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X-Perl UnitFrames  Popular! (More than 5000 hits)

Version: 3.6.35
by: MysticalOS, Zeksie

A much enchanced version of Nymbia's Perl UnitFrames, and a complete replacement for Blizzard's default unit frames, including raid frames and raid tools, with many additions and improvements over the original Nymbia code.

Range Finder (combined with optional health check) for all frames based on spell or item range test.

HoT Monitor will highlight units clearly that have your own active Heal over Time spells.

Debuff Highlights in standard debuff colours on all friendly frames. Priority given to show debuffs that YOU can cure first.

Raid Frames, buff icons, MT list units and some other portions or X-Perl are Created on demand. Saving a lot of time and memory at system startup. Defering the creation of many parts of X-Perl to when they are actually required. And of course, most often outside of raids they are never required and are never created.

Raid Target icon support for Target, Target's Target, MT Targets.

Raid tooltip will show combat rezzers available (druids with Rebirth ready (or very soon available) and any normal rezzers out of combat) if you bring up tooltip of a dead person.

'In-combat' indicators for Pet, Target, Target's Target, Party, Party pets, Raid, MT Targets.

3D Portraits for player, pet, target, focus, party. Optional. Of course this may degrade your framerate somewhat because you are displaying more 3D character models that without this option. But some like it pretty, and it does look cool.

Red and Green combat flashes for frames when player, pet, target, party, partypets, raid take damage/heals. Useful indication of things happening.

Added time left on party member/target buffs/debuffs when in a raid, these depend somewhat on CTRA/oRA/oRA2 sending appropriate information over the addon channel, although some of it can be determined at run time by X-Perl, when a player gets a buff for example, we know how long it should last, and therefor when it should expire.

Totally new options window including all X-Perl options and access via minimap icon.

Configurable colours for borders and backgrounds. Including class coloured names, and configurable reaction colours.

Much care has been taken with code size, memory load, memory usage per cycle and so on. LuaProfiler/OnEvent mods used extensively and regularly to ensure that X-Perl does not do more work than is absolutely necessary.

With that in mind, the event system was totally re-written, and is as kind to system performance as possible. The majority of events are disabled while zoning to alleviate any event backlog issues. And where most addons use 1 event handler per unit frame, which although standard, the alternative has improved X-Perl's performance. By using single main event handlers, we can route the events to appropriate units. So, for example, when a single UNIT_HEALTH update is fired, then just a single raid frame or party frame etc. gets the event, rather than 40 raid frame's handlers, 4 party and so on. Nymbia's Perl used to do a lot of crazy full frame udpates all over the place, eating away at CPU cycles. This was all fixed to only update what was necessary based on events.

Liberal usage of local functions to cut down compiled code size, and increase speed since functions are called directly rather than by name. Every time you have a global function, you have a global string name associated with it, so size in the global environment saved where possible.

XPerl_RaidHelper sub-addon
Assists View
Will show anyone from raid assising you with your target, and can also show healers or all plus known enemies targetting you.
Tooltips for the same also available (on player and target frames) if you prefer to not use the main window.

MT Targets
Replaces CTRA/oRA2 MT Targets window, and doubles as a replacement for the Perl RaidFrames warrior targets.
Indicator shows which target you are on.
Frames will be coloured to show if tanks have duplicate targets.

XPerl_RaidMonitor sub-addon (WORK IN PROGRESS)
Casting Monitor
Shows selected classes (defaults to healer classes) in a list (much like the MT List), but with some differences.
Shows mana bars and cast bars on left. Their targets on right. Health bar as normal, but a secondary small red bar on targets which shows the maximum single hit this unit has received since entering combat. The secondary bar will extend downwards from their current HP level down to as far as zero.
A green name on the targets indicates this is the same target that you have.
You can click on casters or their targets as expected.
For druids, right clicking on a caster will cast Innervate on them.
For shamans, right clicking on a caster will cast Mana Tide Totem. Check the * indicator to see if they're in your group.

All bars can be re-sized in X-Perl main options (Monitor section).

Totals can be toggled (from the 'T' minibutton at top of frame) which gives overview of raid mana status.

XPerl_RaidAdmin sub-addon (WORK IN PROGRESS)
Raid Admin
Save/Load raid roster setups
Only does direct save and load for the moment, but more to come (templates and such).

Item Check
Replacement for /raitem /radur /raresist /rareg. Use the old commands before, or drop items in the left item list.
Query button will perform /raitem on all ticked items (query always includes dur and resists) and you can then view and review all the results whenever, without having to re-query each item.
Includes everyone in raid, so you don't have to work out who doesn't have items, it'll list them with 0 instead of no entry.
Active Scanner to check raid member's equipment for the item selected. So you can be sure that people actually have the item worn (Onyxia Cloak for example), without having to go round single target inspecting everyone who 'forgot' to install CTRA for the 50th raid in a row.

