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Tomb of Sargeras (7.2.0)
Updated:06-11-17 07:26 AM
Created:12-15-13 12:44 PM
Downloads:19,961
Favorites:102
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Categories:Suites, Action Bar Mods, Unit Mods, Graphical Compilations
7.2.0

ls: UI  Popular! (More than 5000 hits)

Version: 70200.08
by: lightspark [More]

Yet another UI, but this one is a bit special.



Features
- Unique artwork;
- Unit frames. Supported frames: player, pet, target, target of target, focus, target of focus, and bosses;
- Action bars, micro menu, bags, and XP bar are all customised;
- In-game config. Use /LSUI (el ess ui) command to open config panel;
- And more!

Embedded Addons and Plugins
- oUF;
- oUF_FloatingCombatFeedback;
- UTF8.

Feedback and Feature Requests
If you found a bug or want to share an idea on how to improve my UI, either report to Issue Tracker on my GitHub page, or use Curse Ticket Tracker, or post a comment on WoWInterface or Curse.

Feel free to write feedback on how to improve some class-specific features, because I only play as PvE mage and PvP DK.

However, keep in mind that I'm not going to implement any features as a replacement for BIG addons.

FAQ
Q: Will you add party and/or raid frames?
A: Nope. I prefer using default compact party/raid frames. Moreover, there are quite many great party/raid addons on Curse and WoWInterface, pick whichever you like the most.

License
Please see LICENSE file.

Credits
Credits go to zork, Phanx, haste, p3lim, stako, Blazeflack and artist from Blizzard Entertainment who drew default minimap texture!

70200.08

- Reworked in-game config;
- Updated embeds.

70200.07

- Addon now uses AceDB. I strongly recommend to /reload UI right after your first login on each char, otherwise you risk losing all your settings if you get DCed;
- Not full class powers are now a bit dimmed.

NOTE: You have to restart your client to make this update work.

70200.06

- Fixed loading process.

70200.05

- Reworked unit frames;
- Fixed old bug in action button code. It's affecting game performance quite significantly.

KNOWN CAVEATS: Player health bar texture may distort/stretch from time to time. It's a known Blizzard bug, I already reported it, and it's fixed in the latest PTR build.

NOTE #1: There's no in-game config for new unit frames' features yet, however, new unit frames are quite customisable, e.g., you can resize them, enable/disable various elements, etc, so you may want to edit /core/defaults.lua file. I'm not adding new features to in-game config just yet, because I need to add optional horizontal player and pet frames, alternative layout style, figure out new config table(s) structure, and while doing so I also need to consider future addition of profiles. And only then I can start working on new in-game config which will be based on Ace* libs, basically ls: UI is slowly turning into ElvUI w/ artwork.

NOTE #2: I'll be removing AuraTracker in the near future, I tend to use WA more and more nowadays.

70200.04

- Updated embedded oUF to 7.0.0;
- Misc bug fixes and tweaks.

70200.03

- Slimmed down cast bars. I'm currently preparing for unit frame revamp, so I needed to make cast bars a bit more compact;
- Reworked main micro button tooltip. Because many people have either way too many addons installed or use quite "heavy" addons, calculations that are necessary for memory usage info may cause micro freezes. As of now, memory usage info won't be shown until you hold down shift key;
- Fixed artefact trait tooltips;
- Fixed action bar controller issues;
- Misc bug fixes and tweaks.

70200.02

- Added paragon rep support to the rep bar;
- Reworked backpack tooltip. Nethershards, Seals of Broken Fate and Legionfall War Supplies are always included, you can track something else instead. Added currencies' caps. Capped currencies' counters are coloured red, uncapped green, others white.

70200.01

- Added 7.2 support;
- Added permanent self buff and debuff filter for focus/target frame auras. Some of permanent buffs and debuffs were blacklisted;
- Moved additional mana bar, which is used by elemental shamans, balance druids and shadow priests, to the left side of player frame, where various class power bars usually are. Theoretically class power and additional mana bars shouldn't overlap, but if it happens, I'll revert this change;
- Removed "Receive All" mail button. There's default one now;
- Misc bug fixes and tweaks.

70100.15

- Fixed artefact bar text.

70100.14

- Added unit frame aura filter config, reworked the filter;
- Added AK info to artefact bar tooltip;
- Fixed a bug in aura tracker config that didn't allow to scroll aura list;
- Removed login chat message;
- Numerous bug fixes and tweaks.

