raiders with the top 3 votes will be displayed in officer chat in addition to who voted For/Against them.
- Reworked the logic for when initially linking an item. There should no longer be an issue with the initiator linking his/her own item.
- It's now possible to re-link the item in the session without it firing an update.

v1.005b:
- Fixed a small display error that was occurring at very small resolutions.

v1.005:
- Spec detection is now implemented. To display the "Spec" column and detect key words "main", "off", or "special", enable it in the /lc config window.
- Fixed a security hole in the private voting option. Votes are now private.
- Added a checkbox to prevent officers from voting on themselves. There are multiple levels of security to ensure this.
- Added the ability to sort columns. Columns are sorted as follows. The ascending/descending order is switchable by clicking the column again.
- - - Name (alphabetically)
- - - Item (Largest upgrade - lowest item level gets put at the top)
- - - Guild Rank (highest guild rank at the top)
- - - Spec (S > M > O > - )
- - - Total Votes (Highest +/- ratio at the top)
- - - Your Vote (For > None > Against)

v1.004:
- You can now link multiple items for the trinket, ring, and weapon slots. Mouse overs will work for these multiple items
- Added new options window. The window can be brought up by typing /lc config
- Added more ways for people to link their current item (raid chat, guild chat). These can be enabled (or disabled) through the options window
- Rearranged GUI to remove itemlevel column and place it in parentheses next to the item link.
- Added "guild rank" column to the listing.
- Added "one vote restriction" to options and voting process, giving one vote per council member. When enabled, each council member will be restricted to 1 for vote. The against button will be hidden.
- Added /lc add (name) (itemlink) functionality to manually add someone to consideration.
- Added a "remove from consideration" button. The button will only be visible to the initiator.
- Added a private voting option.
- Made the "Total Votes" column a bit easier to read.

1.003 - Updated the start message for better instructions.

1.002 - Removed unused files.

1.001 - Fixed an off by one error for officer security
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Unread 01-19-10, 02:28 AM  
danbar
A Kobold Labourer

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Hmm... it looks interesting. I'd love to have 2 new features though:
  1. What I am used to is linking items in the following way: "me [link]" (main spec) or "me [link] off" (2nd spec). This way loot council doesn't have to ask for rolling twice (in case no main spec interested).
    Suggestions:
    1. parse "/w playerName [link]" as main spec, "/w playerName [link] off" as 2nd specc
    2. add extra column in GUI to show if someone is rolling for main or offspec
  2. When rolling on items like trinkets, rings or 1H weapon (for DW clasess) players link both current items.
    Suggestions:
    1. parse whispers like "/w playerName [link1][link2]" properly
    2. add extra column in GUI to show 2nd item
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Unread 01-19-10, 09:03 AM  
Blacksen
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Originally posted by danbar
Hmm... it looks interesting. I'd love to have 2 new features though:
  1. What I am used to is linking items in the following way: "me [link]" (main spec) or "me [link] off" (2nd spec). This way loot council doesn't have to ask for rolling twice (in case no main spec interested).
    Suggestions:
    1. parse "/w playerName [link]" as main spec, "/w playerName [link] off" as 2nd specc
    2. add extra column in GUI to show if someone is rolling for main or offspec
  2. When rolling on items like trinkets, rings or 1H weapon (for DW clasess) players link both current items.
    Suggestions:
    1. parse whispers like "/w playerName [link1][link2]" properly
    2. add extra column in GUI to show 2nd item
I'll work on both of these. Parsing 2 item links is definitely something that I would like to integrate in (rings, trinkets, or weapons), but is technically much more challenging.

Main spec and offspec are somewhat iffy. I'll look into it, but it might be at the bottom of the priority list. I don't think I've seen a loot council that had people for offspec link the item they were upgrading.
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Unread 01-26-10, 11:10 PM  
Jyll
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Please, oh please allow scaling on the window. There's a lot of open space, and the mod feels like it takes up half my screen! We try to do our loot while we're clearing trash, and several of us on the loot council are tanks or healers, and we need to be able to see what's going on outside the loot council window, too.

