Download
(15Kb)
Download
Updated: 07-21-18 03:18 AM
Pictures
File Info
Compatibility:
Battle for Azeroth (8.0.1)
Updated:07-21-18 03:18 AM
Created:02-04-09 05:59 PM
Downloads:19,884
Favorites:240
MD5:

Volumizer  Popular! (More than 5000 hits)

Version: 8.0.1.1
by: Torhal [More]

Control panel for the various game sound volumes.

Features:

  • Slider control and on/off toggles for Ambience, Music, Master, and SFX volumes.
  • Toggles for "Sound in Background", "Sound at Character", "Loop Music", "Error Speech", "Pet Sounds", and "Emote Sounds".
  • Five nameable presets.
  • Presets accessible via "/vol <preset name>"
  • The control panel can be accessed via the "/volumizer" or "/vol" commands, as well as a LibDataBroker launcher.

-- 5.3.0-2.2
- Updated ToC version for WoW 5.3
- Fixed erroneous table assignments for new users which resulted in all presets sharing a single table.
- Various under-the-hood cleanups.

-- 5.1.0-2.1
- Updated ToC version for WoW 5.1
- Added command-line support for preset switching; /vol <preset name> - non-case-sensitive.

--4.3.3-2.0.2
- Updated ToC version for WoW 4.3

--4.2.0-2.0.2
- Updated ToC version for WoW 4.2

--4.1.0-2.0.1
- Updated ToC version for WoW 4.1

--4.0.3-2.0.0
- Removed hard limit of five presets - they can now be added and deleted at will.
- Added mouse-wheel support to the LDB icon for master volume control.
- Clicking a preset will now hide the preset menu.
- Volume sliders now operate on a 5% basis, down from 10%.
- Added sound output dropdown menu, for switching between different output devices (such as headphones to speakers or the inverse of.)

--4.0.1-1.2.5
* Updated ToC version for WoW 4.0.1
* Minor library fix.

--3.3.3-1.2.3
* Fixed error when clicking Accept instead of pressing Enter when renaming a preset.
* When renaming a preset, the Accept button will now be disabled until a name is entered.

--3.3.3-1.2.2
* Fixed issue with renaming/saving presets.

--3.3.3-1.2.1
* Adjusted anchoring of presets menu.
* Removed "Use" option from second-level menu - presets are now used by clicking their name from the first level.

--3.3.0-1.2.0
* ToC version bump.

--3.2.2-1.2.0
* Removed showing of the control panel when mousing over the LDB icon - it will now be shown when using the right mouse button.
* Added support for "Sound at Character" toggling.

--3.2.0-1.1.6
* Added AddonLoader support.

-- 3.2.0-1.1.5
* Added mousewheel-awareness to the individual sliders.

-- 3.1.3-1.1.4
* The control panel will now automatically show when mousing over the LDB icon.
* Clicking the LDB icon will now mute/unmute all sound.
* The panel, when opened via the slash command, can now be dragged. Position is not saved between open/close. I basically did it for the hell of it.

-- 3.1.1-1.1.3

* Added a tooltip-style view when used in conjunction with an LDB display AddOn - The Blizzard-style view will now only show when using the slashcmds "/vol" or "/volumizer".

-- 3.1.1-1.1.2

* Added a toggle for "Pet Sounds".
* Changed the tooltip for the LDB plugin to use a localized string rather than English only.
* Changed LDB dataobject's type to "data source" from "launcher" since it does indeed display data.

-- 3.1.0-1.1.1

* Changed the title box to be more in line with the default Blizzard UI.
* Fixed a bug where naming a preset "Default" would make it disappear from the list.

-- 3.1.0-1.1.0

* Updated TOC for WoW 3.1.
* Revamped panel look-n-feel to more closely resemble the default UI.
* Added the ability to define and name five different volume presets.
* Changed LDB icon behavior to reflect whether or not the master volume was toggled.

-- 3.0.9-1.0.6

* The control panel will no longer close when the mouse pointer leaves it.
* Pressing the "ESC" key, clicking on the WorldFrame, clicking on the LDB icon, or using the SlashCmd while the panel is open will close it.
* Added tooltips for all checkboxes.

-- 3.0.9-1.0.5

* Added text field to LDB object to display the current Master volume level.
* Added current volume levels next to the slider names in the control panel - made the label font smaller to fit this in.
* Added "/vol" slash command to bring up the control panel.
* Minor bugfix and load-time optimizations.

-- 3.0.9-1.0.4

* Added check-box toggles for "Sound in Background", "Loop Music", "Error Speech", and "Emote Sounds".

-- 3.0.8-1.0.3

* Added "/volumizer" SlashCmd - opens the control panel in the center of the screen.

-- 3.0.8-1.0.2

* Removed AddonLoader support. This was causing issues with ButtonBin and NinjaPanel, and possibly other display addons. Strangely, though, it worked fine with DockingStation.