NOTE: This update is quite big, so there might be some bugs.

70100.13

- Disable icons' desaturation if they aren't used as indicators.

70100.12

- Added "ls: UI" config entry w/ "Enable" button to interface options panel. However, It doesn't change the fact that you still need to reload UI after you're done setting up the addon;
- Added "Use Icon as Indicator" option to disable action button's icon colour change that is based on ability's states: not in range, OOM, not usable, etc;
- Tweaked target/focus frame aura filter, I messed up a bit in v70100.09;
- Honour bar's colour is now based on player's faction;
- Changed addon name's colour so it'll no longer interfere w/ addon list sorting.

70100.11

- Yet another attempt to fix action bar issues.

70100.10

- Fixed action bar taint issues. Again...

70100.09

- Fixed action bar taint issues.

70100.08

- Revamped player orb;
- Revamped minimap;
- Numerous bug fixes and tweaks.

70100.07

- Revamped bottom bar. New high-res textures, default button size is 32px, up from 28px, added XP/AP/honour/rep bars;
- Reworked slash commands. Now there's only one command, `/LSUI`, others are passed as arguments, e.g. `/LSMOVERS` is now `/LSUI MOVERS`;
- Misc bug fixes and tweaks.

70100.06

- Added 7.1.5 support;
- Added login chat message. It can be disabled via in-game config. Quite many people asked for it.

70100.05

- Fixed micro menu visibility in non-restricted bar mode.

70100.04

- Fixed binding texts on action buttons.

70100.03

IMPORTANT: Relaunch WoW client after you update the addon!

- Rewrote addon's core, and majority of its modules;
- Reworked in-game config. Added a lot of new options, but some things are still missing. By default, ls: UI entry isn't present in Interface > AddOns section, to create one use /lsui (el ess ui) command, I decided to do so to avoid any possible taint issues;
- Reworked CTA tracker. Now it rescans all queues every 10s, and highlights 'Group Finder' micro button if player is eligible for CTA rewards;
- Switched to Munsell colour palette. It should be easier on the eyes;
- Removed party frames. Because I don't use them on my chars, I use compact raid frames instead, it became a bit difficult to maintain them in adequate state;
- Temporarily disabled arena frames. They're quite outdated right now;
- Numerous bug fixes and tweaks.

NOTE: This update is quite big, ~13'000 lines of code, but it doesn't bring a lot of visual changes, they'll come later. I've already started working on new UI design and artwork, however this process will take some time.

70100.02

- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method. There's one more call...

70100.01

- Added 7.1 support;
- New version format: INTERFACE_VERSION.PATCH;
- Updated embedded oUF;
- Updated tooltip ilvl calculator;
- Fixed tooltip issue which was caused by sometimes nonexistent `.GetAttribute` method.

NOTE: I decided to change version format, because I'm planning to introduce quite many internal changes that will be followed by texture overhaul in the "near" future, however, I won't be able to do so within one single update, it'll take some time. But if I kept previous version format, I'd have to bump major version number few times, and that's not something I'd like to do.

3.12

- Removed experience, reputation, artefact power and honour bars from objective tracker. I had to do so to fix world map frame issues that were caused by tainted objective tracker, e.g. not working Class Hall ability button. I was planning to remove it in 7.1, but I had to push this change a bit earlier. I'll try to find another way to show these stats, but later;
- Removed quest item button skinning, for the same reason as above;
- Updated embedded oUF;
- Added aura filter to show permanent (de)buffs on hostile NPCs;
- Added "talking head", vehicle seat indicator, durability frame, and few more movers;
- Fixed stance bar taint;
- Numerous quite important, but not really interesting code tweaks and bug fixes.

3.11

- Fixed garrison minimap button for people who don't have either class hall or garrison.

3.10

- NEW! Reworked garrison minimap button. Left-click it to open Class Hall report, right-click for Garrison report;
- Added experimental workaround for world map zooming issue. You'll have to zoom in and out manually while in combat. I may remove it later, if it breaks more than it fixes.

3.09

- Fixed additional action bar visibility, when player possesses something;
- Fixed vehicle/override buttons update process, e.g. you'll be able to get/use new abilities during Illidan scenario in BRH.

3.08

- Restored minimap rotation and compass;
- Fixed party frame auras.

