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Legion (7.0.3)
Updated:07-21-16 06:40 AM
Created:unknown
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Categories:Buff, Debuff, Spell, Data Broker

Elkano's BuffBars  Popular! (More than 5000 hits)

Version: 2.5.0 - r188
by: Elkano [More]

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EBB provides groups of statusbar style indicators to show (de)buffs currently affecting your char or some other units (currently focus, pet and target). For the player, it can also show indicators for temporary enchants place on it's weapons.

Due to changes Blizzard made with WoW 4.x it's no longer possible to cancel buffs without the use of secure frames. Currently EBB limits canceling of buffs to out-of-fight since using SecureAuraHeader would have required a major code restructuring. This will be coming in a later version.

Version 2.x is a total recode based on the Ace2 framework which became necessary in order to support some of the longtime wanted and suggested features.
It's now possible to show different groups of bars which can be configured in many ways. Each group can be assigned an individual look and filter settings.
EBB can be configured via a dropdown menu which is accessible via chat (/ebb config), FuBar plugin or (for the group settings) by right clicking the groups anchor.
After setting up a group, its anchor can be hidden by alt-left clicking a bar or the anchor itself in order to lock the group in place.

In order to get additional bar textures and fonts for EBB simply install SharedMedia which is available for download under http://mods.curse.com/addons/wow/sharedmedia

If you have bug reports or feature request, create a ticket: http://www.wowace.com/projects/elkbuffbars/create-ticket/
You can also check my thread at the WoWAce forums: http://forums.wowace.com/showthread.php?t=5290
The most recent development version of EBB is available directly from the WoWAce SVN via http://www.wowace.com/projects/elkbuffbars/files/

2.5.0 - r188 | 2006/07/20
- updated for WoW 7.0.3
- couple of bug fixes, changes and new features since last WoWI upload

2.4.0 - r177 | 2014/10/15
- updated for WoW 6.0.2
- now using Ace 3

2.3.2 - r169 | 2012/08/30
- updated for WoW 5.0.4
- anchor visibility no longer depends on configuration mode
- changed time formats (now including 1/10s if length < 1min)

2.3.0 - r165 | 2010/12/10
- updated for WoW 4.x
- buff canceling currently only out-of-fight

2.2.5 - r150 | 2009/08/14
- updated TOC for 3.2
- reduced garbage generation (thx Antiarc)

2.2.4 - r149 | 2009/04/20
- pushed TOC 30100
- changes for detection of selfcast buffs (player, pet, vehicle)
- some code to prevent "TexCoord out of range"; no idea why it happened at all :/

some other changes since r73803 release:
- added an optional spark to the bars
- added scaling
- added shift-click-instering to chat editbox
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Unread 08-18-06, 10:35 AM  
Elkano
A Flamescale Wyrmkin
 
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no, it's saving per account. Once I've recoded it using Ace2 you'll have lots of different save options (eg per realm, per class, per char, ...)
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Unread 08-14-06, 11:47 PM  
Mimesis
A Fallenroot Satyr

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asd

is it supposed to save diff setting per character, because it isn't
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Unread 08-14-06, 12:06 AM  
KiraDouji
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Just posting to say that I'm so glad I finally found this mod (I had no idea what it was called). Also, I noticed on Curse-Gaming you mentioned that you were going to try to convert this to Ace2? Awesome! I cheer you on, oh great mod author

- Kira
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Unread 07-20-06, 04:56 PM  
Carpone
A Kobold Labourer

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ElkBuffBar.lua:114:attempt to index local 'b' (a number value)
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Unread 07-10-06, 10:43 PM  
Zircon
A Kobold Labourer

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Very nice addon, small and fast. I think a cooldown timers addon on the same codebase would be a great improvement over what is currently available.
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Unread 07-09-06, 05:14 AM  
Nyrine
A Fallenroot Satyr
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Hi,

Love the bars - but I dont like any of the timer options, I have add a new definition EXT, so that the timers display as [HH:MI:SS] - I just prefer the consistent look :

In SlashCommandHandler()

