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Updated:12-30-11 05:10 PM
Created:04-27-10 10:49 PM
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Barbol's UI  Popular! (More than 5000 hits)

Version: 4.6.7
by: barbol12 [More]


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This is a universal friendly UI that can be used for any class or role

Barbol's UI is meant to give a cool class look to your UI

This works for multiple resolutions(widescreen) ranging from 1280 x 800 to 1920 x 1080
If for some reason the scaling does not work, adjust the uiscale, or please let me know.

Special thanks to LUI for his help on some things. Also the people that have made the addons!

put changes in change log, take a look

small configuration file for panels now added.

Interface now features oUF and oUF_Barbol.
Frames Configured:

Focus
Party
Pet
Player
Target
ToTarget
Boss
Raid(25 and 40man)
arena(these ARE NOT tested by me)


Installation
1) Put interface folder into WoW folder
2) Login, make sure out of date addons is checked
3) Enjoy!

CONGRATULATIONS! Your setup and ready to go.

addons supported for skinning: DBM, Recount, Omen, Decursive

In-Game slash commands:
/defaultui
/barbolui ----- gives a list of commands in the chat frame... currently only unlock and lock
/rolecheck, /role




If you have any issues or problems please let me know via private message, or on the comment page for this UI. Thanks.
Also if you have any ideas, please let me know, i will gladly take them into consideration.
I thank you for using my interface


Addons:


!BugGrabber
Aurora
BarbolUI
BugSack
Deadly Boss Mods
Decursive
Omen
oUF
oUF_Barbol
oUF_Experience
oUF_Reputation
oUF_Totembar
pError
Recount
TipTacTalents

version4.6.7:
fixed action bars, nice and clean looking again
temporarily took out aurora, as problems have been occurring
fixed how raid frames show, should now show properly with less than 6 people for a raid group


version 4.6.6:
updated toc for 4.3
updated as many addons as possible(that were available for 4.3)
fixed damage text, redid how critical text works... much more noticeable for dmg/healing you do
cromulent taken out, for now

version 4.6.5:
fixed issue with incoming dmg/healing for damage text, i now have it filtered right(no matter what filtering you have for combat log)...
--thank you for your patience


version 4.6.4:
cool new stuff::
added in option for a new, clean floating combat text
(seperated into 2 grps:: 1, all ur dmg/healing that u do--right, the other grp: all dmg/healing done to u + ur dodges/absorbs -- left)

note: (damage you do) spell/ skill dmg(non white dmg) is colored yellow... crits are colored orange
also, is a option to auto disable blizzards default floating combat text(please have this option off, if wish to use features of blizz's floating combat text)

nameplates::
fixed few things with the castbars, also put border around the cast icon

bags::
moved the bank frame, now default is in center


version 4.6.3:
DBM::
added in all old content again

raid::
added option to auto color health bars based on their current health

bags::
fixed issue with not being able to buy bank slots
added options in bags... right click the close button
added item quality colors to item slots

version 4.6.2:
reconfigured raid frames a little.. took out initial borders(threat borders still show), took out health %'s cleaned up frames a bit... also centered name texts

unlock/lock feature has been added to all unitframes(only exception is raid25 man... always anchored to right raid panel) raid 40man is moveable...
oufconfig.lua has been updated to compensate the new moveable unlock/lock frames
default unitframes positons have been added into the /defaultui command
PLEASE TAKE A LOOK at the new in-game slash commands on my home page/description

version 4.6.1:
added class coloring to omen and recount..

