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MusicTheme  Popular! (More than 5000 hits)

Version: 2.0.1
by: mulesh [More]

== Description ==

This will allow you to play your own sound scheme for in-game music, including background music for zones as well as combat and mount music. Custom themes can be added to allow for unlimited variations, just get your music in the theme folder and write up the theme data file. Currently the only theme available is based on Final Fantasy 7.

== Features ==

Play custom music for:
Battlegrounds
Cities
Outdoor Zones
Mounted
Swimming
Combat Music
Ghost
Death
Taxi
Resting

== Usage ==

Slash Commands:
/musictheme or /music to open the config window

A F.A.Q. on creating themes is here

Download the full Final Fantasy 7 theme here:
Final Fantasy 7 Theme v2.0
Extract the contents to your Interface\AddOns\MusicTheme\ThemeData folder.

Or get the sound pack from my Google Code SVN page at:
trunk/FinalFantasy7Theme

You will also need to get the Final Fantasy 7 Theme (lua only) patch above and have it installed first. Then extract the songs into your Interface\AddOns\MusicTheme\ThemeData\FinalFantsy7\Sounds folder.

If you already have the songs from a previous download then you just need to update the theme file by getting the FinalFantasy7Theme(lua only) patch above.

== Planned Changes ==

Add support for multi-song theme elements

== Known Issues ==

Battleground music does not trigger after rezzing in battlegrouns

== Change Log ==

2.0.1
* Premier GUI added
* fix battle music priority over swimming
* improved XP gain effects
* added Silvermoon City support (code only)
* added Shattrath City support (code only)

v1.1.6
* fix typo "Stormwind" to "Stormwind City"
* fix typo "Iron Forge" to "IronForge"

v1.1.5
* fix typo in OnLoad function (this fixes slash commands and event registration issues)

v1.1.4
* new themes will now get added properly

v1.1.3
* the RestSong will only be played when resting AND indoors (still excluding major cities)
* tweaked XP gain song to trigger more accurately
* suppress other songs when in battlegrounds

v1.1.2
* Fixed zip file structure
* Added updated files from v1.1.1

v1.1.1
* Added music checks for Stormwind, The Exodar, Darnassus, and Iron Forge
* FinalFantasy7 Theme has new music to support the added cities

v1.0.1
* Initial release

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Unread 12-15-08, 05:27 PM  
robomagnetin
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I like it if MusicTheme would be more compatible for WOTLK. 'Cause I can't get mines to work at all.
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Unread 11-21-08, 12:51 PM  
Mailyfesux
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The links to the files dont work. they are all gone
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Unread 07-12-08, 03:37 PM  
robomagnetin
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BG won't play.

I got the addon to work. But it's not playing the BG music when I enter it.
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Unread 05-26-08, 01:01 PM  
[email protected]
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Dude, i've done everything you said and it wont work? :S like wont even come up on the add ons bit (in-game)? could you help me please?
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Unread 02-29-08, 10:55 PM  
Malqui
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here is the link to my theme. it uses mostly songs from hte game Xenogears as well as FF7, FFX, and Legend of Zelda (a few in hte series)

please let me know how i can fix my goof up

link: http://www.filebam.com/download/37466-f8d820/xeno.rar


Originally posted by mulesh
I use http://www.filebam.com to host my sound pack. Its not great service, but it is free. And I would be happy to look over your theme file for you.
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Unread 02-29-08, 08:34 PM  
mulesh
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Originally posted by Malqui
I have made one but some songs arent working in certen areas (exodar and IF)

where can i post it? (for free) and would u be willing to look at it and see where i messed up?
I use http://www.filebam.com to host my sound pack. Its not great service, but it is free. And I would be happy to look over your theme file for you.
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Last edited by mulesh : 02-29-08 at 08:35 PM.
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Unread 02-29-08, 07:15 PM  
Malqui
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I have made one but some songs arent working in certen areas (exodar and IF)

where can i post it? (for free) and would u be willing to look at it and see where i messed up?


Originally posted by mulesh
That is a bug, it will be fixed in the next release.

Id like to get a more stable, feature full version posted before I start working on new themes. However, you are more than welcome to create one and host it as a plugin for MusicTheme.
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Unread 02-28-08, 08:00 PM  
mulesh
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Originally posted by Malqui
I have come accross this issue as well. is there a fix for it?

and have you given thought to other RPG themes becides FF7? like maybe Xenogears (not xenosaga)?
That is a bug, it will be fixed in the next release.

Id like to get a more stable, feature full version posted before I start working on new themes. However, you are more than welcome to create one and host it as a plugin for MusicTheme.
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Unread 02-25-08, 12:22 AM  
Malqui
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Originally posted by mulesh
I havent noticed, but I will look into it.
I have come accross this issue as well. is there a fix for it?

and have you given thought to other RPG themes becides FF7? like maybe Xenogears (not xenosaga)?

PVPBattle song bug? (like keeps restarting)
Last edited by Malqui : 02-25-08 at 12:24 AM.
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Unread 01-19-08, 04:14 PM  
mulesh
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Info Update for v3.0.0

Work has been progressing with the new model. Ive got several new features as well as improved old ones.


3.0.0 Features:
Enhanced GUI (new look)
Support for editing during gameplay
Support for multiple songs per event

I have finished most of the "Backgrounds" section and laid the ground work for all the other sections. Things should go faster now that I have all the XML typed up.

Just a heads up, now back to work
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Unread 01-13-08, 07:53 AM  
mulesh
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Originally posted by Ragatol
Great add-on ^^ I love it! One question though, is there a possibility to enable it to add songs for specific areas by yourself, if for example I want one song to play in Zangarmarch?
Zone specific music, yes its possible to code that. Now that I think about it, that doesnt sound too hard to do. Ill try to get that in with the next bug fix release.

Originally posted by Ragatol
Also what I most would like is a music for when you're inside an instance and another for when you're inside(want one song to play inside caves even if they would play inside houses as well :P)
Ive been wanting to add specific music for all instances anyway, that wont be too difficult. But about the "inside" music. The API only sees two states (inside and outside) and it will not return differently if its a house or a cave. Id rather not add that sort of thing, sorry.
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Unread 01-13-08, 04:42 AM  
Ragatol
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Great add-on ^^ I love it! One question though, is there a possibility to enable it to add songs for specific areas by yourself, if for example I want oen song to play in Zangarmarch?

Also what I most would like is a music for when you're inside an instance and another for when you're inside(want one song to play inside caves even if they would play inside houses aswell :P)
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Unread 01-02-08, 07:55 PM  
mulesh
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Re: Making a music library

Originally posted by Zintin
Question when you make a music library can you just have only 2 events example: pvp song and pve song? or do you have to fill the entire thing. I only did 2 songs and I got an error something like "Musicfile"
The theme file needs to have all the elements presant, but you can leave them blank (i.e. RestSong = "").
I haven't tested this but I'm pretty sure it will work.
You should also turn off all other triggers on the ingame options screen.
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Unread 01-02-08, 05:45 AM  
Zintin
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Making a music library

Question when you make a music library can you just have only 2 events example: pvp song and pve song? or do you have to fill the entire thing. I only did 2 songs and I got an error something like "Musicfile"
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Unread 12-28-07, 06:57 PM  
mulesh
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"Random" support

I will be attempting to add sub-tables to each sound element to allow for overall randomness. Users will be able to create themes that have several songs for any one element and the addon will randomly select one to play when that event is triggered. This will change the way themes are coded, but should allow for some really interesting effects.
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