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Compatible with Retail, Classic & TBC
Updated: 04-26-24 07:02 AM
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Compatibility:
Cataclysm Classic (4.4.0)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:04-26-24 07:02 AM
Created:08-07-09 11:52 PM
Downloads:90,908
Favorites:133
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 10.2.18
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
10.2.18 (2024-04-26)
Full Changelog Previous Releases
  • Updated Cata config - first pass
  • Initial Cata Classic update
Archived Files (99)
File Name
Version
Size
Author
Date
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.29
421kB
d87
03-17-21 09:14 AM
9.0.28
420kB
d87
02-15-21 01:59 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.26
417kB
d87
01-21-21 10:38 PM
9.0.25
417kB
d87
01-13-21 03:37 AM
9.0.24
413kB
d87
01-07-21 04:13 AM


Post A Reply Comment Options
Unread 01-27-10, 07:02 AM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
File comments: 49
Uploads: 0
Originally posted by Joschasa
Is there an option, to show Buffs (like Mark of the Wild), if the player is NOT buffed, and otherwise hide the indicator? Just curious.
Yes, a few pages back showed how to do it. Here's mine using the bottom border as the indicator:
Code:
	A{ id = 1126,  type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1, 0}, priority = 20} --Mark of the Wild
	A{ id = 21849, type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1, 0}, priority = 20} --Gift of the Wild
	A{ id = 60268, type = "HELPFUL", indicator = { "border_bottom" }, color = { 1 , 0, 1}, priority = 10, isMissing = true} --NoWild
The NoWild ID can be used with any other kinds of buffs to help with the "only show when missing".
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Unread 01-28-10, 12:39 AM  
bloodaxis
A Kobold Labourer

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File comments: 11
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layout

Hey, since there's quite a bit of comments here I figured I'd just be lazy and ask instead of searching. Is there any way to make it so the groups go down instead of to the side, and from group 1 to group 5 from left to right?
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Unread 01-28-10, 01:42 AM  
d87
A Chromatic Dragonspawn
 
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Re: layout

Originally posted by bloodaxis
Hey, since there's quite a bit of comments here I figured I'd just be lazy and ask instead of searching. Is there any way to make it so the groups go down instead of to the side, and from group 1 to group 5 from left to right?
if i got it right:
InjectorConfig.unitGrowth = "DOWN"
InjectorConfig.groupGrowth = "LEFT"
InjectorConfig.anchorpoint = "TOPRIGHT"

Is there a way to add in a custom border? I'm trying to figure out how to get the "roth.tga" border from SharedMedia on each frame.
no
Last edited by d87 : 01-28-10 at 01:48 AM.
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Unread 01-28-10, 08:16 AM  
bloodaxis
A Kobold Labourer

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Re: Re: layout

Originally posted by d87
if i got it right:
InjectorConfig.unitGrowth = "DOWN"
InjectorConfig.groupGrowth = "LEFT"
InjectorConfig.anchorpoint = "TOPRIGHT"
Thanks, also, great work on the addon. So far it's been an awesome replacement over grid.
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Unread 01-28-10, 04:34 PM  
Thizzelle
A Kobold Labourer
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is anyone else having problesm having buff indicators show up after being bfufed?
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Unread 01-30-10, 03:09 PM  
Berb
A Deviate Faerie Dragon
 
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Is it possible for an indicator/trace to show up and then fade out when I apply a HoT (Rejuvenation)?
Last edited by Berb : 01-30-10 at 03:09 PM.
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Unread 01-30-10, 04:03 PM  
d87
A Chromatic Dragonspawn
 
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Originally posted by Berb
Is it possible for an indicator/trace to show up and then fade out when I apply a HoT (Rejuvenation)?
quick solution:
find
Code:
local TraceHealEvents = {
    ["SPELL_HEAL"] = true,
    ["SPELL_PERIODIC_HEAL"] = true,
}
add SPELL_APPLIED_AURA there
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Unread 01-31-10, 07:04 PM  
Berb
A Deviate Faerie Dragon
 
