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Compatible with Retail, Classic & TBC
Updated: 03-22-24 08:52 PM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-22-24 08:52 PM
Created:unknown
Downloads:301,896
Favorites:661
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Categories:Combat Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns, PvP, Arena, BattleGrounds, Raid Mods
10.2.6

TellMeWhen  Popular! (More than 5000 hits)

Version: 10.2.4
by: orbenn, Cybeloras, lieandswell, Ooze

TellMeWhen



Join the official TellMeWhen Discord! https://discord.gg/NH7RmcP Ask questions, share configuration, or just hang out.

TellMeWhen is a WoW addon that provides visual, auditory, and textual notifications about cooldowns, buffs, and pretty much every other element of combat. TellMeWhen is...

Flexible

Icons can track any of the following things:

  • Cooldowns
  • Buffs/Debuffs
  • Reactive abilities
  • Multi-state abilities
  • Temporary weapon enchants
  • Totems/Wild mushrooms/Ghouls/Lightwell
  • Rune cooldowns
  • Internal cooldowns
  • Others' cooldowns
  • Diminishing returns
  • Spell casts
  • Loss of Control effects
  • ...And any combination of over 110 other things with easy-to-use conditions.

Customizable
  • Icons can be set to show or hide based on the status of their basic element and their usability based on range, duration, stacks, and resources.
  • All icons can show the standard cooldown animation to display their status, and are compatible with OmniCC.
  • There are over 110 conditions that can be configured to make an icon show only under very specific or very general circumstances.
  • You can set a sound to play when important attributes of an icon change.
  • You can also set text to be announced/displayed when an icon's attributes change.
  • Icons can show at different transparency levels based upon the usability/existence of what they are checking.
  • Icons can show status bars on top of them, indicating the required resources and their remaining cooldown/duration in a different way.
  • Icons can be skinned with Masque (formerly ButtonFacade).


Instructions

To lock and unlock TellMeWhen, type "/tmw" or "/tellmewhen".

When you first log in with TellMeWhen installed, you will see one group of four icons in the center of your screen. To begin using TellMeWhen, right-click on one of these icons, and the icon editor will appear. You need to select an icon type from the dropdown menu and enable the icon, and then configure the icon to suit your needs based on the settings that are available. An explanation of what most settings do can be found in the tooltip displayed when you mouse over a setting.

You can also drag spells from your spellbook, your pet's spellbook, or items from your inventory to quickly set up a cooldown icon for that spell/item. Icons can be spatially manipulated by holding down the right mouse button and dragging them around. When they are dropped on another icon, a menu will appear asking you what you want to do with the icon - Options include Move, Copy, and Swap.

General settings can be accessed via '/tmw options', the Blizzard interface options, or the 'Group Settings' tab of the icon editor.

All available slash commands are:
  • '/tmw' - Toggles TellMeWhen between locked (functional) or unlocked (configuration) states.
  • '/tmw options' - Opens the general settings configuration for TellMeWhen.
  • '/tmw profile "Profile Name"' - Loads a TellMeWhen profile. Profile name is case sensitive, and must be quoted if it contains spaces. (E.g. '/tmw profile "Cybeloras - Aerie Peak"').
  • '/tmw enable global|profile groupID iconID' - Enables the specified group or icon (E.g. '/tmw enable 2 4' or '/tmw enable global 3').
  • '/tmw disable global|profile groupID iconID' - Disables the specified group or icon (E.g. '/tmw disable profile 2 4' or '/tmw disable 3').
  • '/tmw toggle global|profile groupID iconID' - Toggles the specified group or icon between enabled and disabled (E.g. '/tmw toggle global 2 4' or '/tmw toggle profile 3').
  • '/tmw cpu' - Enables and displays a UI for measurements of icon performance. This is an advanced feature; no guidance on reading the data will be offered.

Conditions

Conditions are a very powerful feature of TellMeWhen that allow you to narrow the circumstances under which an icon or group should show. To configure conditions for an icon, click the condition tab on the Icon Editor. Conditions can check a wide variety of things, and I recommend that you explore the condition type menu to see what is available. You can add multiple conditions to an icon, and you can group different conditions together for use with the Boolean operators AND and OR by clicking the parenthesis between each condition.

Conditions are also used for other purposes throughout TellMeWhen.