Supported Addons
CT_RaidAssist, oRA2. Shows tooltip info and player status, replaces MT Targets List, improves raid frames, shows player status, resurrection monitor, buff timers aware.
MobInfo-2 / MobHealth3 - Shows target health from MobHealth database.
DruidBar - Shows druid mana bar from DruidBar when shapeshifted.
Clique compatible. And any other click cast addon that uses the same communication method. (see below)

Changes:
*Updated for 5.x
*Should use signifcently less cpu then it did before
Optional Files (0)


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Unread 05-31-07, 02:48 PM  
Tuller
A Warpwood Thunder Caller
 
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PROBABLE SECURE TEMPLATE BUG
It appears that there's a bug with the loading of AddOns that reference certain of the secure template support functions (Specifically the SecureStateDriver, but there may be others). This manifests itself as the failure of secure frame changes in combat (but they work fine out of combat). This includes:

* SecureStateHeaders driven by stances / stealth / etc failing to work in combat.
* Unit existence dependent frames failing to show or hide in combat.

How it happens
If an AddOn happens to call one of the SecureStateDriver functions (listed below) while it being initially loaded (i.e. before the player logs in), then the state drive becomes inadvertently tainted, preventing **ANY** users of that drive from operating correctly. The functions known to be affected so far are:

RegisterStateDriver
UnregisterStateDriver
RegisterUnitWatch
Use of the SecureStateDriverTemplate

How to avoid it
The easiest solution is to move the code which calls those functions or creates those frames into an event handler that fires after loading, PLAYER_LOGIN is a reasonably good choice.
http://forums.worldofwarcraft.com/th...eNo=2&sid=1#38

You're calling RegisterUnitWatch in your OnLoad functions some of your frames, which is probably causing the combat issue. Switch to calling it on PLAYER_LOGIN, and you should be set.
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Unread 05-30-07, 06:14 PM  
Whist34
A Murloc Raider

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Problem: Raid members with pets - their main frame and pet frame shows the owner's name, health, and mana bars. The pet bar shows the owners status, but the main frame targets the pet owner.

How: /console reloadui

Fix: Relog completely out of game and Quit - then start it up and log back in.

I thought at first that a roll-back to 2.2.2 had fixed the problem, then when I had to do another reloadui I suddenly had the same problem again.

I have a feeling this is a Blizzard issue, but wanted to make you aware of what I was experiencing after the latest patch that went out on Wednesday.

Thank you for all your hard work on this mod - still the best frame mod out there =)
Last edited by Whist34 : 05-31-07 at 07:22 AM.
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Unread 05-30-07, 04:03 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by tintingurl
since the latest patch when i enter AV or any big raid group wow semi freezes and found out it was x-perl i wonder if its fixable or why its doing this now? when ever you find the time ^^ i love this addon. right now im using Perl Classic Unit Frames and its not doing that. i liked with x-perl that we had are raid bars and such and could resize them(i cant seem to fingure if we can resize the wow raid windows so i dont use that.
All UnitFrame mods are suffering from this. It doesn't always happen, but when it does then it'll do it a lot. Switching to Perl classic just rearranges your addon memory some and makes things change for a while. Perl Classic has the problem too. Perhaps to a lesser degree simply because there's no raid frames to load.

imo, it appears to be some issue with the memory allocation in the new WoW which hangs when lots of frames are created. But that's just what it looks like, it's impossible to determine the real cause atm. Am patiently waiting for some word from Blizzard.

Hopefully todays patch which simply says 'Fixes a client crash' includes this. I do wish they were more exact.
Last edited by Zeksie : 05-30-07 at 05:33 AM.
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Unread 05-30-07, 04:00 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by guice
Big Crash issue. Hard crash when ever I target "Zereketh the Unbound" in Arcatraz. Completely repeatable. Apparently I even just need to be around him close by to get hit (maybe it's parget targets doing it?).

But, all I had to do is click on Zereketh and BOOM completely crashed WoW. Happened OVER and OVER until I realized it was X-Perl doing it.

