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Updated:12-02-11 10:32 AM
Created:11-18-08 09:33 PM
Downloads:23,108
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Rune Pack  Popular! (More than 5000 hits)

Version: 2.0.2
by: Lane [More]

This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack


4.3 TOC update Dec 2

Runes are reordered to better support Post 4.0 usage.

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.

Version 2.0.1 - added hide default runes checkbox as requested.

Version 2.0 - wired for wow 4.0

Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested :) and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
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Unread 01-16-10, 09:05 PM  
makaveliq3
A Kobold Labourer

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the moment this mod stops working my heart would drop.. i feel like me and the rest of my guild dk's would have to relearn how to dk without it.

again thank you SOO MUCH for this mod... it's perfect in it's utter simplicity and it blows my mind that people could ever prefer any other mod over it.
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Unread 06-05-10, 10:29 PM  
Pucks
A Kobold Labourer

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I like this addon, however would love to see a way to change the layout of the pack. for instance instead of

xy 11
xy 22
xy 33

see

112233

with the rune animation falling into place from above or rising from below.
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Unread 09-16-10, 03:57 AM  
Lane
An Aku'mai Servant
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I've been testing on PTR and will probably update this mod finally for 4.0/Cata. The good news is I will be adding disease timers because I will probably stop using Power Auras myself. the bad news is I hate the new rune cooldown system. lol
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Unread 09-17-10, 08:27 AM  
makaveliq3
A Kobold Labourer

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Originally posted by Lane
I've been testing on PTR and will probably update this mod finally for 4.0/Cata. The good news is I will be adding disease timers because I will probably stop using Power Auras myself. the bad news is I hate the new rune cooldown system. lol
Hey man just want to let you know I still use and love your addon. Still hands down the best Rune addone for DK's. Sorry to hear you dont like the new system.
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Unread 09-17-10, 09:17 AM  
Lane
An Aku'mai Servant
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Originally posted by makaveliq3
Hey man just want to let you know I still use and love your addon. Still hands down the best Rune addone for DK's. Sorry to hear you dont like the new system.
Have you played on the PTR at all? I'm curious what other people think about the new rune system.
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Unread 09-21-10, 03:26 PM  
Lane
An Aku'mai Servant
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If anyone has any requests relating to the new DK features now would be the time to post them. Features I'm considering so far:
  • Definitely in
  • disease tracking
  • more options
  • Possibly in
  • configurable rune position
  • configurable rune art
Last edited by Lane : 09-21-10 at 03:27 PM.
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Unread 09-25-10, 02:59 AM  
srsface
A Kobold Labourer

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The imporant feature request I have for Cataclysm is for the ability to rearrange the rune pack. The current rune arrangement of RunePack is perfect in Wrath; I don't think there's a better one. However, in Cataclysm, different sets will use different rune pairings for their usual 2-rune strike. I'm sure you already know about this, but just for anyone else who's reading and confused:

For example, unholy dks will typically use single unholy runes for Scourge Strike (or Necrotic Strike in pvp), and then blood+frost rune pairs for Festering Strike, only using unholy+frost pairs for Death Strike, which that spec will probably use more rarely now that in most situations it will yield only 1/3 of the potential healing of the old Death Strike (15% of hp down to 10%, can only use 1 per 10sec of rune filling instead of 2 per 10sec of rune filling).

In contrast, frost and blood dks will still use the frost+unholy rune pairs (Obliterate or Deathstrike), and the blood runes singly (Heart Strike or Blood Strike).

I would definitely LOVE to at least have an easy option for swapping the places of my blood and unholy runes in the pack, so that blood+frost runes line up when I play unholy spec, and unholy+frost runes line up when I play blood or frost spec.

P.S. Thank you so much for this addon! Even if you don't change or add any features for cataclysm it will still the most important part of my UI!
Last edited by srsface : 09-25-10 at 03:00 AM.
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Unread 09-28-10, 11:25 AM  
Lane
An Aku'mai Servant
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I agree I've noticed that on the PTR.

I'm thinking at least 2 options Classic and Unholy

Classic:
[B|B]
[U|F]
[U|F]

Unholy:
[U|U]
[B|F]
[B|F]

Possibly a third called Basic? I don't know a good name but it would just be paired like the default UI
[B|B]
[F|F]
[U|U]
Last edited by Lane : 09-28-10 at 01:55 PM.
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Unread 09-28-10, 12:45 PM  
Lane
An Aku'mai Servant
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Current sketch of the beta that will include Disease timers. The middle timer will be Scarlet Fever or Ebon Plague depending on your spec.

http://img228.imageshack.us/f/betar.png/
Last edited by Lane : 09-28-10 at 12:46 PM.
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Unread 09-29-10, 07:57 AM  
Lane
An Aku'mai Servant
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I got this working and I'm not a huge fan. It seems too busy especially compared to the original clean design. Might have to go back to the drawing board.
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Unread 09-29-10, 02:34 PM  
Lane
An Aku'mai Servant
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Took another whack at this. The disease timers will be individually visible and faded out until 4 seconds are left at which point they will be fully visible and have red countdown text. I'm thinking of making the background of the main frame a runic power bar.

http://img833.imageshack.us/img833/2719/beta3w.png
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Unread 10-11-10, 01:42 PM  
Lane
An Aku'mai Servant
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For the 4.0.1 patch I will be releasing a version that has the runes in a new order to better support post-4.0 rune cool downs and usage. It will also fix the bug that keeps the default runes from being hidden in 4.0 and update the TOC. I'm still working on disease tracking and will release that part by Cata. I just don't think anything I've done is interesting enough to replace today's existing mods.
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Unread 11-09-10, 02:05 AM  
magus424
A Kobold Labourer
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Originally posted by Lane
For the 4.0.1 patch I will be releasing a version that has the runes in a new order to better support post-4.0 rune cool downs and usage. It will also fix the bug that keeps the default runes from being hidden in 4.0 and update the TOC. I'm still working on disease tracking and will release that part by Cata. I just don't think anything I've done is interesting enough to replace today's existing mods.
Love the addon, but can you make the hiding of the default runes optional? I keep having to edit the Lua every time I update, and it's getting a bit repetitive
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Unread 11-11-10, 12:17 PM  
Lane
An Aku'mai Servant
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Originally posted by magus424
Love the addon, but can you make the hiding of the default runes optional? I keep having to edit the Lua every time I update, and it's getting a bit repetitive
Whoops, I thought I did that. Poor version control FTL!
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Unread 11-16-10, 08:51 PM  
Lane
An Aku'mai Servant
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I just added the ability to hide or show the default runes. You may have to toggle it once and logout to save your settings the first time you update.
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