omen: player bar color and aggro bar color are colored, based on your current class
recount: recount colored for class... for the current class you are on

version 4.6.0:
threat status colors have been added to nameplates
option to also track just CC debuffs on units added to nameplates
fixed an apparent issue with omen positioning

version 4.5.9b:
fixed a quick issue with positioning of recount.. it now positions/anchors correctly. sorry for the trouble
fixed DBM position
fixed extra action bar, now enables/disables properly


version 4.5.9:
re anchored raid frames(25) to the actual raidpanel... so positioned properly now to it for higher res's
re anchored stance bar to topleft of barframe2
arena frames added(these ARE NOT tested, as i dont do arenas) -- added due to request
-- please msg with any problems, along with screenshots as well as any bugs associated with arena frames
re anchored player buffs/debuffs, properly placed in topleft corner now

version 4.5.8b:
took out shared medias, made it so recount/omen/dbm are enabled with my textures
--makes for much smaller file

version 4.5.8:
fixed issue with the bug for omni on load, now loads properly
incorporated my own action bars, with own bar cooldowns
--terribly sorry for everyone having trouble, and for taking so long to fix it--

version 4.5.7b:
re-did frames, how they are positioned(hoping this fixes multi res problem)

version 4.5.7:
reconstructed a few things.. fixed few misc errors
added in a rolecheck slash command( /rolecheck, /role)
reworked how the skinning addons work, now will function properly(if addons aren't loaded)
--this pertains to initial install and /defaultui command

added in role icons for raid frames(in up-right corner)
updated few addons to their latest version(mainly m_actionbars)
raidicon frame and world marker frame are now 100% visible, took off mouseover option

version 4.5.6:
WTF is taken out completely now... full auto installation now available
few addons taken out(gatherer, ratingbuster, !swatter, reflux, bchat)
added in full skinning and positioning for the following: recount, omen, DBM, omnicc, decursive

version 4.5.5:
took out all old DBM content addons.. must be downloaded SEPERATELY now(only including newer DBM content now)
new loot and lootroll system, took out xloot
new minimap, took out bgminimap
new bags, took out m_bags
fixed bug when hovering over friends datatext
took out in-game raid config raid 25/40 switching... now auto switches
moved minimap in TOPRIGHT corner.. put raid(25) in far right panel.. where minimap was
moved default DBM position in-between player and target frames
added in few things for scaling.. hopefully should be finally good to go and look better for higher res's
added in aurora addon.. for skinning windows/frames and buttons
took out MBF, no longer supported

version 4.5.4:
took out few addons, implemented new coding(within BarbolUI)
new nameplates
new classtimer system(no more fortexorcist)
reskinned few tooltips and few popup windows

version 4.5.3:
changed way autoscale works... hopefully it works better now
updated totem bar panel, shows up @ lvl 30 when you get recall/summon buttons
redid look on LFD icons, also on right side now(look is from ElvUI, thank you Elv)

version 4.5.2:
neksloot was causing problems with reflux, replaced with xloot

version 4.5.1:
added in custom ui scale option
reworded config for raid 25/40 layout
updated home page to in game configs

version 4.5.0:
updated for 4.2 patch - all bugs have been fixed due to patch
took out current experience bar, put in my own... no more bugs from that
re arranged data text file into seperate files

version 4.4.9:
updated for patch 4.1
re arranged few things(petbar, focus, raid icons+world icon)
switched few addons out with different ones


version 4.4.8:
target item level addon, added to tooltip
world flare bar added to top of screen(just under raid icons)
player buff/debuff borders now class colored(optional)

version 4.4.7:
moved DBM big bars
took out dock station... put in my own data texts.
switched bag addons, more compact addon

version 4.4.6:
fixed target castbar, icon now enables/disables properly
fixed custom coloring with unit frames, now works properly for all types of power color

version 4.4.5:
lua config file for ouf_barbol added
few other things added/changed to ouf_barbol

version 4.4.4:
raid frames now feature the following:
heal predictions
buffs(with a small whitelist filter, for healing)

version 4.4.3:
took out sbf, now using my own buffs/debuffs

version 4.4.2:
took out gearscore, no longer needed, was taking up space

version 4.4.2:
did some more small things to the raid frames
changed around the layout of the icons for player frame
put player health% into middle of frame

version 4.4.1:
slimmed the raid frames a little bit down.

