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Updated:11-01-16 04:37 PM
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rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 02-20-18, 01:15 AM  
zork
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Bar1 will swap automatically to bar6 once you activate the actionbar page with with the ingame keybind or when other conditions are met (vehicle etc). Bar6 is hidden in the default ui and swappable only. Same here. https://github.com/zorker/rothui/blo...r/bars.lua#L60
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Last edited by zork : 02-20-18 at 01:16 AM.
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Unread 02-19-18, 11:09 AM  
Kabuto-eu
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How do you add extra bars?

I've tried adding a 'bar6' in the template but that just breaks the extrabars, posessbar and so on.
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Unread 01-28-18, 11:05 AM  
gmarco
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Hi Zork,

really thanks for the answer.

Now I have a dilemma

1) deactivate the bar5 in my config template like:

Lua Code:
  1. local bar5 = {
  2.   framePoint      = { "RIGHT", A.."Bar4", "LEFT", 0, 0 },
  3.   frameScale      = 1,
  4.   framePadding    = 5,
  5.   buttonWidth     = 32,
  6.   buttonHeight    = 32,
  7.   buttonMargin    = 5,
  8.   numCols         = 1,
  9.   startPoint      = "TOPRIGHT",
  10.   fader           = fader,
  11. }
  12. -- create it
  13. -- rActionBar:CreateActionBar5(A, bar5)

It works and the quest panel is in the right place.
But people that wants 2 bars on the right can't use them. They'll see only the first one.


2) using rObjectiveTracker to move the panel.

It surely works, it surely permits to use 2 bars on the right but probably moves the panel more in the center and leave so much space from the panel to the single bar on the right.


For the moment I have used the solution 1 because I use only 1 bar on the right.

But I have asked you if it will be possible in a next version of ractionbar to manage the enable/disable the bar based on the setting in Interface -> Actionbars So disabling here make the frame not appears

Btw thanks for your great work.
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Unread 01-28-18, 05:37 AM  
zork
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Couldn't you just use sth like http://www.wowinterface.com/download...veTracker.html and move the objective tracker a notch to the left?
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Unread 01-27-18, 11:52 PM  
gmarco
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Hi Zork,

Yes there is a frame overlapping:



I have defined it in my template:

Lua Code:
  1. local bar5 = {
  2.   framePoint      = { "RIGHT", A.."Bar4", "LEFT", 0, 0 },
  3.   frameScale      = 1,
  4.   framePadding    = 5,
  5.   buttonWidth     = 32,
  6.   buttonHeight    = 32,
  7.   buttonMargin    = 5,
  8.   numCols         = 1,
  9.   startPoint      = "TOPRIGHT",
  10.   fader           = fader,
  11. }
  12. -- create it
  13. rActionBar:CreateActionBar5(A, bar5)

but in the Interface --> ActionBars I have disabled this bar.



I prefer to leave it enabled in template so if someone prefers to have 2 right vertical bars it can be done.
And in this setup (2 right vertical bars) the quest panel is correctly moved from the bar5:



Probably rActionBar should disable the bar if the Interface --> ActionBars doesn't check it !?

Thanks for your help
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Unread 01-27-18, 07:15 PM  
zork
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Try /fstack and check if there are any mouse enabled frames in the way.
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Unread 01-27-18, 10:53 AM  
gmarco
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Hi Zork,
I am very happy to read you again.

I have a little problem with my config for rActionBar.
http://www.wowinterface.com/download...ionBar_Gm.html

The problem is the lfg group for the quest button seems not working when I use my setup.
Is possible that the vertical bar overlap with it ? This even if the bar is not visible ?



Thanks for your help.
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Unread 04-11-17, 07:45 AM  
zork
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Re: Show and hide with keypress

@t0msu
Check Dominos or Bartender. I think they have such fancy stuff.
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Unread 02-20-17, 12:23 PM  
t0msu
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Show and hide with keypress

How do you show actionbars 1, 2 and 3 with a keypress?

