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OPie  Popular! (More than 5000 hits)

Version: Lime 6
by: Foxlit [More]

OPie is a radial action-binding addon: it lets you group actions into rings which appear when you hold down a keyboard or mouse binding. When you release the binding, OPie will perform an action based on where your mouse cursor is.

Use OPie to reduce the amount of clutter on your action bars: rings can contain your abilities, items, professions, battle pets, equipment sets, macros, and raid or world markers. Some rings for common class abilities and professions are included, as is a special quest items ring which automatically makes all of your quest and quest-starting items easily accessible. Other addons may add additional rings; for example, Spade uses OPie rings to let you chose the seeds you want to plant on your farm.

Download OPie today; configure to your liking (/opie), and customize your rings (/opie rings). For more details, see the OPie Guide, the screenshots here, or a YouTube video of OPie in action.

Ring snapshots and tutorial/gameplay videos
You can create snapshots of your custom rings to share with other players; if you like, you can post them in the comments section on this page. Likewise, if you've created a video showing how you use OPie, I would very much like to hear about it.

Bug reports and feature requests
If you encounter any problems while using OPie, or think of useful functionality to add to OPie, use the OPie ticket tracker if possible, or leave a comment here.

# OPie Lime #
* You can now snapshot your custom OPie rings to share them with other players.
* Changes made in OPie configuration panels are now applied immediately (outside of combat lockdown), and can always be undone entirely by clicking Cancel.
* New, configurable "Selected slice (keep ring open)" binding allows you to use the currently-selected slice without closing the ring (Bindings → Slice Bindings).
* Slices can now be hidden based on a macro conditional evaluated when the ring is opened.
* Improved support for spells with automatically recharging charges, e.g. Roll.
When some, but not all, charges have been expended, OPie displays a semi-transparent cooldown spiral and a spinning spark around the slice's border to indicate the time remaining until the next charge is available.
Added a separate "Show recharge numbers" option to display time until next charge is available as a number.
* You can now adjust the position at which OPie rings are displayed through the configuration UI.
* An Extra Action Button slice can now be added to custom rings.
* OPie can now automatically select matching slice colors based on slice icons.
* The Quest Items ring now includes the Cooking School Bell and Blingtron 4000 if you have not yet completed those daily quests today.
* Cooldowns are now displayed for battle pet slices.
* Slices that are unusable due to being out of range now have a red stripe in the upper left corner of the icon.
* Slices that are unusable due to a lack of resources now have a blue stripe in the upper left corner of the icon.

## Changes ##
* Custom rings limited to other classes or characters can now be modified through the Custom Rings options panel (Inactive rings sub-menu).
* Changing a ring's binding through the Custom Rings configuration panel now changes both the default and active profile's binding for the ring.
* Ability names in custom OPie macros are automatically converted into spell links when the macro is saved.
You can temporarily revert links to text representations by right-clicking or alt-right-clicking them.
* Many bundled rings have been updated.
* Improved custom macro parser to support {{spell:id}} tags in castsequence/castrandom macros, /cast !{{spell:id}} syntax, and preserve empty clauses.
* Improved default mount detection for {{mount:ground}} and {{mount:air}} tags in OPie macros.
* Deleting a ring now also deletes the related per-ring options.
* Removed the option to display an icon at the center of an OPie ring.
* Removed Challenger's Paths ring.
* Masque is no longer supported.
* The various overlay dialogs now shroud OPie configuration panels from mouse wheel events.
* This update changes slices using the pre-Lime default slice color (e5ff00) to use icon-dependent colors.
* Non-/cast-like custom macros are now always considered usable.
* Unusable slices are now dimmed rather than faded.