Meta icons

Meta icons are one other special feature of TellMeWhen that makes it so powerful and versatile. Meta icons allow you to specify a list of other icons to check within the meta icon, allowing you to have a large number of icons for different situations show in the same location on your screen. By chaining meta icons together

Groups

All TellMeWhen icons belong to a parent group. Each of these groups have many settings; some affect their appearance and size, while other affect their functionality. The options for a group can be accessed by typing "/tmw options", or by clicking the group settings tab on the icon editor. Groups can also have conditions set to govern when they are shown and hidden - accessed through the Group Conditions tab of the icon editor, they are configured exactly the same way as icon conditions.


Troubleshooting

PLEASE DIRECT ALL FEEDBACK/BUGS/SUGGESTIONS HERE
  • Make sure that TellMeWhen is not in configuration mode. Type '/tmw' to toggle configuration mode on and off.
  • The most common problem people encounter is caused by not entering the name correctly during configuration. Make sure you enter names EXACTLY as they are named when you mouse over them. For buffs this is often different from the ability/totem/trinket/enchant/talent which casts the buff, so be sure to check. Known buffs and debuffs are shown as a dark purple or a warrior brown color in the suggestion list.
  • If the name of the ability does not work properly, use the SpellID. SpellIDs can be found by looking at the suggestion list that pops up as you begin typing in the name, or by finding the ability on a site such as Wowhead. The spellID is in the url, for example: www.wowhead.com/spell=53351
  • Check the settings of the icon's group.
  • Check the icon's settings in the other tabs of the icon editor.

Donations

If you enjoy using TellMeWhen or if it has helped out your game-play considerably, please consider donating so that I may be able to afford time to develop more new features. Click the button below to donate securely through PayPal. Thank You!



TellMeWhen is also looking for individuals who are well-versed in both English and either German, Russian, Korean, French, or Portuguese to contribute to the translations! If interested, you can begin translating here, or PM me if you have questions. Thank You!

v10.2.4
  • Fix: #2154 - Errors when tracking items by slot number when the slot is empty.
  • Fix: #2155 - Item cooldown API was broken by Blizzard in 10.2.6.

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Archived Files (28)
File Name
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10.2.3
2MB
orbenn
02-06-24 08:16 PM
10.2.2
2MB
orbenn
12-29-23 03:18 PM
10.2.1
2MB
orbenn
12-28-23 03:20 PM
10.2.0
2MB
orbenn
11-17-23 11:42 PM
10.1.6
2MB
orbenn
08-26-23 01:00 AM
10.1.5
2MB
orbenn
07-11-23 07:43 PM
10.1.1
2MB
orbenn
05-15-23 10:22 AM
10.1.0
2MB
orbenn
05-01-23 11:25 PM
10.0.9
2MB
orbenn
02-27-23 12:09 AM
10.0.8
2MB
orbenn
01-17-23 07:54 PM
10.0.7
2MB
orbenn
12-29-22 10:51 PM
10.0.6
2MB
orbenn
12-28-22 12:34 AM
10.0.5
2MB
orbenn
11-27-22 10:14 PM
10.0.4
2MB
orbenn
11-26-22 03:27 PM
10.0.3
2MB
orbenn
11-26-22 02:10 PM
10.0.2
2MB
orbenn
11-16-22 01:09 AM
10.0.1
1MB
orbenn
10-29-22 12:06 PM
10.0.0
1MB
orbenn
10-25-22 10:15 AM
9.2.3
1MB
orbenn
05-17-22 05:25 PM
9.2.2
1MB
orbenn
04-10-22 01:12 PM
9.2.1
1MB
orbenn
03-27-22 09:58 PM
9.2.0
1MB
orbenn
03-25-22 09:59 PM
9.1.1
1MB
orbenn
08-24-21 09:41 PM
9.1.0
1MB
orbenn
06-29-21 10:15 PM
9.0.7
1MB
orbenn
04-24-21 07:44 PM
9.0.6
1MB
orbenn
03-21-21 04:25 PM
9.0.5
1MB
orbenn
03-09-21 07:57 PM
9.0.4
1MB
orbenn
02-13-21 01:19 PM


Post A Reply Comment Options
Unread 06-19-13, 07:27 PM  
redrabit07
A Kobold Labourer

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hi! I'm trying to make a group of 2 icons that will track the cooldowns of my party members pvp trinkets and will of the forsaken. I can get the icons to track the two spells individually on players in my party but i cannot get them to interact with eachother. When a player uses Will of the Forsaken it places a 30 second cooldown on his PvP trinket. A 30 second cooldown is given to Will of the Forsaken when the PvP trinket is used as well. Is there any way to track this using only those 2 icons?