version 4.4.0:
re-did configuration file layout for panels

version 4.3.9:
raid frames added!!!!
small in-game config for raid layouts... 25 or 40 man

version 4.3.8:
re-skinned unit frames
added auto load function
redid layout for panels and unit frames
rearranged some addons
fixed pally class icons
added boss frames

version 4.3.7:
updated few addons
fixed font size problem
updated/re-did power bar bg
added small config file for the panels
fixed the /rl for reloading ui

version 4.3.6:
fixed oUF threat elements bug
changed alpha on recount/omen, to show the class icons a little

version 4.3.5:
cool new class icons on recount/omen panels
reconfigured some the panel coding..
small lua configuration for enabling/disabling class icons

version 4.3.4:
took out DXE and put back in DBM
added in micromenu in top right corner
switched out time clock with new addon
added in new scaling system

version 4.3.3:
added threat/aggro system to party frames, as well as player frame
added role + ready checks to party frame
threw in a range fader, for party frame
added buff/debuff icons on the target frame( had a chance to, so i did it)
took out SLDataText, switched back with docking station
took out wanderlust, added new minimap
new install slash command
took out tomtom and tourguide, just seemed to be taking up space

version 4.3.2:
took out auto scaling, for multi resolutions( to many issues)
officially fixed issue with party frames

version 4.3.1:
fixed coloring problem with party frames
customized focus frame
recolored cast bars, looks nicer now
took out DBM and replaced with DXE

version 4.3:
fixed issue with stance frame
now featuring oUF_Barbol... took out pitbull(entirely)
took out few misc addons for classes, due to they were replaced by oUF

version 4.2:
took out the sbf bars that were on your target... replaced with fortexorcist. much cleaner now

version 4.1b:
fixed an issue with stance frame, pertaining to druids. fixed the frame update, going from balance/resto spec to feral

version 4.1:
took out grid addon, using default raid frame
added 3 new panels, pet,stance/class, totem. totem and stance auto change size, based on how many buttons.... all panels are shown/hiden, based on whether the bars are shown
all frames have been changed to a black background with class colored borders
using SLDataText as the new info addon

version 4.04:
fixed class coloring frame border for priests.
updated pitbull unit frames, was having some issues with party frames.

version 4.03:
added an option to change the coloring of the panels.
new look to the options frame.

version 4.02:
took out kgpanels, using my own panels now.

version 4.01:
now offers multiple resolutions

version 4.0:
class colored panels are now solid
new castbar for player and target
new look for combo points/holy power/soul shards/windfury charges/etc
new class colored XP bar
SBF now replaces Bison for buffs/debuffs
new addon for rune system
now includes a quest leveling guide addon
now using grid addon for raid frames

version 3.3:
new class colored panels
new info panel
new layout for buff/debuffs on target
a cool new look

verion 3.3.1:
updated alot of miscelaneous addons due to some errors. thank you to those that caught these situations.
moved the info panel down.
changed the chatbox, no longer using gchat, switched back to chatter. which took out the side buttons, including the social/friends button. works much better.
repositioned the runes for DKs
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Unread 04-30-10, 04:18 AM  
pasky
A Defias Bandit
 
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wow nice UI,can you post in 1680 * 1050 resolution pls *-* ç_ç
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Unread 05-01-10, 10:18 PM  
barbol12
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Originally posted by pasky
wow nice UI,can you post in 1680 * 1050 resolution pls *-* ç_ç
unfortanetly no i cant. the screen i made it on only goes upto 1440x900 and is the only computer that i use. i do apologize for any inconvenience. also i appreciate that you do find my interface nice.
HOWEVER, if you would like. i can give you instructions on how to rescale everything to your bigger resolution.
Last edited by barbol12 : 05-01-10 at 10:19 PM.
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Unread 05-07-10, 09:17 PM  
Eolsurion369
A Kobold Labourer

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AWESOME !!! Where do I get mine :)

Wow that is such an awesome UI ... if you can make in 1280 x 1024 I would most appreiciative.