I'd post a bug report, but doesn't seem like you have a page for it setup.
Well, I've done arcatraz, and Zereketh myself many times and never had any issues. More likely, something like a video driver issue displaying the 2nd model of him. Something along those lines. Try without 3D models on for target.
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Unread 05-30-07, 01:04 AM  
tintingurl
A Frostmaul Preserver
 
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since the latest patch when i enter AV or any big raid group wow semi freezes and found out it was x-perl i wonder if its fixable or why its doing this now? when ever you find the time ^^ i love this addon. right now im using Perl Classic Unit Frames and its not doing that. i liked with x-perl that we had are raid bars and such and could resize them(i cant seem to fingure if we can resize the wow raid windows so i dont use that.

thanks for any info/help
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Unread 05-29-07, 10:45 PM  
Whist34
A Murloc Raider

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Request:

Could you provide the option to show mana values in raid? Mana % is only helpful for me to tell who I need to innervate, I'd rather be able to know if I have enough mana for a lifebloom or a rejuv and seeing I have 1% in the raid frame is not enough to guess from.

I'd also love to be able to use the raid frames for regular groups - they show everything I need and take up a lot less space.

Love the mod!

Thanks!
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Unread 05-29-07, 09:29 PM  
guice
A Cobalt Mageweaver

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Big Crash issue. Hard crash when ever I target "Zereketh the Unbound" in Arcatraz. Completely repeatable. Apparently I even just need to be around him close by to get hit (maybe it's parget targets doing it?).

But, all I had to do is click on Zereketh and BOOM completely crashed WoW. Happened OVER and OVER until I realized it was X-Perl doing it.

I'd post a bug report, but doesn't seem like you have a page for it setup.
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Unread 05-29-07, 02:33 PM  
tjc516
A Kobold Labourer

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Sorry if this has been addressed before but i am curious if there is a way to seperate the party members so that i can move them each in a different location instead of as a group. Thanks in advance.
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Unread 05-29-07, 11:24 AM  
Devante
A Murloc Raider

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Hi.

Not sure if you know it or not, but the debuffs appear beside party member frames, even when you select for them to appear below.

By the way, thanks for the "growing PT list upward" tip.
I assume "bottom right" will make party's pet and target frames appear on the left side?

Works great!
Last edited by Devante : 05-29-07 at 01:34 PM.
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Unread 05-29-07, 10:40 AM  
Zeksie
A Fallenroot Satyr
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Originally posted by helldong
Like in you config window you can change the bar texture in the general tab. I asking is it possible to add the steel texture to the bar texture choices. I tried to use skinner, but skinner doesnt alter the health and mana bar.
But 'The Steel Texture' doesn't tell me much really. Where are you finding this from etc.?
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Unread 05-29-07, 09:46 AM  
helldong
A Defias Bandit

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Originally posted by Zeksie
Ellaborate..
Like in you config window you can change the bar texture in the general tab. I asking is it possible to add the steel texture to the bar texture choices. I tried to use skinner, but skinner doesnt alter the health and mana bar.
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Unread 05-29-07, 03:29 AM  
Clavicle
A Kobold Labourer

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As a priest I show my party from, getting it only to show me curable debuffs. It used to be with this setting that if I cast Power Word: Shield on someone, I would still be shown the Weakened Soul debuff. This is no longer the case, which means I am having to show all debuffs, which is annoying. Is this a bug, or going to stay this way?

I have also noticed that even if you turn off the buff countdown, the icon fades with the clock hand thing. This is distracting and annoying. Is there any way to turn this off?
Last edited by Clavicle : 05-29-07 at 03:39 AM.
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Unread 05-29-07, 02:06 AM  
Justgiz
An Aku'mai Servant

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Interrupt cast color

Well when your target is casting you see the bar going across, and you interrupt it, it glows green like it finished casting. Would it be possible to have it glow red when its been interrupted, and green when it actually casts? So i know for sure that it was interrupted.
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Unread 05-28-07, 07:02 PM  
Dark-Sider
A Deviate Faerie Dragon
 
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Hi,

I also noticed that "show only cast/cureable buffs/debuff" within the raidframes does not work. I didn't check if your posted hotfix works or not, since I'm going to sleep now :-)

bye
Fabian

p.s. the debuff timers work like a charm
Last edited by Dark-Sider : 05-28-07 at 07:02 PM.
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Unread 05-28-07, 02:26 PM  
Gnutelbit
A Defias Bandit
 
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Re: Re: Bug with Focus frame.

Originally posted by Zeksie
Yeah, I broke it. Can self fix that for the moment by doing:

XPerl.lua line 1301 reads:
Code:
local function XUnitBuff(unit, num)
local name, rank, buff, count, dur, max = UnitBuff(unit, num)
Change to:
Code:
local function XUnitBuff(unit, num, cureCast)
local name, rank, buff, count, dur, max = UnitBuff(unit, num, cureCast)
Thanks for the quick response. i will do this tonight.

Btw a little feature request would be to be able to disable that AFK black bars mode. I 2 box a lot and leave my second char AFK. It's hard to see current life / mana status when AFK.
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