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Compatibility:
Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:01-26-21 03:49 PM
Created:unknown
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.3
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • option to display cursor coordinates on the world map
  • each character has a choice of using either a global or character specific profile


Looking for something to move and/or modify the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v.3.3
- added option to place cursor coordinates on world map
- little code/options clean-up/rearranging

v.3.2
- fix for tracking menu
- updated for Torghast's new Hybrid Minimap
--- as a result, settings for frame strata and frame level have been removed (since the Minimap, Hybrid Minimap and the PocketPlot background have to sandwich with each other)

v. 3.1.3
- update for 9.0
- fixed backdrop errors

v. 3.0.2
- update for map API changes in BfA

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
Optional Files (0)


Archived Files (1)
File Name
Version
Size
Author
Date
3.2
265kB
Seerah
01-15-21 01:15 PM


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Unread 11-07-12, 04:59 AM  
dafft
A Murloc Raider

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Apologies then & thanks for responding
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Unread 11-04-12, 05:50 PM  
Seerah
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Originally Posted by dafft
When checking the taint log, I get this message:
Tracking down taint is tricky. Oftentimes, the addon blamed in the taint log is not the actual addon doing the tainting. (PocketPlot doesn't touch the arena frames with a 10 foot pole, for example.)

If you disable PocketPlot, you'll likely get a different addon listed in the taint log for this.
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Unread 11-04-12, 05:13 AM  
dafft
A Murloc Raider

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When checking the taint log, I get this message:

11/4 00:58:35.603 An action was blocked in combat because of taint from PocketPlot - ArenaPrepFrames:ClearAllPoints()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:2124 <unnamed>:UIParentManageFramePositions()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:1478
11/4 00:58:35.603 <unnamed>:SetAttribute()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:2156 UIParent_ManageFramePositions()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:161 ValidateActionBarTransition()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:127 ActionBarController_UpdateAll()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:53
11/4 00:58:35.603 An action was blocked in combat because of taint from PocketPlot - ArenaPrepFrames:SetPoint()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:2125 <unnamed>:UIParentManageFramePositions()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:1478
11/4 00:58:35.603 <unnamed>:SetAttribute()
11/4 00:58:35.603 Interface\FrameXML\UIParent.lua:2156 UIParent_ManageFramePositions()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:161 ValidateActionBarTransition()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:127 ActionBarController_UpdateAll()
11/4 00:58:35.603 Interface\FrameXML\ActionBarController.lua:53
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Unread 07-04-12, 01:56 PM  
Seerah
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Re: Thanks

Originally Posted by DohNotAgain
Ya, if justification is a pain don't worry about it.
If I get to the point I want it other than centered I can just make a hack for where I want it.
I'm not an LUA programmer at all.
But I have programmed other stuff so I can usually figure it out and "fix" it to what I want.
So not a biggie if you decide not to do it.
Yeah, it's just that I have a whole function dedicated to the placement of the clock/coords depending on what is enabled.
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Unread 07-03-12, 09:44 PM  
DohNotAgain
A Kobold Labourer

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Thanks

Cool beans.
Thanks.
This isn't a game breaker so waiting until 5.0 is fine.

Ya, if justification is a pain don't worry about it.
If I get to the point I want it other than centered I can just make a hack for where I want it.
I'm not an LUA programmer at all.
But I have programmed other stuff so I can usually figure it out and "fix" it to what I want.
So not a biggie if you decide not to do it.
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Unread 06-30-12, 11:54 AM  
Seerah
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Re: Zone text

Originally Posted by DohNotAgain
I love this addon: short, sweet, gets the job done.

There is 1 thing I wish I could do though.
I'd like to move the zone text to the outside of the map box.
Adding an offset option like you did for the coords would probably do it just fine.

OK....2 things....
I'd also like to justify the clock, coords, and time other than centered.


I saw in a previous post that someone wanted to move the Tracking button.
Could that be put on the "mover" pull-down?
Or is that a totally different beast altogether?


Thanks for the work you do on this addon.
I can add in an offset. It will likely be in the 5.0 version. I will think about movement for buttons, but right now all 5 minimap buttons are laid out in certain spots along the bottom of the minimap. But putting in more justification presets for the clock/coords is going to be a pain in the butt, so probably not that.
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Unread 06-29-12, 12:45 PM  
DohNotAgain
A Kobold Labourer

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Zone text

I love this addon: short, sweet, gets the job done.

There is 1 thing I wish I could do though.
I'd like to move the zone text to the outside of the map box.
Adding an offset option like you did for the coords would probably do it just fine.