Also is there a way to show different cooldowns depending on what class party1 is? For example showing the cooldown of pain suppression when a priest is party1 or showing Beastial Wrath if a hunter is party1 all in the same icon?

thanks so much ive been trying to figure this out forever.
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Unread 06-13-13, 03:50 PM  
Cybeloras
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Originally Posted by goosefire
Author can you help.. I want an icon that will light up soul reaper for DK to be ready for use when boss is 40% or less. I cant find the right condition type to use. I found buffdebuff let me track a condition of boss health but that wouldnt work since the ability is mine to deploy.

Thanks!
I'm not sure what you mean when you say that a health condition wouldn't work because "the ability is mine to deploy". Just add a health condition to an icon that checks that the health of your target is less than 40%.
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Unread 06-13-13, 03:22 PM  
goosefire
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Author can you help.. I want an icon that will light up soul reaper for DK to be ready for use when boss is 40% or less. I cant find the right condition type to use. I found buffdebuff let me track a condition of boss health but that wouldnt work since the ability is mine to deploy.

Thanks!
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Unread 04-21-13, 04:14 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Chickenlol
I've yet to find an article where the Renewing Mists stacks tracking was compatible with TMW, but each article was at least a month or so old... So i was wondering if TMW can now support it, and if it is, can i please have a string? I've been working at it for hours to no avail If not, then keep up the good work, LOVE the addon.
Sorry for taking so long to get this out, but here it is: http://wow.curseforge.com/addons/tel...acks-shortest/
Last edited by Cybeloras : 04-21-13 at 04:15 PM.
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Unread 04-15-13, 05:41 PM  
Cybeloras
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Originally Posted by Tyestor
Originally Posted by Cybeloras
I don't know what might be wrong with it.
Unfortunate, because the problem is really annoying. Any idea what the cause might be? Could it be because I have Allow Global Cooldown ticked? Either way this seems like a bug, it shouldn't be disappearing when a GCD is happening.

Originally Posted by Cybeloras
Then I can't help you with that one either if I don't know what you have tried already.
Code:
^1^T^SPoint^T ^Sy^N-78.5 ^t^SScale^N1.69 ^SPrimarySpec^b ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^STree2^b ^SColumns^N5 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SConditionAlpha^N0.99 ^SType^Scooldown ^SName^S53301 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S56453 ^t^Sn^N1 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SGlaive~`Toss;~`Powershot;~`Barrage ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SFervor;~`Dire~`Beast ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SA~`Murder~`of~`Crows;~`Blink~`Strike;~`Lynx~`Rush ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^S53351 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SEnabled^B ^SUseActvtnOverlay^B ^t^t^SName^SSurvival:~`Main~`Abilities ^t^N62020^S~`~| ^Sgroup^N4 ^^
I fixed it, but it's not very graceful. I'm sure there's a better method that doesn't revolve around setting opacity when failed to 99%.
You could use an On Condition Set passing event for this, but you would need two of them (one each for starting and stopping the animation), which is slightly less efficient CPU-wise (not enough to matter at all, though). Your method works OK, even if it is a little weird.
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Unread 04-13-13, 07:04 AM  
Tyestor
A Kobold Labourer

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Originally Posted by Cybeloras
I don't know what might be wrong with it.
Unfortunate, because the problem is really annoying. Any idea what the cause might be? Could it be because I have Allow Global Cooldown ticked? Either way this seems like a bug, it shouldn't be disappearing when a GCD is happening.

Originally Posted by Cybeloras
Then I can't help you with that one either if I don't know what you have tried already.
Code:
^1^T^SPoint^T ^Sy^N-78.5 ^t^SScale^N1.69 ^SPrimarySpec^b ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^STree2^b ^SColumns^N5 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SConditionAlpha^N0.99 ^SType^Scooldown ^SName^S53301 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S56453 ^t^Sn^N1 ^t^SRangeCheck^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SGlaive~`Toss;~`Powershot;~`Barrage ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SFervor;~`Dire~`Beast ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SA~`Murder~`of~`Crows;~`Blink~`Strike;~`Lynx~`Rush ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SShowWhen^N3 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^S53351 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^N2^T ^SType^SEXISTS ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SEnabled^B ^SUseActvtnOverlay^B ^t^t^SName^SSurvival:~`Main~`Abilities ^t^N62020^S~`~| ^Sgroup^N4 ^^
I fixed it, but it's not very graceful. I'm sure there's a better method that doesn't revolve around setting opacity when failed to 99%.
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Unread 04-12-13, 06:01 PM  
Cybeloras
A Fallenroot Satyr
 