So that when I press ALT it would show them, for me to change keybinds and such, but then to hide it when I'm not pressing the said key?

Could propably somehow put it in the fader argument, but I just can't figure out how
Last edited by t0msu : 02-20-17 at 12:24 PM.
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Unread 02-09-17, 07:09 PM  
Dools1337
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Thanks for this nice addon. I was looking for a replacement for m_actionbar and yours is comin handy.
Just a couple of questions :

- I'm trying to desactivate bar3

--create
--rActionBar:CreateActionBar3(A, bar3)

is that correct ? Cause it's throwing a bunch of errors.
Do I need to edit core.lua ?
|-frameVisibility (OPTIONAL), type:STRING, -- this one ?
This is probably what I should do right ?

Tried to move them around a bot playing on anchor point and x,y axis. I'm probably doing something wrong cause it get " stuck " sometimes.
If you could give me an exemple, that would probably be enough to help me.

Thanks Zork, ever since I discovered your work, I'm using your addons extensively.

EDIT : Oh and I'm probably dumb but I didn't see anything in the layout about showing hotkeys ?
Also do you plan on adding an artifact bar ?

EDIT : Oh I'm stupid. Used your r_buttontemplate and didn't see alpha hotkey was on 0
Cheers
Last edited by Dools1337 : 02-09-17 at 09:51 PM.
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Unread 11-30-16, 02:14 PM  
zork
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Fixed the rLib frame fader bug using the idea below. New version of rLib is available:
http://www.wowinterface.com/download...4242-rLib.html

Diff: https://github.com/zorker/rothui/com...a3128b8a6b569b
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Unread 11-30-16, 05:12 AM  
zork
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Hmmm. I have an idea. Currently I run the animationgroup on the frame itself. Maybe I can just add a new frame just for the animation and on update copy the alpha to the parent frame.

Lua Code:
  1. local function FaderOnFinished(self,...)
  2.   print(...)
  3. end
  4.  
  5. local function FaderOnUpdate(self,...)
  6.   print(...)
  7. end
  8.  
  9. local function FaderOnAlpha(...)
  10.   print(...)
  11. end
  12.  
  13. local function CreateFaderAnimation(frame)
  14.   if frame.fader then return end
  15.   local animFrame = CreateFrame("Frame",nil,frame)
  16.   frame.fader = animFrame:CreateAnimationGroup()
  17.   frame.fader.__owner = frame
  18.   frame.fader.direction = nil
  19.   frame.fader.setToFinalAlpha = false --test if this will NOT apply the alpha to all regions
  20.   frame.fader.anim = frame.fader:CreateAnimation("Alpha")
  21.   hooksecurefunc(animFrame,"SetAlpha",FaderOnAlpha)
  22.   frame.fader:HookScript("OnFinished", FaderOnFinished)
  23.   frame.fader:HookScript("OnUpdate", FaderOnUpdate)
  24. end
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Unread 11-30-16, 04:47 AM  
siweia
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This is my current fix.

add code in rButtonTemplate\core.lua

Code:
local function SetupBackdrop(button,backdrop)
  ......

  if button.__faderParent then
    button.__faderParent.fader:HookScript("OnFinished", function()
      bg:SetBackdropColor(unpack(backdrop.backgroundColor))
    end)
  end
end
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Unread 11-30-16, 04:18 AM  
zork
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Same bug as with font strings in the WoW animation API. The alpha transition applies the alpha to all children.

I probably should implement my own version via OnUpdate.
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Last edited by zork : 11-30-16 at 04:49 AM.
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Unread 11-30-16, 04:00 AM  
siweia
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And also for the framefader in rLib, if you create background color for any actionbuttons with a mouseover fader, the background color would be darker than normal once you mouseover them.



The bar on the right is the original color without fader, and the bar with fader on the left is what happened after mouseover.
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