3.07

- NEW! Added optional experience, honour, artefact power and reputation bars to objective tracker. Disabled by default. Settings can be found in general section of a config;
- NEW! Added pvp flag expiration timer. However, there's a bug in API, and function may return bogus numbers, in this case timer won't be shown;
- Reworked unit frame aura buttons. Increased size from 22px to 28px, buffs and debuffs are handled by one widget now, added buff/debuff indicators to aura buttons;
- Fixed C stack overflow error in mail module. Finally! While auto-receiving mail loot, inbox will be properly refreshed, if you have more than 50 letters;
- Fixed position calculation for movers, now works better with scaled UIs;
- Tweaked unit frame aura filter. Now you can override it from in-game config, and show only auras from your list;
- Additional action bars' visibility is now handled by the addon. Added a note about it to Blizz config;
- Updated unit frame aura, action bar and general config sections;
- Updated embedded addons and plugins;
- Misc bug fixes and tweaks.

NOTE: At this point in-game config became quite messy. I'll revamp it in next update.

3.06

- Fixed hot key texts;
- Fixed battle pet tooltips;
- Restored compatibility with OmniCC, again;
- Misc bug fixes and tweaks.

3.05

- Fixed archive readability on Macs, blame M$ for this one;
- Fixed power colour issue;
- Fixed 0 ids in item tooltips;
- Restored compatibility with OmniCC, ugh.

3.04

- Renamed addon, oUF LS -> ls: UI;
- Updated embedded oUF_FCF plug-in;
- Fixed issue in auras module, that caused TempEnchant3 button to be erroneously shown;
- Fixed pet selector availability during pet battles;
- Fixed issue which caused additional bars to stay hidden after pet battle was over;
- Misc bug fixes and tweaks.

3.03

- Fixed combo points visibility for druids and vehicles;
- Fixed issue caused by an empty item link in mail module;
- Fixed heal prediction anchoring issues;
- Misc tweaks.

3.02

- Fixed movers' strata and visibility issues;
- Fixed unit frame power text;
- Fixed few colour issues.

3.01

- Added Legion 7.0 support;
- Removed nameplate module, but it'll return later in Legion;
- Improved performance;
- Updated many textures;
- Numerous bug fixes.

2.21

- Revamped "Recieve Mail" button tooltip. Now it shows detailed info about mailbox content;
- As of now player castbar has dynamic latency indicator;
- Misc bug fixes and tweaks.

2.20

- NEW! Finally re-skinned garrison ability button;
- Fixed spec/trinket icons on arena frames;
- Improved item level calculation on unit tooltip.

2.19

- NEW! Added character info to unit tooltip, hold down Shift button to display spec and iLvl;
- Updated AuraTracker module, brand new flexible in-game config;
- Fixed status icons' height on unit frames;
- Misc bug fixes and tweaks.

2.18

- Fixed number abbreviation for Korean and Simplified/Traditional Chinese locales.

2.17

- NEW! Call To Arms bonus tracker in "Group Finder" micro button tooltip;
- Fixed alt power bars on boss frames;
- Fixed pet action bar display.

2.16

- As of now dispellable debuffs are also shown as special icons on health bars;
- Removed unit frame debuff highlight;
- Misc bug fixes and tweaks.

2.15

- Updated aura widget on unit frames;
- Added in-game config for unit frame auras;
- Misc bug fixes and tweaks.

NOTE: As of now you can white- or blacklist buffs and debuffs on said frames, or completely disable aura widget, if you wish to do so.

2.14

- Added a pin to unit frames and nameplate textures at 35% health mark;
- Restored compatibility with OmniCC, yet again;
- Fixed pet action bar taint issue;
- Misc bug fixes and tweaks.

2.13

- Fixed tag issue.

2.12

- Updated unit frame status icons (leader, role, pvp, etc), added new class and sheep icons;
- Sheep icon is a simple polymorph/hex indicator;
- Added "Reload UI" button to config panels;
- Fixed numerous texture issues;
- Misc bug fixes and tweaks.

2.11

- Bottom bar revamp. New artwork, animations, features and in-game config;
- Misc bug fixes and tweaks.

2.10

- Fixed party frame visibility issue.

2.9

- Fixed massive memory leak in aura tracker module;
- Added an option to disable player, target and focus castbars;
- Added an option to disable tooltip module;
- Removed clock form top right corner, reskinned and repositioned blizz clock on minimap is used instead of it now;
- Numerous bug fixes and tweaks.

