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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 62,580 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
Comment Options |
Khavatari |
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01-11-10, 03:48 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 170
Uploads: 0
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Tanque |
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01-13-10, 02:02 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 26
Uploads: 0
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is there any way to filter debuffs on a target to only show your own?
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tou |
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01-13-10, 06:32 AM | ||
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Code:
self.Debuffs.filter = "HARMFUL|PLAYER" |
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Aschker |
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01-13-10, 04:02 PM | |
A Deviate Faerie Dragon
Forum posts: 13
File comments: 61
Uploads: 1
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hi
do u also Add ICC Debuffs to ure Raidframes? Great UI btw |
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Aluria |
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01-13-10, 06:04 PM | ||
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Code:
[GetSpellName(6215)] = 3, -- fear [GetSpellName(69065)] = 10, -- impaled [GetSpellName(67479)] = 10, -- impale [GetSpellName(66869)] = 8, -- burning bile [GetSpellName(67049)] = 9, -- incinerate flesh [GetSpellName(66823)] = 8, -- paralytic toxin [GetSpellName(66334)] = 8, -- mistress kiss [GetSpellName(66406)] = 7, -- snoboiled [GetSpellName(61112)] = 9, -- death and decay [GetSpellName(72491)] = 8, -- necrotic strike [GetSpellName(72385)] = 7, -- boiling blood [GetSpellName(72380)] = 8, -- blood nova [GetSpellName(72408)] = 9, -- rune of blood [GetSpellName(72293)] = 10, -- fallen champ [GetSpellName(72552)] = 10, -- gastric bloat |
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treelet |
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01-13-10, 09:10 PM | |
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Anyone know if !Colorz and !ClassColors can be used at the same time? If !Colorz is not used it seems the target background isn't colored correctly per the class.
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Toran |
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01-14-10, 03:47 AM | ||
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Loroin |
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01-14-10, 10:41 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 26
Uploads: 0
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tou |
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01-14-10, 11:26 AM | ||
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Code:
raid[i]:SetScale(1.2) raid[i]:SetManyAttributes( 'showParty', true, 'showPlayer', true, 'showSolo', false, 'showRaid', true, 'columnSpacing', 7, 'unitsPerColumn', 1, 'maxColumns', 5, 'columnAnchorPoint', 'TOP', 'groupFilter', i ) raid[i]:Show() end |
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Aschker |
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01-14-10, 12:05 PM | |
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Buff skins?
I was just trying to create a 1px Border für nBuff and nMinimap (maybe also nTooltip).
The thing is, I cant just draw a fancy picture with a 1px Border and post it in the media folder as for example with Roth's rBuff, because it messes the buff display. But as I like the code of nBuff a lot more (although I'm not understanding everything because of being a noob in LUA) I don't want to see myself to go back to rBuff. So is anyone willing to try to give me a hint (the way the tga should look like, what part of code I'd have to change) on how I can use/create "skins" for nBuff etc.
__________________
.:\\____________ |
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Detox |
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01-17-10, 07:13 PM | ||
A Defias Bandit
Forum posts: 3
File comments: 27
Uploads: 0
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Thank you. Code:
if (unit == 'target') then self.Auras = CreateFrame('Frame', nil, self) self.Auras.gap = true self.Auras.size = oUF_Neav.units.target.auraSize self.Auras:SetHeight(self.Auras.size * 3) self.Auras:SetWidth(self.Auras.size * 5) self.Auras:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3, -5) self.Auras.initialAnchor = 'TOPLEFT' self.Auras['growth-x'] = 'RIGHT' self.Auras['growth-y'] = 'DOWN' self.Auras.numBuffs = 40 self.Auras.numDebuffs = 18 self.Auras.spacing = 4.5 elseif (unit == 'focus') then self.Debuffs = CreateFrame('Frame', nil, self) self.Debuffs.size = oUF_Neav.units.target.auraSize + 7 self.Debuffs:SetHeight(self.Debuffs.size * 3) self.Debuffs:SetWidth(self.Debuffs.size * 4) self.Debuffs:SetPoint('TOPLEFT', self, 'BOTTOMLEFT', -3.5, -5) self.Debuffs.initialAnchor = 'TOPLEFT' self.Debuffs['growth-x'] = 'RIGHT' self.Debuffs['growth-y'] = 'DOWN' self.Debuffs.num = 6 self.Debuffs.spacing = 4 self.Debuffs.filter = "HARMFUL|PLAYER" Code:
if (self.targetUnit) then self:SetAttribute('initial-height', 20) self:SetAttribute('initial-width', 85) self.Debuffs = CreateFrame('Frame', nil, self) self.Debuffs:SetHeight(20) self.Debuffs:SetWidth(20 * 3) self.Debuffs.size = 22 self.Debuffs.spacing = 4 self.Debuffs:SetPoint('TOPLEFT', self.Health, 'TOPRIGHT', 5, 0) self.Debuffs.initialAnchor = 'LEFT' self.Debuffs['growth-y'] = 'DOWN' self.Debuffs['growth-x'] = 'RIGHT' self.Debuffs.num = 4 self.Debuffs.filter = "HARMFUL|PLAYER" |
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ogu |
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01-20-10, 02:45 AM | ||||
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Hm, hey thats a good idea! Automaticly deactivate the classcoloring of !Colorz when !ClassColors ist activated Edit: You mean ClassColors from Phanx?
Code:
self.Debuffs.filter = "PLAYER" Code:
self.Debuffs.filter = "HARMFUL"
Code:
button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND') button.Background:SetPoint('TOPRIGHT', border, 3.35, 3.35) button.Background:SetPoint('BOTTOMLEFT', border, -3.35, -3.35) button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground') button.Background:SetVertexColor(0, 0, 0, 1) and at the bottom of the file Code:
if (button and not button.Background) then button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND') button.Background:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35) button.Background:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35) button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground') button.Background:SetVertexColor(0, 0, 0, 1) end Code:
button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK') Code:
button.texture = button:CreateTexture('$parentOverlay', 'BACKGROUND')
Last edited by Neal : 01-20-10 at 02:47 AM.
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Neal |
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01-20-10, 01:02 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 26
Uploads: 0
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ok so since noone actually knows. I asked a friend and he helped me figure this out. To filter debuffs on your target frame add the following line under target auras:
self.Auras.debuffFilter = "PLAYER|HARMFUL"
Last edited by tou : 01-23-10 at 04:50 PM.
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tou |
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01-24-10, 12:20 AM | |
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Hey there Neav I wanted to ask a question regarding the UI. For some reason Gryphons aren't enabled but sometimes they are... is there a reason why they sometimes don't show? Sorry for stupid question.. And thanks again
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Ferous |
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