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Visions of N'Zoth (8.3.0)
Updated:01-26-20 06:21 AM
Created:05-13-12 02:05 PM
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MiirGui Texture Pack [Grey]  Popular! (More than 5000 hits)

Version: 8.3.0-0001
by: Neza [More]



This is the grey texture pack for MiirGui [Core]. It contains only textures and is meant to be used with MiirGui [Core].

There is a optional Icon Pack.



When updating from an older version delete all files created by this texture pack in
your interface folder.


Alternativly, you can read the changelog and just delete the single files which were removed in an update.

Then proceed to paste the content of the zip file into the interface folder.



If you find any missmatching graphics, please use the comment section of this page.



Copyright © 2011-2018 Miiru

The contents of this addon, excluding third-party resources, are
copyrighted to its authors with all rights reserved.

## Changes in 8.2.0-0002 ##

Added support for 2x ui scale

## Changes in 8.2.0-0001 ##

Updated for 8.2.0

## Changes in 8.1.0-0001 ##

Updated for 8.1.0

## Changes in 8.0.1-0002 ##

Removed all old Microbutton files
Gave UI-DungeonDifficulty-Button.blp a try ;)
Added Garrison/LegionMission.BLP
Glue-Panel-Button-Highlight.blp is now grey
Added Garrison/TalenTreeAlliance.BLP
Added Garrison/TalentTreeAlliance2.BLP
Added Garrison/TalenTreeHorde.BLP
Added Garrison/TalenTreeHorde2.BLP
Added Tooltips/UI-Tooltip-Border-Azerite.blp
modified Challenges/ChallengeMode.BLP
Added worldstateframe/WORLDSTATEFINALSCORE-HIGHLIGHT.BLP


## Changes in 8.0.1-0001 ##

Updated for BFA

## Changes in 4.0.45 ##

slight adjustement to UI-EncounterJournalTextures.blp
slight changes to common/whiteiconframe.blp
slight changes to Garrison/quality.blp
added various calendar images
added UI-EJ-LOREBG-TombOfSargeras
added UI-EJ-LOREBG-CathedralOfEternalNight

## Changes in 4.0.39 ##

fixed WorldQuest.BLP
fixed PvPHonorSystem.blp
changed UI-ActionButton-Border.blp to now correctly show the quality of items(reported by Trasan)
added TransmogSetsVendor.blp

## Changes in 4.0.35 ##

added UI-Debuff-Overlays.blp (reported by Axiphel)
added UI-Debuff-Border.blp (reported by Axiphel)

## Changes in 4.0.33 ##

fixed LootTab.blp (reported by Axiphel)
added loottab-item-background.blp (reported by Axiphel)

## Changes in 4.0.31 ##

added SocialQueuingToast.blp
modified WorldQuest.blp
modified Token.blp

## Changes in 4.0.28 ##

added UI-EJ-LOREBG-TrialofValor
added CancelButton-Down
added CancelButton-Highlight
added CancelButton-Up
slightly changed UI-Panel-QuestHideButton
added UI-EJ-LOREBG-ReturntoKarazhan
modified UI-AuctionPost-Background

## Changes in 4.0.21 ##

fixed groupfinder.blp

## Changes in 4.0.20 ##

edited all files to work with 7.1
Modified bags.blp
sligthly modified BonusObjectives.BLP
added UI-EJ-LOREBG-TrialofValor.blp
modified ChallengeModeHud.blp
modified PvPHonorSystem.blp
modified PvPHonorSystemHorizontal.blp
modified Collections.blp
modified GroupFinder.BLP (legacy burning crusade raids were missing)

## Changes in 4.0.12 ##

modified UI-VEHICLE-FRAME.blp slightly
Added QuestFrame/WorldQuest.blp

## Changes in 4.0.10 ##

Added Collections/Collections.blp
Added questframe/QuestBackgroundHordeAlliance.blp
Added questframe/QuestBG.blp
Optional Files (1)
File Name
Version
Size
Author
Date
Type
8.2.0-0001
49MB
07-24-19 05:15 AM
Patch


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Unread 08-06-16, 06:14 AM  
Miiru
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Re: Re: Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
It's Transmogrify/Transmogrify.blp. It is also used in the transmogrify window though.
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Unread 08-06-16, 06:03 AM  
b3n9ti
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Re: Re: Re: Re: ClassicQuestLog

I think just using the blue texture for the grey pack here would be pretty cool. (if there even is specific texture for the appearance tab, which I suddenly doubt :P) if that doesn't work... I'm stumped. .P
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Unread 08-06-16, 05:15 AM  
Miiru
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Re: Re: Re: ClassicQuestLog

Originally Posted by b3n9ti
Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
The unlearned is desaturated?! Seemed pretty obvious to me The problem is ofcourse a bit caused by the default borders being grey. It way more noticable if they are colored like in miirgui blue
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Last edited by Miiru : 08-06-16 at 05:36 AM.
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Unread 08-06-16, 02:45 AM  
b3n9ti
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Re: Re: ClassicQuestLog

Originally Posted by Miiru
...
nice!

p.s.: "the difference between learned and unlearned appearances should now be more obvious"
to me it still looks like 'before'. (and yes I did delete the old version before )
http://i.imgur.com/8UlKmG1.jpg
Last edited by b3n9ti : 08-06-16 at 04:21 AM.
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Unread 08-06-16, 02:20 AM  
Miiru
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Re: ClassicQuestLog

