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Updated:11-20-12 03:50 AM
Created:05-18-10 03:59 PM
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Wanderlust  Popular! (More than 5000 hits)

Version: 0.95a
by: ichik [More]

37% more square than any other minimap!

Looking for new mantainer, if someone is interested — contact me

Small and sexy minimap addon that will do the following:

  • square (37% more than any other)
  • all crappy buttons and borders removed
  • zoom with mousewheel
  • when you got pending invite clock color will turn bright green
  • tracking shown only on mouseover and have nice text description
  • dungeon difficulty is shown with text on top
  • new (rather old actually) sexy mail icon on the bottom right
  • LFG and PvP icons on the topright
  • right-click on minimap to set tracking
  • middle-click to show calendar
  • left-click clock to show timer/dismiss alarm when firing

Credits to: ALZA, Mightily, P3lim, Shestak

Latest alpha can be found at: http://github.com/ichik/Wanderlust
Please report bugs at: http://github.com/ichik/Wanderlust/issues

0.95a
Update for MoP

0.95
Fixing that nasty RS and ICC heroic difficulties display

0.92c
Fixing scale issues

0.92b
Proper handling of that invisible MinimapCluster

0.92a
Hiding that ugly guild banner

0.92
Tracking font tweak, clock placement fix

0.9
Initial release
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Unread 03-09-11, 09:28 AM  
Maxen
A Fallenroot Satyr

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Clock

What are you doing/using to have the clock like this ?
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Unread 03-09-11, 09:31 AM  
ichik
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Re: Clock

Originally posted by Maxen
What are you doing/using to have the clock like this ?
Emmmmmmmm. Lemme gues… I'm using this addon? :P
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Unread 03-09-11, 09:36 AM  
Maxen
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Re: Re: Clock

Originally posted by ichik
Emmmmmmmm. Lemme gues… I'm using this addon? :P
Weird. I wasn't able to make it looks like your screenshots. It was the ugly one from the stock UI showing instead...
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Unread 03-09-11, 11:04 AM  
ichik
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Gimme a screen or smth then. And check the default Blizz settings for clock btw —*try switching 24H/12H format and such things, don't really have time to revise the code, but maybe i forgot to skin the 12H format. Also check all other addons that might interfere with clock/calendar/minimap/skinning.
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Unread 03-09-11, 11:06 AM  
Maxen
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Will do a clean install and look for other addons. Maybe SLDT is messing it up even if I had disabled the clock module.

I'll post back later. Thanks.
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Unread 03-10-11, 12:10 AM  
Maxen
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OK, all good now. It seems that it didnt overwrite the files with the latest one ! Sorry about that

Also, since I have it on the topleft of my screen, I did add this to be able to see the LFG frame :

LFDSearchStatus:ClearAllPoints()
LFDSearchStatus:SetPoint("TOPLEFT", MiniMapLFGFrame, "TOPRIGHT")
Last edited by Maxen : 03-10-11 at 12:38 AM.
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Unread 04-28-11, 06:07 AM  
sixoffive
A Kobold Labourer

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Originally posted by ichik
1. You open the Wanderlust.lua with your favorite code editor
2. You add the dragability function to the code
3. You add the slash-command i.e. /wandelustmove to call this function, or bind a special button for it, or add it to dropdown menu, or make it movable with Blizzard Interface menu — any option you like
4. You press save
okay....

I don't want to learn a new programming language - could anyone pls post the funktion with a hint where I've to copy it?
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Unread 04-28-11, 06:08 AM  
ichik
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Originally posted by sixoffive
okay....

I don't want to learn a new programming language - could anyone pls post the funktion with a hint where I've to copy it?
In any other minimap's code with the function of dragging?
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Unread 04-28-11, 07:38 AM  
sixoffive
A Kobold Labourer

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Originally posted by ichik
In any other minimap's code with the function of dragging?
I added and modified these lines from SimpleMinimap but it won't work. Wanderlust isn't dragable

local function mapDragOn()
Wanderlust:MapDrag(true)
end
local function mapDragOff()
Wanderlust:MapDrag(false)
end


function Wanderlust:FrameDragEnable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag("LeftButton")
Minimap:SetScript("OnDragStart", mapDragOn)
Minimap:SetScript("OnDragStop", mapDragOff)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end

function Wanderlust:FrameDragDisable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag(nil)
Minimap:SetScript("OnDragStart", nil)
Minimap:SetScript("OnDragStop", nil)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end
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Unread 04-28-11, 07:41 AM  
ichik
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Originally posted by sixoffive
I added and modified these lines from SimpleMinimap but it won't work. Wanderlust isn't dragable

local function mapDragOn()
Wanderlust:MapDrag(true)
end
local function mapDragOff()
Wanderlust:MapDrag(false)
end


function Wanderlust:FrameDragEnable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag("LeftButton")
Minimap:SetScript("OnDragStart", mapDragOn)
Minimap:SetScript("OnDragStop", mapDragOff)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end

function Wanderlust:FrameDragDisable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag(nil)
Minimap:SetScript("OnDragStart", nil)
Minimap:SetScript("OnDragStop", nil)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end
Yes you added the function, now call it with any method: console, in-game button, menu item on the minimap, click on the map etc. Any method will do. Work harder.
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Unread 04-28-11, 08:29 AM  
sixoffive
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Originally posted by ichik
Yes you added the function, now call it with any method: console, in-game button, menu item on the minimap, click on the map etc. Any method will do. Work harder.
I give up!



SLASH_WANDERLUST1 = '/wl'
SlashCmdList['WANDERLUST'] = function(inp)
Wanderlust:FrameDragEnable()
end


seems to work, but when I click the map and try to drag it, I get this error:

Date: 2011-04-28 16:27:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Wanderlust\Wanderlust.lua line 303:
attempt to call method 'MapDrag' (a nil value)
Debug:
[C]: MapDrag()
Wanderlust\Wanderlust.lua:303:
Wanderlust\Wanderlust.lua:302
...
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Unread 04-28-11, 08:49 AM  
ichik
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Variable contains nil value, guess why?
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Unread 04-28-11, 09:16 AM  
sixoffive
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Originally posted by ichik
Variable contains nil value, guess why?
but it isn't nil- it is true

local function mapDragOn()
Wanderlust:MapDrag(true)
end


this too complicated for me...
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Unread 05-18-11, 06:05 AM  
scrappy183
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Hey, I've been trying to change the font to Prototype.ttf but never succeded ;<
Do I have to create like a font path to where it's located or something? I'm not that great at Lua. files either
Also is it possible to show the clock on mouseover?
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Unread 07-28-11, 02:31 AM  
gossipgirlxo
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Originally posted by scrappy183
Hey, I've been trying to change the font to Prototype.ttf but never succeded ;<
Do I have to create like a font path to where it's located or something? I'm not that great at Lua. files either
Also is it possible to show the clock on mouseover?

you must go into the lua to change the font. currently the entire addon uses the FRIZQT__.ttf font from blizzard. honestly Ive been using the prototype font since I found it on dafont a while back and changed all my default wow fonts to it. looks marvelous.

You can use a mod to change in game fonts. Or you can replace the original game fonts with the fonts you want to use. Create the following folder:


<WoW directory>\Fonts\


Create four copies of the font file of your choice, place them in the above folder, and rename them to the following names:
FRIZQT__.ttf (the main UI font)
ARIALN.ttf (the normal number font)
skurri.ttf (the 'huge' number font)
MORPHEUS.ttf (Mail, Quest Log font)
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