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Updated: 12-01-06 09:27 PM
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Updated:12-01-06 09:27 PM
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Equipped Macro Icons

Version: 1.1
by: Gello [More]

This mod will add 20 icon choices to the macro creation windows to reflect currently-worn gear. These icons will change on your bars as your gear changes as well.

__ New in 1.1 __
- Changed toc for 2.0

Note the directory structure of the zip file. Extract it to the World of Warcraft folder, not the AddOns folder. (It drops 20 icons into Interface\Icons specific and necessary for this mod to run)

To use:

  • In the macro window click New or Change Name/Icon.
  • Choose one of the first 20 icons in the macro icon choices (worn slots).
  • That's it. The mod and UI take care of the rest.
The steps to creating/editing macros hasn't changed at all. Changes will reflect on the default action bars, discord action bars and in theory any action bar that updates when gear changes.

How it works:

For some time we've been able to drop our own icons for use in macros into Interface\Icons. This mod has 20 of them. When the UI comes across a one of these custom icons, it will substitute that icon with what's currently worn. ie, !16EquippedMacroIcon.blp becomes GetInventoryItemTexture("player",16)

An example of use:

If you have a macro that looks like this:

/script if not MerchantFrame:IsVisible() then UseInventoryItem(13) end -- use top trinket when not at a vendor

And you assign the first trinket icon, that macro's icon will show what trinket you wear. You can swap trinkets and the icon will swap to the new trinket too.

This still works - Bar Mods

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Unread 08-30-08, 06:21 PM  
p3lim
A Pyroguard Emberseer
 
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No longer needed

Blizzard added this function (more or less) into the default UI

When making a macro, you can select the following icon:


Then write the following as the first line in the macro:
#showicon ID
Where as ID is one of the following numbers:
0 = ammo
1 = head
2 = neck
3 = shoulder
4 = shirt
5 = chest
6 = belt
7 = legs
8 = feet
9 = wrist
10 = gloves
11 = finger 1
12 = finger 2
13 = trinket 1
14 = trinket 2
15 = back
16 = main hand
17 = off hand
18 = ranged
19 = tabard
Last edited by p3lim : 08-30-08 at 06:23 PM.
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Unread 02-09-07, 06:08 AM  
orionshock
A Wyrmkin Dreamwalker
 
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intigration

i believe this looks like what is being intigrated into the #show mechinizum of macros.

u'll be able to do this

#show slot14
/use 14

type of macro and it'll show what's currently equiped in ur trinket slot and use it as well
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Unread 12-15-06, 11:10 AM  
mike_b_svt
A Kobold Labourer

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Originally posted by Gello
The action bars are being tainted by this mod. At present I'm not sure how to work around it. The mod may need rethinking or scrapped if taint can't be avoided (which is possible).
Well, Luckily I was able to move my abilities so my stealth and "normal" bars are identical. Poor-man's work around ;-)
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Unread 12-08-06, 10:47 PM  
Gello
A Molten Giant
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The action bars are being tainted by this mod. At present I'm not sure how to work around it. The mod may need rethinking or scrapped if taint can't be avoided (which is possible).
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Unread 12-08-06, 12:13 AM  
mike_b_svt
A Kobold Labourer

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Problems with toggling Stealth Bar...

Hey Gello,

I tried your Equipped Macro Icon ver 1.1, which is supposed to be applicable to 2.0.

It is giving me problems with the toggling of my Rogue Stealth Bar. It is the only 2.0 add on i have so far, and i've Enable/Disabled it to verify it is causing the problem :-(

When I am out of combat my stealth and action bar #1 toggle appropriately (i.e. steath bar up when stealthed, action bar 1 up when not stealthed).

When I begin combat stealthed (say with a Cheap Shot), my Stealth Bar does not toggle back to my action bar #1. I'm stuck on my Stealth bar and it will NOT allow me to manually switch it to another action bar so long as i'm in combat.

Please let me know if / when you might get a chance to "revise" ver 1.1

Thanks for the great addon, btw
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