## Bug fixes ##
* Fixed an error that occurred when navigating away from slice detail view when the macro box is focused and modified.
* Fixed an error that occurred when the Unbind button was clicked.
* Fixed an error that occurred when resetting per-slice bindings for a specific ring to default values.
* Fixed an error that occurred during slice selection when ring scale was set to low values.
* Fixed an issue preventing unbinding a ring from releasing the binding to other rings.
* Fixed an issue preventing correct macro feedback for /castsequence macros with a single spell and a specified reset condition.
* Fixed an issue causing the ring contents column in the custom ring configuration panel to not be updated correctly when slices were deleted under some circumstances.
* Fixed an issue causing all battle pets to appear twice in the battle pet slice category in Patch 5.2.
* Fixed a graphical issue in the cooldown animation.
* Fixed an issue causing nested ring slices to overlap in some circumstances.
* Items on cooldown are no longer indicated as usable.
* Fixed an issue causing the "Show recharge numbers" option to be ignored (in favor of "Show cooldown numbers") when performing Spinning Crane Kick.
* Fixed an error that occurred when saving custom macros while playing a class that has a spell flyout ability.
* Fixed an issue preventing nested ring rotation from being saved.
* Corrected slice icon display for non-active /cast {{spell:id}}-like macros in the custom rings panel.
* Fixed an issue preventing OPie slash commands from opening correct configuration panels on first use in Patch 5.3.
* The "Make rings top-most" option is no longer disabled when "Activate on left click" option is unchecked.
* Fixed an issue preventing the overlay dialog used in the option panels from being cleared correctly in some circumstances.
* Fixed an issue causing option panel descriptions to be truncated incorrectly.
* Fixed incorrect ability out-of-range feedback for self-cast abilities and actions.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
7.3.5.0
4kB
03-04-18 06:32 AM
Addon
1.3
6kB
09-21-12 06:37 AM
Addon
1.0
1kB
02-14-11 02:19 PM
Addon


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Unread 12-30-12, 05:52 AM  
Foxlit
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Re: Key Binding w/ Keyboard

Originally Posted by Neverender
For some reason I can't rebind keys with my keyboard. I got a Logitech G110 for Christmas and it hasn't malfunctioned with anything else. Rebinding keys to my mouse (key 4/5) works. Any idea how to fix? Thanks in advance.

EDIT: I've tried some other keyboards and I run into the same problem.
This rings no bells. Please describe exactly what you're doing (which keys are you trying to bind? to what? how?), what you're expecting to happen, and what actually happens.
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Unread 12-28-12, 09:26 AM  
Neverender
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Key Binding w/ Keyboard

For some reason I can't rebind keys with my keyboard. I got a Logitech G110 for Christmas and it hasn't malfunctioned with anything else. Rebinding keys to my mouse (key 4/5) works. Any idea how to fix? Thanks in advance.

EDIT: I've tried some other keyboards and I run into the same problem.
Last edited by Neverender : 12-28-12 at 09:32 AM.
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Unread 12-10-12, 05:49 PM  
Zelnia
A Kobold Labourer

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Re: Re: Game Menu possible?

some macro like
/run securecall(ToggleEncounterJournal)
/run securecall(TogglePetJournal)
/run securecall(ToggleAllBags)
or
/run ToggleFrame(PVPFrame)
/run ToggleFriendsFrame(1)
/run ToggleFrame(QuestLogFrame)
/run ToggleAchievementFrame()
/run ToggleTalentFrame()
/run ToggleFrame(SpellBookFrame)
/run ToggleCharacter("PaperDollFrame")
we can build a entire micro menu ring
Last edited by Zelnia : 12-11-12 at 11:00 AM.
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Unread 10-28-12, 07:27 AM  
Foxlit
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Re: Game Menu possible?

Originally Posted by sammojo
Just wondering if there is any way to use OPie as the game menu? That is, to have a radial menu for Character info, Abilities, Skills/Talents, Achievements, Quest Log, Guild etc... I have tried to do it with macros but can't figure out how to macro those menu options. Most UI addons remove this menu, and it's usually used out of combat (where OPie is most useful), so it would be really handy to be able to do this!
You could figure out what the right macros are and use those, or you could install something like picoButtons and add those actions to a ring.
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Unread 10-23-12, 06:23 AM  
sammojo
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Game Menu possible?

Just wondering if there is any way to use OPie as the game menu? That is, to have a radial menu for Character info, Abilities, Skills/Talents, Achievements, Quest Log, Guild etc... I have tried to do it with macros but can't figure out how to macro those menu options. Most UI addons remove this menu, and it's usually used out of combat (where OPie is most useful), so it would be really handy to be able to do this!
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Unread 10-21-12, 04:40 PM  
Foxlit
A Warpwood Thunder Caller
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Re: Druid Shapeshift

Originally Posted by Lady Pickle
While out in Pandaria, how do I get Opie to select a specific ground mount in the default druid shapeshifting ring. It is picking the armoured blue windrider by default. When I looked at the macro it does not specify any land mount but it also does not pick travel form either.