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Originally Posted by Tyestor
Hunter - Beast Mastery

What I need help with: My only problems with my Hunter's setup is the fact that my Kill Shot's activation border sometimes only stays up for a split second and then disappears and doesn't come back until some arbitrary condition is filled. I managed to narrow down the cause and it seems to be breaking when the conditions are fulfilled and either a GCD or a cast is underway. How do I fix this? I should have provided all the neccessary information. Also, I'm having trouble getting the activation border to display around the edges of Explosive Shot when Lock and Load has procced. (my conditions and events aren't in the above group string).
I don't know what might be wrong with it.

Originally Posted by Tyestor
(my conditions and events aren't in the above group string).
Then I can't help you with that one either if I don't know what you have tried already.
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Unread 04-09-13, 12:53 PM  
Tyestor
A Kobold Labourer

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Hunter - Beast Mastery

Group 1: Main Abilities
Icons: Kill Command - Glaive Toss/Barrage/Powershot - Fervor/Dire Beast - A Murder of Crows/Blink Strike/Lynx Rush - Kill Shot
Import String:
Code:
^1^T^SPoint^T ^Sy^F-6182375089536694 ^f-46^t ^SScale^F6830475640850521 ^f-52^SLocked ^B^SOnlyInCombat ^B^SEnabled ^B^STree2 ^b^SSecondarySpec ^b^SIcons ^T^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^SKill~`Command ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SGlaive~`Toss;~`Powershot;~`Barrage ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SDire~`Beast;~`Fervor ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SCG ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SA~`Murder~`of~`Crows;~`Blink~`Strike;~`Lynx~`Rush ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SV ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^SKill~`Shot ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SR ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Starget ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N3 ^t^SEnabled^B ^SIgnoreNomana^B ^SRangeCheck^B ^t^t^SColumns^N5 ^SName^SBeast~`Mastery:~`Main~`Abilities ^STree3^b ^t^N62017^S~`~| ^Sgroup^N1 ^^

Hunter - Survival

Group 1: Main Abilities
Icons: Explosive Shot - Glaive Toss/Barrage/Powershot - Fervor/Dire Beast - A Murder of Crows/Blink Strike/Lynx Rush - Killshot
Import String:
Code:
^1^T^SPoint^T ^Sy^N-87.86 ^t^SScale^N1.52 ^SPrimarySpec^b ^SLocked^B ^SOnlyInCombat^B ^SEnabled^B ^STree2^b ^SColumns^N5 ^STree1^b ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S53301 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^S1 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^SGlaive~`Toss;~`Barrage;~`Powershot ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^S2 ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SName^SDire~`Beast;~`Fervor ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SCG ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SName^SA~`Murder~`of~`Crows;~`Blink~`Strike;~`Lynx~`Rush ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SRangeCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SV ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sreactive ^SName^S53351 ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,W\oV#A[Rlg3 ^STexts^T ^N1^SR ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SEXISTS ^SUnit^Starget ^t^Sn^N3 ^t^SEnabled^B ^SIgnoreNomana^B ^SRangeCheck^B ^t^t^SName^SSurvival:~`Main~`Abilities ^t^N62017^S~`~| ^Sgroup^N3 ^^
What I need help with: My only problems with my Hunter's setup is the fact that my Kill Shot's activation border sometimes only stays up for a split second and then disappears and doesn't come back until some arbitrary condition is filled. I managed to narrow down the cause and it seems to be breaking when the conditions are fulfilled and either a GCD or a cast is underway. How do I fix this? I should have provided all the neccessary information. Also, I'm having trouble getting the activation border to display around the edges of Explosive Shot when Lock and Load has procced. (my conditions and events aren't in the above group string).