Code:
		DEFAULT_CHAT_FRAME:AddMessage(" - timer [DEFAULT/NONE/FULL/EXT] : sets the timer style (is |cffff0000"..ElkBuffBarOptions.timer.."|r)")

			if carg2 ~= "DEFAULT" and carg2 ~= "NONE" and carg2 ~= "FULL" and carg2 ~= "EXT" then
				DEFAULT_CHAT_FRAME:AddMessage("|cffffff00[ElkBuffBar]|r TIMER must be DEFAULT, NONE, FULL or EXT")
In OnUpdate()
Code:
			elseif ElkBuffBarOptions.timer == "EXT" then
				local hh = floor(timeleft/3600)
				local mi = floor(mod(timeleft,3600)/60)
				local ss = mod(timeleft,60)
				duration:SetText(string.format("[%02d:%02d:%02d]",hh,mi,ss))
				duration:Show()
I dont know if you would consider adding this as an option - I know it'd save me changing your code every release =)
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Unread 07-09-06, 01:47 AM  
Cold
A Kobold Labourer
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i will try to add an "right-click selfdecurse" function
Edit:
(ElkClickDecurse)
localization:
Code:
-- Classes
ElkCDC_PRIEST = "Priest";
ElkCDC_PALADIN = "Paladin";
ElkCDC_SHAMAN = "Shaman";
ElkCDC_MAGE = "Mage";
ElkCDC_DRUID = "Druid";
ElkCDC_WARLOCK = "Warlock";

-- Types
ElkCDC_MAGIC = "Magic";
ElkCDC_DISEASE = "Disease";
ElkCDC_POISON = "Poison";
ElkCDC_CURSE = "Curse";
--ElkCDC_WEAKENEDSOUL = "Weakened Soul";
--ElkCDC_RECENTLYBANDAGED = "Recently Bandaged";
--ElkCDC_MINDVISION = "Mind Vision";
--ElkCDC_DREAMLESSSLEEP = "Dreamless Sleep";
--ElkCDC_GREATERDREAMLESSSLEEP = "Greater Dreamless Sleep";

-- Cures
ElkCDC_DISPELMAGIC = "Dispel Magic";
ElkCDC_ABOLISHDISEASE = "Abolish Disease";
ElkCDC_ABOLISHPOISON = "Abolish Poison";
ElkCDC_CLEANSE = "Cleanse";
ElkCDC_PURIFY = "Purify";
ElkCDC_REMOVECURSE = "Remove Curse";
ElkCDC_CUREDISEASE = "Cure Disease";
ElkCDC_CUREPOISON = "Cure Poison";
ElkCDC_REMOVELESSERCURSE = "Remove Lesser Curse";
ElkCDC_DEVOURMAGIC = "Devour Magic";

-- Pets
ElkCDC_FELHUNTER = "Felhunter";
addition:
Code:
function ElkBuffBar:ButtonOnClick()
	if this.type == "BUFF" or this.type == "DEBUFF" then
		CancelPlayerBuff(this.id)
		if this.type == "DEBUFF" then
			ElkBuffBar_PlayerDecurse()
		end
	end
end

function ElkBuffBar_PlayerDecurse()
	local i = 0
	while true do
		local buffIndex, untilCancelled = GetPlayerBuff(i, "HARMFUL")
		if buffIndex < 0 then break end

		ElkBuffTooltip:SetOwner(WorldFrame, "ANCHOR_NONE");

		ElkBuffTooltip:SetText("");
		ElkBuffTooltip:SetUnitDebuff("player", buffIndex);
		local buffType = ElkBuffTooltipTextRight1:GetText();
		--local buffName = ElkBuffTooltipTextLeft1:GetText();
		
