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ag UnitFrames  Popular! (More than 5000 hits)

Version: r696-release
by: Nevcairiel [More]

This is the TBC version of Ag_UnitFrames. The project homepage is http://www.wowace.com/wiki/Ag_UnitFrames

Discussion about the BC conversion is at http://www.wowace.com/forums/index.php?topic=2676.20

For the most recent dev versions, check http://www.wowace.com/files/index.php?path=ag_UnitFrames/ - [TBC] tagged ones are burning crusade compatible.

The screenshot is taken in the Terrace of Light in Shattrath City with one of the earliest version.

Known Issues
- See bugtracker. Nothing major!

Not my issues
- Summoning pets in combat works fine with only Ace2 and agUF loaded. Check http://www.wowace.com/forums/index.php?topic=2785.0 for details on what addons breaks the PetActionBar, most notable are Fubar and Warmup.

New: Issues Tracker
Please report any problems and post suggestions at our new issues tracker at Google Projects. Be sure to tag the topic with TBC if it's about this version and search for smilar issues first.

Credits
Andreasg, the creator and head of development of this addon.
Me, I'm helping out whenever possible
All other commiters, not in any particular order: devla, rabbit, mikma, ckknight, fenlis (koKR loc), saroz, delsphynx.

Updates
r62957 - Check the svn logs for details
r20943 - Most 2.0 related bugs fixed.
r19013 (Trunk) - Switched back to trunk, as WoW 2.0 has gone live!
r17774[TBC] - Mostly bug fixes.
r17142[TBC] - Fixes for the fixes.
r17123[TBC] - A LOT of issues solved by Andreas. [color=red]broken[/red]
r17048[TBC] - Raid frames enabled.
r16684[TBC] - Fixes for the new TBC build. Check the changelog for more info.
r15627[TBC] - Hotfix for combo points not displaying.
r15607[TBC] - Added Focus frame, [agcurrenthp] and several bug fixes.
no version - Updated current issues information.
r15084[TBC] - Fixed portrait, added MobHealth2 support.
r14977[TBC] - Creation of frames in combat with secure headers, numerous fixed, @see changelog. Note: breaks mEnemyCastbar a01 compatibility, use version a02 instead.
r14533[TBC] - Updated to r14533 of svn. Uses UnitWatch to provide visibility management and step size in frame width and scale changed.
061018 - Added Clique support
061017 - Uploaded a new version, fixes target's target and two pairs() problem
061017 - Initial release (very alphaish)

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Unread 10-24-06, 09:31 PM  
vikingking
A Defias Bandit
 
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The portraits still don't seem to be working quite properly. When you change sub zones, it goes back to the "?" occasionally, but it's not consistent.
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Unread 10-25-06, 01:11 PM  
Arashikage
A Kobold Labourer

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Moving the party frames is a task that i just cant do, while i try to move them my unitframe follows.

So how do i separate the frames? In Photek UI the frames are sideways at the top and char unitframe in the bottom.

Thanks
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Unread 10-27-06, 05:19 PM  
Arashikage
A Kobold Labourer

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Interface/Addons/ag_unitframes/ag_DropDownMenu.lua:288:attempt to call global 'InCombatLockDown' (a nil value)

while using /aguf Config
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Unread 10-27-06, 05:22 PM  
Miles
A Deviate Faerie Dragon
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Originally posted by Arashikage
Interface/Addons/ag_unitframes/ag_DropDownMenu.lua:288:attempt to call global 'InCombatLockDown' (a nil value)

while using /aguf Config
This category is TBC Beta only. Get agUF from trunk for 1.12.
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Unread 10-28-06, 08:58 AM  
Ylle
A Kobold Labourer

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Hello... I got a question I haven't been able to figure out.
In my own player frame, I've changed the colors, as the rest of the unit frames, but unfortunetly in mine it gets very pink when I loose health, instead of turning into red like the rest of the unitframes.
Anyone who can help me out here about what I need to do ?
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Unread 10-28-06, 09:19 AM  
Miles
A Deviate Faerie Dragon
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Originally posted by Ylle
Hello... I got a question I haven't been able to figure out.
In my own player frame, I've changed the colors, as the rest of the unit frames, but unfortunetly in mine it gets very pink when I loose health, instead of turning into red like the rest of the unitframes.
Anyone who can help me out here about what I need to do ?
Need more information. What did you change, styles or code? Please link to a screenshot and a .diff.
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Unread 10-28-06, 09:53 AM  
Arashikage
A Kobold Labourer

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Originally posted by Miles
This category is TBC Beta only. Get agUF from trunk for 1.12.
Should have figured it out, i searced the InCombatLockDown and it is gonna be implemented in BC.. doh.