If you need more, feel free to ask. Oh and since the problem is probably easily fixed, you don't have to give me the group string, just telling me which way to jiggle the conditions or add a new one if neccessary. I have much more annoying and mistifying (to me) problems that I need help fixing on my other toons. Thanks in advance.
Last edited by Tyestor : 04-12-13 at 11:42 AM.
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Unread 03-25-13, 09:18 PM  
Cybeloras
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Originally Posted by madchet
I'm not using an alpha version... I just update using curse.
Look at the top of the icon editor. What does it say? If it says TellMeWhen v6.2.0 r742 (or any r###), you are using an alpha version. Please try updating to r743 and see if that fixes the issue.

Either way, if you update using Curse, CurseForge, or the Curse Client, you should submit your bug reports there - not here.
Last edited by Cybeloras : 03-25-13 at 09:18 PM.
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Unread 03-25-13, 09:15 PM  
madchet
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I'm not using an alpha version... I just update using curse.
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Unread 03-25-13, 09:06 PM  
Cybeloras
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Re: this used to work

Originally Posted by madchet
And I know I'm missing something obvious. But yesterday, my icons on my cooldown group used to move -- ie they'd group up on the left as they fired. Now they don't move -- they show where they are on the bar (they don't slide to the left). I didn't change anything but I can't find the option to turn it back on. Help please. Thanks.
If you are using an alpha version of TMW, please use the ticket system on CurseForge to submit bug reports. Alpha versions are not uploaded here on WowInterface.

Please submit a bug report ticket at http://wow.curseforge.com/addons/tel...create-ticket/ and be sure to include the export string of the profile that you are having trouble with.
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Unread 03-25-13, 08:23 PM  
madchet
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Unhappy this used to work

And I know I'm missing something obvious. But yesterday, my icons on my cooldown group used to move -- ie they'd group up on the left as they fired. Now they don't move -- they show where they are on the bar (they don't slide to the left). I didn't change anything but I can't find the option to turn it back on. Help please. Thanks.
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Unread 03-19-13, 05:30 AM  
Tyestor
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Originally Posted by Cybeloras
Originally Posted by Tyestor
Hey mate. So, in my Hunter's survival spec, I frequently change two talents: Glaive Toss and Barrage. I, obviously, never have both of them at the same time so I was wondering if it was possible to make it display the talent that I have learned but on the same slot?

http://i.imgur.com/8aGcL5V.png

Scenario: Glaive Toss unlearned, Barrage learned. I want Barrage to be where Glaive Toss is currently. When I change back to Glaive Toss being learned I want Glaive Toss to replace Barrage on the same slot. Also, was wondering if it is possible to change the font size and the position of labels.

Thanks.
Track both by name (won't work if you track them by ID) in the same cooldown icon (separate each one with a semicolon).

To modify the font settings, clone the text layout that the icons are currently using (I'm assuming its the default text layout for icons) and set your icons to use the new, cloned layout. Then, modify the cloned layout as desired until it suits your needs.
Thanks. That fixed it =)
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Unread 03-19-13, 01:35 AM  
Cybeloras
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Originally Posted by Tyestor
Hey mate. So, in my Hunter's survival spec, I frequently change two talents: Glaive Toss and Barrage. I, obviously, never have both of them at the same time so I was wondering if it was possible to make it display the talent that I have learned but on the same slot?

http://i.imgur.com/8aGcL5V.png

Scenario: Glaive Toss unlearned, Barrage learned. I want Barrage to be where Glaive Toss is currently. When I change back to Glaive Toss being learned I want Glaive Toss to replace Barrage on the same slot. Also, was wondering if it is possible to change the font size and the position of labels.

Thanks.
Track both by name (won't work if you track them by ID) in the same cooldown icon (separate each one with a semicolon).

To modify the font settings, clone the text layout that the icons are currently using (I'm assuming its the default text layout for icons) and set your icons to use the new, cloned layout. Then, modify the cloned layout as desired until it suits your needs.
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Unread 03-18-13, 06:11 PM  
Tyestor
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Hey mate. So, in my Hunter's survival spec, I frequently change two talents: Glaive Toss and Barrage. I, obviously, never have both of them at the same time so I was wondering if it was possible to make it display the talent that I have learned but on the same slot?

http://i.imgur.com/8aGcL5V.png

Scenario: Glaive Toss unlearned, Barrage learned. I want Barrage to be where Glaive Toss is currently. When I change back to Glaive Toss being learned I want Glaive Toss to replace Barrage on the same slot. Also, was wondering if it is possible to change the font size and the position of labels.

Thanks.
Last edited by Tyestor : 03-18-13 at 06:12 PM.
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