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Guardians of the Dream (10.2.0)
Updated:11-17-23 05:15 AM
Created:06-28-11 01:11 PM
Downloads:53,653
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PitBull Unit Frames 4.0  Popular! (More than 5000 hits)

Version: v4.2.30
by: Shefki, nebula

Woof. Arf. Yip.

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PitBull Unit Frames 4.0
v4.2.30 (2023-11-17)
Full Changelog Previous Releases
  • Switch source for LibDogTag-3.0
  • Update TOC for 10.2
  • RangeFader: Remove CheckInteractDistance and IsItemInRange checks
Archived Files (27)
File Name
Version
Size
Author
Date
v4.2.29
877kB
Shefki
07-13-23 06:16 AM
v4.2.28
877kB
Shefki
07-11-23 11:54 PM
v4.2.27
876kB
Shefki
05-03-23 02:16 PM
v4.2.26
874kB
Shefki
12-23-22 04:27 PM
v4.2.25
874kB
Shefki
12-05-22 02:34 PM
v4.2.24
874kB
Shefki
11-17-22 05:22 AM
v4.2.23
874kB
Shefki
11-16-22 09:28 PM
v4.2.22
871kB
Shefki
11-03-22 07:30 AM
v4.2.21
869kB
Shefki
10-26-22 07:14 PM
v4.2.20
869kB
Shefki
10-25-22 11:12 PM
v4.2.19
869kB
Shefki
10-25-22 08:19 PM
v4.2.18
869kB
Shefki
10-25-22 04:50 PM
v4.2.17
867kB
Shefki
06-06-22 10:14 PM
v4.2.16
866kB
Shefki
04-15-22 12:43 PM
v4.2.15
867kB
Shefki
03-10-22 06:19 PM
v4.2.14
867kB
Shefki
02-27-22 10:06 AM
v4.2.13
866kB
Shefki
08-15-21 11:50 AM
v4.2.12
865kB
Shefki
06-29-21 11:18 PM
v4.2.11
865kB
Shefki
06-04-21 02:17 PM
v4.2.10
865kB
Shefki
06-04-21 01:48 PM
v4.2.9
865kB
Shefki
06-04-21 01:43 PM
v4.2.8
865kB
Shefki
05-26-21 09:19 PM
v4.2.7
865kB
Shefki
05-24-21 12:06 AM
v4.2.6
865kB
Shefki
03-21-21 07:14 PM
v4.2.5
864kB
Shefki
03-21-21 10:09 AM
v4.2.4
864kB
Shefki
03-12-21 10:03 PM
v4.2.3
863kB
Shefki
01-14-21 07:47 PM


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Unread 08-31-12, 04:30 AM  
Overhealz
A Kobold Labourer
 
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Forum posts: 0
File comments: 21
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Re: Re: Shadow Orbs

Originally Posted by Shefki

Under the layout for your frame, Indicators, Shadow Orbs, adjust where the indicator is positioned.
Thanks alot man! I will test this when i get home.
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Unread 08-31-12, 10:53 AM  
Overhealz
A Kobold Labourer
 
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I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
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Unread 08-31-12, 12:23 PM  
Shefki
An Aku'mai Servant
 
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File comments: 175
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Originally Posted by Overhealz
I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
You're almost certainly editing the layout that's not attached to your player frame. Do the following:
/pb
Go to units.
Select Player as the current unit frame.
Note the Layout that is selected for this frame.
Go to Layout editor, select that layout.
Go to Indicators.
Go to Shadow Orbs
Adjust the Location drop down box to your liking.

This guide may be helpful to you:
http://www.wowace.com/addons/pitbull4/pages/guide/

In particular this page:
http://www.wowace.com/addons/pitbull...ing-to-frames/
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Unread 08-31-12, 10:30 PM  
dietmug
A Defias Bandit

Forum posts: 2
File comments: 18
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Lol I've posted and deleted so many questions after I've tinkered further into this addon. Last question for now though, how do I make the aggro indicator show up as a red border around a unit's frame, instead of just turning their whole health bar red?
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Unread 09-01-12, 12:54 AM  
Shefki
An Aku'mai Servant
 
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File comments: 175
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Originally Posted by dietmug
Lol I've posted and deleted so many questions after I've tinkered further into this addon. Last question for now though, how do I make the aggro indicator show up as a red border around a unit's frame, instead of just turning their whole health bar red?
Make sure the border module is enabled. Under the layout for the frame you want to behave this way, Other, AGgro, choose Border under Display.
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Unread 09-02-12, 01:51 AM  
Overhealz
A Kobold Labourer
 
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Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by Shefki
Originally Posted by Overhealz
I tried what you said. But no matter what settings i choose it does not move. Could it be bugged somehow?

Or do i have to update Pitbull in general? Got the latest one from Curse-client atm.
You're almost certainly editing the layout that's not attached to your player frame. Do the following:
/pb
Go to units.
Select Player as the current unit frame.
Note the Layout that is selected for this frame.
Go to Layout editor, select that layout.
Go to Indicators.
Go to Shadow Orbs
Adjust the Location drop down box to your liking.

This guide may be helpful to you:
http://www.wowace.com/addons/pitbull4/pages/guide/

In particular this page:
http://www.wowace.com/addons/pitbull...ing-to-frames/

Thanks alot mate! This worked perfectly. )
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Unread 09-04-12, 03:18 PM  
Everlu
A Murloc Raider
 
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Forum posts: 4
File comments: 23
Uploads: 2
LuaText issue

I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.