		ElkBuffTooltip:Hide(); -- just in case it becomes visible

		if (buffType) then
			local playerClass = UnitClass("player")
			if (playerClass == ElkCDC_PRIEST) then
				if(buffType == ElkCDC_MAGIC) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_DISPELMAGIC)
					TargetLastTarget()
					break
				elseif (buffType == ElkCDC_DISEASE) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_ABOLISHDISEASE)
					TargetLastTarget()
					break
				else
					--
				end
			elseif (playerClass == ElkCDC_PALADIN) then
				if(buffType == ElkCDC_MAGIC) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_CLEANSE)
					TargetLastTarget()
					break
				elseif (buffType == ElkCDC_DISEASE) then
					SpellStopCasting()
					TargetUnit("player")
					if(UnitLevel("player") >= 42)then
						CastSpellByName(ElkCDC_CLEANSE)
					else
						CastSpellByName(ElkCDC_PURIFY)
					end
					TargetLastTarget()
					break
				elseif (buffType == ElkCDC_POISON) then
					SpellStopCasting()
					TargetUnit("player")
					if(UnitLevel("player") >= 42)then
						CastSpellByName(ElkCDC_CLEANSE)
					else
						CastSpellByName(ElkCDC_PURIFY)
					end
					TargetLastTarget()
					break
				else
					--
				end
			elseif (playerClass == ElkCDC_SHAMAN) then
				if(buffType == ElkCDC_MAGIC) then
					--CastSpellByName("Purge")
				elseif (buffType == ElkCDC_POISON) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_CUREPOISON)
					TargetLastTarget()
					break
				elseif (buffType == ElkCDC_DISEASE) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_CUREDISEASE)
					TargetLastTarget()
					break
				else
					--
				end
			elseif (playerClass == ElkCDC_MAGE) then
				if(buffType == ElkCDC_CURSE) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_REMOVELESSERCURSE)
					TargetLastTarget()
					break
				else
					--
				end
			elseif (playerClass == ElkCDC_DRUID) then
				if (buffType == ElkCDC_CURSE) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_REMOVECURSE)
					TargetLastTarget()
					break
				elseif (buffType == ElkCDC_POISON) then
					SpellStopCasting()
					TargetUnit("player")
					CastSpellByName(ElkCDC_ABOLISHPOISON)
					TargetLastTarget()
					break
				else
					--
				end
			elseif (playerClass == ElkCDC_WARLOCK) then
				if(buffType == ElkCDC_MAGIC) then
					local pettype = UnitCreatureFamily("pet");
					if (pettype ~= nil and pettype == ElkCDC_FELHUNTER) then
						SpellStopCasting()
						TargetUnit("player")
						CastSpellByName(ElkCDC_DEVOURMAGIC)
						TargetLastTarget()
						break
					else
						--
					end
				else
					--
				end
			else
				--
			end
		end
		i = i + 1
	end
end
Last edited by Cold : 07-09-06 at 04:16 AM.
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Unread 07-06-06, 03:51 AM  
Elkano
A Flamescale Wyrmkin
 
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the debuff icon borders have been colored in the debuff color since 1.0.
With 1.2, the timer bar will be colored too by default. So simply learn the colors
I will not add any additional marks if you can cure the debuff yourself since this would require a lot more detection code. Simply know which colors you can cure and it should be fine.
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Unread 07-06-06, 03:40 AM  
Cold
A Kobold Labourer
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please, can you add:
- Debuff Types
- Debuff Highlighting, Debuff Type text colored based on if you can dispel it or not.
like Gypsymod Buffbar - Reborn
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Unread 07-04-06, 05:14 AM  
Elkano
A Flamescale Wyrmkin
 
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locking only keeps you from moving it. The current version leaves remembering of the position to Blizzard and that sees not to work as good as it should :/
So for the next version I've written my own code.
Also: make sure that no other mods like MoveAnything and those of it's kind try to position the bars...
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Unread 07-03-06, 03:27 PM  
Y3KPanic
A Kobold Labourer

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I've noticed that it doesn't remember where I put my bar. Every time I log in I have to re-move it...anyone else having this problem? Doesn't seem to matter whether I lock it or not.
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Unread 07-03-06, 08:28 AM  
Elkano
A Flamescale Wyrmkin
 
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I am already working on the next version and hopefully that will show the frame in the center of the screen on first login. But there is still some debuging I'll have to do before the release.
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Unread 07-02-06, 03:46 PM  
Axium
A Kobold Labourer

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Originally posted by Elkano
hmm, good point. I still have my minimap in the default position but I think you're right ^^
Is that gonna be fixed in a future version? My ebb starts off at the bottom of the screen unless I put a setting in visor for it (b/c that's where my minimap is).
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Unread 06-30-06, 03:49 AM  
Elkano
A Flamescale Wyrmkin
 
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hmm, good point. I still have my minimap in the default position but I think you're right ^^
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Unread 06-30-06, 03:13 AM  
sam.freak
A Kobold Labourer

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Nice one, thanks! I used Soru's hacked together version of the gypsybuffbars, but yours are much nicer all in all. Although as a little tip: You might not want to attach your bars to the minimap by default, took me a while to figure out why mine wouldn't show (I've got my minimap at the bottom of the screen )
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