One other question ... if possible it would be cool to have the "menu bar" (with charater, spellbook, talents and other buttons) on the left hand side mirroring the style of the repiar / gold bar on the right hand side of screen.

If you can't do the customization that is cool, I would be happy to get in the resolution above.

THX in advance
Last edited by Eolsurion369 : 05-07-10 at 09:19 PM.
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Unread 05-10-10, 03:15 PM  
Eolsurion369
A Kobold Labourer

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All good now

I was able to download the files you had provided and work my way through modifiying for my resolution. Thanks for the great starting piont
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Unread 05-13-10, 08:31 AM  
Bodasafa
A Deviate Faerie Dragon
 
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This is a nice twist on my UI, good job.
Last edited by Bodasafa : 05-13-10 at 08:36 AM.
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Unread 05-13-10, 10:01 AM  
barbol12
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thanks boda.
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Unread 05-13-10, 11:27 AM  
Bodasafa
A Deviate Faerie Dragon
 
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I'm wondering how much trouble you had with reflux. I have tried a few times to implement it for mine with no success.

Also are you using Statuswindow? I don't see it listed in your mods, or are you using some other mod for your durablity, FPS, ect..
Last edited by Bodasafa : 05-13-10 at 11:27 AM.
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Unread 05-13-10, 11:40 AM  
barbol12
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nope i am using statuswindow still. as far as reflux goes, i didnt have any trouble with it actually. worked very smoothly
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Unread 06-28-10, 01:57 PM  
moxpoc
A Kobold Labourer

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:(

not sure if its on my end or one of the addsons, but when i start the game and it gets to the loading screen it freezes., if i disable all the addons it works fine. again i could be on my end but just wanted to know if any one having the same proplem with this ui.. but the addon looks great and i really want to try it out
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Unread 06-29-10, 09:05 AM  
barbol12
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Re: :(

Originally posted by moxpoc
not sure if its on my end or one of the addsons, but when i start the game and it gets to the loading screen it freezes., if i disable all the addons it works fine. again i could be on my end but just wanted to know if any one having the same proplem with this ui.. but the addon looks great and i really want to try it out
it must be on your end. i dont have any problems with loading or anything.
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Unread 06-29-10, 12:18 PM  
Jettan
A Deviate Faerie Dragon

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Re: Re: :(

Originally posted by barbol12
it must be on your end. i dont have any problems with loading or anything.
I had the same problem and ended up going thru addon by addon enabling till i found it was recount causing the problem i reinstalled recount from curse and problem solved.
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Unread 06-29-10, 11:13 PM  
moxpoc
A Kobold Labourer

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Re: Re: Re: :(

Originally posted by Jettan
I had the same problem and ended up going thru addon by addon enabling till i found it was recount causing the problem i reinstalled recount from curse and problem solved.
ty
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Unread 06-30-10, 12:03 AM  
barbol12
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ty i will get this fixed right away
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Unread 08-10-10, 04:33 AM  
rogue1
A Kobold Labourer

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omq...

Guys i did everythink well. but my spell buffs are in The middle of my window
i cant set him how can i do pls help me Buffs are in the middle of Window.............. PLS ANSWER Fast ITS IMPORTANT [email protected]
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Unread 11-03-10, 11:35 AM  
Felone
A Kobold Labourer
 
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Slight Problem

OK I'm having problem...(KGpanels)Keeps resetting colors on re-logs and character switches, Now I'm not sure if this is a Kgpanel problem , or another add-on in the pack... I noticed on one of your screen shots it says " Class colors for panels " Is that a separate add-on that I am missing?Or is that a Kgpanel plugin.. I guess what I'm asking is how can I get it to not change colors with different classes.

One more thing.. De-buff's and dots on the target, How can i move that? I normally use that space on my screen for Raid interfaces.
Last edited by Felone : 11-03-10 at 11:43 AM.
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