-- 3.0.8-1.0.1

* Added toggle check-boxes for each sound type.
* Removed min/max volume labels, as they were unnecessary.
Post A Reply Comment Options
Unread 08-07-09, 01:59 AM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
Uploads: 0
Originally posted by Torhal
I simply do not see this. Example:...
The second value is what it is actually set to - SetValue() apparently rounds, making all attempts pointless.
Ah OK, ty for the clarification. I guess you can move VolumeFu's slider by single percentage points, but it doesn't actually take effect other than in 10% gaps.

Originally posted by Sec
Personally, the mouse-over to see volume panel was driving me mad so I downloaded an older revision of the addon. Some sort of switch between functionality would be awesome.
The mouseover is not a big deal here....except for one major problem. The mod seems to completely ignore the "no combat tooltip" option in the LDB display I'm using.

Volumizer v3.1.3-1.1.4, StatBlockCore v2.61, WoW 3.2.0 live, USEnglish client/server. For each LDB plugin/mod, StatBlockCore's options provide a number of settings. One of them is the noted "No Tooltip in Combat".

Checkmark that for Volumizer, go into combat. Mouse over the StatBlock block containing the Volumizer launcher. Sure enough, the tooltip drops down in combat. This is consistent, repeatable behavior. One oddity is that it doesn't show up when you mouse over any part of the block, only the top edge of it.

No other LDB mod displaying in StatBlockCore here for which I have disabled combat tooltips shows them mousing over during combat. Only Volumizer.
Last edited by Zidomo : 08-07-09 at 02:19 AM.
Report comment to moderator  
Reply With Quote
Unread 08-07-09, 04:52 PM  
asdf
A Deviate Faerie Dragon

Forum posts: 18
File comments: 60
Uploads: 0
woot for a replacement to VolumeFu!
Report comment to moderator  
Reply With Quote
Unread 08-23-09, 06:20 AM  
fred
A Cobalt Mageweaver

Forum posts: 208
File comments: 354
Uploads: 0
Fadeout is pretty bad for me, even if I hover over on accident sometimes it's hard to get the broker tooltip to go away.
Report comment to moderator  
Reply With Quote
Unread 08-25-09, 05:43 PM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Originally posted by fred
Fadeout is pretty bad for me, even if I hover over on accident sometimes it's hard to get the broker tooltip to go away.
Which display AddOn are you using?
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Unread 09-25-09, 03:32 AM  
fred
A Cobalt Mageweaver

Forum posts: 208
File comments: 354
Uploads: 0
Originally posted by Torhal
Which display AddOn are you using?
B2F .... still using fubar
Report comment to moderator  
Reply With Quote
Unread 09-25-09, 08:22 PM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Originally posted by fred
B2F .... still using fubar
D'oh. That's probably the issue, then. I've tried Volumizer under several different Broker displays, and never experienced that.
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Unread 05-01-10, 08:15 AM  
EnjoyRC
A Fallenroot Satyr
 
EnjoyRC's Avatar

Forum posts: 21
File comments: 60
Uploads: 0
Error when renaming or saving

I get this LUA error every time I try to name or save a preset:

Code:
Message: Interface\AddOns\Volumizer\Volumizer.lua:613: attempt to index field '?' (a nil value)
Time: 05/01/10 09:12:08
Count: 1
Stack: Interface\AddOns\Volumizer\Volumizer.lua:613: in function `OnAccept'
Interface\FrameXML\StaticPopup.lua:3448: in function `StaticPopup_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: self = StaticPopup1 {
 0 = <userdata>
 hideOnEscape = 1
 itemFrame = StaticPopup1ItemFrame {
 }
 button3 = StaticPopup1Button3 {
 }
 extraFrame = StaticPopup1ExtraFrame {
 }
 icon = StaticPopup1AlertIcon {
 }
 maxWidthSoFar = 320
 button2 = StaticPopup1Button2 {
 }
 moneyFrame = StaticPopup1MoneyFrame {
 }
 moneyInputFrame = StaticPopup1MoneyInputFrame {
 }
 text = StaticPopup1Text {
 }
 editBox = StaticPopup1EditBox {
 }
 timeleft = 0
 wideEditBox = StaticPopup1WideEditBox {
 }
 maxHeightSoFar = 113.08889466974
 button1 = StaticPopup1Button1 {
 }
 which = "Volumizer_RenamePreset"
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "EditBox"
(*temporary) = "UIParent"
(*temporary) = "attempt to index field '?' (a nil value)"
_G = <table> {
 BuyButton11Highlight = BuyButton11Highlight {
 }
 HealBot_Action_HealUnit2BarCount10 = HealBot_Action_HealUnit2BarCount10 {
 }
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 KBASE_NUM_FAKE_CATEGORIES = 1
 Recount_MainWindow_Bar6 = Recount_MainWindow_Bar6 {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 MerchantItem6AltCurrencyFrameHonorTexture = MerchantItem6AltCurrencyFrameHonorTexture {
 }
 LSgaugeInnerBottom = LSgaugeInnerBottom {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 MultiBarLeftButton7 = MultiBarLeftButton7 {
 }
 OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
 }
 MerchantItem6AltCurrencyFrameItem1Text = MerchantItem6AltCurrencyFrameItem1Text {
 }
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 UnitFrameManaBar_UnregisterDefaultEvents = <function> defined @Interface\FrameXML\UnitFrame.lua:298
 ERR_NOAMMO_S = "%s"
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:184
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1206
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1080
 BuyButton6DetailName = BuyButton6DetailName {
 }
 TradeSkillInputBoxLeft = TradeSkillInputBoxLeft {
 }
 LFGTeleport = <function> defined =[C]:-1
 BagnonOptions_FrameEnable options toggleText = BagnonOptions_FrameEnable options toggleText {
 }
 SpellButton6Cooldown = SpellButton6Cooldown {
 }
 ChannelMemberButton10Name = ChannelMemberButton10Name {
 }
 UIDROPDOWNMENU_OPEN_MENU = Volumizer_DropDown {
 }
 PetStableMoneyFrameGoldButtonText = PetStableMoneyFrameGoldButtonText {
 }
 GS_Length = 239
 VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
 VideoOptionsPanel_Cancel = <function> defined @Interface\FrameXML\VideoOptionsPanels.lua:36
 PetPaperDollFrameTab3Right = PetPaperDollFrameTab3Right {
 }
 ChannelMemberButton10SpeakerFrameOn = ChannelMemberButton10SpeakerFrameOn {
 }
 EventTraceFrameTitleButton = EventTraceFrameTitleButton {
 }
 BINDING_NAME_RECOUN
Report comment to moderator  
Reply With Quote
Unread 05-01-10, 08:54 AM  
soyolas
A Kobold Labourer

