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MoveAnything! (BC)  Popular! (More than 5000 hits)

Version: v.2.66a
by: VincentSDSH [More]

MoveAnything! (BC) Modified by Vincent
Based on MoveAnything! Modified by JASlaughter (which was based on MA! 1.12 by Skrag)

**************************************
Modified for The Burning Crusade Expansion
**************************************
The variables haven't changed at all, so it's completely compatible with previous versions of MoveAnything!

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WoW 2.0+ NOTE: MoveAnything shouldn't be used during combat, period, so most commandline options are disabled during combat as is opening the SPELL BOOK -- the spellbook is part of the panel hooks and because it's part of the tainting model will immediately error when it's :show() method is called b/c MoveAnything is involved -- even though we don't do any repositioning or modification during combat.

This may or may not be a permentant annoyance.
------------------------------------------------------------------------------------------------------

MoveAnything! is a mod that lets you move, scale, and hide...well...anything at all! (well, most anything)

To use it, open up your main game menu (by hitting escape until it shows up) and pushing the MoveAnything! button there, or by using the "/move" command on the chat entry line. You'll be able to modify frames that MoveAnything! is aware of.

To make MoveAnything! aware of a new frame, type "/move " where is the exact, case-senative name of the frame.

To find the name of a frame, mouse-over the frame in question and the Nudger panel will tell you the frame hierarchy.

***QUICK REFERENCE***

Option menu buttons:
Move: Start moving the window.
Hide: click the "Hide" button in the option menu
Reset: Move back to default position (Note: at this time, some frames may at times require a "/console reloadui" before they will be visible again if reset or unhidden, such as the zoom buttons on the minimap -- so far, this applies only to blizzard stock mods but might apply to others)

While moving:
Left-Click and Drag in the grey movable area: Move the window

Left-Click and Drag in the smaller buttons on the edges: Resize the window

Right-Click on the movable area: Stop moving / resizing (useful when you want to close MoveAnything! and see your whole display

Shift-Right-Click on the movable area or resizing buttons: Hide the "Moving XXX window" text and background, while still leaving the window available for moving/scaling

Slash Commands:
/move : open the MoveAnything options window
/move framename : move the frame named "framename"
/movelist : list all the valid character specific settings
/movecopy servername playername : copy layout from another character
/movedelete servername playername : delete settings for that character

***MORE DETAILED REFERENCE***

You will then see the MoveAnything! options window, with a list of things that are predefined as movable. There's a good chuck of the default interface in here, to allow you to move things like the tooltip, the casting bar, the minimap, your bags, and your action buttons.

To move a window, click on the "Move" checkbox next to the name of the window you want to move. A grey area will appear over the top of whatever you're trying to move, showing you where it is currently, and what it's current size is. Note that the window itself doesn't actually have to be visible to be able to move it, but some windows have some odd positioning (the Player window is a prime example), so it's easier if the window is visible. But even if you only have 2 party members, you can still move all the party member windows. To actually move it, just click and drag anywhere in the grey area.

The newly visible grey area has 4 small boxes located in the center of each edge. These are the resizing boxes. Dragging one of those will move that edge. I placed the boxes in the center of the edge rather than the corner because the way scaling works in WoW means that you can only scale proportionally, so when you drag one direction, the other will scale the proper amount as well.

Right-clicking the movable area (or unchecking the "Move" box in the
options menu) will complete the movement, locking the window to the location and scale you left it at.

If you hold shift while right-clicking, the text ("Moving XXX Window") and the movable background will disappear, giving you a clear view of the thing you're actually trying to move. The resizing buttons stay there, and movable area is still there, so you can drag and right-click to stop moving just as if it were still there, it's just invisible.

If you want to undo your moving and scaling, just hit the "Reset" button next to the name on the list.

***INFO PANELS***

The info panels are the two panels that show up on the left and center of your screen, such as the character info screen, the tradeskill window, the bank window, and your spellbook.

Most (if not all) of these frames are already defined as movable, and will show up in your list. When you move any of these panels, they detach from the normal panel spaces, meaning that you can have any or all of them on the screen at one time, but also meaning that you may end up with overlapping windows.

In addition to the ability to move each info panel independently, you
have the ability to move the panel areas themselves around. There are two special items in the list of movable windows called "Info Panel 1" and "Info Panel 2". You can move and scale these at will, and the next panel that shows up in that spot will take the position and size specified. However, moving these doesn't affect panels that are currently on the screen, so you're going to have to close and reopen the panel to see the results.