2.8

- Added nameplate combo bar and simple in-game config;
- Added a possibility to pick up usable items directly from quest tracker. Hold shift button, drag it and then drop it on your actionbar;
- Replaced character micro button tooltip durability text with a simple indicator on the button;
- Restored compatibility with OmniCC;
- Fixed few bugs here and there.

2.7

- Fixed combo bar issue.

2.6

- Added customized unit tooltip;
- Added arena prep frames;
- Added polymorph indicator to arena frames. It replaces spec icon, when enemy player is polymorphed;
- Added horizontal combo bar as an option. To change it, please, go to ..\oUF LS\config\config.lua file, find line 9, that says combo_bar_type = "VERTICAL", and set it to "HORIZONTAL";
- Fixed various taint issues.

2.5

- Added rarity indication to unit frames and nameplates;
- Added daily quest reset time to quest micro button tooltip;
- New textures for minimap, minimap buttons and various statusbars;
- Updated damage absorb bar behaviour and appearance, now uses blizzard textures;
- New version format is MAJOR.PATCH, I'll stick with v2 for quite a while.

2.0.3

- 6.2.2 nameplate changes;
- Added player/pet casting bar mover.

2.0.2

- NEW! Added monk's stagger bar;
- Fixed some nameplate performance issues;
- Rewrote warlock's burning embers and demonic fury modules;
- Returned /atbuff and /atdebuff commands, just in case one needs to add an aura whilst in combat.
- Fixed few issues that occur, when player possesses something, e.g. Eye of Acherus;
- Many internal not really interesting tweaks.

2.0.1

- Fixed power bar frame level.

2.0.0

- NEW! Added GUI config for AuraTracker;
- Fixed rune bar issues;
- Fixed texture overlapping issues on unitframes;
- Minor tweaks and bug fixes.

2.0.0-beta.2

- New combo bar on PLAYER frame, yet again;
- Fixed monk chi bar issue;
- Hopefully fixed party frame anchoring issue.

2.0.0-beta.1

- v2 is a major update featuring new addon folder structure and >80% of code was rewritten from the scratch.

Changes since v1.4.1::

- All unit frames got new design. Added arena frames with trinket tracker.
- New micro menu design;
- Added frame movers, now you can move different parts of layout around the screen. Use /lsmovers command to toggle;
- Added in-game config prototype. Allows to toggle layout elements. Many features are NYI, their implementation is main goal of beta;
- Added raid lockout info to Adventure Journal micro button tooltip;
- Added tracked currency info to backpack tooltip;
- All minimap buttons are skinned;
- Removed infobars. Location text is now displayed on top of minimap on mouseover, performance stats are displayed in Main Menu micro button tooltip;
- Removed experience and reputation bars, this info can be found in Character micro button tooltip;
- Numerous internal changes.

NOTE: v2 is still in beta phase, but I felt like 1.4.1 needed an update, future beta updates, excluding hotfixes, will be distributed via Curse Beta Release Channel. It's still beta and, unfortunately, some things can and will be buggy.

1.4.1

- Fixed button name/count overlap issue.

1.4.0

- NEW! Receive-All-Mail button. Removed mail infobar.
- Updated AT. It now saves aura list per spec.
- Removed bags infobar. Right-click backpack to show/hide bags.

1.3.8

- Fixed missing garrison minimap button

1.3.7

- Added Compact Raid/Party Frame support, from now on can replace layout's party frames
- Fixed few party frame taints and bugs
- Nameplates are now compatible with LibNameplateRegistry-based addons
- Tweaked LFG microbutton lvl requirement
- Minor fixes and tweaks

1.3.6

- Fixed ClassPower bug, left side of a player frame works again

1.3.5

- Added new nameplate module
- oUF is now embedded
- Added spellID to player/vehicle buff/debuff tooltips
- New textures for many elements
- Minimap is now hidden during pet battle
- Rewrote quite much code, safer and faster
- Removed MainMenu microbutton

1.2.4

- oUF 1.6.8 support
- Added "/atheader" slash command to toggle AuraTracker header

1.2.3

- Added new ObjectiveTracker dragging support
- Updated AuraTracker module, increased total aura cap to 8, can track both buffs and debuffs
- Updated embedded modules
- Tuned fonts a bit to improve compatibility non-latin locales
- Fixed few PetActionBar issues
- Misc tweaks

1.1.2

- Added AuraTracker module
- Updated embedded FCF plugin
- Switched to default fonts to improve compatibility with non-cyrillic and non-latin locales
- Misc tweaks

