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Compatibility:
Legion (7.0.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-30-16 10:45 PM
Created:unknown
Downloads:96,309
Favorites:193
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ZMobDB Advanced6  Popular! (More than 5000 hits)

Version: 6.9.2alpha
by: Dant [More]

COUTION: Needs to Disable "Zuxana Model Citizen"
COUTION: ver6.9.1 or Later Needs FileDataLib by TOM_RUS"

IF YOU GET ERROR. TRY RESETCOMMAND (/ZMOB RESETBOX) BEFORE POST

All Animation 3D Models for UnitFrames and User original view Database
(models only.not include another Unit Informations)

Supported unit :
player,pet,pet target
target,target of target
party,party pet,party target
focus,focus target

All models will use default camera position when you find 1st time.
But you can change camera(zoom,rotation,position) settings.
Zmob will save your original camera setting and Auto-Load next time you find that model.

fullbody,halfbody,shoulder up,fullface as you like.

---- Mouse controls ----
CTRL Key + Left Mouse Button = Rotate and Zoom in on the model.
CTRL Key + Right Mouse Button = Pan the model horizontally or vertically.

ALT Key + Left Mouse Button = increace/decreace model scale.

SHIFT Key + Left Mouse Button = Drag the bounding box around.
SHIFT Key + Right Mouse Button = Resize the bounding box.

CTRL + SHIFT + Left Mouse Button = Auto Portrait ON
CTRL + SHIFT + Right Mouse Button = Auto Portrait OFF
CTRL + SHIFT + ALT + Left Mouse Button = Refresh Model View
Right Mouse Button or ALT Key + Right Mouse Button = Reflesh All Models.

---- Features ----
* Model Database (Common / UnitFrame Specific / PvP Faction Specific)
* Portrait / Auto Portrait Mode
* Clique Supported
* Event Animation
* Random Animation
* Selectable Pannel Style
* Eye Catch Animation
* Raid Target Icon
* UI Compilations Author Support
etc..

Plz Check README.TXT

---- Command ----
/ZMOB delete DataName :delete data from database ("/ZMOB delete Undead_male" etc)
/ZMOB copy DataName1,DataName2 : copy DataName1 setting to DataName2 ("/ZMC copy Undead_male,Troll_female" etc)
/ZMOB config : pop up Config Window
/ZMOB copymenu : pop up Copy Menu
/ZMOB cleardatabase : clear all model data
/ZMOB refresh :Refresh All Models (or mouse right-crick)
/ZMOB testbox op up Animation Test Window
/ZMOB resetbox : reset window position/size when next login



for UI Compilations Authors:

ZMobDB profile has your(author's) character/server name.
so I prepare command when building UI Compilation.
plz check README.txt

6.0
up to stage6

rebuild and unite ZMC and ZMobDB,
this addon not "Plug In". now "Standalone"

* update TOC
* update for 3.0.2 (all options reset but Model Database keeping old data)
* add New Feature "PvP Icon"

6.1 6.1beta2
* add "PvP Position Adjust Control"

6.1beta4,beta7
* Fix Small Bugs
* add Key Bind "Open/Close Animation Test Window"

6.2
* Add New Feature "UI Compilations Author Support"
check README.txt for Detail

6.2beta5,beta8
* Fix Small Bugs
* Change and add "UnitFrame Tooltip" Option

6.2beta9
* Fix Small Bugs

6.2beta10
* Support Vehicle Menu

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF
* Database will auto save data when find new model
* Add Option "Notice New Data" (default OFF)
notice when find new model

6.2beta11hotfix
* FixBug: Alpha Rate will not back to default

6.2beta14
* Add command
/ZMOB resetbox : reset window position/size when next login

6.2beta16
* FixBug: cant change model settings while Player Window OFF

6.3alpha1
* Add corde for lag issues

6.3alpha2
* Fix small bugs

6.3alpha3
* Delete "Template" Feature
* model maximum scale has been increased. (ALT+Left Mouse)

6.3alpha4
* Add Mouse Control
CTRL + SHIFT + ALT + Right Mouse Button = Save Model View Compulsory