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Forum posts: 15
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Thanks for the quick reply. I've added SPELL_APPLIED_AURA but I'm not sure how to change the Trace to only show up on application instead of ticks. What do I change on this?
Code:
Trace{id = 774, type = "HEAL", indicator = { "topright" }, color = { 1, 1, 1}, fade = 2, priority = 96 }
I'm also using:
Code:
A{ id = 774,   type = "HELPFUL", indicator = { "topright" }, color = { 1, 0.2, 1}, showDuration = true, isMine = true,}
Basically what I'm trying to do is have the trace appear when applied, and then fade into the regular indicator.
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Unread 02-01-10, 02:02 PM  
kalemeow
A Kobold Labourer

Forum posts: 0
File comments: 3
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Change health deficit to text2

I don't see where in the code health deficit is set -- by default it has a higher priority than name and appears on that line. I want it to go on the second text line and have a lower priority than incoming heal value text. Where should I look for this?

Edit: I've made the following change in injector.lua to disable showing the value of the health deficit on the name line:

Code:
function Injector.UpdateHealthText(self, h, hm)
        if hm - h > 1000 then
            self.text2:SetText(("%.1fk"):format( (h-hm) / 1e3)) -- why doesn't this work?
        else
          self.text:SetText(self.name)
        end
end
Trying to set the deficit to text2 isn't working -- there's no error, it just doesn't show up on text2 like I'd expect it to.

Edit2: How do I make pet frames fade on out-of-range like player unitframes do?

(awesome mod, BTW - a thousand times more configurable than Grid with less bloat!)
Last edited by kalemeow : 02-01-10 at 02:33 PM.
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Unread 02-03-10, 06:49 PM  
Berb
A Deviate Faerie Dragon
 
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Would it be possible for Valithria Dreamwalker to be added to the raid frames? She's pretty annoying to heal otherwise.
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Unread 02-04-10, 03:02 PM  
d87
A Chromatic Dragonspawn
 
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Re: Change health deficit to text2

Trying to set the deficit to text2 isn't working -- there's no error, it just doesn't show up on text2 like I'd expect it to.
Code:
function Injector.UpdateHealthText(self, h, hm)
                    if not next(self.text2.jobs) then
                        if hm - h > 1000 then
                            self.text2:SetText(("%.1fk"):format( (h-hm) / 1e3) ))
                            self.text2:Show()
                        else
                            self.text2:Hide()
                        end
                    end
--self.text:SetText(self.name)
end
try this, and disable incoming heal text

Would it be possible for Valithria Dreamwalker to be added to the raid frames? She's pretty annoying to heal otherwise.
no, that's impossible. focus frame?




well, next is trace event types and arthas debuffs
Last edited by d87 : 02-04-10 at 03:03 PM.
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Unread 02-04-10, 10:28 PM  
Berb
A Deviate Faerie Dragon
 
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Re: Re: Change health deficit to text2

Originally posted by d87
no, that's impossible. focus frame?
Yeah that'll have to do. I just wanted to make sure it wasn't possible with Injector.
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Unread 02-05-10, 06:02 AM  
Finnley
A Kobold Labourer

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Originally posted by d87
spell id is used to query localized spell name, so heroic/25m spells should work fine already.
Sadly this isn't working. At least for me. Did not see any of the ICC25 debuffs yesterday. Gonna put my own list in again.

And the readycheck answers are not showing up too.
Last edited by Finnley : 02-05-10 at 06:28 AM.
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Unread 02-05-10, 12:37 PM  
d87
A Chromatic Dragonspawn
 
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Berb, now this will work
Trace{id = 774, type = "AURA_APPLIED", indicator = { "topright" }, color = { 1, 1, 1}, fade = 2, priority = 96 }

And the readycheck answers are not showing up too.
fixed that, there was some api changes for readycheck

Sadly this isn't working. At least for me. Did not see any of the ICC25 debuffs yesterday. Gonna put my own list in again.
btw, what locale you're playing on?
/dump GetSpellInfo(spellID)
for 10 and 25 versions displaying same name?
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Unread 02-05-10, 04:43 PM  
bloodaxis
A Kobold Labourer

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Anyone know how I can make it so I have a small dot in the upper left corner when mark of the wild is _not_ on, and have the dot not be there when it is? Basically just reverse the way it works now.
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