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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 12-09-12, 08:03 AM  
AnrDaemon
A Chromatic Dragonspawn
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Originally Posted by Phanx
I'd like see an option to suppress alerts while on a taxi flight. While you're on a taxi, you're seeing the world as it exists on your home server, but once you land, you're shifted to another server via the Cross-Realm Zone system, so you are no longer in the same world instance as the rare(s) you saw while flying.
Who stops you from leaving the zone and get back to a home server?
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Unread 12-08-12, 07:25 AM  
Phanx
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I'd like see an option to suppress alerts while on a taxi flight. While you're on a taxi, you're seeing the world as it exists on your home server, but once you land, you're shifted to another server via the Cross-Realm Zone system, so you are no longer in the same world instance as the rare(s) you saw while flying.
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Unread 11-27-12, 11:22 PM  
eqsanctum
The Great Equalizer
 
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Re: Loose Soil NPC?

Originally Posted by Skyotter
Is it possible for NPC scan to go off when I am near Loose Soil. This is the clickable ground thing that has the items to increase rep with halfhill people. I know it was able to locate the camel statues in Uldum. If it is possible can you teach me how to write it into the program. Thanks
What good would that do? NPC scan works off the cache. So it would load into your cache once alert you once and then be no good until you cleared the cache after logging out and exiting wow then restarting and logging back in. You really want to do that for static location soil spawns?
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Unread 11-27-12, 11:00 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Rare weapon and recipes

Originally Posted by Stevenlandry
was wondering if there was a way to be alerted of this so i dont have to stop and search the locations in case the weapon or recipe is there.
Wat?...
if it can find the camel figure then i cant see why it cant find the rare weapon and recipes.
Camel figurine is an NPC.
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Unread 11-27-12, 10:09 AM  
Stevenlandry
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Rare weapon and recipes

was wondering if there was a way to be alerted of this so i dont have to stop and search the locations in case the weapon or recipe is there. if it can find the camel figure then i cant see why it cant find the rare weapon and recipes.
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Unread 11-19-12, 11:44 AM  
Skyotter
A Fallenroot Satyr

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Loose Soil NPC?

Is it possible for NPC scan to go off when I am near Loose Soil. This is the clickable ground thing that has the items to increase rep with halfhill people. I know it was able to locate the camel statues in Uldum. If it is possible can you teach me how to write it into the program. Thanks
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Unread 10-31-12, 04:41 PM  
nickyjean
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I have noted this in another place, but I was wondering if there was a way to do a separate sound for different rares. I'm adding rare battle pets, and hoping to use a different sound as a trigger to then double ck which pet team available.
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Unread 10-26-12, 05:29 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally Posted by Aisenfaire
Hello,

I'm not sure what's causing this issue, but there are times when the alarm simply doesn't go off at all even though I'm standing 2 feet away from the rare, and he isn't cached. Any ideas? The ones I killed just now with no alerts at all were Ai-ran and Urgolax.
It's either
1. cached;
or
2. not listed in database.
Last edited by AnrDaemon : 10-26-12 at 05:30 PM.
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Unread 10-26-12, 04:37 AM  
Aisenfaire
A Murloc Raider

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Hello,

I'm not sure what's causing this issue, but there are times when the alarm simply doesn't go off at all even though I'm standing 2 feet away from the rare, and he isn't cached. Any ideas? The ones I killed just now with no alerts at all were Ai-ran and Urgolax.
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Unread 10-18-12, 12:03 PM  
AnrDaemon
A Chromatic Dragonspawn
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Originally Posted by jtuttle
change the file attribute to "read only"
Won't work. WoW trying hard to write into cache, even deleting the file, if it can't write. Even creating the folder with the same name doesn't help.
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Unread 10-18-12, 10:09 AM  
coani
A Kobold Labourer
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Originally Posted by losername
Originally Posted by jtuttle
I'd like to add that you don't HAVE to delete the "creaturecache.wdb" file each time before starting the game if you simply change the file attribute to "read only" by right-clicking the file and then clicking "Properties" and placing a tick mark in the "Read-Only" box. O[...]
Why didn't I think of this? Brilliant, good sir.

Until I tried it, that is. PEBCAK, I'm sure, but WoW will still overwrite it. I'm using Win7 64, I'm guessing there's an extra step I've overlooked.
Late reply but figured I'd mention that this method worked brilliantly for me (on win7-64 too), the one difference I did do though, is that I used an editor to nuke the contents of the creaturecache.wdb file first, so the file ended up as 0 byte file. Then put read-only protection on it and have lived happily for forever after.
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Unread 10-17-12, 06:54 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Deleting the Cache file...

Originally Posted by Hentaya
Code:
@echo off
- D:
- CD "\Program Files (x86)\World of Warcraft\"
+ CD /D "D:\Program Files (x86)\World of Warcraft\CACHE\WDB"
- DEL/Q/F "\Program Files (x86)\World of Warcraft\CACHE\WDB\enUS\creaturecache.wdb"
+ DEL /S /F /Q creaturecache.wdb
- "D:\Program Files (x86)\World of Warcraft\World of Warcraft Launcher.exe"
+ ..\..\wow.exe
There's more languages, than enUS, you know?
Wow don't need current directory set to launch properly.
Starting launcher to start WoW is a waste of time.
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Unread 10-16-12, 11:59 AM  
Jarod24
A Theradrim Guardian
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Automatically turn on Targettracking?

I loove your addon.
I can't live without it and keep sane.

I would like to make a request for a new feature.

Whenever i fly around pandaria i by default have turned off the tracking of "Target" on the minimap.
However, whenever NPCscan triggers its really useful to see exactly where on the minimap that the mob is.

Would it be possible to add this as a feature to NPCscan? It could work just like how sound is unmuted when it triggers.

The code would be this (by using the texture it should work with any language):

Code:
for i=1, GetNumTrackingTypes() do
     local name, texture, active, category = GetTrackingInfo(i);
     if (texture == "Interface\\Minimap\\Tracking\\Target" and active == nil) then
         SetTracking(i, true); 
         break;
     end
 end
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Unread 10-13-12, 11:14 AM  
Shinryu Masaki
A Kobold Labourer
 
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Re: Re: NPC Scan to Scan Objects?

Originally Posted by Uranium
Originally Posted by Jaseone
Is there any way that NPCScan can be configured to alert you as items or objects spawn? I am trying to find an easier way to get the http://www.wowhead.com/achievement=1956 achievement. I'm assuming objects get added to your cache in the same way mobs do, therefore theoretically, this addon with a slight customisation can be used to track objects?
From what I remember, it's not possible.
It is possible only if the object has an ID number. I used NPC Scan to track down the rare raptor's nests to get the vanity pets.
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Unread 10-13-12, 08:29 AM  
Hentaya
A Deviate Faerie Dragon
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Thumbs up Deleting the Cache file...

After using _NPCScan for a long, long while (and loving it), I finally wrote the #$@%@#%$ batch file I was thinking of the first time I found I had a need to delete the cache file....this is obviously specific to the location of my installation, which depends upon the 32/64 bitness of my system, and that I like to run the launcher...off we go!

WoWStart.bat
---------

@echo off
D:
CD "\Program Files (x86)\World of Warcraft\"
DEL/Q/F "\Program Files (x86)\World of Warcraft\CACHE\WDB\enUS\creaturecache.wdb"
"D:\Program Files (x86)\World of Warcraft\World of Warcraft Launcher.exe"
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