6.3alpha5
* Fix Small bugs while in Raid group

6.3alpha6
* Stop Bug for 3.0.9
(bug stop only, still have sissues)

6.4alpha1
* update for 3.0.9
* Fix Flame Error,Taint Error

6.4alpha2
* delete Mouse Control CTRL+SHIFT+ALT+RightMouse command
* Fix Mouse Control Error

6.4alpha3
* Fix Profile Issues
* Fix Option Saving Issues
* Animation TestBox re-work
* decrease FPS Issues

6.4alpha4
* Fix "Enable Mouse" Error
* Stop Auto Save when ALT+RightMouse

6.4alpha6
* Fix issues about Raid

6.4beta12
* Fix "Enable Mouse" Option Issue
* Fix Error if change model while UI OFF

6.4beta12 HotFix1
* Fix Error when change target

6.4beta14
* Implubed reflesh count when window pop

6.5beta1
* Update TOC
* BugFix : PartyMember DropDown Menu

6.5.2
* Change Option "Simple Data Mode" Feature

6.6.0
* Add code for patch 4.0.1

6.6.1
* Add code for patch 4.1

6.6.2
* update Animation System script
* re-build Dwarf Male's DEAD animation
* re-build Draenei's DEAD animation

11/05/05
Update Desc

6.6.3
* BugFix : Unitframe "Enable" option

6.7.1
* update TOC
* decreace FPS issue
* find bug: some EventAnimations not work correctly

6.7.2 6.7.3
* update for 5.0.4API Changes

6.7.4
* update TOC
* update Model Scale Range, all models can set more Small

6.8.1 alpha
* update TOC
* Swapped from "SetCamera" to "SetPortraitZoom" for Fix portrait model issue
* small bugs has occurred (not tested :/
Post A Reply Comment Options
Unread 11-30-08, 09:31 PM  
IceShadow
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 93
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Re: 6.2beta11hotfix

Originally posted by Dant
hotfix up.
thx info
You're the best! ^_^!!
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Unread 11-30-08, 09:05 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
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6.2beta11hotfix

Originally posted by IceShadow
Finding a new issue that I've never seen before. All of my targets are getting stuck as "stealthed", even when they arn't. Not sure what is causing this yet. I'll let you know if I can figure it out.
hotfix up.
thx info

PS
Im busy because now I have 2 project. /hehe
but still building new ZMobDB features.
give me more times

For Your UI
Dant
Last edited by Dant : 11-30-08 at 09:33 PM.
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Unread 11-30-08, 09:01 PM  
IceShadow
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 93
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Finding a new issue that I've never seen before. All of my targets are getting stuck as "stealthed", even when they arn't. Not sure what is causing this yet. I'll let you know if I can figure it out.
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Unread 11-30-08, 05:00 AM  
Dant
A Murloc Raider
 
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File comments: 332
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Re: Model reset on /reload

Originally posted by jeststar
I can't make resize or rotation settings to my models... they all "snap" back to their default settings after I click off of them.
give me more info
1) "ALL models" will be back to default? ( ex. undeadmale,taurenfemale)
2) "ALL Unit" will be back to default? (ex. Target,Player,Party)
3) you'd see message "Update Model Settings" when change model?
4) ALT+Z or Open Map for Hide All UI , and again for Show UI, model setting will change or same?
Last edited by Dant : 11-30-08 at 07:04 PM.
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Unread 11-29-08, 10:41 PM  
jeststar
A Kobold Labourer

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Model reset on /reload

I can't make resize or rotation settings to my models... they all "snap" back to their default settings after I click off of them.
Last edited by jeststar : 11-29-08 at 10:55 PM.
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Unread 11-27-08, 05:53 PM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
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6.2beta11

6.2beta11
* ZMobDB will not change alpha rate while stealth animation OFF(lduvall's suggestion)
ZMobDB will not execute "SetAlpha" API while "Stealth Animation" OFF

* Database will auto save data when find new model
before:seek another data when find new model
after:seek another data and create model data when only 1st time