Help?
To customize which ground mount is used, edit the macro. By default, OPie simply selects the first ground mount it finds.

You can force it to cast travel form by holding down ALT.
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Unread 10-13-12, 11:13 PM  
Lady Pickle
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Druid Shapeshift

While out in Pandaria, how do I get Opie to select a specific ground mount in the default druid shapeshifting ring. It is picking the armoured blue windrider by default. When I looked at the macro it does not specify any land mount but it also does not pick travel form either.

Help?
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Unread 09-27-12, 06:03 PM  
Spylord
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Originally Posted by Foxlit
Originally Posted by Spylord
Was there changed made in how Opie deals with professions? As I am unable to find profession to add them to rings. Do I have to do add them through macros instead of normal abilities?
It's not an intended change, and will be fixed in a future OPie update. You can use macros to work around the problem in the current version.
Will do, thanks for the quick reply
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Unread 09-27-12, 02:40 PM  
Foxlit
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Originally Posted by Spylord
Was there changed made in how Opie deals with professions? As I am unable to find profession to add them to rings. Do I have to do add them through macros instead of normal abilities?
It's not an intended change, and will be fixed in a future OPie update. You can use macros to work around the problem in the current version.
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Unread 09-26-12, 11:59 PM  
Spylord
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Was there changed made in how Opie deals with professions? As I am unable to find profession to add them to rings. Do I have to do add them through macros instead of normal abilities?
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Unread 09-21-12, 05:09 PM  
pelf
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I vote for "Kyoto" .

Thanks for this addon and your devotion to maintaining it, by the way. I've been using it off and on since Public Beta 5r3. I still don't like any other solution quite as much as this for Hunter traps. There's nothing more fluid, practical or attractive.
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Unread 09-18-12, 10:01 AM  
Foxlit
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Re: Re: Conflict Found

Originally Posted by Worcester
Opie didn't seem to work with an addon called Snowfall Keypress.
I think that actually came up a few years ago, and was fixed in SFK; if that changed, and someone is still maintaining SFK, you should tell them to fix it. As nazrhyn points out, you could probably also use the default UI option instead of SFK.

Originally Posted by nazrhyn
Also, "Jade" and not "Juliet"?
The version monikers are only loosely based on the phonetic alphabet; you might have also noticed "Indigo" as opposed to "India." The next version (soon!) will probably not be "Kilo" either.
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Unread 09-15-12, 11:35 AM  
pelf
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Re: Conflict Found

Originally Posted by Worcester
I've identified the addon conflict I was having. Opie didn't seem to work with an addon called Snowfall Keypress. It's supposed to trigger actions on a key press as opposed to a key release. It's possible that I just need to check SFK to see if something has changed, but if not I'm far happier with Opie than SFK.
This functionality is built into the game now. Go to Interface > Game > Combat and see "Cast action keybinds on key down".

Also, "Jade" and not "Juliet"?
Last edited by pelf : 09-15-12 at 11:36 AM.
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Unread 09-02-12, 02:35 AM  
Worcester
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Conflict Found

I've identified the addon conflict I was having. Opie didn't seem to work with an addon called Snowfall Keypress. It's supposed to trigger actions on a key press as opposed to a key release. It's possible that I just need to check SFK to see if something has changed, but if not I'm far happier with Opie than SFK.
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Unread 09-01-12, 04:48 AM  
Foxlit
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Originally Posted by TGulics
Am I alone in experiencing that Opie is no longer recognizing Quick Actions?

I have a variety of rings set up with quick actions... none of the quick actions are working. The rings operate fine otherwise.
This may be relevant: http://wow.curseforge.com/addons/opi...cross-reloads/

Originally Posted by Phanx
Got this error with Jade 3 on 5.0.4 live servers (enUS). Guessing it has something to do with having checked the "Use Masque" option, and then later disabled Masque. The error occurs consistently upon logging in or reloading the UI.
Thank you; I'll get that fixed for the next release.
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Last edited by Foxlit : 09-04-12 at 05:31 AM.
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