***VERTICAL BARS***

All of the built-in button bars (action, pet action, bags, micro buttons, etc) are movable and scalable. But in the window list, there are two individual entries that will move each of these bars differently. Each of them has a normal setting and a vertical setting. So, if you want your pet buttons to be arranged vertically, click the "Move" checkbox next to "Pet Action Buttons (Vertical)", and your pet buttons will line up one on top of the other. At that point, scaling and moving works just like it would normally.

***BANK BAGS***

Due to some oddities about how the bank works (The game doesn't even know how many slots each of your bank bags have until you open them), it is unfortunately necessary to open the bag first, click "Move", clear it, and click "Move" again to get the proper size locked in. If you're not at the bank, or don't want to do this, you can move your bank bag windows around, but the actual positioning is probably not going to be exactly what you expect. Your normal inventory bags don't have these issues, since the game doesn't try to hide anything about your inventory from you.

***MOVING THINGS NOT IN THE PREDEFINED LIST***

If you want to move anything that's not in the predefined list, you need to figure out what the name of the frame you want to move is. The easiest way to do this is to use the Frame Nudger panel. Mouse-over the frame you want to modify and read the name from the Frame Nudger. Then, type "/move " where is the exact, case-sensative name of the frame (e.g. /move AllInOneInventoryFrame).

***KNOWN PROBLEMS***

Due to the somewhat bizzare way WoW handles scaling of UI elements, sometimes your scaling will get overwritten. In particular, if you scale a window, and then later you scale a parent of that window, the child's scale will be overwritten. An example of this is the Player and Pet windows. The pet window is a child of the player's, so if you scale the pet and then scale the player, the pet's scale will be overwritten temporarily.

This becomes a fairly large problem when you consider that UIParent is a parent to EVERYTHING, and that sometimes its scale gets changed. Most notably when you tab out or resize your window in windowed mode.

There is a key binding that you can map to a key (such as Ctrl-Shift-M maybe) to push when you have issues with scales messing up. Hopefully it won't happen too often, but that's the quickest way to fix it. Reloading your UI would do the trick as well, but that's sort of a pain in the butt if you end up having to do it every time you tab out.

----------------------------
v2.66: library update, misc minor fixes, updates to combat handling

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Unread 10-23-09, 12:00 PM  
Archangel_Mike
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Originally posted by VincentSDSH
New URL for MoveAnything
Thanks Sir!
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Unread 10-18-08, 02:18 PM  
VincentSDSH
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Unread 10-17-08, 03:42 AM  
mcgwyn
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Red face New Version for Patch ~3 (& Wrath of the Lichking)

Hello,

will you take an update of this addon for Wrath of the Lichking?
Your addon was very usefull :-)

Regards
Tim
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Unread 10-16-08, 07:42 AM  
Wagthaa
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Okies, now I know what it was all about. Silly me to not think about the bags! Oh well, that's no sleep for ya

Fixed it temporarily by tearing out the movable bags, shouldn't take long to fix. Seems a simple enough problem, just gotta wrap my head around it
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Unread 10-16-08, 03:27 AM  
Wagthaa
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3.0.2

I've submitted an update of this addon for 3.0.2. Not really sure if it's been approved yet, but I think this is the place to look http://www.wowinterface.com/download...hing3.0.2.html.

ScaleEverything really does look interesting, but I'd hate to not be able to hide stuff permanently. Will keep an eye on it too for sure.


Edit: Only just read thru these comments as I'm a tad new to this site, and let me start by apologizing for not contacting you first Vincent. I pulled out the tainted hooking you are talking about, and fixed the scrollbar, and everything seems to be peachy. Can you think of any downfalls to this?
Last edited by Wagthaa : 10-16-08 at 03:37 AM.
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Unread 10-16-08, 12:33 AM  
gezus
A Deviate Faerie Dragon

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Works fine in 3.0.2 **Accept** ..

for some reason when you open the MA window, it only shows you the first 5 or six frames. and you can move the slider on the right, to scroll down the page .. but the list itself dose not move at all.

/WTB fix :P
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Unread 10-13-08, 12:38 PM  
Tatterotts
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Originally posted by VincentSDSH
Looks like a successor may be in the works: http://www.wowinterface.com/download...verything.html I'll be keeping an eye on it; if it's reasonably successful I may discontinue MA when LK comes out.
I tried that one in the latest PTR and it won't even load the menu. One that I have found that works great is called Fluidframes, it's incredibly simplistic and as of today it worked flawlessly on the PTR and WOTLK beta (it's really the same thing, but ya, I wanted to test both).