* Add Option "Notice New Data" (default OFF)
notice when find new model
Last edited by Dant : 11-27-08 at 11:07 PM.
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Unread 11-20-08, 01:26 AM  
Dant
A Murloc Raider
 
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Forum posts: 9
File comments: 332
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alpha rate

Originally posted by lduvall
I have my player unit frame to change alpha based on various settings. Thus, the portrait shows without the unit frame sometimes.
not support another addon.
ZMobDB will change model alpha when "Stealth" stats hit (and back to 100%)
will add brock code while "Stealth" Animation "OFF". you can use your addon but needs to set "Stealth Animation OFF"

PS model alpha will back to 100% "when Change ZMobDB Option". thats inevitable.
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Unread 11-19-08, 09:45 PM  
lduvall
A Murloc Raider

Forum posts: 8
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I have my player unit frame to change alpha based on various settings. Thus, the portrait shows without the unit frame sometimes.

Is there a possibility that there could be an option to parent a frame to another? Or if not, is there the possibility we could adjust the alpha of the player frame based on conditionals?
Last edited by lduvall : 11-19-08 at 09:45 PM.
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Unread 11-19-08, 09:20 PM  
Dant
A Murloc Raider
 
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SetModel

Originally posted by IceShadow
Would it be possible to add a way to save an ID of a creature while in combat, then load it later for adjusting?
I started planning that when "Animation Test Box" on stage.

planning feature:
1) open animation test box (even if while in combat)
2) Hit "Hold File" button
3) animation testbox will keep model until push button again
4) user can change model setting at Animation Test Box

will work, plz wait..
now Im busy for Leveling
Last edited by Dant : 11-19-08 at 09:20 PM.
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Unread 11-19-08, 06:30 PM  
IceShadow
A Deviate Faerie Dragon
 
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Would it be possible to add a way to save an ID of a creature while in combat, then load it later for adjusting?

Example would be... while in Magister's Terrace, clicking on the phoenix then hitting a "hotkey" (possibly bound to a key), which would save the creatures ID to load later to adjust? It doesn't even really need to save through sessions. Just for later loading.

Thanks again for your time, I love this addon Dant.

----------

+combat:
• Target creature.
• Hit binding to save creature setting.

-combat:
• Hit binding again to load the creature in the window for adjusting, which saves data so next time you target that mob it will load how you changed.
Last edited by IceShadow : 11-19-08 at 06:33 PM.
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Unread 11-19-08, 05:53 PM  
Dant
A Murloc Raider
 
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6.2beta10

6.2beta10
* Support Vehicle Menu
add Vehicle DropDown Menu
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Unread 11-10-08, 09:00 PM  
Dant
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animation delay

Originally posted by IceShadow
Model animation, it doesn't reset the position. It just makes my character model snap to normal standing animation if he is itching his butt or something.
I see.
I did not measured accurately the delay of each race's animation.
so I set it bit longer.
some models plays "pause (default standing) animation" after motion
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Unread 11-10-08, 08:23 PM  
IceShadow
A Deviate Faerie Dragon
 
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Re: animation setteing

Originally posted by Dant
>Character animation "skips" back to default position on successful cast. Meant to be or bug?
means "CAST animation will skip" or "Model skip to default when you successful cast" ?
Model animation, it doesn't reset the position. It just makes my character model snap to normal standing animation if he is itching his butt or something.
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Unread 11-10-08, 07:50 PM  
Dant
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animation setteing

>Character animation "skips" back to default position on successful cast. Meant to be or bug?
means "CAST animation will skip" or "Model skip to default when you successful cast" ?

>Is it possible to change ZMob to work while in combat, to edit the settings?
can change but will hit "Taint Error"
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Unread 11-10-08, 06:37 PM  
IceShadow
A Deviate Faerie Dragon
 
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Report: Character animation "skips" back to default position on successful cast. Meant to be or bug?

Is it possible to change ZMob to work while in combat, to edit the settings?
Last edited by IceShadow : 11-10-08 at 06:44 PM.
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