Code:
local name, _, icon, count = UnitBuff(unit, "Riptide", true) 
if name then
  return "%s","R"
end
A few things happen with this text:
  • No R appears on any unit I cast Riptide on.
  • An R randomly shows up on a unit frame I did not cast it on.
  • An R appears when I cast Riptide but does not disappear after the buff expires.
  • An R appears outside of the unit frame (it is the only item set to display on my party frames, so it is not sharing its position on the health bar or unit frame with anything).
  • An R appears randomly on every party frame.

Any idea what's going on? Here's a screenshot of the issue.

Edit:

Forgot to mention that when I replace Riptide with the name of another buff it works fine. I'm boggled on this.
Last edited by Everlu : 09-04-12 at 03:45 PM.
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Unread 09-05-12, 12:27 AM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
File comments: 175
Uploads: 10
Re: LuaText issue

Originally Posted by Everlu
I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.
Copied and pasted the answer I gave on the official wow forums here:

More than likely you've forgotten to check UNIT_AURA as the event.

This is what I'd use as the code:

Lua Code:
  1. if UnitAura(unit, "Riptide", nil, "HELPFUL") then
  2.   return "+"
  3. end
Last edited by Shefki : 09-05-12 at 12:27 AM.
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Unread 09-05-12, 07:11 PM  
Everlu
A Murloc Raider
 
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Forum posts: 4
File comments: 23
Uploads: 2
Re: Re: LuaText issue

Originally Posted by Shefki
Originally Posted by Everlu
I've been experiencing some odd buggy action with a luatext on my resto shaman. Here is the text in question, designed to display an R on units that have Riptide on them.
Copied and pasted the answer I gave on the official wow forums here:

More than likely you've forgotten to check UNIT_AURA as the event.

This is what I'd use as the code:

Lua Code:
  1. if UnitAura(unit, "Riptide", nil, "HELPFUL") then
  2.   return "+"
  3. end
Hey, I really appreciate your response. I posted here because I thought my thread would get buried. Should have known better!

Anyway, I gave it a shot, but I'm still experiencing all of the same issues, but I did notice something about its behavior pattern. By testing it on my target frame, I saw that if I already have a target (or unit frame, I'm guessing) present, then the luatext does not appear. However, if I cast Riptide on myself with no target or another unit selected, and then select myself as a target, it shows up (but doesn't go away after the buff expires).
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Unread 09-05-12, 09:34 PM  
Shefki
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Re: Re: Re: LuaText issue

Originally Posted by Everlu
Anyway, I gave it a shot, but I'm still experiencing all of the same issues, but I did notice something about its behavior pattern. By testing it on my target frame, I saw that if I already have a target (or unit frame, I'm guessing) present, then the luatext does not appear. However, if I cast Riptide on myself with no target or another unit selected, and then select myself as a target, it shows up (but doesn't go away after the buff expires).
Like I said, you've missed one piece of the config. Check the UNIT_AURA line in the Events dropdown under the Code and Accept box. If you don't choose the event it'll never update except when the frame gets fully updated e.g. changing targets on the target frame.
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Unread 09-06-12, 06:45 PM  
MrFireal
A Defias Bandit

Forum posts: 3
File comments: 6
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I have disabled the power bar for units that doesn't have a power bar. So if I target a unit with no power bar, and then target a unit that has a power bar, the bar doesn't animate. It simply goes from full to empty after the set duration of the animation ends.
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Unread 09-06-12, 09:50 PM  
TGulics
A Murloc Raider

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File comments: 79
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I've noticed that the Dogtag for [Status] is showing Offline at all times?

The minute I removed this from Health: Percent so it is simply [PercentHP:Percent] in the Dogtag text display, and all my "Offline" display troubles went away.

Perhaps a bug?
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Unread 09-07-12, 12:25 AM  
Shefki
An Aku'mai Servant
 
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Forum posts: 31
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Originally Posted by MrFireal
I have disabled the power bar for units that doesn't have a power bar. So if I target a unit with no power bar, and then target a unit that has a power bar, the bar doesn't animate. It simply goes from full to empty after the set duration of the animation ends.
Thanks for the report I'll look into it. To be honest it's always bugged me that changing targets animated the bars.
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Unread 09-07-12, 12:28 AM  
Shefki
An Aku'mai Servant
 
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Originally Posted by TGulics
I've noticed that the Dogtag for [Status] is showing Offline at all times?

The minute I removed this from Health: Percent so it is simply [PercentHP:Percent] in the Dogtag text display, and all my "Offline" display troubles went away.

Perhaps a bug?
Probably. You should report it here: http://www.wowace.com/addons/libdogtag-unit-3-0/

I can't promise anything will happen. I'm not maintaining or involved with DogTags. My recommendation would be to migrate to LuaTexts.
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Unread 09-07-12, 08:27 AM  
Everlu
A Murloc Raider
 
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Re: Re: Re: Re: LuaText issue

Originally Posted by Shefki
Originally Posted by Everlu
Anyway, I gave it a shot, but I'm still experiencing all of the same issues, but I did notice something about its behavior pattern. By testing it on my target frame, I saw that if I already have a target (or unit frame, I'm guessing) present, then the luatext does not appear. However, if I cast Riptide on myself with no target or another unit selected, and then select myself as a target, it shows up (but doesn't go away after the buff expires).
Like I said, you've missed one piece of the config. Check the UNIT_AURA line in the Events dropdown under the Code and Accept box. If you don't choose the event it'll never update except when the frame gets fully updated e.g. changing targets on the target frame.
Oh wow, I can't believe I misunderstood you the first time. Thanks for humoring me. It seems so obvious now! :P I do appreciate it a lot though.
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