1.0.1

- Rearranged unit frames on the screen
- Fixed missing texture for stealable enemy buffs
- Fixed missing currency tab
- Quest tracker is now movable by default
- Updated embedded FCF plugin
- Misc tweaks

1.0.0

- Initial release
Archived Files (34)
File Name
Version
Size
Author
Date
70200.07
871kB
lightspark
05-21-17 06:49 AM
70200.06
847kB
lightspark
05-17-17 09:01 AM
70200.04
842kB
lightspark
04-30-17 08:03 AM
70200.03
825kB
lightspark
04-21-17 09:42 AM
70200.02
808kB
lightspark
04-09-17 11:06 AM
70200.01
807kB
lightspark
03-28-17 08:26 AM
70100.15
809kB
lightspark
03-09-17 12:22 PM
70100.14
809kB
lightspark
03-09-17 11:05 AM
70100.13
807kB
lightspark
02-22-17 12:18 AM
70100.12
807kB
lightspark
02-21-17 03:18 AM
70100.11
806kB
lightspark
02-15-17 01:07 AM
70100.10
806kB
lightspark
02-13-17 09:58 PM
70100.09
806kB
lightspark
02-13-17 08:57 AM
70100.08
805kB
lightspark
02-09-17 10:55 AM
70100.07
529kB
lightspark
01-29-17 01:18 AM
70100.06
455kB
lightspark
01-11-17 09:52 AM
70100.05
453kB
lightspark
12-14-16 05:44 AM
70100.04
453kB
lightspark
12-13-16 12:02 AM
70100.03
453kB
lightspark
12-11-16 06:18 AM
70100.02
450kB
lightspark
11-28-16 02:05 AM
70100.01
450kB
lightspark
11-26-16 08:49 AM
3.13
450kB
lightspark
10-12-16 07:48 PM
3.12
450kB
lightspark
10-12-16 09:27 AM
3.11
454kB
lightspark
09-14-16 10:04 PM
3.10
453kB
lightspark
09-11-16 10:58 PM
3.09
453kB
lightspark
09-10-16 05:52 PM
3.08
453kB
lightspark
08-28-16 10:42 AM
3.07
453kB
lightspark
08-27-16 04:31 AM
3.06
434kB
lightspark
08-01-16 03:15 AM
3.05
435kB
lightspark
07-27-16 09:13 PM
3.04
441kB
lightspark
07-23-16 04:40 PM
3.03
440kB
lightspark
07-22-16 12:33 PM
3.02
443kB
lightspark
07-20-16 09:50 AM
3.01
443kB
lightspark
07-19-16 04:26 PM


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Unread 06-20-17, 03:10 AM  
Xaxziminrax the Second
A Defias Bandit

Forum posts: 3
File comments: 11
Uploads: 0
Originally Posted by lightspark
Originally Posted by Xaxziminrax the Second
When importing a profile from one character to another, the positioning of the ui elements isn't moved. The lifebar color changes, the text settings change, showing that truly I've loaded my profile from the other character, but none of the unit frames move to where I put them.

Do I honestly have to manually arrange the same UI for every single character I play with this?
Hm, that's weird... I thought I fixed this issue...
After further testing, it is as eiszeit mentioned; logging out of the character and back in updated the positions to the correct ones.
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Unread 06-20-17, 01:17 AM  
lightspark
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Originally Posted by Xaxziminrax the Second
When importing a profile from one character to another, the positioning of the ui elements isn't moved. The lifebar color changes, the text settings change, showing that truly I've loaded my profile from the other character, but none of the unit frames move to where I put them.

Do I honestly have to manually arrange the same UI for every single character I play with this?
Hm, that's weird... I thought I fixed this issue...
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Unread 06-20-17, 12:31 AM  
eiszeit
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Originally Posted by Xaxziminrax the Second
When importing a profile from one character to another, the positioning of the ui elements isn't moved. The lifebar color changes, the text settings change, showing that truly I've loaded my profile from the other character, but none of the unit frames move to where I put them.

Do I honestly have to manually arrange the same UI for every single character I play with this?
Had this issue, too. After a relog, every element was correctly positioned
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Unread 06-19-17, 06:37 PM  
Xaxziminrax the Second
A Defias Bandit

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When importing a profile from one character to another, the positioning of the ui elements isn't moved. The lifebar color changes, the text settings change, showing that truly I've loaded my profile from the other character, but none of the unit frames move to where I put them.