Try adding
Lua Code:
  1. --cql code
  2. elseif _G["QuestInfoObjective"..i] and questFrame:GetName() == "ClassicQuestLog" then  
  3.     local r,g,b = _G["QuestInfoObjective"..i]:GetTextColor()
  4.     if r == 0 and g == 0 and b == 0 then
  5.         m_fontify(_G["QuestInfoObjective"..i],"grey")
  6.     elseif r >= 0.19 and r <=0.20 then
  7.         m_fontify(_G["QuestInfoObjective"..i],"green")
  8.     end
  9. --cql code
in line 148 in framexml/questframe.lua. Should look like this:pic
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Last edited by Miiru : 08-06-16 at 02:21 AM.
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Unread 08-06-16, 01:46 AM  
b3n9ti
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ClassicQuestLog

Originally Posted by Miiru
...
I noticed something else, with ClassicQuestLog. The objectives are super hard to read and I can't seem to change it by altering what you just described to me earlier

http://i.imgur.com/lSNX8jD.jpg
http://i.imgur.com/2CRSAZt.jpg
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Unread 08-05-16, 09:44 AM  
Miiru
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The color of those headers are controlled by the gloabel color which is definded in miirgui/core.lua in line 3. You can change this color and it will change all grey colors(granted the fontstring is skinned by miirgui) to the color you entered.

If you want to exclusivly change those headers, they are located in framexml/questframe.lua:

line 99 m_fontify(QuestInfoTitleHeader,"color")
line 100 m_fontify(QuestInfoDescriptionHeader,"color")
line 102 (QuestInfoRewardsFrame.Header,"color")
line 125(QuestMapFrameDetailsFrameRewardsFrameHeader,"color")

You can change their color by exchanging the "color" by your custom colordcode in {} for example m_fontify(QuestInfoTitleHeader,{0,1,0,1}).

The quest-objectives are located in line 139 and line 144. Same way to change the color. THis method can be used on any string which is put into the m_fontify function.
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Last edited by Miiru : 08-05-16 at 09:47 AM.
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Unread 08-05-16, 07:50 AM  
b3n9ti
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Originally Posted by Miiru
...
thank you!

also, is there a way of making "this" (see screenshot) more pleasant to read?

http://i.imgur.com/I9Do1P9.jpg (how it 'should' be)

but when you go to quest details:

http://i.imgur.com/f64IASI.jpg
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Unread 08-05-16, 03:56 AM  
Miiru
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Originally Posted by b3n9ti
Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
Interface/Buttons/UI-Panel-MinimizeButton-Up.blp normal
UI-Panel-MinimizeButton-Down.blp pressed
UI-Panel-MinimizeButton-Highlight.blp mouseover
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Last edited by Miiru : 08-05-16 at 03:59 AM.
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Unread 08-05-16, 03:26 AM  
b3n9ti
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Originally Posted by Miiru
...
Love when stuff looks clean, thanks for the constant updates.

Quick question. Would you mind telling me which file corresponds with the "close" button? to close a bag, the character pane etc? It's a tiny bit too subtle for my personal taste...
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Unread 08-04-16, 11:46 AM  
Miiru
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Originally Posted by b3n9ti
Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced
Woot that bug is already fixed :O

Alertframes.lua

Line 130
Lua Code:
  1. -- DungeonCompletionAlert Frame
  2. local function miirgui_DungeonCompletionAlertSystem()
  3.     m_fontify(DungeonCompletionAlertFrameInstanceName,"white")
  4.     local DungeonCompletionAlertFrameInstanceNamecomplete= select(7,DungeonCompletionAlertFrame:GetRegions() )
  5.     m_fontify(DungeonCompletionAlertFrameInstanceNamecomplete,"color")
  6.     local numRewards = select(10,GetLFGCompletionReward())
  7.     for i =1, numRewards do
  8.         _G["DungeonCompletionAlertFrameReward"..i.."Texture"]:SetTexCoord(0.85, 0.15, 0.15, 0.85)
  9.     end
  10. end
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Last edited by Miiru : 08-05-16 at 12:07 AM.
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Unread 08-04-16, 11:42 AM  
b3n9ti
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Originally Posted by Miiru
...
another lua error =( thanks for including CloudlyTradeSkill! looking forward to lfrAdvanced

2x miirGui\FrameXML/AlertFrames.lua:136: 'for' limit must be a number
miirGui\FrameXML/AlertFrames.lua:136: in function <miirGui\FrameXML/AlertFrames.lua:132>
[C]: ?
[C]: in function `AddAlert'
FrameXML\AlertFrames.lua:231: in function <FrameXML\AlertFrames.lua:203>

Locals:
DungeonCompletionAlertFrameInstanceNamecomplete = <unnamed> {
0 = <userdata>
}
(for index) = 1
(for limit) = nil
(for step) = 1
(*temporary) = nil
(*temporary) = "Fonts\FRIZQT__.TTF"
(*temporary) = 9
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = 0
(*temporary) = 0
(*temporary) = "'for' limit must be a number"
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Unread 08-03-16, 01:10 PM  
Miiru
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Ok good, it will include it in the next update then.
Originally Posted by tempest420
Thanks for getting back to me, Miiru. Looks like that did it
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Unread 08-03-16, 01:08 PM  
tempest420
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Thanks for getting back to me, Miiru. Looks like that did it
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Unread 08-02-16, 11:38 AM  
Miiru
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GameMenuFrame

Originally Posted by tempest420

Naah, I have a bunch of other stuff running but the error only showed up after installing MiirGUI.

I guess I will turn them off one by one and see if I can narrow down the problem.
You could also try this file : save file in miirgui/FrameXML and tell me if it's any better.
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Last edited by Miiru : 08-02-16 at 11:43 AM.
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