Forum posts: 0
File comments: 141
Uploads: 0
Originally posted by Torhal
Well, it didn't work for me. The amount that the button moved along the slider changed, but the volume itself did not - even the number stayed the same until the button was at a certain point along the slider.
The TitanVolume alows you to set the game sound below 10% in sliders of 1% each and yes it really does affect the volume of the game, only problem is that when you relog the volume gets set again to 10%.
Report comment to moderator  
Reply With Quote
Unread 05-01-10, 01:25 PM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Re: Error when renaming or saving

Originally posted by EnjoyRC
I get this LUA error every time I try to name or save a preset:
Fixed in 1.2.2 - I inadvertently deleted a line of code I shouldn't have when removing the "Use" selection from the second menu level.
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Unread 05-01-10, 02:04 PM  
EnjoyRC
A Fallenroot Satyr
 
EnjoyRC's Avatar

Forum posts: 21
File comments: 60
Uploads: 0
Re: Re: Error when renaming or saving

Originally posted by Torhal
Fixed in 1.2.2 - I inadvertently deleted a line of code I shouldn't have when removing the "Use" selection from the second menu level.
Thanks for your quick reply and fix. The 'Save' function works now. The 'Name' function errors.
Report comment to moderator  
Reply With Quote
Unread 05-01-10, 02:44 PM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Re: Re: Re: Error when renaming or saving

Originally posted by EnjoyRC
Thanks for your quick reply and fix. The 'Save' function works now. The 'Name' function errors.
How very odd - I tested "Name" but not "Save", since they're using essentially the same code, and "Name" worked fine. I'll check it out again after I get back from work in about four hours.
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Unread 05-02-10, 12:02 AM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Re: Re: Re: Re: Error when renaming or saving

I am unable to reproduce the errors when renaming a preset...I tried several times and only succeeded in renaming the preset.
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Unread 05-02-10, 06:28 PM  
Moosetrax
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 124
Uploads: 1
Great Idea!

I had just been thinking the other day that it would be great to be able to have a volume preset for using headphones and another for speakers. If this is the way your mod is set up, I can't thank you enough!

I will be trying it out tonight!
Report comment to moderator  
Reply With Quote
Unread 05-03-10, 08:28 PM  
Moosetrax
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 20
File comments: 124
Uploads: 1
Exactly what I was looking for!

Thanks for the added functionality!

There is, however, some issue with naming presets. I couldn't use the OK button to name to approve a name (clicking it produced no result) but if I hit Return/Enter instead everything worked perfectly. I'm not sure if this might be the same thing EnjoyRC encountered.
Report comment to moderator  
Reply With Quote
Unread 05-03-10, 09:42 PM  
Torhal
A Pyroguard Emberseer
 
Torhal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1196
File comments: 223
Uploads: 34
Re: Exactly what I was looking for!

Originally posted by Moosetrax
Thanks for the added functionality!

There is, however, some issue with naming presets. I couldn't use the OK button to name to approve a name (clicking it produced no result) but if I hit Return/Enter instead everything worked perfectly. I'm not sure if this might be the same thing EnjoyRC encountered.
That may be exactly what happened - I always use Enter. I'll check it out tonight. Thanks for the added detail!
__________________
Whenever someone says "pls" because it's shorter than "please", I say "no" because it's shorter than "yes".

Author of NPCScan and many other AddOns.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.