There's an old one on wowinterface, but the newest one is on the cosmosui page. I'm actually kind of surprised I don't see more of their addons scattered around these sites.
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Unread 10-04-08, 11:21 AM  
jinleileiking
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can not use in wow 2.4.3 chinese&#65281;

can not use in wow 2.4.3 chinese!
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Unread 09-13-08, 03:21 AM  
VincentSDSH
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Looks like a successor may be in the works: http://www.wowinterface.com/download...verything.html I'll be keeping an eye on it; if it's reasonably successful I may discontinue MA when LK comes out.
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Unread 08-21-08, 02:35 AM  
VincentSDSH
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Originally posted by Imithat
Does anybody say me a alternative to moveanything????

thanks
There are a few "partial" alternatives but they move elements of the base UI and won't move anything you target or choose -- or at least the one other that will does it with the same tainted hooking method.

Elements Mover does pretty much the same thing: moves a predefined set of frames: http://www.wowinterface.com/download...entsMover.html (I'm not too fond of this one, personally)

MoveFrames is another one, but again it only moves the blizz UI frames. If that's all you want to move then this is the better option all around. http://www.wowinterface.com/download...oveFrames.html

I've gotten a few requests to continue MA for WotLK so there's a fairly good chance it will be updated to work with WotLK -- whether or not I can find a way around the current taintful hooking method or not remains to be seen.
Last edited by VincentSDSH : 08-21-08 at 02:37 AM.
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Unread 08-17-08, 07:10 PM  
Imithat
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Does anybody say me a alternative to moveanything????

thanks
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Unread 06-16-08, 03:19 PM  
Nihlo
A Murloc Raider

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Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1530:
attempt to call method 'HiddenClearAllPoints' (a nil value)
Debug:
[C]: HiddenClearAllPoints()
MoveAnything\MoveAnything.lua:1530: MoveAnything_GrabContainerFrame()
MoveAnything\MoveAnything.lua:1598: ContainerFrame_GenerateFrame()
..\FrameXML\ContainerFrame.lua:68: ToggleBag()
..\FrameXML\MainMenuBarBagButtons.lua:21: BagSlotButton_OnClick()
[string "*:OnClick"]:4:
[string "*:OnClick"]:1
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Unread 05-28-08, 11:37 AM  
staryu
A Kobold Labourer

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Originally posted by Gremlin
Does anyone know how to move the battleground score window?? Mine has moved off my screen.. and I cant find it in the moveanything list
if you scroll down a bit in the list, you'll find an option called "Alliance flag-frame" and "Horde flag-frame" or smt similar. that's what you're looking for. if you can't get them to show, try to hit the reset-button on the bottom and try it again.
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Unread 05-28-08, 11:35 AM  
staryu
A Kobold Labourer

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Originally posted by Arcadian Del Sol
I dont know if this is an imcompatability or just a bug, but since the latest patch, when I run moveanything, I cannot get my mail (shows empty) and I cannot talk to npcs (the window just says "filler text" at the top.

anyone have any ideas?
i had this happening to me last week aswell - and just on one of my characters (out of five). in the end i gave up as i couldn't find any solution to the problem - so i was forced to delete the wtf-folder of that specific character (but i made sure to save the macros+keybindings first), and then it worked like a charm again.

the thing that bugs me the most with MoveAnything is that it blocks out the Flag Capping-meter (when you're taking a tower in EotS for example - and the meter moves to the sides), and i can't get it to show no matter what i try.
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Unread 03-03-08, 12:31 PM  
Fundixi
A Defias Bandit

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Fehlermeldung beim öffen des Rucksacks wärend des Kampfes:

Date: 2008-03-03 19:22:23
ID: 53
Error occured in: Global
Count: 1
Message: ..\AddOns\MoveAnything\MoveAnything.lua line 1530:
attempt to call method 'HiddenClearAllPoints' (a nil value)
Debug:
[C]: HiddenClearAllPoints()
MoveAnything\MoveAnything.lua:1530: MoveAnything_GrabContainerFrame()
MoveAnything\MoveAnything.lua:1598: ContainerFrame_GenerateFrame()
..\FrameXML\ContainerFrame.lua:67: ToggleBag()
..\FrameXML\ContainerFrame.lua:85: ToggleBackpack()
..\FrameXML\ContainerFrame.lua:667: OpenAllBags()
[string "OPENALLBAGS"]:1:
[string "OPENALLBAGS"]:1
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