OK....2 things....
I'd also like to justify the clock, coords, and time other than centered.


I saw in a previous post that someone wanted to move the Tracking button.
Could that be put on the "mover" pull-down?
Or is that a totally different beast altogether?


Thanks for the work you do on this addon.
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Unread 04-18-12, 12:43 PM  
Seerah
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Re: Tracking Icon

Originally Posted by Derpstar
Is it possible to move the Tracking Icon at all. I could possibly be being an idiot. But is there any quick way I am able. For instance putting in inside the circle just above the Time?

That's where the LFD (iirc) icon goes. If you want to move any of those, you'll need to do so in PocketPlot.lua.
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Unread 04-17-12, 04:18 PM  
Derpstar
A Kobold Labourer

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Tracking Icon

Is it possible to move the Tracking Icon at all. I could possibly be being an idiot. But is there any quick way I am able. For instance putting in inside the circle just above the Time?

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Unread 12-09-11, 01:07 PM  
Seerah
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Re: Quick Question

Originally Posted by setnetjer
I've been using PocketPlot for awhile now, though I am guessing this was before you updated to PocketPlot 2.0. It was nice for setting up my UI the way I wanted/needed it so I kept it.

However, when farming ore and herbs, the icons on the minimap were almost too small to see, as I have vision problems.

Are the icons in this version of PocketPlot larger than the original version's icons were when it comes to nodes on the minimap? Or if they aren't by default, is there a way to make them larger?

I would love to continue with PocketPlot, but with my vision slowly getting worse, it is becoming impossible to use it for farming without either larger icons, or at least a way to make them larger.

Thanks in advance for answering this question.
I'm curious as to your choice of a "thumbs down" icon for your post topic, but... Listed in the features on the description page is this:
custom minimap blip textures to choose from
Yes, there are one or two which have the icons slightly larger. I can't make them any larger than that. Have you tried scaling the map larger? I forget if version 1.x had that feature, but 2.x does. I can't support versions that are over 3 years old, though.
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Unread 12-09-11, 03:56 AM  
setnetjer
A Kobold Labourer

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Thumbs down Quick Question

I've been using PocketPlot for awhile now, though I am guessing this was before you updated to PocketPlot 2.0. It was nice for setting up my UI the way I wanted/needed it so I kept it.

However, when farming ore and herbs, the icons on the minimap were almost too small to see, as I have vision problems.

Are the icons in this version of PocketPlot larger than the original version's icons were when it comes to nodes on the minimap? Or if they aren't by default, is there a way to make them larger?

I would love to continue with PocketPlot, but with my vision slowly getting worse, it is becoming impossible to use it for farming without either larger icons, or at least a way to make them larger.

Thanks in advance for answering this question.
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Unread 12-05-11, 11:32 PM  
Seerah
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Re: DurabilityFrame

Originally Posted by Irongunner
I use the PocketPlot mover for DurabilityFrame to reposition it in my UI. It worked since months but today I realized that the frame doesnt show the damaged armor parts anymore. UI reload didnt fix it. Is this a known problem? What can i do?
I'm pretty sure that it worked for me the other day. I logged into my bank toon after the patch and her robe was at 0 durability for some reason. The durability man was showing, and I thought it showed the chest as being red. Disable all other addons but PocketPlot and try again.
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Unread 12-05-11, 04:16 PM  
Irongunner
A Deviate Faerie Dragon

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DurabilityFrame

I use the PocketPlot mover for DurabilityFrame to reposition it in my UI. It worked since months but today I realized that the frame doesnt show the damaged armor parts anymore. UI reload didnt fix it. Is this a known problem? What can i do?
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Unread 11-29-11, 08:51 PM  
Seerah
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Originally Posted by kaustos
A few issues have popped up for 4.3. LFDSearchStatus was renamed to LFGSearchStatus (line 314, easy fix for the LUA error), and my colors/settings were all wonky. Deleting all of the SV files for a quick reconfig seems adequate to fix that though.
Yep, I have a fix for the LFGSearchStatus, but was fixing up the blip textures before uploading. (Blizz added enough new textures that now the blips require a larger texture size, changing all the texture coordinates and requiring new textures.) Will be up sometime tonight.
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Unread 11-29-11, 04:57 PM  
kaustos
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A few issues have popped up for 4.3. LFDSearchStatus was renamed to LFGSearchStatus (line 314, easy fix for the LUA error), and my colors/settings were all wonky. Deleting all of the SV files for a quick reconfig seems adequate to fix that though.
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