Other than that issue, this is a great help--thanks!
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Unread 01-27-10, 12:20 AM  
Blacksen
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Originally posted by Jyll
Please, oh please allow scaling on the window. There's a lot of open space, and the mod feels like it takes up half my screen! We try to do our loot while we're clearing trash, and several of us on the loot council are tanks or healers, and we need to be able to see what's going on outside the loot council window, too.

Other than that issue, this is a great help--thanks!
I'll look into this. It shouldn't be too much of an issue. I can probably get it in by Saturday, but no promises!
Last edited by Blacksen : 01-27-10 at 12:20 AM.
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Unread 02-11-10, 05:36 PM  
tlund
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"os" and "off"

In my guild we usually call "offspec" "os" for short, it would be nice if the addon could count "os" the same way as "off" (or even make it a configurable list, then people can add more words, perhaps people speaking other languages than English in raid chat.)
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Unread 02-12-10, 06:13 PM  
Pheere
A Kobold Labourer

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Very nice work.

My guild uses a slightly modified council. In addition to main/off/special we have a 0-5 in .5 increments bid that indicates how much that raider desires an item. Also what tlund brings up is a good point as we only use a single letter ie. m/o. So our standard bid would look something like "[Item Link] 3m".

If you could work that in I would be tickled pink =)
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Unread 04-09-10, 01:57 AM  
Vog
A Kobold Labourer

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Tried the addon out on yesterday's raid, was reasonably succesful, only 1 officer somehow couldn't vote.

What I noticed is that if say player A votes for X, and player B and C vote for Y, then A has a tendency to remove his vote and vote for Y instead.

Now I realize this is a fault of human behavior, but I'd like to see an option in which voters can't change their initial vote.
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Unread 06-13-10, 07:32 AM  
shkm
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We haven't tried the addon yet, but it's looking very good. Watching the video right now.

I do feel that an equip compare tooltip displaying the item currently up for grabs next to that of the raiders' gear would make a lot of sense.
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Unread 06-19-10, 07:54 PM  
Tomacco_Boy
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Backwards compatiblity

Feature request if possible, to make it backwards compatible with previous versions.

So it wont break if some officers don't use the latest and greatest version of the mod.

Also, as shkm mentioned it would be a nice feature to have their current item being compared to what is being rolled for.
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Last edited by Tomacco_Boy : 06-19-10 at 08:04 PM.
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Unread 06-19-10, 09:50 PM  
Blacksen
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Re: Backwards compatiblity

Originally posted by Tomacco_Boy
Feature request if possible, to make it backwards compatible with previous versions.

So it wont break if some officers don't use the latest and greatest version of the mod.

Also, as shkm mentioned it would be a nice feature to have their current item being compared to what is being rolled for.
Currently it is backwards compatible with previous versions. It'll send a message back to other versions, but it shouldn't break.

The old LUA error still will occur on previous versions that suffer from the cache problem (starting an auction when the item isn't in your cache).
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Unread 06-27-10, 12:53 PM  
search66
A Kobold Labourer

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Would love to see a way to make the 'end' process more automated. Like... when the last person is done voting, the announcement is made via raid chat and looted to that person.

That would be awesome!
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Unread 06-30-10, 04:39 PM  
GitS
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I would really like to have an option for stopping the whispers to raid members.
Please?
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Unread 06-30-10, 11:24 PM  
Blacksen
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Originally posted by GitS
I would really like to have an option for stopping the whispers to raid members.
Please?
I'll look into it, but I don't really see much of a use-case here. You really don't want the feedback on knowing if they did/did not get added?

While the mod is really good in my opinion, it's not necessarily perfect. From a raider standpoint, it's nice to get some feedback saying "you're up for consideration" when you link. No more having people ask "did you get my link?"
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Unread 07-11-10, 12:01 PM  
GitS
A Kobold Labourer

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Originally posted by Blacksen
No more having people ask "did you get my link?"
You've got a point here. Thanks for considering it anyways.
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Unread 08-22-10, 01:02 AM  
psycedelic
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Wink All i have to say

DAMN already horny from the youtube demo..
very very nice addon mate!
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