Thanks
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Unread 10-28-06, 04:36 PM  
lilkev
A Kobold Labourer

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I've got a problem where i cant see any combo points for my druid.

Another minor annoyance is the frame strata; is there a way i can set the strata higher for the unit frames? ATM the error text in the middle of my screen is overlapping the frames and is really quite annoying lol >.<

I'm using the latest SVN version atm.

EDIT: Are we going to get to see mEnemyCastbar via the SVN soon? =)
Last edited by lilkev : 10-28-06 at 04:39 PM.
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Unread 10-28-06, 06:27 PM  
Laneer
A Kobold Labourer

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I don't know what can be done about it but if since you can't modify the UI when you go into combat if I don't have anything targeted when i get into combat I have no target windows.
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Unread 10-28-06, 06:36 PM  
Miles
A Deviate Faerie Dragon
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Originally posted by lilkev
I've got a problem where i cant see any combo points for my druid.

Another minor annoyance is the frame strata; is there a way i can set the strata higher for the unit frames? ATM the error text in the middle of my screen is overlapping the frames and is really quite annoying lol >.<

I'm using the latest SVN version atm.

EDIT: Are we going to get to see mEnemyCastbar via the SVN soon? =)
Combopoints: wuuh? Does it work with the regular, 1.12 version?
Strata: hmm, change it yourself in ag_FrameTemplate.xml, it's not a function of aUF.
Castbar: it's going to be included in the core, but that takes time. Still focusing on party/raid things.
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Unread 10-28-06, 06:38 PM  
Miles
A Deviate Faerie Dragon
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Originally posted by Laneer
I don't know what can be done about it but if since you can't modify the UI when you go into combat if I don't have anything targeted when i get into combat I have no target windows.
Use a recent version.
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Unread 10-28-06, 08:24 PM  
lilkev
A Kobold Labourer

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druid bug

yeh, still having the combo point problem. I took a screeni in case it was being overlapped or somthing, cause i dont know what they're supposed to look like. I've never used this mod on the live servers be4, i'm a AGUF virgin.

I even took the liberty of deleting my WTF and Interface folders be4 reinstalling the latest version of the addon to test it out. (I tried it with and without Ace2 aswell) and no luck unfortunately =(

here's the screeni:

http://img182.imageshack.us/img182/5088/combopointskj3.jpg
Last edited by Dolby : 10-31-06 at 04:25 AM.
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Unread 10-29-06, 12:58 AM  
ILT
A Fallenroot Satyr

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Ace2 conflict

Latest release does not work at all for me, just default BlizzUI shows - it also breaks other Ace2 (like FuBar2) mods completely. I guess new Ace2 libs are embdedded
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Unread 10-29-06, 08:42 AM  
Miles
A Deviate Faerie Dragon
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Re: Ace2 conflict

Originally posted by ILT
Latest release does not work at all for me, just default BlizzUI shows - it also breaks other Ace2 (like FuBar2) mods completely. I guess new Ace2 libs are embdedded
aUF version (revision number), WoW version, Ace2 version of aUF and Fubar (again, revision number) please.

If you installed it on 1.12, it will break. Ace2 TBC branch is converted to lua51 and will not work there.


This is the last time I reply on issues formatted like this. If you have a lua error, always include a list of all version numbers.
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Unread 10-29-06, 11:03 AM  
Torfi
Premium Member

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Re: Ace2 conflict

Originally posted by ILT
Latest release does not work at all for me, just default BlizzUI shows - it also breaks other Ace2 (like FuBar2) mods completely. I guess new Ace2 libs are embdedded
This also breaks for me using the latest SVN build. I posted a bug report on your GoogleCode page, but here is the information you wanted.

agUF version: 15476
WoW version: 2.0.0 (6046)
Fubar version: Devla's EpoxyUI for TC version

If I disable agUF all of my other Ace2 mods start working again properly.
Last edited by Torfi : 10-29-06 at 11:04 AM.
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