Do I honestly have to manually arrange the same UI for every single character I play with this?
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Unread 06-19-17, 03:53 AM  
eiszeit
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Originally Posted by lightspark
Originally Posted by eiszeit
the only way for me is editing.
Yeah T_T
Maybe in the future I make a private github repo for myself where I use a fork of yours and modify it ... diff's are easier/safer than just hit the "update" button in Curse, haha.

But still, your UI is my fav. of all (when I am not creating one myself ofc).
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Unread 06-19-17, 03:13 AM  
lightspark
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Originally Posted by eiszeit
the only way for me is editing.
Yeah T_T
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Unread 06-19-17, 03:11 AM  
eiszeit
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Originally Posted by lightspark
Originally Posted by eiszeit
Originally Posted by lightspark
So... if I understand you right, you modified your files to use the flat texture?

edit: about your question, it is too glassy for me. That's all.
I simply commented out the code that creates glass texture

Dunno how to help you, I might add a slider to adjust texture's alpha, but I'm not sure if I want to do so...
Nah, all good. My question just was if there is a way w/o editing/replacing stuff or something like change texture per dropdown is planned. It is not, so the only way for me is editing.
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Unread 06-19-17, 03:08 AM  
lightspark
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Originally Posted by eiszeit
So... if I understand you right, you modified your files to use the flat texture?

edit: about your question, it is too glassy for me. That's all.
I simply commented out the code that creates glass texture

Dunno how to help you, I might add a slider to adjust texture's alpha, but I'm not sure if I want to do so...

Here's my status bar texture:
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Unread 06-19-17, 02:22 AM  
eiszeit
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Originally Posted by lightspark
So... if I understand you right, you modified your files to use the flat texture?

edit: about your question, it is too glassy for me. That's all.
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Last edited by eiszeit : 06-19-17 at 02:43 AM.
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Unread 06-19-17, 01:29 AM  
lightspark
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Originally Posted by eiszeit
Quick question, is it possible to generally change the statusbar through config? Haven't found anything. UI currently looks like this but I am not happy about the statusbar texture

To clarify: I want an update safe way, because if I modify files and update the UI .. I don't want them to be replaced again.
For all of my status bars I use one texture: Interface\BUTTONS\WHITE8X8. As you might have guess from its name it's a solid white texture.

Glassy foreground is a separate texture.



There's no way to disable/change it w/o editing files.

But what exactly do you not like?
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Unread 06-19-17, 12:54 AM  
eiszeit
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Quick question, is it possible to generally change the statusbar through config? Haven't found anything. UI currently looks like this but I am not happy about the statusbar texture

To clarify: I want an update safe way, because if I modify files and update the UI .. I don't want them to be replaced again.
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Last edited by eiszeit : 06-19-17 at 01:08 AM.
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Unread 06-14-17, 08:17 AM  
msycnr
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THanks for the reply

Keep up the good work.
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Unread 06-14-17, 08:11 AM  
lightspark
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Re: OOOoo Love this!!!

Originally Posted by msycnr
Just installed and I have a couple of questions.
1. is it possible to increase the size of the castbars?
2. In the screenshots it looks like there are nameplates but I dont see those in game?

Other than that this is a great ui and I love the look.
1) Nope, because of artwork there'll never be a slider for castbar height, however, I'm considering drawing few more sets of artwork for either 16px or 24px thick status bars, not sure yet.

2) Those aren't nameplates, those are previous target/focus frames. Damn, I really need to update the screenshots For now I just nuked that screenshot.

TY <3

-- edit #1

Oh, wow, just noticed, there indeed were nameplates... How old are those previews?
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Last edited by lightspark : 06-14-17 at 08:15 AM.
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Unread 06-14-17, 07:38 AM  
msycnr
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OOOoo Love this!!!

Just installed and I have a couple of questions.
1. is it possible to increase the size of the castbars?
2. In the screenshots it looks like there are nameplates but I dont see those in game?

Other than that this is a great ui and I love the look.
Last edited by msycnr : 06-14-17 at 07:53 AM.
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Unread 06-13-17, 03:03 AM  
lightspark
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Originally Posted by eiszeit
Oh, new update is in with the UFs? I may test it out a bit and see if I can finally get rid of the horrible parts of my UI
Yeah

I still need to add some missing things, simply forgot about them because the update was too big T_T

-- edit #1

Just realised, I should update screenshots.
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Last edited by lightspark : 06-13-17 at 03:23 AM.
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